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The '''Civilian''' is a [[Classes#Special|special class]], unique to Team Fortress 2 Classic, that is designed around the [[VIP]] and [[VIP Race]] game modes, which are the only modes he can be played in. During a VIP match, he must be escorted by his bodyguards, the [[Teams|BLU]] team, while avoiding being killed by the assassins, the [[Teams|RED]] team. He is extremely short and fat, and has 200 health and 93% speed, yet is equipped only with the [[Umbrella]], a low-damage melee weapon. As a result, he is completely useless in direct combat, but benefits his team with a variety of special effects. During a VIP Race match, it's two competing Civilians who need to each be escorted to safety by theirs respective teams in order to decide wich of the two truly deserves the title of ''Oil Baron''.
The '''Civilian''' is a [[Classes#Special|special class]] unique to ''Team Fortress 2 Classified'' that is designed around the [[VIP]] and [[VIP Race]] game modes, the only modes he can be played in. During a VIP match, he must be escorted by his bodyguards, the [[Teams|BLU]] team, while avoiding being killed by the assassins, the [[Teams|RED]] team. He is extremely short and fat, has 200 health and 93% speed, and is equipped only with the [[Umbrella]] or the [[Derby Cane]], both of which are low-damage melee weapons. As a result, he is completely useless in direct combat, but benefits his team with a variety of special effects. During a VIP Race match, it's two competing Civilians who need to each be escorted to safety by theirs respective teams in order to decide which of the two truly deserves the title of ''Oil Baron''.


His passive effect is in providing an aura around him, benefiting his teammates with 20% damage resistance, which doesn't affect the Civilian himself, while healing them between 5 and 15 health per second, which the Civilian does benefit from. Like the [[Medi Gun]], he gives less health to players damaged within 10 seconds. The aura checks for players within it every second, has a slightly larger activation range than deactivation range, makes a wooshing sound on an active player, shows a badge on their health, is active through walls, and will benefit disguised [[Spy|Spies]]. If there are somehow two Civilians on the same team, they can provide auras to each other, enabling the damage reduction for eachother. The damage reduction does not affect taunt kills, and only gives 6.66% damage reduction against [[Critical hit|critical hits]].
He constantly emits an aura around him, benefitting his teammates with 20% damage resistance, which doesn't affect the Civilian himself, and healing them for 5 to 15 health per second, which the Civilian does benefit from. Like the [[Medi Gun]], he gives less health to players damaged within 10 seconds. The aura checks for players within it every second, has a slightly larger activation range than deactivation range, makes a wooshing sound on an active player, shows a badge on their health, is active through walls, and will benefit disguised [[Spy|Spies]]. If there are somehow two Civilians on the same team, they can buff each other, but the resistances do not stack. The damage reduction does not affect taunt kills, and only gives 6.66% damage reduction against [[Critical hit|critical hits]].


His Umbrella is an excellent weapon for dealing damage, but not because the Civilian attacks with it. It will instead grant an 8-second [[mini-crit]] boost to any one of his teammates, which deals 35% extra damage and ignores damage falloff for all their weapons. It can also mini-crit boost the Medi Gun or [[Kritzkrieg]], increasing their heal rate and [[ÜberCharge]] rate by 35%. The boost recharges every 15 seconds, and has no boost when spawning. Besides this feature, the Umbrella is identical to the [[Bat]], and so only deals 35 damage a swing despite swinging faster than normal. This means the Civilian should not attempt direct combat with an enemy under any circumstances, especially in VIP mode, where killing him will reduce Blu's time to attack by 20 seconds and give his killer guaranteed critical hits. In VIPR, killing the enemy Civilian resets the other teams capture progress instead of reducing the timer by 20 seconds. The Civilian can be somewhat reliable in combat outside of VIP, as he can attack fast and can be helpful in life-or-death situations.
His [[Umbrella]] is an excellent weapon for dealing damage, but not in direct combat. It will instead grant an 8-second [[mini-crit]] boost to any one of his teammates, making them deal 35% extra damage, and which recharges over 15 seconds. Mini-crit boosting the Medi Gun or [[Kritzkrieg]] increases their heal rate and [[ÜberCharge]] rate by 35%. Other than the boost, the Umbrella is identical to the [[Bat]], and so only deals 35 damage a swing despite swinging faster than normal. This means the Civilian should not attempt direct combat with an enemy under any circumstances, especially in VIP mode, where killing him will reduce the time limit by 20 seconds and give his killer guaranteed critical hits. In VIPR, killing the enemy Civilian resets the other team's capture progress instead. The Civilian can be somewhat reliable in combat outside of VIP, as he can attack fast and can be helpful in life-or-death situations.


