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Nail Gun: Difference between revisions

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| loadout-propername=yes
| loadout-propername=yes
| loadout-attributes=
| loadout-attributes=
{{Loadout neutral|"Construction isn't on this man's agenda!"}}
{{Loadout neutral|"Yeah, lost that job pretty quick."}}
}}
}}
The '''Nail Gun''' is an alternative primary weapon for the [[Scout]]. It is a white and gray pneumatic nail gun, with an oversized drum magazine attached to the barrel, holding a belt of nails. The nails leave faint team-colored trails behind them.
The '''Nail Gun''' is an alternative primary weapon for the [[Scout]]. It is a white and gray pneumatic nail gun, with an oversized drum magazine attached to the barrel, holding a belt of nails. The nails leave faint team-colored trails behind them.
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  | maximum-ramp-up = 18
  | maximum-ramp-up = 18
  | maximum-ramp-up-percentage = 150%
  | maximum-ramp-up-percentage = 150%
  | base-damage = 12
  | base-damage = 12 / {{tooltip|10|Damage vs buildings}}
  | base-damage-percentage = 100%
  | base-damage-percentage = 100%
  | maximum-fall-off = 6
  | maximum-fall-off = 6
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  | reload-type = Clip
  | reload-type = Clip
| function-times-column = true
| function-times-column = true
  | attack-interval = 0.1s
  | attack-interval = 0.1s</br>{{tooltip|0.08s|Haste boosted}}
  | reload = 1.15 s
  | reload = 1.15 s</br>{{tooltip|0.5 s|Haste boosted}}
|}}
|}}


== Strategy ==
== Strategy ==
The Nail Gun deals slightly less damage per second than the Scattergun, but has sustained fire which enables a constant barrage of chip damage against an enemy. This is especially true at midrange, where the Scout can harass enemies while staying out of range from their attacks, including cutting off their pursuit by shooting nails down their path of travel. It also acts as a potent [[Sentry Gun]] destroyer, able to destroy buildings outside the Scout's typical range within seconds. As a consequence, the Nail Gun is more comparable to the [[Pistol]] in terms of use, featuring a similar midrange playstyle, albeit trading off the reliability of bullets for the entertainment value of nails.
The Nail Gun deals slightly less damage per second than the Scattergun, but has sustained fire which enables a constant barrage of chip damage against an enemy. This is especially true at midrange, where the Scout can harass enemies while staying out of range from their attacks, including cutting off their pursuit by shooting nails down their path of travel. It acts as a potent [[Sentry Gun]] destroyer, able to destroy buildings outside the Scout's typical range within seconds. As a consequence, the Nail Gun is more comparable to the [[Pistol]] in terms of use, featuring a similar midrange playstyle, albeit trading off the reliability of bullets for the entertainment value of nails.
{| class="wikitable" style="text-align:center;"
|+ style="text-align:center;"| Nail Gun v. Stock Scattergun
|- style="text-align:left;"
| <poem>
➕ Deals continuous damage
➕ Effective in mid and long range
➕ Nails' arc trajectory is effective in long distances and blind spots
</poem>
| <poem>
➖ Deals less damage per second
</poem>
|}
 
== Related achievements ==
== Related achievements ==
{{Achievement table|
{{Achievement table|
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|ru=Гвоздемёт|ru_m=Nail Gun
|ru=Гвоздемёт|ru_m=Nail Gun
|es=Pistola de Clavos|es_m=Nail Gun
|es=Pistola de Clavos|es_m=Nail Gun
|tr=Çivi Tabancası|tr_m=Nail Gun
|uk=Цвяхомет|uk_m=Nail Gun
|uk=Цвяхомет|uk_m=Nail Gun
}}
}}
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== Update history ==
== Update history ==
{{Update history|
{{Update history|
'''[[1.0.0]]'''
{{Update|1.0.0}}
* Added the Nail Gun to the game.
* Added the Nail Gun to the game.


'''[[1.4.0]]'''
{{Update|1.4.0}}
* Changed Nailgun{{sic}} spread.
* Changed Nailgun{{sic}} spread.
* Changed the nail projectile gravity back to what it used to be, as per request.
* Changed the nail projectile gravity back to what it used to be, as per request.


'''[[1.5.0]]'''
{{Update|1.5.0}}
* Nailgun{{sic}} now uses metal for ammo.
* Nailgun{{sic}} now uses metal for ammo.


