Classes: Difference between revisions
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'''Classes''' are the nine playable character classes in ''Team Fortress 2 | '''Classes''' are the nine playable character classes in ''Team Fortress 2 Classified'', as well as special classes such as the [[Civilian]]. Each class has unique stats (movement speed, health) and a set of weapons that afford them various capabilities and gameplay styles. The nine regular classes are divided into three categories: offensive, defensive, and support classes. | ||
== Types of Classes == | == Types of Classes == | ||
{| class="wikitable collapsible" width="75%" height="0px" style="text-align: center" | {| class="wikitable collapsible" width="75%" height="0px" style="text-align: center" | ||
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! style="text-align: center;font-size: 22px;background-color: #583a31;color: white;" width="30%" colspan="3" | Defense | ! style="text-align: center;font-size: 22px;background-color: #583a31;color: white;" width="30%" colspan="3" | Defense | ||
! style="text-align: center;font-size: 22px;background-color: #583a31;color: white;" width="30%" colspan="3" | Support | ! style="text-align: center;font-size: 22px;background-color: #583a31;color: white;" width="30%" colspan="3" | Support | ||
! style="text-align: center;font-size: 22px;background-color: #583a31;color: white;" width="10%" colspan="1" | | ! style="text-align: center;font-size: 22px;background-color: #583a31;color: white;" width="10%" colspan="1" | Special | ||
|- | |- | ||
| style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class scout.png|64px|link=scout]]<br>'''[[Scout]]''' | | style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class scout.png|64px|link=scout]]<br>'''[[Scout]]''' | ||
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== Stats == | == Stats == | ||
In ''Team Fortress 2 | In ''Team Fortress 2 Classified'', every class has a unique speed or health.<br> | ||
Players can be Overhealed by [[Medic]]'s Secondaries, which increase a classes' health to 150% of their base health. The [[Hunting Revolver]] increases [[Sniper]]'s health by 25hp and the [[Uberspritze]] decreases [[Medic]]'s health by 10hp.<br> | Players can be Overhealed by [[Medic]]'s Secondaries, which increase a classes' health to 150% of their base health. The [[Hunting Revolver]] increases [[Sniper]]'s health by 25hp and the [[Uberspritze]] decreases [[Medic]]'s health by 10hp.<br> | ||
Running Backwards reduces speed to 90% of the classes' speed. Crouching reduces speed to 33% of the classes' speed. Swimming reduces speed to 80% of the classes' speed. Revving decreases [[Heavy]]'s speed to 48% of his base speed. Scoping decreases [[Sniper]]'s speed. The [[Sniper Rifle]] decreases his speed to 27% of his base, the [[Hunting Revolver]] to 40% and the [[Huntsman]] to 53%. | Running Backwards reduces speed to 90% of the classes' speed. Crouching reduces speed to 33% of the classes' speed. Swimming reduces speed to 80% of the classes' speed. Revving decreases [[Heavy]]'s speed to 48% of his base speed. Scoping decreases [[Sniper]]'s speed. The [[Sniper Rifle]] decreases his speed to 27% of his base, the [[Hunting Revolver]] to 40% and the [[Huntsman]] to 53%. | ||