Invis Watch: Difference between revisions
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* The 20% damage resistance while cloaked originates from ''Team Fortress 2'' and was added during the [https://wiki.teamfortress.com/wiki/July_2,_2015_Patch July 2, 2015 patch]. | * The 20% damage resistance while cloaked originates from ''Team Fortress 2'' and was added during the [https://wiki.teamfortress.com/wiki/July_2,_2015_Patch July 2, 2015 patch]. | ||
* The Spy's wristwatch arm will still appear even when the Invisible Arm Viewmodels setting is enabled. This is a consequence of the arm being part of the watch model, rather than being an attached ''c_model'' like with every other weapon. | * The Spy's wristwatch arm will still appear even when the Invisible Arm Viewmodels setting is enabled. This is a consequence of the arm being part of the watch model, rather than being an attached ''c_model'' like with every other weapon. | ||
* Reloading while cloaking will make the Spy appear to have three arms - one holding the gun, the second using the Invis Watch, and the third reloading the | * Reloading while cloaking will make the Spy appear to have three arms - one holding the gun, the second using the Invis Watch, and the third reloading the cylinder. | ||
== Gallery == | == Gallery == | ||
<gallery> | |||
File:Weapon_inviswatch_red.png|RED first-person view. | |||
File:Weapon_inviswatch_blu.png|BLU first-person view. | |||
File:Weapon_inviswatch_grn.png|GRN first-person view. | |||
File:Weapon_inviswatch_ylw.png|YLW first-person view. | |||
File:Weapon_inviswatch_uni.png|Unused Global first-person view. | |||
</gallery> | |||
{{nav allweapons}} | {{nav allweapons}} | ||