He also has the fastest capture rate out of all classes in the game, capturing five times faster than normal. However, this is a moot point, because he is the only class able to capture points in VIP mode. If he is enabled outside of VIP mode, using the server command {{code|tf2c_allow_special_classes}}, he is able to be selected as normal, and will play much the same way as he does in VIP - which is to say, a terrible fighter with exceptional passive effects. If he is killed outside of VIP/VIPR, he will not grant the enemy guaranteed crits when killed.
He also has the fastest capture rate out of all classes in the game, capturing five times faster than normal. However, this is a moot point, because he is the only class able to capture points in VIP mode. If he is enabled outside of VIP mode using the server command {{code|tf2c_allow_special_classes}}, he is able to be selected as normal, and will play much the same way as he does in VIP - which is to say, a terrible fighter with exceptional passive effects. If he is killed outside of VIP/VIPR, he will not grant the enemy guaranteed crits when killed.


The Civilian is voiced by Benjamin "Benjamoose" Rudman.
The Civilian is voiced by Benjamin "Benjamoose" Rudman.
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As a Civilian…
As a Civilian…
* …keep up with your teammates to have a better chance of survival.
* …you're rather slow. Try your best to keep up with your teammates to have a better chance of survival.
* …you're rather slow. Try your best to keep up with your teammates!
* …you are the shortest class in the game. This can be useful when hiding behind teammates.
* …you are the shortest class in the game. This can be useful when hiding behind teammates.
* …you are the only class capable of capturing [[Control point (objective)|control points]] in [[VIP]] mode.
* …you are the only class capable of capturing [[Control point (objective)|control points]] in the [[VIP]] and [[VIP Race]] gamemodes.
* …be sure to watch out for enemy [[Spy|Spies]], as they're capable of killing you instantly.
* …be sure to watch out for enemy [[Sniper|Snipers]] and [[Spy|Spies]], as they're capable of killing you instantly.
* …nearby teammates will be protected from damage within your morale boost's radius. You yourself however, remain excluded.
* …nearby teammates will be protected from damage within your morale boost's radius. You yourself however, remain excluded.
* …your morale boost passes through walls and heals teammates too. Try to keep out of enemy sight lines.
* …your morale boost passes through walls and heals teammates too. Try to keep out of enemy sight lines.
* …hit {{Attack2}} on a teammate to boost them, giving them a great advantage in battle.
* …hit {{Attack2}} on a teammate to boost them, giving them a great advantage in battle.
* …your [[umbrella]] isn't very effective as a weapon. Let your teammates fight for you.
* …your [[Umbrella]] isn't very effective as a weapon. Let your teammates fight for you.
* …your umbrella grants [[Critical hit#Mini crits|mini-crits]] to a teammate of your choosing. Boost classes that are capable of dealing high amounts of damage.
* …your Umbrella grants [[Critical hit#Mini crits|mini-crits]] to a teammate of your choosing. Boost classes that are capable of dealing high amounts of damage.
* …your mini-crit boost also gives [[Medic|Medics]] 35% faster healing and [[ÜberCharge|Über]] gain.
* …your mini-crit boost also gives [[Medic|Medics]] 35% faster healing and [[ÜberCharge|ÜberCharge]] gain.
* …As a Civilian, your [[Derby Cane]] can be used to give a teammate a haste boost. This allows them to move and shoot much quicker.
* …your [[Derby Cane]] can be used to give a teammate a haste boost. This allows them to move and shoot much quicker.
* …your Derby Cane boosts the healing rate of Medics and building rate of Engineers.
* …your Derby Cane boosts the healing rate of Medics and building rate of [[Engineer|Engineers]].


