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Huntsman: Difference between revisions

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** The Huntsman's hit detection was reworked in ''TF2 Classified'' and now instead of pinning to the nearest hitbox, the arrow checks in a radius around its path to determine a headshot.
** The Huntsman's hit detection was reworked in ''TF2 Classified'' and now instead of pinning to the nearest hitbox, the arrow checks in a radius around its path to determine a headshot.
** The Huntsman's viewmodel animation was also reworked in ''TF2 Classified'' and now mirrors the worldmodel animation, obstructing the player's vision less when not aiming.
** The Huntsman's viewmodel animation was also reworked in ''TF2 Classified'' and now mirrors the worldmodel animation, obstructing the player's vision less when not aiming.
** <i>TF2 Classified</i>'s Sniper was given a proper class selection animation which is just the default animation but holding the Hunstman and a different right arm position.
** <i>TF2 Classified</i>'s Sniper was given a proper class selection animation which is just the default animation but holding the Huntsman and a different right arm position.
** The Huntsman now has 6 max arrows while equipped in [[Medieval Mode]].
** The Huntsman now has 6 max arrows while equipped in [[Medieval Mode]].
** The Hunstman can now be ignited mid-air.
** The Huntsman can now be ignited mid-air.
== Gallery ==
<gallery>
File:Weapon_huntsman.png|First-person view.
</gallery>
{{nav allweapons}}
{{nav allweapons}}