Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Grenade Launcher: Difference between revisions

From TF2 Classified Wiki
Ratboy Slim (talk | contribs)
Added water note
Oleo (talk | contribs)
mNo edit summary
 
(17 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{Infobox weapon
{{Infobox weapon
| kill-icon=tf projectile pipe
| kill-icon=tf projectile pipe
| kill-icon-2=deflect promode
| used-by=Demoman
| used-by=Demoman
| slot=Primary
| slot=Primary
Line 10: Line 11:
{{Loadout neutral|"Leave it to me, lad."}}
{{Loadout neutral|"Leave it to me, lad."}}
}}
}}
The '''Grenade Launcher''' is the default primary weapon of the Demoman. It is a cartoony grenade launcher with an oversized six-slot ammo chamber, held with its wooden stock and foregrip, that shoots glowing team-colored explosive canisters. Despite having six barrels on its model, the Grenade Launcher only loads four grenades at a time.
{{Quotation|'''Demoman''' ''after blowing someone up into smithereens''|KA-BOOOM!}}


The Grenade Launcher fires fast grenades, also known as "pipe bombs", that arc in the air and explode on contact with enemies and their buildings, dealing 100 damage against that enemy at any range, plus splash damage against any enemy nearby. If the grenade hits a surface, it will not explode on contact, instead bouncing and rolling on the ground until it naturally explodes. All grenades will explode after 2.3 seconds, even if they are soaring through the air. As a consequence, grenades can be shot off map surfaces to bounce them into enemy positions, and they will still act as area denial even if the user is unable to directly hit an enemy. This makes the grenade launcher a powerful, though difficult-to-use weapon in direct combat, and one of the few weapons able to act as a threat even during indirect combat. The grenades will have significantly less velocity when shot [[water|underwater]].
The '''Grenade Launcher''' is the default primary weapon of the Demoman. It is a cartoony grenade launcher with an oversized four-slot ammo chamber, held with its wooden stock and foregrip, that shoots glowing team-colored explosive canisters.


Because the user takes damage and knockback from their own grenade explosions, they are able to use them as an [[jumping|explosive jump]] to reach heights otherwise unobtainable. This offers less control and velocity than a similar jump from the [[Stickybomb Launcher]].
The Grenade Launcher fires fast grenades (also known as "pipe bombs") that arc in the air and explode on contact with enemies and their [[buildings]], dealing 100 damage against that enemy at any range, plus splash damage against any enemy nearby. If the grenade hits a surface, it will not explode on contact, instead bouncing and rolling on the ground until it naturally explodes. All grenades will explode after 2.3 seconds, even if they are soaring through the air, only dealing 60 base damage. As a consequence, grenades can be shot off map surfaces to bounce them into enemy positions, and they will still act as area denial even if the user is unable to directly hit an enemy. This makes the grenade launcher a powerful, though difficult-to-use weapon in direct combat, and one of the few weapons able to act as a threat even during indirect combat. The grenades will have significantly less velocity when shot [[water|underwater]].
 
Because the user takes damage and knockback from their own grenade explosions, they are able to use them as an [[Jumping#Pipe jumping|explosive jump]] to reach heights otherwise unobtainable. This offers less control and velocity than a similar jump from the [[Stickybomb Launcher]].


== Properties ==
== Properties ==
Line 29: Line 32:
  | bullet-count = 1
  | bullet-count = 1
| splash-column = true
| splash-column = true
  | minimum-splash = 2.8 m
  | minimum-splash = 146 HU
  | minimum-splash-percentage = 50%
  | minimum-splash-percentage = 50%
  | damage-reduction = 1% / 2.88
  | damage-reduction = 1% / 2.88 HU
  | self-damage = 38-73
  | self-damage = 38-73
| ammo-column = true
| ammo-column = true
Line 38: Line 41:
  | reload-type = Single
  | reload-type = Single
| function-times-column = true
| function-times-column = true
  | attack-interval = 0.6 s<br>{{tooltip|2.3 s|Grenade explosion}}
  | attack-interval = 0.6 s<br>{{tooltip|0.45 s|Haste boosted}}<br>{{tooltip|2.3 s|Grenade explosion}}
  | first-reload = 1.24 s
  | first-reload = 1.24 s<br>{{tooltip|0.6 s|Haste boosted}}
  | further-reloads = 0.6 s
  | further-reloads = 0.6 s<br>{{tooltip|0.33 s|Haste boosted}}
|}}
|}}


Line 54: Line 57:
|ru=Гранатомёт|ru_m=Grenade Launcher
|ru=Гранатомёт|ru_m=Grenade Launcher
|es=Lanzagranadas|es_m=Grenade Launcher
|es=Lanzagranadas|es_m=Grenade Launcher
|tr=Bomba Atar|tr_m=Grenade Launcher
|uk=Гранатомет|uk_m=Grenade Launcher
}}
== Update history ==
{{Update history|
{{Update|2.0.0}}
* Clipsize is now shown on the model.
* Fixed an issue with grenades colliding with respawn room visualizers.
{{Update|2.0.4}}
* Grenades no longer sometimes bounce off of enemy [[buildings]] without exploding
{{Update|2.1.0}}
* Pipes from the Grenade Launcher now spark when shattering without an explosion
}}
}}


== Trivia ==
== Comparison from ''Team Fortress 2'' ==
* In Team Fortress 2 Classic, the Grenade Launcher's cylinder has been updated to only have space for four grenades, in the original Team Fortress 2 the cylinder has enough space to fit six grenades yet Demoman only loads 4, this is because the Grenade Launcher's clip size was cut down post release to only hold four for balance purposes.
* During the ''Team Fortress 2'' development, the Grenade Launcher model has six chambers but was left untouched when Valve decided to balance it to have four grenades loaded instead. Classified reworked the model to be consistent with the gameplay.


{{nav allweapons}}
{{nav allweapons}}