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List of TF2C item attributes: Difference between revisions

From TF2 Classified Wiki
Even more attributes
m Replaced warning with an entirely new table
 
(24 intermediate revisions by 5 users not shown)
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{{Todo|Move legacy attributes out.}}
The following tables describe the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions ("set_weapon_mode" is used to represent alternate versions of half a dozen different weapons).
The following tables describe the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions ("set_weapon_mode" is used to represent alternate versions of half a dozen different weapons).
A list of conditions can be found [[List of conditions|here]].
Attributes that use a condition in them must have this '''Syntax:''' {{code|preset=10|"<condition id> <duration>"}} {{code|preset=9|e.g. "5 2.0"}}
__TOC__
__TOC__
==TF2 Atributes==
The following table describes each attribute from TF2 compatible with TF2C


{| class="wikitable grid"
 
==TF2 Attributes==
The following table describes each attribute from TF2 compatible with TF2C.
 
<div style="max-width: 100%; overflow-x: scroll;">
{| class="wikitable sortable grid"
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | ID
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | ID
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Name
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Name
Line 118: Line 126:
| 77 || maxammo primary reduced || %s'''1'''%  max primary ammo on wearer || percentage || mult_maxammo_primary ||
| 77 || maxammo primary reduced || %s'''1'''%  max primary ammo on wearer || percentage || mult_maxammo_primary ||
|-
|-
| 78 || maxammo secondary increased || +%s'''1'''% max secondary ammo on wearer || percentage || mult_maxammo_primary ||
| 78 || maxammo secondary increased || +%s'''1'''% max secondary ammo on wearer || percentage || mult_maxammo_secondary ||
|-
|-
| 79 || maxammo secondary reduced || %s'''1'''%  max secondary ammo on wearer || percentage || mult_maxammo_primary ||
| 79 || maxammo secondary reduced || %s'''1'''%  max secondary ammo on wearer || percentage || mult_maxammo_secondary ||
|-
|-
| 80 || maxammo metal increased || +%s'''1'''%  max metal on wearer || percentage || mult_maxammo_metal ||
| 80 || maxammo metal increased || +%s'''1'''%  max metal on wearer || percentage || mult_maxammo_metal ||
Line 158: Line 166:
| 97 || Reload time decreased || %s'''1'''%  faster reload time || inverted_percentage || mult_reload_time ||
| 97 || Reload time decreased || %s'''1'''%  faster reload time || inverted_percentage || mult_reload_time ||
|-
|-
| 98 || selfdmg on hit for rapidfire || On Hit: %s1 health || additive || add_onhit_addhealth ||
| 98 || selfdmg on hit for rapidfire || On Hit: %s'''1''' health || additive || add_onhit_addhealth ||
|-
|-
| 99 || Blast radius increased || +%s'''1'''%  explosion radius || percentage || mult_explosion_radius ||
| 99 || Blast radius increased || +%s'''1'''%  explosion radius || percentage || mult_explosion_radius ||
Line 174: Line 182:
| 105 || overheal penalty || %s'''1'''%  max overheal || inverted_percentage || mult_medigun_overheal_amount ||
| 105 || overheal penalty || %s'''1'''%  max overheal || inverted_percentage || mult_medigun_overheal_amount ||
|-
|-
| 106 || weapon spread bonus || %s'''1'''% max overheal || inverted_percentage || mult_spread_scale ||
| 106 || weapon spread bonus || %s'''1'''% more accurate || inverted_percentage || mult_spread_scale ||
|-
|-
| 107 || move speed bonus || +%s'''1'''%  faster move speed on wearer || percentage || mult_player_movespeed ||
| 107 || move speed bonus || +%s'''1'''%  faster move speed on wearer || percentage || mult_player_movespeed ||
Line 186: Line 194:
| 111 || selfdmg on hit for slowfire || On Hit: +%s'''1''' health || additive || add_onhit_addhealth ||
| 111 || selfdmg on hit for slowfire || On Hit: +%s'''1''' health || additive || add_onhit_addhealth ||
|-
|-
| 114 || mod mini-crit airborne || Mini-crits airbone enemies on direct hit || additive || mini_crit_airborne ||
| 114 || mod mini-crit airborne || Mini-crits targets launched airborne by explosions or jump pads || additive || mini_crit_airborne ||
|-
|-
| 123 || speed boost when active || %'''s1'''% speed boost while active weapon || percentage || mult_move_speed_when_active ||
| 123 || speed boost when active || %s'''1'''% speed boost while active weapon || percentage || mult_move_speed_when_active ||
|-
|-
| 125 || max health additive penalty || %'''s1''' max health on wearer || additive || add_maxhealth ||
| 125 || max health additive penalty || %s'''1''' max health on wearer || additive || add_maxhealth ||
|-
|-
| 127 || sticky air burst mode || Launched bombs shatter on surfaces || additive || set_detonate_mode ||
| 127 || sticky air burst mode || Launched bombs shatter on surfaces || additive || set_detonate_mode ||
Line 196: Line 204:
| 128 || provide on active || When weapon is active || additive || provide_on_active ||
| 128 || provide on active || When weapon is active || additive || provide_on_active ||
|-
|-
| 129 || health drain || %'''s1''' health drained per second on wearer || additive || add_health_regen ||
| 129 || health drain || %s'''1''' health drained per second on wearer || additive || add_health_regen ||
|-
|-
| 135 || blast jump damage reduction || %'''s1'''% blast damage from explosive jumps || percentage || rocket_jump_dmg_reduction ||  
| 135 || blast jump damage reduction || %s'''1'''% blast damage from explosive jumps || percentage || rocket_jump_dmg_reduction ||  
|-
|-
| 137 || dmg bonus vs buildings || +%'''s1'''% damage vs buildings || percentage || mult_dmg_vs_buildings ||
| 137 || dmg bonus vs buildings || +%s'''1'''% damage vs buildings || percentage || mult_dmg_vs_buildings ||
|-
|-
| 144 || lunchbox adds minicrits || Sets weapon mode #%'''s1''' || additive || set_weapon_mode || Hidden
| 144 || lunchbox adds minicrits || Sets weapon mode #%s'''1''' || additive || set_weapon_mode || Hidden
|-
|-
| 148 || building cost reduction || %'''s1''' metal reduction in building cost || percentage || building_cost_reduction ||
| 148 || building cost reduction || %s'''1''' metal reduction in building cost || percentage || building_cost_reduction ||
|-
|-
| 149 || bleeding duration || On Hit: Bleed for %'''s1''' seconds || additive || bleeding_duration ||
| 149 || bleeding duration || On Hit: Bleed for %s'''1''' seconds || additive || bleeding_duration ||
|-
|-
| 158 || add cloak on kill || +%'''s1'''% cloak on kill || additive || add_cloak_on_kill ||
| 158 || add cloak on kill || +%s'''1'''% cloak on kill || additive || add_cloak_on_kill ||
|-
|-
| 159 || SET BONUS: cloak blink time penalty || %'''s1''' sec longer cloak blink time || additive || cloak_blink_time_penalty ||
| 159 || SET BONUS: cloak blink time penalty || %s'''1''' sec longer cloak blink time || additive || cloak_blink_time_penalty ||
|-
|-
| 160 || SET BONUS: quiet unstealth || Reduced decloak sound volume || additive || set_quiet_unstealth ||
| 160 || SET BONUS: quiet unstealth || Reduced decloak sound volume || additive || set_quiet_unstealth ||
|-
|-
| 161 || flame size penalty || %'''s1'''% less flame spread area || percentage || mult_flame_size ||
| 161 || flame size penalty || %s'''1'''% less flame spread area || percentage || mult_flame_size ||
|-
|-
| 162 || flame size bonus || +%'''s1'''% more flame spread area || percentage || mult_flame_size ||
| 162 || flame size bonus || +%s'''1'''% more flame spread area || percentage || mult_flame_size ||
|-
|-
| 166 || add cloak on hit || +%'''s1'''% cloak on hit || additive || add_cloak_on_hit ||
| 166 || add cloak on hit || +%s'''1'''% cloak on hit || additive || add_cloak_on_hit ||
|-
|-
| 169 || SET BONUS: dmg from sentry reduced || +%'''s1'''% sentry damage resistance on wearer || inverted_percentage || dmg_from_sentry_reduced ||
| 169 || SET BONUS: dmg from sentry reduced || +%s'''1'''% sentry damage resistance on wearer || inverted_percentage || dmg_from_sentry_reduced ||
|-
|-
| 170 || airblast cost increased || +%'''s1'''% airblast cost || percentage || mult_airblast_cost ||
| 170 || airblast cost increased || +%s'''1'''% airblast cost || percentage || mult_airblast_cost ||
|-
|-
| 171 || airblast cost decreased || %'''s1'''% airblast cost || percentage || mult_airblast_cost ||
| 171 || airblast cost decreased || %s'''1'''% airblast cost || percentage || mult_airblast_cost ||
|-
|-
| 173 || flame ammopersec increased || +%'''s1'''% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||
| 173 || flame ammopersec increased || +%s'''1'''% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||
|-
|-
| 174 || flame ammopersec decreased || %'''s1'''% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||
| 174 || flame ammopersec decreased || %s'''1'''% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||
|-
|-
| 177 || deploy time increased || %'''s1'''% longer weapon switch || percentage || mult_deploy_time ||
| 177 || deploy time increased || %s'''1'''% longer weapon switch || percentage || mult_deploy_time ||
|-
|-
| 178 || deploy time decreased || %'''s1'''% faster weapon switch || inverted_percentage || mult_deploy_time ||
| 178 || deploy time decreased || %s'''1'''% faster weapon switch || inverted_percentage || mult_deploy_time ||
|-
|-
| 179 || minicrits become crits || Crits whenever it would normally mini-crit || additive || minicrits_become_crits ||
| 179 || minicrits become crits || Crits whenever it would normally mini-crit || additive || minicrits_become_crits ||
|-
|-
| 180 || heal on kill || +%'''s1''' health restored on kill || additive || heal_on_kill ||
| 180 || heal on kill || +%s'''1''' health restored on kill || additive || heal_on_kill ||
|-
|-
| 181 || no self blast dmg || No self inflicted blast damage taken || additive || no_self_blast_dmg ||
| 181 || no self blast dmg || No self inflicted blast damage taken || additive || no_self_blast_dmg ||
|-
|-
| 183 || aiming movespeed decreased || %'''s1'''% slower move speed while deployed || percentage || mult_player_aiming_movespeed ||
| 183 || aiming movespeed decreased || %s'''1'''% slower move speed while deployed || percentage || mult_player_aiming_movespeed ||
|-
|-
| 199 || switch from wep deploy time decreased || This weapon holsters %'''s1'''% faster || inverted_percentage || mult_switch_from_wep_deploy_time ||
| 199 || switch from wep deploy time decreased || This weapon holsters %s'''1'''% faster || inverted_percentage || mult_switch_from_wep_deploy_time ||
|-
|-
| 202 || charge time increased || %'''s1''' sec increase in charge duration || additive || mod_charge_time ||
| 202 || charge time increased || %s'''1''' sec increase in charge duration || additive || mod_charge_time ||
|-
|-
| 207 || blast dmg to self increased || +%'''s1'''% damage to self || percentage || blast_dmg_to_self ||
| 204 || hit self on miss || On Miss: Hit yourself. Idiot || additive || hit_self_on_miss
|-
| 207 || blast dmg to self increased || +%s'''1'''% damage to self || percentage || blast_dmg_to_self ||
|-
|-
| 208 || Set DamageType Ignite || On Hit: target is engulfed in flames || additive || set_dmgtype_ignite ||
| 208 || Set DamageType Ignite || On Hit: target is engulfed in flames || additive || set_dmgtype_ignite ||
Line 263: Line 273:
|-
|-
| 234 || mod medic healed deploy time penalty || While not being healed by a medic,
| 234 || mod medic healed deploy time penalty || While not being healed by a medic,
your weapon switch time is %'''s1'''% longer  
your weapon switch time is %s'''1'''% longer  
|| percentage || mod_medic_healed_deploy_time ||
|| percentage || mod_medic_healed_deploy_time ||
|-
|-
| 238 || minigun no spin sounds || Silent Killer: No barrel spin sound || additive || minigun_no_spin_sounds ||
| 238 || minigun no spin sounds || Silent Killer: No barrel spin sound || additive || minigun_no_spin_sounds ||
|-
|-
| 241 || reload time increased hidden || %'''s1'''% slower reload time || percentage || mult_reload_time_hidden || Hidden
