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Grenade Launcher: Difference between revisions

From TF2 Classified Wiki
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| slot=Primary
| slot=Primary
| ammo-loaded=4
| ammo-loaded=4
| ammo-carried=16 / {{tooltip|24|With Dynamite Pack equipped}}
| ammo-carried=16
| reload=Single
| reload=Single
| loadout=yes
| loadout=yes
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The Grenade Launcher fires fast grenades (also known as "pipe bombs") that arc in the air and explode on contact with enemies and their [[buildings]], dealing 100 damage against that enemy at any range, plus splash damage against any enemy nearby. If the grenade hits a surface, it will not explode on contact, instead bouncing and rolling on the ground until it naturally explodes. All grenades will explode after 2.3 seconds, even if they are soaring through the air, only dealing 60 base damage. As a consequence, grenades can be shot off map surfaces to bounce them into enemy positions, and they will still act as area denial even if the user is unable to directly hit an enemy. This makes the grenade launcher a powerful, though difficult-to-use weapon in direct combat, and one of the few weapons able to act as a threat even during indirect combat. The grenades will have significantly less velocity when shot [[water|underwater]].
The Grenade Launcher fires fast grenades (also known as "pipe bombs") that arc in the air and explode on contact with enemies and their [[buildings]], dealing 100 damage against that enemy at any range, plus splash damage against any enemy nearby. If the grenade hits a surface, it will not explode on contact, instead bouncing and rolling on the ground until it naturally explodes. All grenades will explode after 2.3 seconds, even if they are soaring through the air, only dealing 60 base damage. As a consequence, grenades can be shot off map surfaces to bounce them into enemy positions, and they will still act as area denial even if the user is unable to directly hit an enemy. This makes the grenade launcher a powerful, though difficult-to-use weapon in direct combat, and one of the few weapons able to act as a threat even during indirect combat. The grenades will have significantly less velocity when shot [[water|underwater]].


Because the user takes damage and knockback from their own grenade explosions, they are able to use them as an [[jumping|explosive jump]] to reach heights otherwise unobtainable. This offers less control and velocity than a similar jump from the [[Stickybomb Launcher]].
Because the user takes damage and knockback from their own grenade explosions, they are able to use them as an [[Jumping#Pipe jumping|explosive jump]] to reach heights otherwise unobtainable. This offers less control and velocity than a similar jump from the [[Stickybomb Launcher]].


== Properties ==
== Properties ==
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| ammo-column = true
| ammo-column = true
  | loaded = 4
  | loaded = 4
  | carried = 16<br>{{tooltip|24|With Dynamite Pack equipped}}
  | carried = 16
  | reload-type = Single
  | reload-type = Single
| function-times-column = true
| function-times-column = true
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|ru=Гранатомёт|ru_m=Grenade Launcher
|ru=Гранатомёт|ru_m=Grenade Launcher
|es=Lanzagranadas|es_m=Grenade Launcher
|es=Lanzagranadas|es_m=Grenade Launcher
|tr=Bomba Atar|tr_m=Grenade Launcher
|uk=Гранатомет|uk_m=Grenade Launcher
|uk=Гранатомет|uk_m=Grenade Launcher
}}
}}
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}}
}}


== Trivia ==
== Comparison from ''Team Fortress 2'' ==
* During Team Fortress 2's development, the Grenade Launcher loaded six grenades instead of four, which is why the model has six chambers in the live game. This was fixed in Team Fortress 2 Classic.
* During the ''Team Fortress 2'' development, the Grenade Launcher model has six chambers but was left untouched when Valve decided to balance it to have four grenades loaded instead. Classified reworked the model to be consistent with the gameplay.


{{nav allweapons}}
{{nav allweapons}}