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Anti-Aircraft Cannon: Difference between revisions

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| loadout-attributes=
| loadout-attributes=
{{Loadout positive|Fires explosive shells}}
{{Loadout positive|Fires explosive shells}}
{{Loadout positive|Mini-crits airborne enemies on direct hit}}
{{Loadout positive|Mini-crits airborne enemies}}
{{Loadout negative|-33% explosion splash damage}}
{{Loadout negative|Weapon has limited range}}
{{Loadout negative|Weapon has limited range}}
<br>
<br>
{{Loadout neutral|"Which piece of you should Heavy send home to momma?"}}
{{Loadout neutral|"Which piece of you should Heavy send home to momma?"}}
}}
}}
{{Quotation|'''Anti-Aircraft Cannon''' [https://tf2classic.com/fight_or_flight/day2 publicity blurb]|Instead of bullets, this thumping old beast shoots short-range explosive rounds, so fast you can't see them—or airblast them—in flight. They'll detonate when they hit a surface, but they'll also detonate at a fixed range, dealing midair splash damage that's tough to avoid. (We've reassured Heavy that flak cannon explosive rounds are a lot like bullets.)}}
{{Quotation|'''Anti-Aircraft Cannon''' [https://web.archive.org/web/20250124201828/https://tf2classic.com/fight_or_flight/day2 publicity blurb]|Instead of bullets, this thumping old beast shoots short-range explosive rounds, so fast you can't see them—or airblast them—in flight. They'll detonate when they hit a surface, but they'll also detonate at a fixed range, dealing midair splash damage that's tough to avoid. (We've reassured Heavy that flak cannon explosive rounds are a lot like bullets.)}}


The '''Anti-Aircraft Cannon,''' commonly referred to as the '''A.A. Cannon''', is a primary weapon for [[Heavy]], added in the [[Fight or Flight]] update. It resembles an anti-aircraft cannon, scaled down so as to be carried by a person.
The '''Anti-Aircraft Cannon,''' commonly referred to as the '''A.A. Cannon''', is a primary weapon for [[Heavy]], added in the [[Fight or Flight]] update. It resembles an anti-aircraft cannon, scaled down so as to be carried by a person.
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  | maximum-ramp-up = 90
  | maximum-ramp-up = 90
  | maximum-ramp-up-percentage = 150%
  | maximum-ramp-up-percentage = 150%
  | base-damage = 60
  | base-damage = 60 / {{tooltip|70|Damage vs buildings}}
  | base-damage-percentage = 100%
  | base-damage-percentage = 100%
  | maximum-fall-off = 46
  | maximum-fall-off = 46
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  | minimum-splash-percentage = 33%
  | minimum-splash-percentage = 33%
  | damage-reduction = 1% / 0.9 HU
  | damage-reduction = 1% / 0.9 HU
  | self-damage = 44-86
  | self-damage = 45-90
| ammo-column = true
| ammo-column = true
  | loaded = 40
  | loaded = 40
| function-times-column = true
| function-times-column = true
  | attack-interval = 0.55 s
  | attack-interval = 0.55 s<br>{{tooltip|0.45 s|Haste boosted}}
  | windup-time = 1 s
  | windup-time = 1 s<br>{{tooltip|0.75 s|Haste boosted}}
  | winddown-time = 0.5 s
  | winddown-time = 0.5 s<br>{{tooltip|0.4 s|Haste boosted}}
|}}
|}}
== Strategy ==
{| class="wikitable" style="text-align:center;"
|+ style="text-align:center;"| Anti-Aircraft Cannon v. Stock Minigun
|- style="text-align:left;"
| <poem>
➕ Shoots explosive rounds that can deal splash damage
➕ Deals mini-crit damage to airborne enemies
➕ Has higher damage per shot
➕ Has perfect accuracy
</poem>
| <poem>
➖ Has lower damage per second
➖ Has limited range
➖ Can deal self-damage
➖ Has less ammo
➖ Cannot destroy enemy stickybombs and mines but scatters it
</poem>
|}