| 241 || reload time increased hidden || %s'''1'''% slower reload time || percentage || mult_reload_time_hidden || Hidden
|-
|-
| 253 || mult cloak rate || %'''s1''' sec increase in time to cloak || additive || mult_cloak_rate || Hidden
| 253 || mult cloak rate || %s'''1''' sec increase in time to cloak || additive || mult_cloak_rate || Hidden
|-
|-
| 256 || mult airblast refire time || || percentage || mult_airblast_refire_time || Hidden
| 256 || mult airblast refire time || %s'''1'''% shorter airblast cooldown || percentage || mult_airblast_refire_time || Always says shorter, even if the value increases the cooldown
|-
|-
| 259 || boots falling stomp || Deals 3x falling damage to the player you land on || additive || boots_falling_stomp ||
| 259 || boots falling stomp || Deals 3x falling damage to the player you land on || additive || boots_falling_stomp ||
Line 280: Line 290:
| 263 || melee bounds multiplier ||  || percentage || melee_bounds_multiplier || Hidden
| 263 || melee bounds multiplier ||  || percentage || melee_bounds_multiplier || Hidden
|-
|-
| 264 || melee range multiplier || %'''s1'''% increased melee attack range || percentage || melee_range_multiplier || Hidden
| 264 || melee range multiplier || %s'''1'''% increased melee attack range || percentage || melee_range_multiplier || Hidden
|-
|-
| 266 || projectile penetration || Projectiles penetrate enemy players || additive || projectile_penetration || Only works with arrows
| 266 || projectile penetration || Projectiles penetrate enemy players || additive || projectile_penetration || Only works with arrows
Line 287: Line 297:
| 267 || mod crit while airborne || Deals crits while the wielder is blast jumping || additive || crit_while_airborne ||  
| 267 || mod crit while airborne || Deals crits while the wielder is blast jumping || additive || crit_while_airborne ||  
|-
|-
| 278 || effect bar recharge rate increased || +%'''s1'''% increase in recharge rate || inverted_percentage || effectbar_recharge_rate ||  
| 278 || effect bar recharge rate increased || +%s'''1'''% increase in recharge rate || inverted_percentage || effectbar_recharge_rate ||  
|-
|-
| 279 || maxammo grenades1 increased || +%'''s1'''% max misc ammo on wearer || percentage || mult_maxammo_grenades1 ||  
| 279 || maxammo grenades1 increased || +%s'''1'''% max misc ammo on wearer || percentage || mult_maxammo_grenades1 ||  
|-
|-
| 280 || override projectile type ||  || additive || override_projectile_type || Hidden
| 280 || override projectile type ||  || additive || override_projectile_type || Hidden
Line 296: Line 306:
| 281 || energy weapon no ammo || Does not require ammo || additive || energy_weapon_no_ammo ||  
| 281 || energy weapon no ammo || Does not require ammo || additive || energy_weapon_no_ammo ||  
|-
|-
| 286 || engy building health bonus || +%'''s1'''% max building health || percentage || mult_engy_building_health ||  
| 286 || engy building health bonus || +%s'''1'''% max building health || percentage || mult_engy_building_health ||  
|-
|-
| 287 || engy sentry damage bonus || +%'''s1'''% Sentry Gun damage bonus || percentage || mult_engy_sentry_damage ||  
| 287 || engy sentry damage bonus || +%s'''1'''% Sentry Gun damage bonus || percentage || mult_engy_sentry_damage ||  
|-
|-
| 289 || centerfire projectile || Attrib_CenterFireProjectile || additive || centerfire_projectile || Hidden
| 289 || centerfire projectile || Attrib_CenterFireProjectile || additive || centerfire_projectile || Hidden
Line 308: Line 318:
| 303 || mod max primary clip override ||  || additive || mod_max_primary_clip_override || Hidden
| 303 || mod max primary clip override ||  || additive || mod_max_primary_clip_override || Hidden
|-
|-
| 314 || uber duration bonus || Über duration increased %'''s1''' seconds || additive || add_uber_time ||
| 314 || uber duration bonus || Über duration increased %s'''1''' seconds || additive || add_uber_time ||
|-
|-
| 318 || faster reload rate || +%'''s1'''% faster reload time || inverted_percentage || fast_reload ||
| 318 || faster reload rate || +%s'''1'''% faster reload time || inverted_percentage || fast_reload ||
|-
|-
| 326 || increased jump height || +%'''s1'''% greater jump height when active || percentage || mod_jump_height ||
| 326 || increased jump height || +%s'''1'''% greater jump height when active || percentage || mod_jump_height ||
|-
|-
| 328 || disable fancy class select anim ||  || percentage || disable_fancy_class_select_anim || Hidden
| 328 || disable fancy class select anim ||  || percentage || disable_fancy_class_select_anim || Hidden
|-
|-
| 343 || engy sentry fire rate increased || +%'''s1'''% sentry firing speed || inverted_percentage || mult_sentry_firerate ||
| 343 || engy sentry fire rate increased || +%s'''1'''% sentry firing speed || inverted_percentage || mult_sentry_firerate ||
|-
|-
| 344 || engy sentry radius increased || +%'''s1'''% sentry range || percentage || mult_sentry_range ||
| 344 || engy sentry radius increased || +%s'''1'''% sentry range || percentage || mult_sentry_range ||
|-
|-
| 346 || engy dispenser radius increased || +%'''s1'''% dispenser range || percentage || mult_dispenser_range ||
| 346 || engy dispenser radius increased || +%s'''1'''% dispenser range || percentage || mult_dispenser_range ||
|-
|-
| 348 || fire rate penalty HIDDEN ||  || inverted_percentage || mult_postfiredelay || Hidden
| 348 || fire rate penalty HIDDEN ||  || inverted_percentage || mult_postfiredelay || Hidden
Line 328: Line 338:
| 356 || airblast disabled || No airblast || additive || airblast_disabled ||
| 356 || airblast disabled || No airblast || additive || airblast_disabled ||
|-
|-
| 378 || sniper aiming movespeed decreased || %'''s1'''% slower move speed when aiming || percentage || mult_player_aiming_movespeed ||
| 378 || sniper aiming movespeed decreased || %s'''1'''% slower move speed when aiming || percentage || mult_player_aiming_movespeed ||
|-
|-
| 394 || fire rate bonus HIDDEN || +%'''s1'''% faster firing speed || inverted_percentage || mult_postfiredelay || Hidden
| 394 || fire rate bonus HIDDEN || +%s'''1'''% faster firing speed || inverted_percentage || mult_postfiredelay || Hidden
|-
|-
| 396 || melee attack rate bonus || +%'''s1'''% faster melee attack speed || inverted_percentage || mult_postfiredelay || Hidden
| 396 || melee attack rate bonus || +%s'''1'''% faster melee attack speed || inverted_percentage || mult_postfiredelay || Hidden
|-
|-
| 400 || cannot pick up intelligence || Wearer cannot carry the intelligence briefcase || additive || cannot_pick_up_intelligence || Hidden
| 400 || cannot pick up intelligence || Wearer cannot carry the intelligence briefcase || additive || cannot_pick_up_intelligence || Hidden
Line 340: Line 350:
| 408 || crit vs non burning players || 100% critical hit vs non-burning players || or || or_crit_vs_not_playercond ||
| 408 || crit vs non burning players || 100% critical hit vs non-burning players || or || or_crit_vs_not_playercond ||
|-
|-
| 412 || dmg taken increased || %'''s1'''% damage vulnerability on wearer || percentage || mult_dmgtaken ||
| 412 || dmg taken increased || %s'''1'''% damage vulnerability on wearer || percentage || mult_dmgtaken ||
|-
|-
| 414 || self mark for death || You are Marked-For-Death while active, and for short period after switching weapons || additive || self_mark_for_death ||
| 414 || self mark for death || You are Marked-For-Death while active, and for short period after switching weapons || additive || self_mark_for_death ||
Line 346: Line 356:
| 421 || no primary ammo from dispensers while active || No ammo from dispensers when active || additive || no_primary_ammo_from_dispensers ||
| 421 || no primary ammo from dispensers while active || No ammo from dispensers when active || additive || no_primary_ammo_from_dispensers ||
|-
|-
| 424 || clip size penalty HIDDEN || %'''s1'''% clip size || percentage || mult_clipsize || Hidden
| 424 || clip size penalty HIDDEN || %s'''1'''% clip size || percentage || mult_clipsize || Hidden
|-
|-
| 425 || sapper damage bonus || +%'''s1'''% sapper damage bonus || percentage || mult_sapper_damage ||
| 425 || sapper damage bonus || +%s'''1'''% sapper damage bonus || percentage || mult_sapper_damage ||
|-
|-
| 426 || sapper damage penalty || %'''s1'''% sapper damage penalty || percentage || mult_sapper_damage ||
| 426 || sapper damage penalty || %s'''1'''% sapper damage penalty || percentage || mult_sapper_damage ||
|-
|-
| 427 || sapper damage leaches health || +%'''s1''' health regenerated per second for each active sapper || additive || sapper_damage_leaches_health ||
| 427 || sapper damage leaches health || +%s'''1''' health regenerated per second for each active sapper || additive || sapper_damage_leaches_health ||
|-
|-
| 428 || sapper health bonus || %'''s1'''% sapper health bonus || percentage || mult_sapper_health ||
| 428 || sapper health bonus || %s'''1'''% sapper health bonus || percentage || mult_sapper_health ||
|-
|-
| 429 || sapper health penalty || %'''s1'''% sapper health penalty || percentage || mult_sapper_health ||
| 429 || sapper health penalty || %s'''1'''% sapper health penalty || percentage || mult_sapper_health ||
|-
|-
| 434 || sapper damage penalty hidden || %'''s1'''% sapper damage penalty || percentage || mult_sapper_damage || Hidden
| 434 || sapper damage penalty hidden || %s'''1'''% sapper damage penalty || percentage || mult_sapper_damage || Hidden
|-
|-
| 437 || crit vs stunned players || 100% critical hit vs stunned players || or || or_crit_vs_playercond ||
| 437 || crit vs stunned players || 100% critical hit vs stunned players || or || or_crit_vs_playercond ||
Line 368: Line 378:
| 443 || major increased jump height ||  || percentage || major_jump_height ||
| 443 || major increased jump height ||  || percentage || major_jump_height ||
|-
|-
| 464 || engineer sentry build rate multiplier || Sentry build speed increased by %'''s1'''% || percentage || sentry_build_rate_multiplier ||
| 464 || engineer sentry build rate multiplier || Sentry build speed increased by %s'''1'''% || percentage || sentry_build_rate_multiplier ||
|-
|-
| 465 || engineer teleporter rate multiplier || Increases teleporter build speed by %'''s1'''% || percentage || teleporter_build_rate_multiplier ||
| 465 || engineer teleporter rate multiplier || Increases teleporter build speed by %s'''1'''% || percentage || teleporter_build_rate_multiplier ||
|-
|-
| 469 || engineer building teleporting pickup || Alt-Fire: Use %'''s1''' metal to pick up your targeted building from long range || additive || building_teleporting_pickup ||
| 469 || engineer building teleporting pickup || Alt-Fire: Use %s'''1''' metal to pick up your targeted building from long range || additive || building_teleporting_pickup ||
|-
|-
| 475 || Projectile speed increased HIDDEN || +%'''s1'''% projectile speed || percentage || mult_projectile_speed || Hidden
| 475 || Projectile speed increased HIDDEN || +%s'''1'''% projectile speed || percentage || mult_projectile_speed || Hidden
|-
|-
| 476 || damage bonus HIDDEN || +%'''s1'''% damage bonus || percentage || mult_dmg || Hidden
| 476 || damage bonus HIDDEN || +%s'''1'''% damage bonus || percentage || mult_dmg || Hidden
|-
|-
| 489 || SET BONUS: move speed set bonus || +%'''s1'''% faster move speed on wearer || percentage || mult_player_movespeed ||
| 489 || SET BONUS: move speed set bonus || +%s'''1'''% faster move speed on wearer || percentage || mult_player_movespeed ||
|-
|-
| 490 || SET BONUS: health regen set bonus || +%'''s1''' health regenerated per second on wearer || additive || add_health_regen ||
| 490 || SET BONUS: health regen set bonus || +%s'''1''' health regenerated per second on wearer || additive || add_health_regen ||
|-
|-
| 491 || SET BONUS: dmg taken from crit reduced set bonus || +%'''s1'''% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||
| 491 || SET BONUS: dmg taken from crit reduced set bonus || +%s'''1'''% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||
|-
|-