'''[[1.6.4]]'''
{{Update|1.6.4}}
* Nerfed Nailgun{{sic}} (set dmg to 12)
* Nerfed Nailgun{{sic}} (set dmg to 12)


'''[[2.0.0]]''' ([[Death & Taxes Update]])
{{Update|2.0.0}}
* Reworked the Nailgun{{sic}}
* Fires slower than before.
** Fires slower than before.
* Nerfed the clipsize down to 25.
** Nerfed the clipsize down to 25.
* Nails now do more damage than before.
** Nails now do more damage than before.
* Added a new taunt when equipped with the Nailgun.
** Added a new taunt when equipped with the Nailgun.
* Updated Viewmodel animations.
** Updated Viewmodel animations.
* Fixed syringes & nails colliding with players.  
* Fixed syringes & nails colliding with players.  
* Added special Class Select animations for the Nailgun{{sic}}, [[Huntsman]] and [[Hunting Revolver]].
* Added special Class Select animations for the Nailgun{{sic}}, [[Huntsman]] and [[Hunting Revolver]].
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* Disabled muzzle light on [[Syringe Gun]] and Nailgun.{{sic}}  
* Disabled muzzle light on [[Syringe Gun]] and Nailgun.{{sic}}  


'''[[2.0.1]]'''
{{Update|2.0.1}}
* Damage rampup increased to 175% (from 150%) to match [[Scattergun]] (Max damage now 20 up from 17)
* Damage rampup increased to 175% (from 150%) to match [[Scattergun]] (Max damage now 20 up from 17)
* Increased fire rate to 0.1s (from 0.115s)
* Increased fire rate to 0.1s (from 0.115s)
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** Are now consistent with the server's projectile position
** Are now consistent with the server's projectile position


'''[[2.0.2]]'''
{{Update|2.0.2}}
* Reverted back to its 2.0.0 stats
* Reverted back to its 2.0.0 stats


'''[[2.1.0]]''' ([[Fight or Flight Update]])
{{Update|2.1.0}}
* Lowered Nailgun,{{sic}} [[Pistol]] and [[Syringe Gun]] spread by 25%
* Lowered Nailgun,{{sic}} [[Pistol]] and [[Syringe Gun]] spread by 25%


'''[[2.1.2]]'''
{{Update|2.1.2}}
* Fixed nail and [[Syringe Gun|syringe]] projectiles playing impact sounds when touching friendly buildings  
* Fixed nail and [[Syringe Gun|syringe]] projectiles playing impact sounds when touching friendly buildings  


'''[[2.1.4]]'''
{{Update|2.1.4}}
* Increased fire rate by ~12.5% (to 0.1s, from 0.115s)
* Increased fire rate by ~12.5% (to 0.1s, from 0.115s)
* Updated first person model to animate the ammo belt (Raptor Dan)
* Updated first person model to animate the ammo belt (Raptor Dan)


'''[[2.2.0]]''' ([[Double Down Update]])
{{Update|2.2.0}}
* Reduced building damage to 10 (from 12)
* Reduced building damage to 10 (from 12)
{{Update|3.0.0||}}
* Removed -25% spread bonus
* Removed damage penalty against buildings
{{Update|3.0.5||}}
* Fixed an issue where the Nail Gun did not have damage ramp up ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/488 #488])
}}
}}
== Trivia ==
== Trivia ==
* The Nail Gun in ''Team Fortress 2 Classic'' originated from ''Team Fortress Classic''. It was planned to make a reappearance in ''TF2'', but was cut during development. It can be seen in the [https://www.youtube.com/watch?v=MwwcWTTw4PU Orange Box 2006 PlayStation 3 trailer].
* The Nail Gun originated from ''Team Fortress Classic''. It was planned to make a reappearance in ''TF2'', but was cut during development. It can be seen in the [https://www.youtube.com/watch?v=MwwcWTTw4PU Orange Box 2006 PlayStation 3 trailer.]
* The Nail Gun's model is directly taken from ''TF2'''s files and the textures were taken from pre-release ''TF2'' files.
* The Nail Gun's model is directly taken from <i>TF2</i>'s files and the textures were taken from pre-release ''TF2'' files.
* The Nail Gun's playermodel shows Scout holding its magazine with his left hand, while holding the top of the gun in worldmodel.
* When holding down the attack button, the Nail Gun's ammo count does not update smoothly enough to reflect the precise amount of nails fired, often stuttering its ammo count inaccurately until the clip is empty.
* When holding down the attack button, the Nail Gun's ammo count does not update smoothly enough to reflect the precise amount of nails fired, often stuttering its ammo count inaccurately until the clip is empty.
* The "show off" taunt was taken from live ''TF2'' game files that went unused.
* The "show off" taunt was taken from live ''TF2'' game files that went unused.
{{nav allweapons}}
{{nav allweapons}}