Grenade Launcher: Difference between revisions
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{{Loadout neutral|"Leave it to me, lad."}} | {{Loadout neutral|"Leave it to me, lad."}} | ||
}} | }} | ||
The '''Grenade Launcher''' is the default primary weapon of the Demoman. It is a cartoony grenade launcher with an oversized | {{Quotation|'''Demoman''' ''after blowing someone up into smithereens''|KA-BOOOM!}} | ||
The '''Grenade Launcher''' is the default primary weapon of the Demoman. It is a cartoony grenade launcher with an oversized four-slot ammo chamber, held with its wooden stock and foregrip, that shoots glowing team-colored explosive canisters. | |||
The Grenade Launcher fires fast grenades (also known as "pipe bombs") that arc in the air and explode on contact with enemies and their [[buildings]], dealing 100 damage against that enemy at any range, plus splash damage against any enemy nearby. If the grenade hits a surface, it will not explode on contact, instead bouncing and rolling on the ground until it naturally explodes. All grenades will explode after 2.3 seconds, even if they are soaring through the air, only dealing 60 base damage. As a consequence, grenades can be shot off map surfaces to bounce them into enemy positions, and they will still act as area denial even if the user is unable to directly hit an enemy. This makes the grenade launcher a powerful, though difficult-to-use weapon in direct combat, and one of the few weapons able to act as a threat even during indirect combat. The grenades will have significantly less velocity when shot [[water|underwater]]. | The Grenade Launcher fires fast grenades (also known as "pipe bombs") that arc in the air and explode on contact with enemies and their [[buildings]], dealing 100 damage against that enemy at any range, plus splash damage against any enemy nearby. If the grenade hits a surface, it will not explode on contact, instead bouncing and rolling on the ground until it naturally explodes. All grenades will explode after 2.3 seconds, even if they are soaring through the air, only dealing 60 base damage. As a consequence, grenades can be shot off map surfaces to bounce them into enemy positions, and they will still act as area denial even if the user is unable to directly hit an enemy. This makes the grenade launcher a powerful, though difficult-to-use weapon in direct combat, and one of the few weapons able to act as a threat even during indirect combat. The grenades will have significantly less velocity when shot [[water|underwater]]. | ||
Because the user takes damage and knockback from their own grenade explosions, they are able to use them as an [[jumping|explosive jump]] to reach heights otherwise unobtainable. This offers less control and velocity than a similar jump from the [[Stickybomb Launcher]]. | Because the user takes damage and knockback from their own grenade explosions, they are able to use them as an [[Jumping#Pipe jumping|explosive jump]] to reach heights otherwise unobtainable. This offers less control and velocity than a similar jump from the [[Stickybomb Launcher]]. | ||
== Properties == | == Properties == | ||
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| reload-type = Single | | reload-type = Single | ||
| function-times-column = true | | function-times-column = true | ||
| attack-interval = 0.6 s<br>{{tooltip|2.3 s|Grenade explosion}} | | attack-interval = 0.6 s<br>{{tooltip|0.45 s|Haste boosted}}<br>{{tooltip|2.3 s|Grenade explosion}} | ||
| first-reload = 1.24 s | | first-reload = 1.24 s<br>{{tooltip|0.6 s|Haste boosted}} | ||
| further-reloads = 0.6 s | | further-reloads = 0.6 s<br>{{tooltip|0.33 s|Haste boosted}} | ||
|}} | |}} | ||
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|ru=Гранатомёт|ru_m=Grenade Launcher | |ru=Гранатомёт|ru_m=Grenade Launcher | ||
|es=Lanzagranadas|es_m=Grenade Launcher | |es=Lanzagranadas|es_m=Grenade Launcher | ||
|tr=Bomba Atar|tr_m=Grenade Launcher | |||
|uk=Гранатомет|uk_m=Grenade Launcher | |uk=Гранатомет|uk_m=Grenade Launcher | ||
}} | }} | ||
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== Update history == | == Update history == | ||
{{Update history| | {{Update history| | ||
{{Update|2.0.0}} | |||
* Clipsize is now shown on the model. | * Clipsize is now shown on the model. | ||
* Fixed an issue with grenades colliding with respawn room visualizers. | * Fixed an issue with grenades colliding with respawn room visualizers. | ||
{{Update|2.0.4}} | |||
* Grenades no longer sometimes bounce off of enemy [[buildings]] without exploding | * Grenades no longer sometimes bounce off of enemy [[buildings]] without exploding | ||
{{Update|2.1.0}} | |||
* Pipes from the Grenade Launcher now spark when shattering without an explosion | * Pipes from the Grenade Launcher now spark when shattering without an explosion | ||
}} | }} | ||
== | == Comparison from ''Team Fortress 2'' == | ||
* During Team Fortress 2' | * During the ''Team Fortress 2'' development, the Grenade Launcher model has six chambers but was left untouched when Valve decided to balance it to have four grenades loaded instead. Classified reworked the model to be consistent with the gameplay. | ||
{{nav allweapons}} | {{nav allweapons}} | ||