| 492 || SET BONUS: dmg taken from fire reduced set bonus || +%'''s1'''% fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||
| 492 || SET BONUS: dmg taken from fire reduced set bonus || +%s'''1'''% fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||
|-
|-
| 516 || SET BONUS: dmg taken from bullets increased || %'''s1'''% bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||
| 516 || SET BONUS: dmg taken from bullets increased || %s'''1'''% bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||
|-
|-
| 517 || SET BONUS: max health additive bonus || +%'''s1'''% max health on wearer || additive || add_maxhealth ||
| 517 || SET BONUS: max health additive bonus || +%s'''1'''% max health on wearer || additive || add_maxhealth ||
|-
|-
| 518 || scattergun knockback mult || || percentage || scattergun_knockback_mult || Hidden
| 518 || scattergun knockback mult || || percentage || scattergun_knockback_mult || Hidden
|-
|-
| 524 || increased jump height from weapon || +%'''s1'''% greater jump height when active || percentage || mod_jump_height_from_weapon || Hidden
| 524 || increased jump height from weapon || +%s'''1'''% greater jump height when active || percentage || mod_jump_height_from_weapon || Hidden
|-
|-
| 525 || damage force increase || %'''s1'''% increase in push force taken from damage || percentage || damage_force_reduction ||
| 525 || damage force increase || %s'''1'''% increase in push force taken from damage || percentage || damage_force_reduction ||
|-
|-
| 526 || healing received bonus || +%'''s1'''% bonus healing from all sources || percentage || mult_healing_received ||
| 526 || healing received bonus || +%s'''1'''% bonus healing from all sources || percentage || mult_healing_received ||
|-
|-
| 535 || damage force increase hidden || %'''s1'''% increase in push force taken from damage || percentage || damage_force_reduction || Hidden
| 535 || damage force increase hidden || %s'''1'''% increase in push force taken from damage || percentage || damage_force_reduction || Hidden
|-
|-
| 536 || damage force increase text || Increase in push force taken from damage and airblast || percentage || damage_force_reduction ||
| 536 || damage force increase text || Increase in push force taken from damage and airblast || percentage || damage_force_reduction ||
|-
|-
| 547 || single wep deploy time decreased || This weapon deploys %'''s1'''% faster || inverted_percentage || mult_single_wep_deploy_time ||
| 547 || single wep deploy time decreased || This weapon deploys %s'''1'''% faster || inverted_percentage || mult_single_wep_deploy_time ||
|-
|-
| 550 || halloween increased jump height ||  || percentage || mod_jump_height || Hidden
| 550 || halloween increased jump height ||  || percentage || mod_jump_height || Hidden
Line 410: Line 420:
| 614 || no metal from dispensers while active || No metal from dispensers when active || additive || no_metal_from_dispensers_while_active ||
| 614 || no metal from dispensers while active || No metal from dispensers when active || additive || no_metal_from_dispensers_while_active ||
|-
|-
| 643 || rocket jump damage reduction HIDDEN || %'''s1'''% blast damage from rocket jumps || percentage || rocket_jump_dmg_reduction || Hidden
| 643 || rocket jump damage reduction HIDDEN || %s'''1'''% blast damage from rocket jumps || percentage || rocket_jump_dmg_reduction || Hidden
|-
|-
| 644 || clipsize increase on kill || Clip size increased on kill || additve || clipsize_increase_on_kill ||  
| 644 || clipsize increase on kill || Clip size increased on kill || additve || clipsize_increase_on_kill ||  
Line 416: Line 426:
| 651 || fire rate bonus with reduced health || Fire rate increases as health decreases || inverted_percentage || mult_postfiredelay_with_reduced_health ||  
| 651 || fire rate bonus with reduced health || Fire rate increases as health decreases || inverted_percentage || mult_postfiredelay_with_reduced_health ||  
|-
|-
| 670 || stickybomb charge rate || Max charge time decreased by %'''s1'''% || inverted_percentage || stickybomb_charge_rate ||  
| 670 || stickybomb charge rate || Max charge time decreased by %s'''1'''% || inverted_percentage || stickybomb_charge_rate ||  
|-
|-
| 671 || grenade no bounce || Grenades have very little bounce and roll || additive || grenade_no_bounce ||  
| 671 || grenade no bounce || Grenades have very little bounce and roll || additive || grenade_no_bounce ||  
Line 427: Line 437:
| 681 || grenade no spin ||  || additive || grenade_no_spin || Hidden
| 681 || grenade no spin ||  || additive || grenade_no_spin || Hidden
|-
|-
| 684 || grenade detonation damage penalty || %'''s1'''% damage on grenades that explode on timer || percentage || grenade_detonation_damage_penalty ||
| 684 || grenade detonation damage penalty || %s'''1'''% damage on grenades that explode on timer || percentage || grenade_detonation_damage_penalty ||
|-
|-
| 732 || metal_pickup_decreased || %'''s1'''% less metal from pickups and dispensers || inverted_percentage || mult_metal_pickup ||
| 732 || metal_pickup_decreased || %s'''1'''% less metal from pickups and dispensers || inverted_percentage || mult_metal_pickup ||
|-
|-
| 734 || healing received penalty || %'''s1'''% less healing from all sources || percentage || mult_healing_received ||
| 734 || healing received penalty || %s'''1'''% less healing from all sources || percentage || mult_healing_received ||
|-
|-
| 739 || ubercharge overheal rate penalty || %'''s1'''% ÜberCharge rate on Overhealed patients || percentage || mult_medigun_overheal_uberchargerate ||
| 739 || ubercharge overheal rate penalty || %s'''1'''% ÜberCharge rate on Overhealed patients || percentage || mult_medigun_overheal_uberchargerate ||
|-
|-
| 740 || reduced_healing_from_medics || %'''s1'''% less healing from Medic sources || percentage || mult_healing_from_medics ||
| 740 || reduced_healing_from_medics || %s'''1'''% less healing from Medic sources || percentage || mult_healing_from_medics ||
|-
|-
| 772 || single wep holster time increased || This weapon holsters %'''s1'''% slower || percentage || mult_switch_from_wep_deploy_time ||
| 772 || single wep holster time increased || This weapon holsters %s'''1'''% slower || percentage || mult_switch_from_wep_deploy_time ||
|-
|-
| 773 || single wep deploy time increased || This weapon deploys %'''s1'''% slower || inverted_percentage || mult_single_wep_deploy_time ||
| 773 || single wep deploy time increased || This weapon deploys %s'''1'''% slower || inverted_percentage || mult_single_wep_deploy_time ||
|-
|-
| 774 || charge time decreased || %'''s1''' sec decrease in charge duration || additive || mod_charge_time ||
| 774 || charge time decreased || %s'''1''' sec decrease in charge duration || additive || mod_charge_time ||
|-
|-
| 775 || dmg penalty vs buildings || %'''s1''' damage penalty vs buildings || percentage || mult_dmg_vs_buildings ||
| 775 || dmg penalty vs buildings || %s'''1''' damage penalty vs buildings || percentage || mult_dmg_vs_buildings ||
|-
|-
| 781 || is_a_sword || This Weapon has a large melee range and
| 781 || is_a_sword || This Weapon has a large melee range and
Line 449: Line 459:
|| additive || is_a_sword ||
|| additive || is_a_sword ||
|-
|-
| 787 || fuse bonus || %'''s1'''% fuse time on grenades || percentage || fuse_mult ||
| 787 || fuse bonus || %s'''1'''% fuse time on grenades || percentage || fuse_mult ||
|-
|-
| 790 || mod teleporter cost || %'''s1'''% metal cost when constructing or upgrading teleporters || percentage || mod_teleporter_cost ||
| 790 || mod teleporter cost || %s'''1'''% metal cost when constructing or upgrading teleporters || percentage || mod_teleporter_cost ||
|-
|-
| 794 || dmg taken from fire reduced on active || +%'''s1'''% fire damage resistance while deployed || inverted_percentage || mult_dmgtaken_from_fire_active ||
| 794 || dmg taken from fire reduced on active || +%s'''1'''% fire damage resistance while deployed || inverted_percentage || mult_dmgtaken_from_fire_active ||
|-
|-
| 795 || damage bonus vs burning || %s1% damage bonus vs burning players || percentage || mult_dmg_vs_burning ||
| 795 || damage bonus vs burning || %s'''1'''% damage bonus vs burning players || percentage || mult_dmg_vs_burning ||
|-
|-
| 796 || min_viewmodel_offset || || additive || min_viewmodel_offset || Hidden
| 796 || min_viewmodel_offset || || additive || min_viewmodel_offset || Hidden
Line 462: Line 472:
| 797 || dmg pierces resists absorbs || Attacks pierce damage resistance effects and bonuses || percentage || mod_pierce_resists_absorbs ||
| 797 || dmg pierces resists absorbs || Attacks pierce damage resistance effects and bonuses || percentage || mod_pierce_resists_absorbs ||
|-
|-
| 800 || patient overheal penalty || %'''s1'''% maximum overheal on wearer || percentage || mult_patient_overheal_penalty ||
| 800 || patient overheal penalty || %s'''1'''% maximum overheal on wearer || percentage || mult_patient_overheal_penalty ||
|-
|-
| 822 || airblast_destroy_projectile || Attrib_AirblastDestroyProjectile || additive || airblast_destroy_projectile ||
| 822 || airblast_destroy_projectile || Attrib_AirblastDestroyProjectile || additive || airblast_destroy_projectile ||
|-
|-
| 851 || mult_player_movespeed_active || +%'''s1'''% faster move speed on wearer || percentage || mult_player_movespeed_active ||
| 851 || mult_player_movespeed_active || +%s'''1'''% faster move speed on wearer || percentage || mult_player_movespeed_active ||
|-
|-
| 852 || mult_dmgtaken_active || %'''s1'''% damage vulnerability on wearer || percentage || mult_dmgtaken_active ||
| 852 || mult_dmgtaken_active || %s'''1'''% damage vulnerability on wearer || percentage || mult_dmgtaken_active ||
|-
|-
| 853 || mult_patient_overheal_penalty_active || %'''s1'''% maximum overheal on wearer || percentage || mult_patient_overheal_penalty_active ||
| 853 || mult_patient_overheal_penalty_active || %s'''1'''% maximum overheal on wearer || percentage || mult_patient_overheal_penalty_active ||
|-
|-
| 869 || crits_become_minicrits || Minicrits whenever it would normally crit || additive || crits_become_minicrits ||
| 869 || crits_become_minicrits || Minicrits whenever it would normally crit || additive || crits_become_minicrits ||
|-
|-
| 876 || lunchbox healing decreased || %'''s1'''% healing effect || percentage || lunchbox_healing_scale ||
| 876 || lunchbox healing decreased || %s'''1'''% healing effect || percentage || lunchbox_healing_scale ||
|-
|-
| 1000 || CARD: damage bonus || +%'''s1'''% damage bonus || percentage || mult_dmg ||
| 1000 || CARD: damage bonus || +%s'''1'''% damage bonus || percentage || mult_dmg ||
|-
|-
| 1001 || CARD: dmg taken from bullets reduced || +%'''s1'''% bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||
| 1001 || CARD: dmg taken from bullets reduced || +%s'''1'''% bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||
|-
|-
| 1002 || CARD: move speed bonus || +%'''s1'''% faster move speed on wearer || percentage || mult_player_movespeed ||
| 1002 || CARD: move speed bonus || +%s'''1'''% faster move speed on wearer || percentage || mult_player_movespeed ||
|-
|-
| 1003 || CARD: health regen || +%'''s1'''% health regenerated per second on wearer || additive || add_health_regen ||
| 1003 || CARD: health regen || +%s'''1'''% health regenerated per second on wearer || additive || add_health_regen ||
|-
|-
| 2029 || allowed in medieval mode ||  ||  || allowed_in_medieval_mode || Hidden
| 2029 || allowed in medieval mode ||  ||  || allowed_in_medieval_mode || Hidden
|-
|-
| 2043 || upgrade rate decrease || %'''s1'''% slower upgrade rate || inverted_percentage || upgrade_rate_mod ||  
| 2043 || upgrade rate decrease || %s'''1'''% slower upgrade rate || inverted_percentage || upgrade_rate_mod ||  
|-
|-
| 2058 || meter_label ||  ||  || meter_label || Hidden
| 2058 || meter_label ||  ||  || meter_label || Hidden
Line 493: Line 503:
|-
|-
|}
|}
</div>


==TF2C Attributes==
==TF2C Attributes==
The following table describes attributes that only work in TF2 Classified.


The following table describes attributes that only work in TF2 Classic.
