Anti-Aircraft Cannon: Difference between revisions
From TF2 Classified Wiki
More actions
mNo edit summary |
|||
| (13 intermediate revisions by 5 users not shown) | |||
| Line 8: | Line 8: | ||
| loadout-attributes= | | loadout-attributes= | ||
{{Loadout positive|Fires explosive shells}} | {{Loadout positive|Fires explosive shells}} | ||
{{Loadout positive|Mini-crits airborne enemies | {{Loadout positive|Mini-crits airborne enemies}} | ||
{{Loadout negative|Weapon has limited range}} | {{Loadout negative|Weapon has limited range}} | ||
<br> | <br> | ||
{{Loadout neutral|"Which piece of you should Heavy send home to momma?"}} | {{Loadout neutral|"Which piece of you should Heavy send home to momma?"}} | ||
}} | }} | ||
{{Quotation|'''Anti-Aircraft Cannon''' [https://tf2classic.com/fight_or_flight/day2 publicity blurb]|Instead of bullets, this thumping old beast shoots short-range explosive rounds, so fast you can't see them—or airblast them—in flight. They'll detonate when they hit a surface, but they'll also detonate at a fixed range, dealing midair splash damage that's tough to avoid. (We've reassured Heavy that flak cannon explosive rounds are a lot like bullets.)}} | {{Quotation|'''Anti-Aircraft Cannon''' [https://web.archive.org/web/20250124201828/https://tf2classic.com/fight_or_flight/day2 publicity blurb]|Instead of bullets, this thumping old beast shoots short-range explosive rounds, so fast you can't see them—or airblast them—in flight. They'll detonate when they hit a surface, but they'll also detonate at a fixed range, dealing midair splash damage that's tough to avoid. (We've reassured Heavy that flak cannon explosive rounds are a lot like bullets.)}} | ||
The '''Anti-Aircraft Cannon,''' commonly referred to as the '''A.A. Cannon''', is a primary weapon for [[Heavy]], added in the [[Fight or Flight]] update. It resembles an anti-aircraft cannon, scaled down so as to be carried by a person. | The '''Anti-Aircraft Cannon,''' commonly referred to as the '''A.A. Cannon''', is a primary weapon for [[Heavy]], added in the [[Fight or Flight]] update. It resembles an anti-aircraft cannon, scaled down so as to be carried by a person. | ||
| Line 31: | Line 30: | ||
| maximum-ramp-up = 90 | | maximum-ramp-up = 90 | ||
| maximum-ramp-up-percentage = 150% | | maximum-ramp-up-percentage = 150% | ||
| base-damage = 60 | | base-damage = 60 / {{tooltip|70|Damage vs buildings}} | ||
| base-damage-percentage = 100% | | base-damage-percentage = 100% | ||
| maximum-fall-off = 46 | | maximum-fall-off = 46 | ||
| Line 43: | Line 42: | ||
| minimum-splash-percentage = 33% | | minimum-splash-percentage = 33% | ||
| damage-reduction = 1% / 0.9 HU | | damage-reduction = 1% / 0.9 HU | ||
| self-damage = | | self-damage = 45-90 | ||
| ammo-column = true | | ammo-column = true | ||
| loaded = 40 | | loaded = 40 | ||
| function-times-column = true | | function-times-column = true | ||
| attack-interval = 0.55 s | | attack-interval = 0.55 s<br>{{tooltip|0.45 s|Haste boosted}} | ||
| windup-time = 1 s | | windup-time = 1 s<br>{{tooltip|0.75 s|Haste boosted}} | ||
| winddown-time = 0.5 s | | winddown-time = 0.5 s<br>{{tooltip|0.4 s|Haste boosted}} | ||
|}} | |}} | ||
== Strategy == | |||
{| class="wikitable" style="text-align:center;" | |||
|+ style="text-align:center;"| Anti-Aircraft Cannon v. Stock Minigun | |||
|- style="text-align:left;" | |||
| <poem> | |||
➕ Shoots explosive rounds that can deal splash damage | |||
➕ Deals mini-crit damage to airborne enemies | |||
➕ Has higher damage per shot | |||
➕ Has perfect accuracy | |||
</poem> | |||
| <poem> | |||
➖ Has lower damage per second | |||
➖ Has limited range | |||
➖ Can deal self-damage | |||
➖ Has less ammo | |||
➖ Cannot destroy enemy stickybombs and mines but scatters it | |||
</poem> | |||
|} | |||
== Related achievements == | == Related achievements == | ||
| Line 62: | Line 80: | ||
== Update history == | == Update history == | ||
{{Update history| | {{Update history| | ||