== Related achievements ==
== Related achievements ==
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== Update history ==
== Update history ==
{{Update history|
{{Update history|
'''[[2.1.0]]'''
{{Update|2.1.0}}
* Added the Anti-Aircraft Cannon
* Added the Anti-Aircraft Cannon


'''[[2.1.1]]'''
{{Update|2.1.1}}
* Reduced blast radius from 110HU to 90HU wide
* Reduced blast radius from 110HU to 90HU wide
* Reduced damage from 60 to 55
* Reduced damage from 60 to 55
* Overhauled sounds
* Overhauled sounds


'''[[2.1.2]]'''
{{Update|2.1.2}}
* Reduced bullet hull size to 6.5HU (from 10HU)
* Reduced bullet hull size to 6.5HU (from 10HU)
* Increased base damage to 58 (from 55)
* Increased base damage to 58 (from 55)
* Fixed the Heavy's voicelines and expressions not playing while revved and firing
* Fixed the Heavy's voicelines and expressions not playing while revved and firing


'''[[2.1.3]]'''
{{Update|2.1.3}}
* Overhauled weapon model
* Overhauled weapon model
* Improved responsiveness when switching between revving states, especially noticeable when tapfiring on high ping
* Improved responsiveness when switching between revving states, especially noticeable when tapfiring on high ping
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* Overhauled killfeed icon
* Overhauled killfeed icon


'''[[2.1.4]]'''
{{Update|2.1.4}}
* Updated the Anti-Aircraft Cannon:
* Updated the model and textures (SamDum)
** Updated the model and textures (SamDum)
 
{{Update|2.1.5}}
* Increased base damage back to 60 (from 58)
* Increased damage against buildings to 70 (from 58)
* Fixed bullets colliding with certain projectiles
 
{{Update|2.2.3}}
* Updated firing and rev sounds
* Added unique explosion sounds
 
{{Update|3.0.0}}
* Now uses player hitboxes instead of player hulls
 
{{Update|3.0.3}}
* Fixed an issue where equipping the Anti-Aircraft Cannon made Shotguns use player hulls for hit detection
* Added missing stats for the Anti-Aircraft Cannon


'''[[2.1.5]]'''
{{Update|3.0.5}}
*Increased base damage back to 60 (from 58)
* Fixed a crash related to firing the Anti-Aircraft Cannon while dead
*Increased damage against buildings to 70 (from 58)
*Fixed bullets colliding with certain projectiles
}}
}}
== Gallery ==
<gallery>
File:Backpack_Anti-Aircraft_Cannon_v1.png|Pre-2.1.3 model and backpack icon by Wendy
File:Killicon aa cannon v1.png|Pre-2.1.3 kill icon
</gallery>


== Trivia ==
== Trivia ==
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== Comparisons from ''Team Fortress 2'' ==
== Comparisons from ''Team Fortress 2'' ==
* The weapon's 40 ammo capacity and its slow, single-shot firing rate may be inspired by Pyro's [[tf:Dragon's Fury|Dragon's Fury]]. Both weapons offer different playstyles from their stock counterparts which have high damage per second.
* The weapon's 40 ammo capacity and its slow, single-shot firing rate may be inspired by Pyro's [[tf:Dragon's Fury|Dragon's Fury]]. Both weapons offer different playstyles from their stock counterparts which have high damage per second.
== Gallery ==
<gallery>
File:Fight or flight heavy.png|Promotional image by {{dev|boba}} and {{dev|Hunter R. Thompson}} of the Heavy with the Anti-Aircraft Cannon, shooting an [[Engineer]] using the [[Jump Pad]] out of the sky. [[Chekhov's Punch]] is in his back pocket.
File:concept_aa_cannon.png|Concept art by {{Dev|Mazern}}
File:Backpack_Anti-Aircraft_Cannon_v1.png|Pre-2.1.3 model and backpack icon by {{Dev|Wendy}}
File:Killicon aa cannon v1.png|Pre-2.1.3 kill icon
</gallery>
{{nav allweapons}}
{{nav allweapons}}