<!-- example [IDX] || [Attribute Name] || [Desc String] || [Type] || [Class] || [Notes] -->
 
<div style="max-width: 100%; overflow-x: scroll;">
{| class="wikitable sortable grid"
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | ID
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Name
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Description
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Value Type
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Class
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Notes
|-
| 5000 || bomblets count mod mult hidden || || percentage || bomblets_count_mod || Hidden
|-
| 5001 || mirv drag mod mult hidden || || percentage || mirv_drag_mod ||
|-
| 5002 || brick mini-crit long range || || additive || mod_brick_minicrit_over_time || Hidden
|-
| 5003 || rocket gravity || Rockets travel in an arc || additive percentage || mod_rocket_gravity ||
|-
| 5004 || no damage falloff over distance || || additive || mod_no_dmg_falloff || Hidden
|-
| 5005 || no damage increase over distance || || additive || mod_no_dmg_rampup || Hidden
|-
| 5006 || rocket whistle || || additive || rocket_whistle || Hidden
|-
| 5007 || anchor earthquake || Create earthquake upon taking fall damage while active || additive || earthquake_attack_active || Uses a string
|-
| 5008 || earthquake attack mins anchor || || additive || earthquake_attack_mins_anchor || Syntax: "<min multiplier> <min range>"
|-
| 5009 || take crits from projectile airborne || On Wearer: Take crits from projectiles while airborne || additive || take_crits_projectile_airborne || height in HU
|-
| 5010 || gravity mod active increased || +%s'''1'''% gravity while active || percentage || gravity_mod_active ||
|-
| 5011 || extra wearable bodygroup toggle active || || additive || extra_wearable_bodygroup_toggle_active || Hidden
|-
| 5012 || teleporter is jump pad || Replaces Teleporter Entrance and Exit with Jump Pads || additive || set_teleporter_mode || Hidden
|-
| 5013 || mod horizontal spread || Bullets have a wide, horizontal spread || additive || mod_horizontal_spread || Hidden
|-
| 5014 || apply self knockback hidden || Applies reverse self-knockback on a shot || additive || apply_self_knockback || Hidden
|-
| 5016 || weapon enemy knockback mod mult hidden || +%s'''1'''% knockback on enemy || percentage || weapon_enemy_knockback_mod || Hidden
|-
| 5017 || damage force reduction self launch || %s'''1'''% reduction in push force taken from damage || percentage || damage_force_reduction_self_launch ||
|-
| 5018 || heal on crit scythe simple || On Hit: Steal health from your victim while meter is full || additive || heal_on_crit_scythe_simple ||
|-
| 5019 || flat heal on afterburn on active || +%s'''1''' health gain per afterburn tick while active || additive || flat_heal_on_afterburn_active ||
|-
| 5020 || remember targets remaining afterburn || Tracks remaining afterburn off dead targets || additive || remember_targets_afterburn ||
|-
| 5021 || remove targets afterburn on death || On Death: Burning victims are extinguished || additive || on_death_remove_targets_afterburn ||
|-
| 5022 || bullet is a hull || || additive || bullet_is_a_hull || Hidden
|-
| 5023 || explosive bullets || Fires explosive shells || additive || explosive_bullets ||
|-
| 5024 || cannot use stored crits || This weapon cannot use stored crits || additive || cannot_use_stored_crits || Hidden
|-
| 5025 || gain stored crits on hit || On Hit: Store %s'''1''' critical hit|| additive || gain_stored_crits_on_hit ||
|-
| 5026 || always crits on full stored crits || This weapon cannot use stored crits unless at full capacity || additive || always_crit_full_stored_crits || Hidden
|-
| 5027 || lose stored crits on miss || On Miss: Lose %s'''1''' stored critical hit || additive || lose_stored_crits_on_miss ||
|-
| 5028 || melee taken becomes crit on wearer || On Wearer: Take crits from melee damage || additive || melee_taken_becomes_crit_wearer ||
|-
| 5029 || move speed bonus while cloaked || +%s'''1'''% faster move speed while cloaked || percentage || mult_player_movespeed_cloaked ||
|-
| 4030 || lose cloak on damage || -%s'''1'''% cloak when damaged under cloak || additive || lose_cloak_on_damage || Note: Supposed to be '''5030''' not '''4030'''
|-
| 5031 || mod min cloak to activate HIDDEN || || additive || mod_min_cloak_to_activate || Hidden
|-
| 5032 || tranq on hit || On Hit: Color blind victim and slow their weapon and movement speed for %s'''1'''s || additive || mod_tranq_onhit ||
|-
| 5033 || fishwhacker sweep || Deals knockback to nearby enemies || additive || deflect_on_smack_hit_player ||
|-
| 5034 || mod_melee_dont_deflect_projectiles || || additive || mod_melee_dont_deflect_projectiles ||
|-
| 5035 || add condition on hit || || additive || add_onhit_addcond ||
|-
| 5036 || add condition on hit self || || additive || add_onhit_addcond_self ||
|-
| 5037 || add condition on hit weapon || || additive || add_onhit_addcond_weapon || overrides add_onhit_addcond
|-
| 5038 || add condition on hit self weapon || || additive || add_onhit_addcond_self_weapon || overrides add_onhit_addcond_self
|-
| 5039 || rocket limited lifetime || || additive || rocket_lifetime || Hidden
|-
| 5040 || self knockback affected by damage boost modifier || Self-Knockback is affected by damage boost || additive || self_knockback_damage_boost_modifier || modifier for both apply_self_knockback and apply_self_knockback_swing
|-
| 5041 || apply self knockback || Applies reverse self-knockback on a shot || additive || apply_self_knockback || Applies on fire on non-melee weapons and on smack of melee weapons
|-
| 5042 || apply self knockback on swing || Applies reverse self-knockback on a swing || additive || apply_self_knockback_swing || Applies on swing on melee weapons
|-
| 5043 || apply self knockback airblast || Airblast deals knockback on user || additive || apply_self_knockback_airblast ||
|-
| 5044 || proximity mines || Proximity mines explode near enemies || additive || mod_sticky_is_proxy ||
|-
| 5045 || sticky fizzles || Alt-Fire: Fizzle proximity mines || additive || mod_sticky_fizzles ||
|-
| 5046 || stickybomb charge rate mine layer || No Stickybomb charge time || inverted percentage || stickybomb_charge_rate
|-
| 5047 || blast splash damage decreased || %s'''1'''% explosion splash damage || percentage || mult_explosion_splash_damage || Hidden
|-
| 5048 || custom hand viewmodel || || additive || custom_hand_viewmodel ||
Hidden <br>
Uses a string
|-
| 5049 || dmg push force to stickies increased || || percentage || mult_dmg_push_force_to_stickies || Hidden
|-
| 5050 || mod coil max bounces || || additive || mod_coil_max_bounces || Hidden
|-
| 5051 || umbrella recharge rate increased || +%s'''1'''% increase in recharge rate || inverted percentage || umbrella_recharge_rate ||
|-
| 5052 || civ boost cond override || || additive || add_civ_boost_override ||
|-
| 5053 || mirv impact || || additive || mirv_impact || Hidden
|-
| 5054 || mult mirv impact damage || || percentage || mult_mirv_impact_damage || Hidden
|-
| 5055 || anchor explain || Create earthquake upon taking fall damage while active || additive || anchor_explain ||
|-
| 5056 || harvester explain || Burning victims fill crit meter while active || additive || harvester_explain ||
|-
| 5057 || limited range || Weapon has limited range || additive || limited_range ||
|-
| 5058 || flame_velocity_fade_start || || additive || flame_gravity || Hidden
|-
| 5059 || flame_velocity_fade_end || || additive || flame_gravity || Hidden
|-
| 5060 || add condition on kill || || additive || add_onkill_addcond_self ||
|-
| 5061 || gain stored crits on kill || On Kill: Store %s'''1''' critical hit || additive || gain_stored_crits_on_kill ||
|-
| 5062 || heal on kill on crit || +%s'''1''' health restored on crit kill || additive || heal_on_kill_crit ||
|-
| 5063 || instant reload on direct hit || On Direct Hit: Reload up to %s'''1''' ammo instantly || additive || instant_reload_on_direct_hit ||
|-
| 5064 || instant reload on hit || On Hit: Reload up to %s'''1''' ammo instantly || additive || instant_reload_on_hit ||
|-
| 5065 || instant reload on direct hit kill || On Direct Hit Kill: Reload up to %s'''1''' ammo instantly || additive || instant_reload_on_direct_hit_kill ||
|-
| 5066 || instant reload on kill || On Kill: Reload up to %s'''1''' ammo instantly || additive || instant_reload_on_kill ||
|-
| 5067 || custom view punch on hit || On Hit: Shake victim's view || additive || add_custom_viewpunch_onhit ||
|-
| 5068 || view punch on hit || On Hit: Shake victim's view || additive || add_viewpunch_onhit ||
|-
| 5069 || less flinching when active || %s'''1'''% less flinching || inverted percentage || mult_flinch_resist_active ||
|-
| 5070 || more flinching when active || +%s'''1'''% more flinching || percentage || mult_flinch_resist_active ||
|-
| 5071 || less flinching on wearer || %s'''1'''% less flinching on wearer || inverted percentage || mult_flinch_resist_wearer ||
|-
| 5072 || more flinching on wearer || +%s'''1'''% more flinching on wearer || percentage || mult_flinch_resist_wearer ||
|-
| 5073 || less flinching when aiming || %s'''1'''% less flinching when aiming || inverted percentage || mult_flinch_resist_aiming ||
|-
| 5074 || more flinching when aiming || +%s'''1'''% more flinching when aiming || percentage || mult_flinch_resist_aiming ||
|-
| 5075 || punch angle mod mult hidden || || percentage || punch_angle_mod || Hidden
|-
| 5076 || punch angle mod add hidden || || additive || punch_angle_mod || Hidden
|-
| 5077 || punch angle is constant || || additive || punch_angle_is_constant || Hidden
|-
| 5078 || crit vs bleeding players || 100% critical hit vs bleeding players || additive || crit_vs_bleeding_players ||
|-
| 5079 || crits vs class || || additive || crit_vs_class || Hidden
|-
| 5080 || minicrits vs class || || additive || minicrit_vs_class || Hidden
|-
| 5081 || crit vs player under feet || || additive || crit_vs_player_under_feet || Hidden
|-
| 5082 || minicrit vs player under feet || || additive || minicrit_vs_player_under_feet || Hidden
|-
| 5083 || crit while disguised || Attack deals mini-crits while you are disguised || additive || crit_while_disguised ||
|-
| 5084 || crit take while disguised || Suffer mini-crit damage while disguised || additive || crit_take_while_disguised ||
|-
| 5085 || minicrit while disguised || Attack deals mini-crits while you are disguised || additive || minicrit_while_disguised ||
|-
| 5086 || minicrit take while disguised || Suffer mini-crit damage while disguised || additive || minicrit_take_while_disguised ||
|-
| 5087 || minicrit on objective || Deals mini-crits to enemies capturing, defending, or carrying objectives || additive || mini_crit_on_objectives ||
|-
| 5088 || crit vs cond no dot || || additive || crit_vs_playercond || Hidden
|-
| 5089 || minicrit vs cond no dot || || additive || minicrit_vs_playercond || Hidden
|-
| 5090 || mult dmg crit multiplier || || percentage || mult_dmg_crit_multiplier ||
|-
| 5091 || headshot is minicrit || Headshots are minicrits || additive || headshot_is_minicrit ||
|-
| 5092 || lifesteal || #Attrib_Lifesteal || additive || lifesteal || Note: Missing Localization String
|-
| 5093 || lifesteal crit || On Hit: Steal health from your victim while meter is full || additive || lifesteal_crit ||
|-
| 5094 || buildings max level penalty || Buildings have %s'''1''' max level || additive || add_buildings_max_level ||
|-
| 5095 || buildings upgrade cost bonus || Buildings require %s'''1''' metal to upgrade || additive || add_buildings_upgrade_cost ||
|-
| 5096 || building add condition on death || || additive || building_maxlvl_lost_addcond || Hidden
|-
| 5097 || engineer dispenser build rate multiplier || Increases Dispenser build speed by %s'''1'''% || percentage || dispenser_build_rate_multiplier ||
|-
| 5098 || engineer jumppad build rate multiplier || Increases Jump Pad build speed by %s'''1'''% || percentage || jumppad_build_rate_multiplier ||
|-
| 5099 || mod dispenser cost || %s'''1'''% Dispenser build cost || percentage || mod_dispenser_cost ||
|-
| 5100 || mod sentrygun cost || %s'''1'''% Sentry Gun build cost || percentage || mod_sentrygun_cost ||
|-
| 5101 || mod jumppad cost || %s'''1'''% Jump Pad build cost || percentage || mod_jumppad_cost ||
|-
| 5102 || no primary ammo from dispensers || Dispensers do not give ammo || additive || no_primary_ammo_from_dispensers_always ||
|-
| 5103 || sentry hit chance when shield charging mult || || percentage || sentry_hit_chance_shield_charge || Hidden
|-
| 5104 || return metal on sentry kill || On Sentry Kill: +%s'''1''' metal || additive || metal_on_sentry_kill ||
|-
| 5105 || engy sentry knockback bonus || Sentry Gun deals +%s'''1'''% knockback || percentage || mult_sentry_knockback ||
|-
| 5106 || engy sentry knockback penalty || Sentry Gun deals %s'''1'''% knockback || percentage || mult_sentry_knockback ||
|-
| 5107 || engy sentry turn rate bonus || Sentry Gun turns +%s'''1'''% faster || percentage || mult_sentry_turnrate ||
|-
| 5108 || engy sentry turn rate penalty || Sentry Gun turns %s'''1'''% slower || percentage || mult_sentry_turnrate ||
|-
| 5109 || medigun healing received bonus || +%s'''1'''% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||
|-
| 5110 || medigun healing received penalty || %s'''1'''% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||
|-
| 5111 || medigun healing received on active bonus || +%s'''1'''% health from Medi Gun while active || percentage || mult_medigun_healing_received_active ||
|-
| 5112 || medigun healing received on active penalty || %s'''1'''% health from Medi Gun while active || percentage || mult_medigun_healing_received_active ||
|-
| 5113 || dispenser healing received bonus || +%s'''1'''% health from Dispensers on wearer || percentage || mult_dispenser_healing_received ||
|-
| 5114 || dispenser healing received penalty || %s'''1'''% health from Dispensers on wearer || percentage || mult_dispenser_healing_received ||
|-
| 5115 || dispenser healing received on active bonus || +%s'''1'''% health from Dispensers while active || percentage || mult_dispenser_healing_received_active ||
|-
| 5116 || dispenser healing received on active penalty || %s'''1'''% health from Dispensers while active || percentage || mult_dispenser_healing_received_active ||
|-
| 5117 || dispenser can overheal on wearer || Dispensers can overheal on wearer || additive || dispenser_can_overheal_wearer ||
|-
| 5118 || dispenser can overheal on active || Dispensers can overheal while active || additive || dispenser_can_overheal_active ||
|-
| 5119 || everything can overheal on wearer || Can be overhealed by anything on wearer || additive || everything_can_overheal_wearer ||
|-
| 5120 || everything can overheal on active || Can be overhealed by anything while active || additive || everything_can_overheal_active ||
|-
| 5121 || no crit heals || No Crit-Heals: Heal rate does not increase when healing an out-of-combat target || additive || crit_heals_disabled ||
|-
| 5122 || health kits can overheal on wearer || Packs can overheal on wearer || additive || health_kits_can_overheal_wearer ||
|-
| 5123 || health kits can overheal on active || Packs can overheal while active || additive || health_kits_can_overheal_active ||
|-
| 5124 || healing received on active bonus || +%s'''1'''% health from healers while active || percentage || mult_healing_received_active ||
|-
| 5125 || healing received on active penalty || %s'''1'''% health from healers while active || percentage || mult_healing_received_active ||
|-
| 5126 || health from packs increased on active || +%s'''1'''% health from packs while active || percentage || mult_health_frompacks_active ||
|-
| 5127 || health from packs decreased on active || %s'''1'''% health from packs while active || percentage || mult_health_frompacks_active ||
|-
| 5128 || health regen delay time when damaged || Taking damage delays HP regen by %s'''1'''s || additive || mod_health_regen_hurt_delay ||
|-
| 5129 || mod burstfire || Sentry Gun turns +%s'''1'''% faster || additive || mod_burstfire || Note: Uses Wrong Localization string
|-
| 5130 || mult proxymine radius || || percentage || mult_proxymine_radius ||
|-
| 5131 || charge weapon no extra speed || || additive || chargeweapon_no_extra_speed ||
|-
| 5132 || cyclops detonate other grenades || Explosion destroys enemy grenades and detonates your own || additive || cyclops_detonate_other_grenades ||
|-
| 5133 || cyclops explain || Hold Fire: Prevent grenade detonation || additive || ||
|-
| 5134 || rocket jump damage reduction weapon || %s'''1'''% self-inflicted explosive damage || percentage || rocket_jump_dmg_reduction_weapon ||
|-
| 5135 || hidden separator || || || hidden_separator || All attributes in a weapon after this one will be hidden from the tooltip.