== Related achievements ==
== Related achievements ==
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|de=Civilian
|de=Civilian
|en=Civilian
|en=Civilian
|es=Civilian
|es=Civil|es_m=Civilian
|fr=Civilian
|fr=Civilian
|hu=Civil|hu_m=Civilian
|hu=Civil|hu_m=Civilian
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|tr=Civilian
|tr=Civilian
|uk=Цивільний|uk_m=Civilian
|uk=Цивільний|uk_m=Civilian
|zh-hans=平民|zh-hans_m=Civilian
}}
}}


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== Trivia ==
== Trivia ==
* The Civilian originated in Team Fortress Classic, and was considered for Team Fortress 2 during it's development, but never went anywhere past very early gameplay test phases.
* The Civilian is originally from ''Team Fortress Classic'', and was considered for ''Team Fortress 2'' during its development, but was dropped early-on in development.
* The model for the Civilian was originally made for a custom game-mode in standard Team Fortress 2 called "Hunted", before being adopted by the developers.
* The model for the Civilian was originally made for a custom game-mode in standard ''Team Fortress 2'' called "Hunted".
* In [[VIP]], the Civilian cannot kill himself through a kill-bind.
* In VIP and VIP Race, the Civilian cannot kill himself through a kill-bind.
* If you call for [[Medic]], there's a chance the Civilian will say "Excuse me, I'm in need of medical attention!", which is a reference to one of the Medic lines in ''Team Fortress Classic''.
* One of the Civilian's "Medic!" voicelines is; "Excuse me, I'm in need of medical attention!", which is a reference to one of the Medic's lines in ''Team Fortress Classic''.
* Despite not being one of the 9 mercenaries, the Civilian can still be Übercharged. This implies he underwent surgery from the [[Medic]] to gain an Übercharge implant.
* The fact that the Civilian can be ÜberCharged implies he underwent surgery from the Medic to gain an ÜberCharge implant.
* If a Spy backstabs the Civilian while under the effects of his aura (which are gained while disguised), the Civilian will get credit for his own death.
* If a disguised Spy backstabs the Civilian while under the effects of his aura, the Civilian will get credit for his own death.
* When the Civilian dies from an explosion and is gibbed, his former body leaves behind a green cloud of fluttering money.
* When the Civilian is gibbed, he also leaves behind a cloud of fluttering money.
* The Civilian's real name is Orson W. Jenkins, as revealed in various promotional materials. This was inspired by the Jenkin Coal Co., a company present within both Team Fortress 2 and Team Fortress 2 Classic. The Civilian being the company's proprietor is heavily implied with this decision.
* The Civilian's real name is Orson W. Jenkins, as revealed in various promotional materials. This was inspired by the Jenkin Coal Co., a company present within both ''Team Fortress 2'' and ''Team Fortress 2 Classified''. The Civilian being the company's proprietor is heavily implied with this decision.


== Comparisons from ''Team Fortress 2'' ==
== Comparisons from ''Team Fortress 2'' ==
*The aura's 35% damage reduction may be modeled after the live version Soldier's [[tf:Battalion's Backup|Battalion's Backup]].
*The aura's damage reduction may be modeled after the live version Soldier's [[tf:Battalion's Backup|Battalion's Backup]].
*The aura's passive healing may have been inspired by the live version Medic's [[tf:Amputator|Amputator]] taunt.
*The aura's passive healing may have been inspired by the live version Medic's [[tf:Amputator|Amputator]] taunt.