Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Admiralty Anchor: Difference between revisions

From TF2 Classified Wiki
Ichiro (talk | contribs)
No edit summary
Rei1556 (talk | contribs)
No edit summary
 
(14 intermediate revisions by 5 users not shown)
Line 10: Line 10:
| loadout-kind=Anchor
| loadout-kind=Anchor
| loadout-attributes=
| loadout-attributes=
{{Loadout positive|Creates an earthquake upon taking fall damage while active}}
{{Loadout positive|Create earthquake upon taking fall damage while active}}
{{Loadout negative|Takes crits from projectiles while airborne}}
{{Loadout negative|On Wearer: Take crits from projectiles while airborne}}
{{Loadout negative|+30% gravity while active}}
{{Loadout negative|+30% gravity while active}}
{{Loadout negative|No random critical hits}}
{{Loadout negative|No random critical hits}}
<br/>
<br/>
{{Loadout neutral|"Prepare to be swabbed off the deck!"}}
{{Loadout neutral|"I will not tolerate any crass jokes about the Navy in my unit.}}
}}
}}


Line 73: Line 73:
All values are approximate and community-tested.
All values are approximate and community-tested.


The formula for the damage is approximately {{code|(((velocity/30)*airtime)*distance from target)}}, where velocity ranges from 650 to 3500, airtime grants a proportional multiplier ranging from x0.5 to x3, and distance from target grants an inversely proportional multiplier ranging from x0.5 to x1.5.
The formula for the damage is approximately <br>
<big><math>\frac{v}{30}t_{air}d_{target}</math><br></big>
where <math>v =</math> the Soldier's velocity, <math>t_{air} =</math> is the Soldier's airtime and <math>d_{target} =</math> is the distance between the Soldier and the victim.
<br>Velocity ranges from 650 to 3500, airtime grants a proportional multiplier ranging from x0.5 to x3, and distance from target grants an inversely proportional multiplier ranging from x0.5 to x1.5. {{inlineTodo|i kinda fucked up the wording on this! please reword eventually}}


== Strategy ==
== Strategy ==
Due to the Admiralty Anchor's ability requiring rocket jumping, it is recommended that you use it in tandem with the [[Gunboats]] for the damage resistance, and the [[R.P.G.]] for the bonus jump force.
Due to the Admiralty Anchor's ability requiring rocket jumping, it is recommended that you use it in tandem with the [[Gunboats]] for the damage resistance, and the [[R.P.G.]] for the bonus jump force.
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
|+ style="text-align:center;"| Admiralty Anchor v. Shovel
|+ style="text-align:center;"| Admiralty Anchor v. Stock Shovel
|- style="text-align:left;"
|- style="text-align:left;"
| <poem>
| <poem>
➕ Causes a powerful damaging earthquake when landing after ana mount of air time
➕ Causes a powerful damaging earthquake when landing after an amount of air time
</poem>
</poem>
| <poem>
| <poem>
No random crits
Has no random crits
Projectile vulnerability while in midair
Vulnerable to airshots
Use of the earthquake ability results in a lot of self-damage
Deals more self-damage upon landing
</poem>
</poem>
|}
|}
Line 113: Line 116:
* Increased earthquake damage multiplier on full charge to 4.5 (from 4.0)
* Increased earthquake damage multiplier on full charge to 4.5 (from 4.0)
}}
}}
 
== Trivia ==
* The Admiralty Anchor was teased in [[Jinn]] as an [[Achievement|easter egg]] but it was later revealed as Soldier's then-upcoming weapon after he attached a note to it that says "MINE!" with his signature.
* Prior to the [[3.0.0]] update, the description quote was: ''"Prepare to be swabbed off the deck!"''
== Gallery ==
<gallery>
File:Weapon_anchor_red.png|RED first-person view.
File:Weapon_anchor_blu.png|BLU first-person view.
File:Weapon_anchor_grn.png|GRN first-person view.
File:Weapon_anchor_ylw.png|YLW first-person view.
File:Weapon_anchor_uni.png|Unused Global first-person view.
</gallery>
{{Nav allweapons}}
{{Nav allweapons}}