|-
| 5136 || Projectile speed secondary || +%s'''1'''% projectile speed || percentage || mult_projectile_speed_secondary || Hidden
|-
| 5137 || custom falloff || || additive || mod_custom_falloff || Hidden
|-
| 5138 || custom rampup || || additive || mod_custom_rampup || Hidden
|-
| 5139 || longer damage falloff distance || || percentage || mult_falloff_distance || Hidden
|-
| 5140 || shorter damage falloff distance || || inverted percentage || mult_falloff_distance || Hidden
|-
| 5141 || particle on melee hit || || additive || particle_on_melee_hit || Hidden
|-
| 5142 || mod lunchbox critboostable || || additive || mod_lunchbox_critboostable ||
|-
| 5143 || mod crit airborne simple || Crits airborne enemies || additive || crit_airborne_simple ||
|-
| 5144 || mod crit airborne simple min height || Crits airborne enemies || additive || crit_airborne_simple_min_height || Crit Airborne attribute but you can set minimum required height above ground
|-
| 5145 || modifier crit airborne direct hit only || Crits airborne enemies on direct hit only || additive || mod_crit_airborne_direct_hit_only || modifier for crit_airborne_simple_min_height, crit_airborne_simple and crit_airborne attributes to work only on direct hit on explosives
|-
| 5146 || crit on objective || Deals crits to enemies capturing, defending, or carrying objectives || additive || crit_on_objectives ||
|-
| 5147 || add ammo on direct hit || On Direct Hit: Gain %s'''1''' ammo || additive || add_ammo_on_direct_hit ||
Either any hit or direct hit only if it's BLAST type damage. <br>
Value gives max amount to fill into ammo. <br>
Also supports negative values!
|-
| 5148 || add ammo on direct hit kill || On Direct Hit Kill: Gain %s'''1''' ammo || additive || add_ammo_on_direct_hit_kill ||
|-
| 5149 || add ammo on kill || On Kill: Gain %s'''1''' ammo || additive || add_ammo_on_kill ||
|-
| 5150 || mult taser heal scale || || percentage || mult_taser_heal_scale || Hidden
|-
| 5151 || mod taser damage noscale || || additive || mod_taser_damage_noscale || Hidden
|-
| 5152 || heal on smack DISPLAY ONLY || Teammates hit while at maximum charge will be fully healed || additive || heal_on_smack_DISPLAY_ONLY ||
|-
| 5153 || minicrit vs wet players || || additive || minicrit_vs_wet_players || Hidden
|-
| 5154 || set watch panel || || additive || set_watch_panel || Hidden
|-
| 5155 || no centerfire projectile || || additive || no_centerfire_projectile || Hidden
|-
| 5156 || drop team health pack on kill || Drops a team healthpack on kill || additive || drop_team_health_pack_on_kill ||
|-
| 5157 || passive reload holstered || Passively reloads ammo while holstered || additive || passive_reload_holstered ||
|-
| 5158 || heal on crit scythe simple taunt || On Hit: Steal health from your victim while meter is full || additive || heal_on_crit_scythe_simple_taunt ||
|-
| 5159 || mod taunt kill fill stored crits || || additive || mod_taunt_kill_fill_stored_crits || Hidden
|-
| 5160 || knife explain || Attack an enemy from behind to backstab them for a one-hit kill || additive || knife_explain ||
|-
| 5161 || wrench explain || Upgrades, repairs, and speeds up construction of friendly buildings when hit || additive || wrench_explain ||
|-
| 5162 || stickybomb explain || Alt-Fire: Detonate all Stickybombs || additive || stickybomb_explain ||
|-
| 5163 || flamethrower explain || Alt-Fire: Release an airblast<br>Airblast deflects enemies and projectiles, and extinguishes burning teammates || additive || flamethrower_explain ||
|-
| 5164 || invis explain || Alt-Fire: Cloak yourself || additive || invis_explain ||
|-
| 5165 || sapper explain || Disables and slowly destroys enemy buildings<br>Does not remove disguise when used || additive || sapper_explain ||
|-
| 5166 || reload while not active explain || This weapon will reload when not active || additive || reload_while_not_active_explain ||
|-
| 5167 || sandvich explain || Eat to regain up to 120 health <br>Alt-Fire: Share Sandvich with a friend (Medium health kit) || additive || sandvich_explain ||
|-
| 5168 || umbrella explain || Alt-Fire: Give mini-crit boost to a teammate || additive || umbrella_explain ||
|-
| 5169 || mirv explain || Splits into 4 small bomblets upon exploding || additive || mirv_explain ||
|-
| 5170 || disabled by wrench explain || Can be disarmed by Wrenches || additive || disabled_by_wrench_explain ||
|-
| 5171 || coilgun explain || Fully charged shots ricochet off walls, and explode in your hand when overcharged || additive || coilgun_explain ||
|-
| 5172 || taser explain || Damage is affected by current charge || additive || taser_explain ||
|-
| 5173 || jumppad explain || Jump Pads cannot be upgraded || additive || jumppad_explain ||
|-
| 5174 || derbycane explain || Alt-Fire: Give haste boost to a teammate || additive || derbycane_explain ||
|-
| 5175 || rejuvenator explain || Alt-Fire: Launch a device that grants invulnerability in a radius || additive || rejuvenator_explain ||
|-
| 5176 || class select override slot || || additive || class_select_override_slot || Hidden
|-
| 5177 || uber duration decreased || || percentage || add_uber_time_active ||
|-
| 5178 || self damage penetrates uber || || additive || mod_self_damage_penetrates_uber ||
|-
| 5179 || mod prevent self dmg dot weapon || || additive || mod_prevent_self_dmg_dot_weapon ||
|-
| 5180 || dmg taken from fall reduced || || inverted percentage || mult_dmgtaken_from_fall ||
|-
| 5181 || dmg taken from fall increased || || percentage || mult_dmgtaken_from_fall ||
|-
| 5182 || dmg taken from burning target reduced || || inverted percentage || mult_dmgtaken_from_burning_target_wearer ||
|-
| 5183 || dmg taken from burning target reduced on active || || inverted percentage || mult_dmgtaken_from_burning_target_active ||
|-
| 5184 || dmg taken from blast direct reduced || || inverted percentage || mult_dmgtaken_from_explosions_direct ||
|-
| 5185 || dmg taken from blast direct increased || || percentage || mult_dmgtaken_from_explosions_direct ||
|-
| 5186 || dmg taken from blast splash reduced || || inverted percentage || mult_dmgtaken_from_explosions_splash ||
|-
| 5187 || dmg taken from blast splash increased || || percentage || mult_dmgtaken_from_explosions_splash ||
|-
| 5188 || dmg taken from blast direct reduced on active || || inverted percentage || mult_dmgtaken_from_explosions_direct_active ||
|-
| 5189 || dmg taken from blast direct increased on active || || percentage || mult_dmgtaken_from_explosions_direct_active ||
|-
| 5190 || dmg taken from blast splash reduced on active || || inverted percentage || mult_dmgtaken_from_explosions_splash_active ||
|-
| 5191 || dmg taken from blast splash increased on active || || percentage || mult_dmgtaken_from_explosions_splash_active ||
|-
| 5192 || not crit vs burning flare || || additive || not_crit_vs_burning_flare ||
|-
| 5193 || scoped firerate penalty || #Attrib_ScopedFireRatePenalty || inverted percentage || mult_postfiredelay_scoped || Note: Missing Localization String
|-
| 5194 || hide ammo hud || || additive || hide_ammo_hud || Hidden
|-
| 5195 || minigun deployed crouchwalk || || additive || minigun_deployed_crouchwalk ||
|-
| 5196 || minigun jump while revved || #Attrib_DeployedJumpMinigun || additive || minigun_jump_while_revved || Note: Missing Localization String
|-
| 5197 || custom projectile origin offset || || additive || custom_projectile_origin_offset ||
|-
| 5198 || can headshot || || additive || can_headshot ||
|-
| 5199 || banned in medieval mode || || additive || banned_in_medieval_mode || Hidden
|-
| 5200 || no explosion falloff hidden || || additive || disable_explosion_falloff || Hidden
|-       
| 5201 || custom disguise sound || || additive || custom_disguise_sound || Hidden
|-       
| 5202 || mult disguise speed penalty || || percentage || mult_disguise_speed ||
|-       
| 5203 || mult disguise speed bonus || || inverted percentage || mult_disguise_speed ||
|-       
| 5204 || lose cloak on decloak || || additive || lose_cloak_on_decloak ||
|-
| 5205 || shield bash aoe knockback || || additive || add_shield_bash_aoe_knockback ||
|-
| 5206 || mod zoomed dont hide viewmodel || || additive || mod_zoomed_dont_hide_viewmodel ||
|-
| 5207 || cannot pickup dropped weapons while cloaked || || additive || cannot_pickup_dropped_weapons_while_cloaked ||
|-
| 5208 || primary ammo from ammo packs bonus || || percentage || mult_primary_ammo_from_ammo_packs ||
|-
| 5209 || primary ammo from ammo packs penalty || || percentage || mult_primary_ammo_from_ammo_packs ||
|-
| 5210 || primary ammo from dropped weapons bonus || || percentage || mult_primary_ammo_from_dropped_weapons ||
|-
| 5211 || primary ammo from dropped weapons penalty || || percentage || mult_primary_ammo_from_dropped_weapons ||
|-
| 5212 || secondary ammo from ammo packs bonus || || percentage || mult_secondary_ammo_from_ammo_packs ||
|-
| 5213 || secondary ammo from ammo packs penalty || || percentage || mult_secondary_ammo_from_ammo_packs ||
|-
| 5214 || secondary ammo from dropped weapons bonus || || percentage || mult_secondary_ammo_from_dropped_weapons ||
|-
| 5215 || secondary ammo from dropped weapons penalty || || percentage || mult_secondary_ammo_from_dropped_weapons ||
|-
| 5216 || mod deflect no minicrit || || additive || mod_deflect_no_minicrit ||
|-
| 5217 || airblast deflect disabled || || additive || airblast_deflect_disabled ||
|-
| 5218 || maxammo grenades2 increased || || percentage || mult_maxammo_grenades2 ||
|-
| 5220 || airblast extinguish disabled || || additive || airblast_extinguish_disabled ||
|-
| 5221 || custom lunchbox throwable type || || additive || custom_lunchbox_throwable_type ||
|-
| 5222 || custom lunchbox throwable model || || additive || custom_lunchbox_throwable_model || Hidden
|-
| 5223 || mult lunchbox throwable velocity || || percentage || mult_lunchbox_throwable_velocity || Hidden
|-
| 5224 || lunchbox add condition on eat || || additive || lunchbox_addcond || Uses a string.
