Huntsman: Difference between revisions
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** The Huntsman's hit detection was reworked in ''TF2 Classified'' and now instead of pinning to the nearest hitbox, the arrow checks in a radius around its path to determine a headshot. | ** The Huntsman's hit detection was reworked in ''TF2 Classified'' and now instead of pinning to the nearest hitbox, the arrow checks in a radius around its path to determine a headshot. | ||
** The Huntsman's viewmodel animation was also reworked in ''TF2 Classified'' and now mirrors the worldmodel animation, obstructing the player's vision less when not aiming. | ** The Huntsman's viewmodel animation was also reworked in ''TF2 Classified'' and now mirrors the worldmodel animation, obstructing the player's vision less when not aiming. | ||
** <i>TF2 Classified</i>'s Sniper was given a proper class selection animation which is just the default animation but holding the | ** <i>TF2 Classified</i>'s Sniper was given a proper class selection animation which is just the default animation but holding the Huntsman and a different right arm position. | ||
** The Huntsman now has 6 max arrows while equipped in [[Medieval Mode]]. | ** The Huntsman now has 6 max arrows while equipped in [[Medieval Mode]]. | ||
** The | ** The Huntsman can now be ignited mid-air. | ||
== Gallery == | |||
<gallery> | |||
File:Weapon_huntsman.png|First-person view. | |||
</gallery> | |||
{{nav allweapons}} | {{nav allweapons}} | ||