{{Update|2.1.0}} | |||
* Added the Anti-Aircraft Cannon | * Added the Anti-Aircraft Cannon | ||
{{Update|2.1.1}} | |||
* Reduced blast radius from 110HU to 90HU wide | * Reduced blast radius from 110HU to 90HU wide | ||
* Reduced damage from 60 to 55 | * Reduced damage from 60 to 55 | ||
* Overhauled sounds | * Overhauled sounds | ||
{{Update|2.1.2}} | |||
* Reduced bullet hull size to 6.5HU (from 10HU) | * Reduced bullet hull size to 6.5HU (from 10HU) | ||
* Increased base damage to 58 (from 55) | * Increased base damage to 58 (from 55) | ||
* Fixed the Heavy's voicelines and expressions not playing while revved and firing | * Fixed the Heavy's voicelines and expressions not playing while revved and firing | ||
{{Update|2.1.3}} | |||
* Overhauled weapon model | * Overhauled weapon model | ||
* Improved responsiveness when switching between revving states, especially noticeable when tapfiring on high ping | * Improved responsiveness when switching between revving states, especially noticeable when tapfiring on high ping | ||
| Line 81: | Line 99: | ||
* Overhauled killfeed icon | * Overhauled killfeed icon | ||
{{Update|2.1.4}} | |||
* Updated the model and textures (SamDum) | |||
{{Update|2.1.5}} | |||
*Increased base damage back to 60 (from 58) | * Increased base damage back to 60 (from 58) | ||
*Increased damage against buildings to 70 (from 58) | * Increased damage against buildings to 70 (from 58) | ||
*Fixed bullets colliding with certain projectiles | * Fixed bullets colliding with certain projectiles | ||
{{Update|2.2.3}} | |||
* Updated firing and rev sounds | |||
* Added unique explosion sounds | |||
{{Update|3.0.0}} | |||
* Now uses player hitboxes instead of player hulls | |||
{{Update|3.0.3}} | |||
* Fixed an issue where equipping the Anti-Aircraft Cannon made Shotguns use player hulls for hit detection | |||
* Added missing stats for the Anti-Aircraft Cannon | |||
{{Update|3.0.5}} | |||
* Fixed a crash related to firing the Anti-Aircraft Cannon while dead | |||
}} | }} | ||
== Trivia == | |||
* Part of the publicity blurb for the Anti-Aircraft Cannon says "Shoot for the moon!". This is part of the quote "Shoot for the moon. Even if you miss, you'll land among the stars". It is commonly attributed to Norman Vincent Peale, who was inspired by the Space Race. | |||
* Although the Anti-Aircraft Cannon's model was overhauled in 2.1.3, the original model released with the Fight or Flight update can still be seen in the promotional art produced for the update pages, and on the achievement icons for Duck Season, Policy of Containment, and Red Scare. In the game files, a vtf file remains of an ao bake texture from an older version of the model. | |||
== Comparisons from ''Team Fortress 2'' == | |||
* The weapon's 40 ammo capacity and its slow, single-shot firing rate may be inspired by Pyro's [[tf:Dragon's Fury|Dragon's Fury]]. Both weapons offer different playstyles from their stock counterparts which have high damage per second. | |||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
File:Fight or flight heavy.png|Promotional image of the Heavy with the Anti-Aircraft Cannon, shooting an [[Engineer]] using the [[Jump Pad]] out of the sky. [[Chekhov's Punch]] is in his back pocket. | File:Fight or flight heavy.png|Promotional image by {{dev|boba}} and {{dev|Hunter R. Thompson}} of the Heavy with the Anti-Aircraft Cannon, shooting an [[Engineer]] using the [[Jump Pad]] out of the sky. [[Chekhov's Punch]] is in his back pocket. | ||
File:concept_aa_cannon.png|Concept art by {{Dev|Mazern}} | File:concept_aa_cannon.png|Concept art by {{Dev|Mazern}} | ||
File:Backpack_Anti-Aircraft_Cannon_v1.png|Pre-2.1.3 model and backpack icon by Wendy | File:Backpack_Anti-Aircraft_Cannon_v1.png|Pre-2.1.3 model and backpack icon by {{Dev|Wendy}} | ||
File:Killicon aa cannon v1.png|Pre-2.1.3 kill icon | File:Killicon aa cannon v1.png|Pre-2.1.3 kill icon | ||
</gallery> | </gallery> | ||
{{nav allweapons}} | {{nav allweapons}} | ||