|-
| 5225 || mod spread scale scoped override || || additive || mod_spread_scale_scoped_override ||
|-
| 5226 || mod sniper zoom while jumping || #Attrib_ZoomingCanJump || additive || mod_sniper_zoom_while_jumping || Note: Missing Localization String
|-
| 5227 || mod sniper crit after zoom time || || additive || mod_sniper_crit_after_zoom_time ||
|-
| 5228 || mod ammo per reload || || additive || mod_ammo_per_reload || Hidden
|-
| 5229 || set reload single || || additive || set_reload_single ||
|-
| 5230 || Reload time start || || inverted percentage || mult_reload_time_start ||
|-
| 5231 || Reload time refill || || inverted percentage || mult_reload_time_refill ||
|-
| 5232 || proj detonate with rocket radius || || additive || proj_detonate_with_rocket_radius ||
|-
| 5233 || deflect on swing || #Attrib_DeflectOnSmack || additive || deflect_on_swing || Note: Missing Localization String
|-
| 5234 || deflect on smack hidden || #Attrib_DeflectOnSmack || additive || deflect_on_smack ||
Hidden <br>
Note: Missing Localization String
|-
| 5235 || add condition on swing || || additive || add_onswing_addcond ||
|-
| 5236 || add condition on miss || || additive || onmiss_addcond ||
|-
| 5237 || mult melee smack delay || || percentage || mult_melee_smack_delay ||
|-
| 5238 || mod melee crit swing custom damage || || additive || mod_melee_crit_swing_custom_damage || Hidden
|-
| 5239 || mod melee swing custom damage || || additive || mod_melee_swing_custom_damage || Hidden
|-
| 5240 || brick explodes || || additive || brick_explode ||
|-
| 5241 || sapper cant sap || || additive || sapper_cant_sap || Hidden
|-
| 5242 || tranq melee boost || || additive || tranq_melee_boost || Hidden
|-
| 5243 || boost speed from patient || || additive || boost_speed_from_patient ||
|-
| 5244 || keep disguise on attack || || additive || keep_disguise_on_attack ||
|-
| 5245 || set rocket detonate mode || || additive || set_rocket_detonate_mode ||
Hidden <br>
Modes: <br>
1 = Shatter on walls <br>
2 = Bouncy Rockets (explodes after 5 bounces) <br>
3 = Homing Rockets
|-
| 5246 || mod launches ball || || additive || mod_launches_ball ||
Hidden <br>
Syntax: "<recharge cooldown> <addcond id> <addcond duration>" <br>
e.g. "10.0 5 3.0"
|-
| 5247 || mod set beam range || || percentage || mod_set_beam_range || Hidden
|-
| 5248 || mod set healbomb lifetime || || percentage || mod_set_healbomb_lifetime || Hidden
|-
| 5249 || mod use custom ammo type || || additive || mod_use_custom_ammo_type ||
Hidden <br>
Modes: <br>
1 = Primary Ammo <br>
2 = Secondary Ammo <br>
3 = Metal <br>
4 = Grenades1 <br>
5 = Grenades2
|-
| 5250 || mod ubercharge cond || || additive || mod_ubercharge_cond || Hidden
|-
| 5251 || mod outline on hit || || additive || mod_outline_on_hit || Hidden
|-
| 5252 || set sentry bullet || || additive || set_sentry_bullet ||
Hidden <br>
Value is the projectile index from "override_projectile_type"
|-
| 5253 || set sentry rocket || || additive || set_sentry_rocket ||
Hidden <br>
Value is the projectile index from "override_projectile_type"
|-
| 5254 || weapon exclusive to holiday || || additive || weapon_exclusive_to_holiday ||
Hidden <br>
Modes: <br>
1 = TF Birthday <br>
2 = Halloween <br>
3 = Christmas <br>
4 = End of the Line <br>
5 = Invasion <br>
6 = Valentines <br>
7 = Pyromania <br>
8 = Full Moon <br>
9 = Halloween OR Full Moon <br>
10 = Halloween OR Full Moon OR Valentines <br>
11 = April Fools <br>
12 = Soldier Day (Rick May Passing) <br>
13 = Summer
|-
| 5255 || mod set fire arrows || || additive || mod_set_fire_arrows || Hidden
|-
| 5256 || mod projectiles per shot || || additive || mod_projectiles_per_shot ||
|-
| 5257 || mod sustained fire accuracy || || additive || mod_sustained_fire_accuracy ||
Syntax: "<accuracy multiplier> <time to reach multiplier>" <br>
e.g. "2.0 3.0"
|-
| 5258 || mod sustained fire damage || || additive || mod_sustained_fire_damage ||
Syntax: "<damage multiplier> <time to reach multiplier>" <br>
e.g. "2.0 3.0"
|-
| 5259 || mod set player scale on wearer || || percentage || mod_set_player_scale_on_wearer ||
|-
| 5260 || mod set player scale on active || || percentage || mod_set_player_scale_on_active ||
|-
| 5261 || mod set sniper laser sight || || additive || mod_set_sniper_laser_sight ||
|-
| 5262 || mod set banner cond || || additive || mod_set_banner_cond || Hidden
|-
| 5263 || mod set banner flag model || || additive || mod_set_banner_flag_model || Hidden
|-
| 5264 || custom banner sound || || additive || custom_banner_sound || Hidden
|-
| 5265 || generator sticks to walls || || additive || generator_sticks_to_walls || Hidden
|-
| 5266 || projectile scale increased || || percentage || mult_projectile_scale || Hidden
|-
| 5267 || land mines || Fires Landmines || additive || mod_sticky_is_landmine ||
|-
| 5268 || auto jumping || Wearer can automatically jump by holding the jump button || additive || auto_jumping ||
|-
| 5269 || mult spread scales speed || Up to %s'''1'''% more accurate based on current speed || inverted percentage || mult_spread_scales_speed ||
|-
| 5270 || always draw tracer || || additive || mod_always_draw_tracer_effect ||
Hidden <br>
Value is frequency, 1 being always
|-
| 5271 || never draw tracer || || additive || mod_never_draw_tracer_effect || Hidden
|-
| 5272 || duck jumping || Wearer can jump while crouching || additive || duck_jumping ||
|-
| 5273 || cloak regen disabled || No passive cloak regeneration || additive || mult_cloak_meter_regen_rate ||
|-
| 5274 || disguise on hit || || additive || disguise_on_hit || Hidden
|-
| 5275 || tranq recharge time || || additive || tranq_recharge_time || Hidden
|-
| 5276 || tranq2 on hit || || additive || mod_tranq2_onhit || Hidden
|-
| 5277 || tranq building debuff || || additive || tranq_building_debuff || Hidden
|-
| 5278 || deploy with empty clip || || additive || deploy_with_empty_clip || Hidden
|-
| 5279 || take minicrits projectile airborne || Take minicrits from projectiles while airborne || or || take_minicrits_projectile_airborne ||
|-
| 5280 || mult dmg crit || Critical hits deal %s'''1'''% increased damage || percentage || mult_dmg_crit ||
|-
| 5281 || rocket gravity upward force || || additive percentage || mod_rocket_gravity_upward_force ||
Hidden <br>
mod_rocket_gravity by default adds a upward force to the projectile, set to -100 to disable it
|-
|}
</div>
==Legacy TF2C Attributes==
The following table describes each attribute from legacy versions of TF2C. For the most part, these do not work in the current version of TF2C.


{| class="wikitable grid"
<div style="max-width: 100%; overflow-x: scroll;">
{| class="wikitable sortable grid"
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | ID
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | ID
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Name
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Name
Line 562: Line 1,198:
| 3042 || move speed bonus while cloaked || || || mult_player_movespeed_cloaked ||
| 3042 || move speed bonus while cloaked || || || mult_player_movespeed_cloaked ||
|-
|-
| 3043 || engineer dispenser build rate multiplier || Dispenser build speed increased by %'''s1'''% || percentage || dispenser_build_rate_multiplier ||
| 3043 || engineer dispenser build rate multiplier || Dispenser build speed increased by %s'''1'''% || percentage || dispenser_build_rate_multiplier ||
|-
|-
| 3044 || pda can remote deploy || || || pda_remote_deploy ||
| 3044 || pda can remote deploy || || || pda_remote_deploy ||
Line 574: Line 1,210:
| 3048 || no damage falloff over distance ||  || additive || mod_no_dmg_falloff ||
| 3048 || no damage falloff over distance ||  || additive || mod_no_dmg_falloff ||
|-
|-
| 3049 || add condition on hit ||  || additive || add_onhit_addcond || For now, use [https://developer.valvesoftware.com/wiki/Trigger_add_tf_player_condition this list of conditions for TF2.] Note that some conditions may not be compatible with Team Fortress 2 Classic.
| 3049 || add condition on hit ||  || additive || add_onhit_addcond || Use [[List of conditions]], Syntax: "<condition id> <duration>" e.g. "5 2.0"
|-
|-
| 3050 || minigun spindown time increased ||  || || mult_minigun_spindown_time ||
| 3050 || minigun spindown time increased ||  || || mult_minigun_spindown_time ||
Line 588: Line 1,224:
| 3055 || particle on melee hit || || additive || particle_on_melee_hit || Hidden
| 3055 || particle on melee hit || || additive || particle_on_melee_hit || Hidden
|-
|-
| 3056 || mark self on miss || On Miss: Mark yourself for death for %'''s1'''%s || additive || self_mark_for_death_on_miss ||
| 3056 || mark self on miss || On Miss: Mark yourself for death for %s'''1'''%s || additive || self_mark_for_death_on_miss ||
|-
|-
| 3057 || civ boost cond override || || additive || add_civ_boost_override || Syntax: "<condition id> <duration>" e.g. "5 2.0".
| 3057 || civ boost cond override || || additive || add_civ_boost_override || Use [[List of conditions]], Syntax: "<condition id> <duration>" e.g. "5 2.0"
|-
|-
| 3058 || civ boost aura override || || additive || add_civ_aura_override ||  
| 3058 || civ boost aura override || || additive || add_civ_aura_override ||  
Line 596: Line 1,232:
| 3059 || civ boost targets enemies || || additive || add_civ_boost_enemies ||
| 3059 || civ boost targets enemies || || additive || add_civ_boost_enemies ||
|-
|-
| 3060 || add condition on swing || || additive || add_onswing_addcond || Syntax: "<condition id> <duration>" e.g. "5 2.0".
| 3060 || add condition on swing || || additive || add_onswing_addcond || Use [[List of conditions]], Syntax: "<condition id> <duration>" e.g. "5 2.0"
|-
|-
| 3061 || self mark for death on swing || On Activation: Mark yourself for hyper death. Take ranged mini-crits and melee crits! || additive || add_onswing_addcond || Version of 3060 with unique link to description string for Detonator.
| 3061 || self mark for death on swing || On Activation: Mark yourself for hyper death. Take ranged mini-crits and melee crits! || additive || add_onswing_addcond || Version of 3060 with unique link to description string for Detonator.
Line 606: Line 1,242:
| 3064 || mod russian roulette taunt || || additive || mod_russian_roulette_taunt || (Check to see if this Exists!)
| 3064 || mod russian roulette taunt || || additive || mod_russian_roulette_taunt || (Check to see if this Exists!)
|-
|-
| 3065 || melee range multiplier increased || +%'''s1'''% melee range || percentage || melee_range_multiplier ||
| 3065 || melee range multiplier increased || +%s'''1'''% melee range || percentage || melee_range_multiplier ||
|-
|-
| 3066 || melee bounds multiplier increased || +%'''s1'''% melee width || percentage || melee_bounds_multiplier ||
| 3066 || melee bounds multiplier increased || +%s'''1'''% melee width || percentage || melee_bounds_multiplier ||
|-
|-
| 3069 || mod horizontal spread || Bullets have a wide, horizontal spread || additive || mod_horizontal_spread
| 3069 || mod horizontal spread || Bullets have a wide, horizontal spread || additive || mod_horizontal_spread
Line 624: Line 1,260:
| 3075 || mod crit airborne simple min height || Crits airborne enemies || additive || crit_airborne_simple_min_height || Crit Airborne attribute but you can set minimum required height above ground.
| 3075 || mod crit airborne simple min height || Crits airborne enemies || additive || crit_airborne_simple_min_height || Crit Airborne attribute but you can set minimum required height above ground.
|-
|-
| 3076 || self dmg push force hidden || %'''s1'''% self damage force || percentage || mult_dmgself_push_force || Hidden
| 3076 || self dmg push force hidden || %s'''1'''% self damage force || percentage || mult_dmgself_push_force || Hidden
|-
|-
| 3077 || custom rampup || || additive || mod_custom_rampup || Hidden
| 3077 || custom rampup || || additive || mod_custom_rampup || Hidden
Line 636: Line 1,272:
| 3080 || banned in medieval mode || || additive || banned_in_medieval_mode || Hidden
| 3080 || banned in medieval mode || || additive || banned_in_medieval_mode || Hidden
|-
|-
| 3081 || ubercharge rate bonus on wearer || +%'''s1'''% ÜberCharge rate on wearer || percentage || mult_medigun_uberchargerate_wearer ||
| 3081 || ubercharge rate bonus on wearer || +%s'''1'''% ÜberCharge rate on wearer || percentage || mult_medigun_uberchargerate_wearer ||
|-
|-
| 3082 || uber duration decreased on wearer || %'''s1'''% ÜberCharge duration on wearer || percentage || add_uber_time ||
| 3082 || uber duration decreased on wearer || %s'''1'''% ÜberCharge duration on wearer || percentage || add_uber_time ||
|-
|-
| 3083 || uber duration decreased || %'''s1'''% ÜberCharge duration || percentage || add_uber_time_active ||  
| 3083 || uber duration decreased || %s'''1'''% ÜberCharge duration || percentage || add_uber_time_active ||  
|-
|-
| 3084 || cannot use stored crits || This weapon cannot use stored crits || additive || cannot_use_stored_crits ||  
| 3084 || cannot use stored crits || This weapon cannot use stored crits || additive || cannot_use_stored_crits ||  
|-
|-
| 3085 || gain stored crits on hit || On Hit: Store %'''s1''' critical hit || additive || gain_stored_crits_on_hit ||
| 3085 || gain stored crits on hit || On Hit: Store %s'''1''' critical hit || additive || gain_stored_crits_on_hit ||
|-
|-
| 3086 || gain stored crits on kill || On Kill: Store %'''s1''' critical hit|| additive || gain_stored_crits_on_kill ||
| 3086 || gain stored crits on kill || On Kill: Store %s'''1''' critical hit|| additive || gain_stored_crits_on_kill ||
|-
|-
| 3087 || custom bullet impact collision mode || || additive || mod_bullet_impact_collision_mode || Hidden
| 3087 || custom bullet impact collision mode || || additive || mod_bullet_impact_collision_mode || Hidden
Works only for bullets. 0 is default, 1 means to use accurate hitboxes, 2 means use collision hulls, 3 is 1 but can pass through teammates, 4 is 2 but can pass through teammates.
Works only for bullets. 0 is default, 1 means to use accurate hitboxes, 2 means use collision hulls, 3 is 1 but can pass through teammates, 4 is 2 but can pass through teammates.
|-
|-
| 3088 || add condition on kill || || additive || add_onkill_addcond_self || Syntax: "<condition id> <duration>" e.g. "5 2.0"
| 3088 || add condition on kill || || additive || add_onkill_addcond_self || Use [[List of conditions]], Syntax: "<condition id> <duration>" e.g. "5 2.0"
|-
|-
| 3089 || gain attack boost on kill || Attrib_Gain5SecondBoostOnKill || additive || add_onkill_addcond_self || Double Barrel Shotgun description version
| 3089 || gain attack boost on kill || Attrib_Gain5SecondBoostOnKill || additive || add_onkill_addcond_self || Double Barrel Shotgun description version
Missing Translation string
Missing Translation string
|-
|-
| 3090 || lose stored crits on miss || On Miss: Lose %'''s1''' stored critical hit || additive || lose_stored_crits_on_miss ||
| 3090 || lose stored crits on miss || On Miss: Lose %s'''1''' stored critical hit || additive || lose_stored_crits_on_miss ||
|-
|-
| 3091 || allow reload while cloaked || Can reload while cloaked || additive || mod_can_reload_in_cloak ||  
| 3091 || allow reload while cloaked || Can reload while cloaked || additive || mod_can_reload_in_cloak ||  
Line 662: Line 1,298:
| 3092 || silent killer no killfeed || Silent Killer: Show no killfeed for enemy team || additive || set_silent_killer_no_killfeed ||
| 3092 || silent killer no killfeed || Silent Killer: Show no killfeed for enemy team || additive || set_silent_killer_no_killfeed ||
|-
|-
| 3093 || buildings max level penalty || Buildings have %'''s1''' max level || additive || add_buildings_max_level ||
| 3093 || buildings max level penalty || Buildings have %s'''1''' max level || additive || add_buildings_max_level ||
|-
|-
| 3094 || buildings upgrade cost bonus || Buildings require %'''s1''' metal to upgrade || additive || add_buildings_upgrade_cost ||
| 3094 || buildings upgrade cost bonus || Buildings require %s'''1''' metal to upgrade || additive || add_buildings_upgrade_cost ||
|-
|-
| 3095 || add uber charge on hit charge rate modifier || Uber gain is affected by ubercharge rate modifiers || additive || add_onhit_ubercharge_charge_rate_modifier || modifier of add_onhit_ubercharge
| 3095 || add uber charge on hit charge rate modifier || Uber gain is affected by ubercharge rate modifiers || additive || add_onhit_ubercharge_charge_rate_modifier || modifier of add_onhit_ubercharge
Line 683: Line 1,319:
| 3102 || cannot use stored crits hidden || This weapon cannot use stored crits || additive || cannot_use_stored_crits ||
| 3102 || cannot use stored crits hidden || This weapon cannot use stored crits || additive || cannot_use_stored_crits ||
|-
|-
| 3103 || cloak blink time percentage penalty || +%'''s1''' longer cloak blink time || percentage || cloak_blink_time_penalty ||
| 3103 || cloak blink time percentage penalty || +%s'''1''' longer cloak blink time || percentage || cloak_blink_time_penalty ||
|-
|-
| 3104 || damage flat penalty || %'''s1''' damage penalty || additive || mult_dmg ||
| 3104 || damage flat penalty || %s'''1''' damage penalty || additive || mult_dmg ||
|-
|-
| 3105 || damage flat bonus || %'''s1''' damage bonus || additive || mult_dmg ||
| 3105 || damage flat bonus || %s'''1''' damage bonus || additive || mult_dmg ||
|-
|-
| 3106 || crits vs class || || additive || crit_vs_class || Hidden
| 3106 || crits vs class || || additive || crit_vs_class || Hidden
Line 708: Line 1,344:
| 3114 || remove targets afterburn on death || On Death: Enemies are extinguished || additive || on_death_remove_targets_afterburn ||
| 3114 || remove targets afterburn on death || On Death: Enemies are extinguished || additive || on_death_remove_targets_afterburn ||
|-
|-
| 3115 || flat heal on afterburn on active || +%'''s1''' health gain per afterburn tick on active || additive || flat_heal_on_afterburn_active ||
| 3115 || flat heal on afterburn on active || +%s'''1''' health gain per afterburn tick on active || additive || flat_heal_on_afterburn_active ||
|-
|-
| 3116 || flat heal on afterburn on wearer || +%'''s1''' health gain per afterburn tick on wearer || additive || flat_heal_on_afterburn_wearer ||  
| 3116 || flat heal on afterburn on wearer || +%s'''1''' health gain per afterburn tick on wearer || additive || flat_heal_on_afterburn_wearer ||  
|-
|-
| 3117 || burn dmg reduced on active || %'''s1'''% afterburn damage on active || percentage || mult_burndmg_active ||
| 3117 || burn dmg reduced on active || %s'''1'''% afterburn damage on active || percentage || mult_burndmg_active ||
|-
|-
| 3118 || burn dmg increased on active || +%'''s1'''% afterburn damage on active || percentage || mult_burndmg_active ||
| 3118 || burn dmg increased on active || +%s'''1'''% afterburn damage on active || percentage || mult_burndmg_active ||
|-
|-
| 3119 || burn dmg reduced on wearer || %'''s1'''% afterburn damage on wearer || percentage || mult_burndmg_wearer ||
| 3119 || burn dmg reduced on wearer || %s'''1'''% afterburn damage on wearer || percentage || mult_burndmg_wearer ||
|-
|-
| 3120 || burn dmg increased on wearer || +%'''s1'''% afterburn damage on wearer || percentage || mult_burndmg_wearer ||
| 3120 || burn dmg increased on wearer || +%s'''1'''% afterburn damage on wearer || percentage || mult_burndmg_wearer ||
|-
|-
| 3121 || remember targets remaining afterburn || Tracks remaining afterburn off dead targets || additive || remember_targets_afterburn || To be used along with healing per afterburn tick attribute, modifier for "flat heal on afterburn"
| 3121 || remember targets remaining afterburn || Tracks remaining afterburn off dead targets || additive || remember_targets_afterburn || To be used along with healing per afterburn tick attribute, modifier for "flat heal on afterburn"
Line 728: Line 1,364:
| 3124 || health kits can overheal on active || Packs can overheal on active || additive || health_kits_can_overheal_active ||
| 3124 || health kits can overheal on active || Packs can overheal on active || additive || health_kits_can_overheal_active ||
|-
|-
| 3125 || health from packs increased on active || +%'''s1'''% health from packs on active || percentage || mult_health_frompacks_active ||
| 3125 || health from packs increased on active || +%s'''1'''% health from packs on active || percentage || mult_health_frompacks_active ||
|-
|-
| 3126 || health from packs decreased on active || %'''s1'''% health from packs on active || percentage || mult_health_frompacks_active ||
| 3126 || health from packs decreased on active || %s'''1'''% health from packs on active || percentage || mult_health_frompacks_active ||
|-
|-
| 3127 || mult_patient_overheal_penalty_active_bonus || +%'''s1'''% maximum overheal on active || percentage || mult_patient_overheal_penalty_active ||
| 3127 || mult_patient_overheal_penalty_active_bonus || +%s'''1'''% maximum overheal on active || percentage || mult_patient_overheal_penalty_active ||
|-
|-
| 3128 || patient overheal bonus || +%'''s1'''% maximum overheal on wearer || percentage || mult_patient_overheal_penalty ||
| 3128 || patient overheal bonus || +%s'''1'''% maximum overheal on wearer || percentage || mult_patient_overheal_penalty ||
|-
|-
| 3129 || healing received on active bonus || +%'''s1'''% health from healers on active || percentage || mult_healing_received_active ||
| 3129 || healing received on active bonus || +%s'''1'''% health from healers on active || percentage || mult_healing_received_active ||
|-
|-
| 3130 || healing received on active penalty || %'''s1'''% health from healers on active || percentage || mult_healing_received_active ||
| 3130 || healing received on active penalty || %s'''1'''% health from healers on active || percentage || mult_healing_received_active ||
|-
|-
| 3131 || mult disguise speed penalty || %'''s1'''% disguise time penalty || percentage || mult_disguise_speed ||
| 3131 || mult disguise speed penalty || %s'''1'''% disguise time penalty || percentage || mult_disguise_speed ||
|-
|-
| 3132 || mult disguise speed bonus || %'''s1'''% disguise time bonus || inverted_percentage || mult_disguise_speed ||
| 3132 || mult disguise speed bonus || %s'''1'''% disguise time bonus || inverted_percentage || mult_disguise_speed ||
|-
|-
| 3133 || custom disguise sound || || additive || custom_disguise_sound || Hidden
| 3133 || custom disguise sound || || additive || custom_disguise_sound || Hidden
|-
|-
| 3134 || medigun healing received bonus || +%'''s1'''% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||
| 3134 || medigun healing received bonus || +%s'''1'''% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||
|-
|-
| 3135 || medigun healing received penalty || %'''s1'''% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||
| 3135 || medigun healing received penalty || %s'''1'''% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||
|-
|-
| 3136 || medigun healing received on active bonus || +%'''s1'''% health from Medi Gun on active || percentage || mult_medigun_healing_received_active ||
| 3136 || medigun healing received on active bonus || +%s'''1'''% health from Medi Gun on active || percentage || mult_medigun_healing_received_active ||
|-  
|-  
| 3137 || medigun healing received on active penalty || %'''s1'''% health from Medi Gun on active || percentage || mult_medigun_healing_received_active ||
| 3137 || medigun healing received on active penalty || %s'''1'''% health from Medi Gun on active || percentage || mult_medigun_healing_received_active ||
|-
|-
| 3138 || dispenser healing received bonus || +%'''s1'''% health from Dispensers on wearer || percentage || mult_dispenser_healing_received ||
| 3138 || dispenser healing received bonus || +%s'''1'''% health from Dispensers on wearer || percentage || mult_dispenser_healing_received ||
|-
|-
| 3139 || dispenser healing received penalty || %'''s1'''% health from Dispensers on wearer || percentage || mult_dispenser_healing_received ||
| 3139 || dispenser healing received penalty || %s'''1'''% health from Dispensers on wearer || percentage || mult_dispenser_healing_received ||
|-
|-
| 3140 || dispenser healing received on active bonus || +%'''s1'''% health from Dispensers on active || percentage || mult_dispenser_healing_received_active ||
| 3140 || dispenser healing received on active bonus || +%s'''1'''% health from Dispensers on active || percentage || mult_dispenser_healing_received_active ||
|-
|-
| 3141 || dispenser healing received on active penalty || %'''s1'''% health from Dispensers on active || percentage || mult_dispenser_healing_received_active ||
| 3141 || dispenser healing received on active penalty || %s'''1'''% health from Dispensers on active || percentage || mult_dispenser_healing_received_active ||
|-
|-
| 3142 || dispenser can overheal on wearer || Dispensers can overheal on wearer || additive || dispenser_can_overheal_wearer ||
| 3142 || dispenser can overheal on wearer || Dispensers can overheal on wearer || additive || dispenser_can_overheal_wearer ||
Line 777: Line 1,413:
Add + 1 in value to get the right condition, minicrits
Add + 1 in value to get the right condition, minicrits
|-
|-
| 3151 || instant reload on direct hit || On Direct Hit: Reload up to %'''s1''' ammo instantly || additive || instant_reload_on_direct_hit || Either any hit or direct hit only if it's BLAST type damage. Value gives max amount to reload into clip, can't be more than clip.
| 3151 || instant reload on direct hit || On Direct Hit: Reload up to %s'''1''' ammo instantly || additive || instant_reload_on_direct_hit || Either any hit or direct hit only if it's BLAST type damage. Value gives max amount to reload into clip, can't be more than clip.
|-
|-
| 3152 || instant reload on hit || "On Hit: Reload up to %'''s1''' ammo instantly || additive || instant_reload_on_hit ||
| 3152 || instant reload on hit || On Hit: Reload up to %s'''1''' ammo instantly || additive || instant_reload_on_hit ||
|-
|-
| 3153 || instant reload on direct hit kill || "On Direct Hit Kill: Reload up to %'''s1''' ammo instantly || additive || instant_reload_on_direct_hit_kill ||
| 3153 || instant reload on direct hit kill || On Direct Hit Kill: Reload up to %s'''1''' ammo instantly || additive || instant_reload_on_direct_hit_kill ||
|-
|-
| 3154 || instant reload on kill || On Kill: Reload up to %'''s1''' ammo instantly || additive || instant_reload_on_kill ||
| 3154 || instant reload on kill || On Kill: Reload up to %s'''1''' ammo instantly || additive || instant_reload_on_kill ||
|-
|-
| 3155 || add ammo on direct hit || On Direct Hit: Gain %'''s1''' ammo || additive || add_ammo_on_direct_hit || Either any hit or direct hit only if it's BLAST type damage. Value gives max amount to fill into ammo. Also supports negative values!
| 3155 || add ammo on direct hit || On Direct Hit: Gain %s'''1''' ammo || additive || add_ammo_on_direct_hit || Either any hit or direct hit only if it's BLAST type damage. Value gives max amount to fill into ammo. Also supports negative values!
|-
|-
| 3156 || add ammo on hit || On Hit: Gain %'''s1''' ammo || additive || add_ammo_on_hit ||  
| 3156 || add ammo on hit || On Hit: Gain %s'''1''' ammo || additive || add_ammo_on_hit ||  
|-
|-
| 3157 || add ammo on direct hit kill || On Direct Hit Kill: Gain %'''s1''' ammo || additive || add_ammo_on_direct_hit_kill ||
| 3157 || add ammo on direct hit kill || On Direct Hit Kill: Gain %s'''1''' ammo || additive || add_ammo_on_direct_hit_kill ||
|-
|-
| 3158 || add ammo on kill || On Kill: Gain %'''s1''' ammo || additive || add_ammo_on_kill ||  
| 3158 || add ammo on kill || On Kill: Gain %s'''1''' ammo || additive || add_ammo_on_kill ||  
|-
|-
| 3159 || dmg taken from blast direct reduced || +%'''s1'''% direct explosive damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions_direct ||
| 3159 || dmg taken from blast direct reduced || +%s'''1'''% direct explosive damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions_direct ||
|-
|-
| 3160 || dmg taken from blast direct increased || %'''s1'''% direct explosive damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions_direct ||
| 3160 || dmg taken from blast direct increased || %s'''1'''% direct explosive damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions_direct ||
|-
|-
| 3161 || dmg taken from blast splash reduced || +%'''s1'''% explosive splash damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions_splash ||
| 3161 || dmg taken from blast splash reduced || +%s'''1'''% explosive splash damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions_splash ||
|-
|-
| 3162 || dmg taken from blast splash increased || %'''s1'''% explosive splash damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions_splash ||
| 3162 || dmg taken from blast splash increased || %s'''1'''% explosive splash damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions_splash ||
|-
|-
| 3163 || tranq on hit VISUAL ONLY PART 2 || Tranquilized enemies take guaranteed crits from melee attacks || additive || VISUALONLY || The second line of attribute in order to fit that in
| 3163 || tranq on hit VISUAL ONLY PART 2 || Tranquilized enemies take guaranteed crits from melee attacks || additive || VISUALONLY || The second line of attribute in order to fit that in
Line 809: Line 1,445:
| 3166 || medkits cannot overheal unless injured modifier || Health packs don't overheal when below full health || additive || health_kits_cannot_overheal_unless_injured_modifier || modifier for "health_kits_can_overheal_wearer" that disallows overhealing unless you are below full health
| 3166 || medkits cannot overheal unless injured modifier || Health packs don't overheal when below full health || additive || health_kits_cannot_overheal_unless_injured_modifier || modifier for "health_kits_can_overheal_wearer" that disallows overhealing unless you are below full health
|-
|-
| 3167 || primary ammo from ammo packs bonus || +%'''s1'''% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || primary and secondary ammo refer to player's own ones, not the ones that weapon points to.
| 3167 || primary ammo from ammo packs bonus || +%s'''1'''% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || primary and secondary ammo refer to player's own ones, not the ones that weapon points to.
|-
|-
| 3168 || primary ammo from ammo packs penalty || %'''s1'''% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || same Desc. as 3167
| 3168 || primary ammo from ammo packs penalty || %s'''1'''% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || same Desc. as 3167
|-
|-
| 3169 || primary ammo from dropped weapons bonus || +%'''s1'''% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || same Desc. as 3167
| 3169 || primary ammo from dropped weapons bonus || +%s'''1'''% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || same Desc. as 3167
|-
|-
| 3170 || primary ammo from dropped weapons penalty || %'''s1'''% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || same Desc. as 3167
| 3170 || primary ammo from dropped weapons penalty || %s'''1'''% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || same Desc. as 3167
|-
|-
| 3171 || secondary ammo from ammo packs bonus || +%'''s1'''% ammo from ammo packs || percentage || mult_secondary_ammo_from_ammo_packs || same Desc. as 3167
| 3171 || secondary ammo from ammo packs bonus || +%s'''1'''% ammo from ammo packs || percentage || mult_secondary_ammo_from_ammo_packs || same Desc. as 3167
|-
|-
| 3172 || secondary ammo from ammo packs penalty || %'''s1'''% ammo from ammo packs || percentage || mult_secondary_ammo_from_ammo_packs || same Desc. as 3167
| 3172 || secondary ammo from ammo packs penalty || %s'''1'''% ammo from ammo packs || percentage || mult_secondary_ammo_from_ammo_packs || same Desc. as 3167
|-
|-
| 3173 || secondary ammo from dropped weapons bonus || +%'''s1'''% ammo from dropped weapons || percentage || mult_secondary_ammo_from_dropped_weapons || same Desc. as 3167
| 3173 || secondary ammo from dropped weapons bonus || +%s'''1'''% ammo from dropped weapons || percentage || mult_secondary_ammo_from_dropped_weapons || same Desc. as 3167
|-
|-
| 3174 || secondary ammo from dropped weapons penalty || %'''s1'''% ammo from dropped weapons || percentage || mult_secondary_ammo_from_dropped_weapons || same Desc. as 3167
| 3174 || secondary ammo from dropped weapons penalty || %s'''1'''% ammo from dropped weapons || percentage || mult_secondary_ammo_from_dropped_weapons || same Desc. as 3167
|-
|-
| 3175 || bullet is a hull || || additive || bullet_is_a_hull || Hidden
| 3175 || bullet is a hull || || additive || bullet_is_a_hull || Hidden
Line 837: Line 1,473:
| 3179 || instant reload all weapons on kill || On Kill: Reload all weapons instantly || additive || instant_reload_all_weapons_on_kill ||  
| 3179 || instant reload all weapons on kill || On Kill: Reload all weapons instantly || additive || instant_reload_all_weapons_on_kill ||  
|-
|-
| 3180 || apply weapon damage boost on kill || On Kill: Gain %'''s1''' seconds of weapon damage boost || additive || apply_weapon_damage_boost_on_kill || value is duration
| 3180 || apply weapon damage boost on kill || On Kill: Gain %s'''1''' seconds of weapon damage boost || additive || apply_weapon_damage_boost_on_kill || value is duration
|-
|-
| 3181 || dmg taken from burning target reduced on active || +%'''s1'''% damage resistance from burning targets on active || inverted_percentage || mult_dmgtaken_from_burning_target_active ||
| 3181 || dmg taken from burning target reduced on active || +%s'''1'''% damage resistance from burning targets on active || inverted_percentage || mult_dmgtaken_from_burning_target_active ||
|-
|-
| 3182 || no knockback on not airborne || || additive || no_knockback_not_airborne || Hidden
| 3182 || no knockback on not airborne || || additive || no_knockback_not_airborne || Hidden
Line 847: Line 1,483:
| 3184 || self knockback affected by damage boost modifier || Self-Knockback is affected by damage boost || additive || self_knockback_damage_boost_modifier || modifier for both apply_self_knockback and apply_self_knockback_swing.
| 3184 || self knockback affected by damage boost modifier || Self-Knockback is affected by damage boost || additive || self_knockback_damage_boost_modifier || modifier for both apply_self_knockback and apply_self_knockback_swing.
|-
|-
| 3185 || lose cloak on decloak || Lose %'''s1'''% of cloak on decloak || additive || lose_cloak_on_decloak ||
| 3185 || lose cloak on decloak || Lose %s'''1'''% of cloak on decloak || additive || lose_cloak_on_decloak ||
|-
|-
| 3186 || attributes no trigger on DOT modifier || || additive || attributes_no_DOT_trigger_modifier || Hidden
| 3186 || attributes no trigger on DOT modifier || || additive || attributes_no_DOT_trigger_modifier || Hidden
Very WIP, works only for damage on cloak for now.
Very WIP, works only for damage on cloak for now.
|-
|-
| 3187 || smoke bomb on full cloak || On cloak with 100% cloak: Release smoke bomb: Cloak instantly and invulnerable for %'''s1''' seconds || additive || smoke_bomb_on_full_cloak ||
| 3187 || smoke bomb on full cloak || On cloak with 100% cloak: Release smoke bomb: Cloak instantly and invulnerable for %s'''1''' seconds || additive || smoke_bomb_on_full_cloak ||
|-
|-
| 3188 || no primary ammo from dispensers || Attrib_NoPrimaryAmmoFromDispensersAlways || additive || no_primary_ammo_from_dispensers_always || Missing Translation string
| 3188 || no primary ammo from dispensers || Attrib_NoPrimaryAmmoFromDispensersAlways || additive || no_primary_ammo_from_dispensers_always || Missing Translation string
|-
|-
| 3189 || HIDDEN primary ammo from ammo packs penalty || %'''s1'''% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || Hidden
| 3189 || HIDDEN primary ammo from ammo packs penalty || %s'''1'''% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || Hidden
|-
|-
| 3190 || HIDDEN primary ammo from dropped weapons penalty || %'''s1'''% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || Hidden
| 3190 || HIDDEN primary ammo from dropped weapons penalty || %s'''1'''% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || Hidden
|-
|-
| 3191 || sentry target override on hit || Your Sentry prioritizes targets shot with this gun. || additive || sentry_target_override_on_hit ||  
| 3191 || sentry target override on hit || Your Sentry prioritizes targets shot with this gun. || additive || sentry_target_override_on_hit ||  
Line 866: Line 1,502:
| 3195 || residual heal rate || || additive || residual_heal_rate ||
| 3195 || residual heal rate || || additive || residual_heal_rate ||
|-
|-
| 3196 || residual heal duration || Applies a residual healing effect for %'''s1''' seconds || additive || residual_heal_duration || Hidden
| 3196 || residual heal duration || Applies a residual healing effect for %s'''1''' seconds || additive || residual_heal_duration || Hidden
|-
|-
| 3197 || set damage for knockback || || additive || set_damage_knockback || Hidden
| 3197 || set damage for knockback || || additive || set_damage_knockback || Hidden
|-
|-
| 3198 || apply heal on explosion || On Hit: Heal target for up to %'''s1''' health || additive || apply_heal_explosion ||
| 3198 || apply heal on explosion || On Hit: Heal target for up to %s'''1''' health || additive || apply_heal_explosion ||
|-
|-
| 3199 || reduce healing on indirect hit || || percentage || apply_heal_explosion_reduced_indirect || Hidden
| 3199 || reduce healing on indirect hit || || percentage || apply_heal_explosion_reduced_indirect || Hidden
Line 878: Line 1,514:
| 3201 || anti gravity boots || Double Jump to reverse your vertical velocity || additive || anti_gravity_boots ||  
| 3201 || anti gravity boots || Double Jump to reverse your vertical velocity || additive || anti_gravity_boots ||  
|-
|-
| 3202 || mod min cloak to activate || Requires at least %'''s1'''% cloak to activate || additive || mod_min_cloak_to_activate || Goes from 0.1 to 100. Cloak must be equal or bigger. Overrides default min 8.
| 3202 || mod min cloak to activate || Requires at least %s'''1'''% cloak to activate || additive || mod_min_cloak_to_activate || Goes from 0.1 to 100. Cloak must be equal or bigger. Overrides default min 8.
|-
|-
| 3203 || no ammo hidden || Does not require ammo || additive || energy_weapon_no_ammo || Hidden
| 3203 || no ammo hidden || Does not require ammo || additive || energy_weapon_no_ammo || Hidden
Line 886: Line 1,522:
| 3205 || mod min cloak to activate HIDDEN || || additive || mod_min_cloak_to_activate || Hidden
| 3205 || mod min cloak to activate HIDDEN || || additive || mod_min_cloak_to_activate || Hidden
|-
|-
| 3206 || bullets per shot penalty || %'''s1'''% bullets per shot || percentage || mult_bullets_per_shot ||  
| 3206 || bullets per shot penalty || %s'''1'''% bullets per shot || percentage || mult_bullets_per_shot ||  
|-
|-
| 3207 || return metal on sentry kill || On Sentry Kill: +%'''s1''' metal || additive || metal_on_sentry_kill ||  
| 3207 || return metal on sentry kill || On Sentry Kill: +%s'''1''' metal || additive || metal_on_sentry_kill ||  
|-
|-
| 3208 || blast splash damage increased || +%'''s1'''% explosion splash damage || percentage || mult_explosion_splash_damage ||
| 3208 || blast splash damage increased || +%s'''1'''% explosion splash damage || percentage || mult_explosion_splash_damage ||
|-
|-
| 3209 || blast splash damage decreased || %'''s1'''% explosion splash damage || percentage || mult_explosion_splash_damage ||
| 3209 || blast splash damage decreased || %s'''1'''% explosion splash damage || percentage || mult_explosion_splash_damage ||
|-
|-
| 3210 || engy sentry radius increased target overriden || +%'''s1'''% Sentry range when target is overriden || percentage || mult_sentry_range_overriden ||
| 3210 || engy sentry radius increased target overriden || +%s'''1'''% Sentry range when target is overriden || percentage || mult_sentry_range_overriden ||
|-
|-
| 3211 || no explosion falloff hidden || || additive || disable_explosion_falloff || Hidden
| 3211 || no explosion falloff hidden || || additive || disable_explosion_falloff || Hidden
|-
|-
| 3212 || uber build bonus on hit || On Hit: Medi Gun builds ÜberCharge +%'''s1'''% faster for 6 seconds. Stacks up to 8 times || additive || uber_build_rate_on_hit ||
| 3212 || uber build bonus on hit || On Hit: Medi Gun builds ÜberCharge +%s'''1'''% faster for 6 seconds. Stacks up to 8 times || additive || uber_build_rate_on_hit ||
|-
|-
| 3213 || uses ammo meter with passive loading || This weapon reloads automatically over time, even when inactive || additive || use_ammo_meter ||
| 3213 || uses ammo meter with passive loading || This weapon reloads automatically over time, even when inactive || additive || use_ammo_meter ||
Line 904: Line 1,540:
| 3214 || explode on world || Grenades explode on contact with world || additive || set_detonate_mode ||  
| 3214 || explode on world || Grenades explode on contact with world || additive || set_detonate_mode ||  
|-
|-
| 3215 || ubercharge rate penalty on wearer || %'''s1'''% ÜberCharge build rate || percentage || mult_medigun_uberchargerate_wearer ||
| 3215 || ubercharge rate penalty on wearer || %s'''1'''% ÜberCharge build rate || percentage || mult_medigun_uberchargerate_wearer ||
|-
|-
| 3216 || backpack heal targets limit || Medi Gun backpack will heal up to %'''s1''' marked targets nearby on active || additive || backpack_patient_limit ||
| 3216 || backpack heal targets limit || Medi Gun backpack will heal up to %s'''1''' marked targets nearby on active || additive || backpack_patient_limit ||
|-
|-
| 3217 || weapon range decreased || %'''s1'''% range || percentage || mult_weapon_range ||
| 3217 || weapon range decreased || %s'''1'''% range || percentage || mult_weapon_range ||
|-
|-
| 3218 || weapon range increased || +%'''s1'''% range || percentage || mult_weapon_range ||
| 3218 || weapon range increased || +%s'''1'''% range || percentage || mult_weapon_range ||
|-
|-
| 3219 || multi heal rate penalty || %'''s1'''% backpack heal rate || percentage || mult_medigun_healrate_multiple_targets ||
| 3219 || multi heal rate penalty || %s'''1'''% backpack heal rate || percentage || mult_medigun_healrate_multiple_targets ||
|-
|-
| 3220 || ubercharge rate penalty multi heal || %'''s1'''% backpack ÜberCharge build rate || percentage || mult_medigun_uberchargerate_wearer_multiheal ||
| 3220 || ubercharge rate penalty multi heal || %s'''1'''% backpack ÜberCharge build rate || percentage || mult_medigun_uberchargerate_wearer_multiheal ||
|-
|-
| 3221 || medigun backpack range decreased || %'''s1'''% backpack healing range ||  percentage || mult_backpack_range ||
| 3221 || medigun backpack range decreased || %s'''1'''% backpack healing range ||  percentage || mult_backpack_range ||
|-
|-
| 3222 || no crit heals || No Crit-Heals: Heal rate does not increase when healing an out-of-combat target || additive || crit_heals_disabled ||
| 3222 || no crit heals || No Crit-Heals: Heal rate does not increase when healing an out-of-combat target || additive || crit_heals_disabled ||
Line 922: Line 1,558:
| 3223 || medigun backpack range decreased hidden || || percentage || mult_backpack_range || Hidden
| 3223 || medigun backpack range decreased hidden || || percentage || mult_backpack_range || Hidden
|-
|-
| 3224 || ubercharge rate penalty multi heal hidden || %'''s1'''% backpack ÜberCharge build rate || percentage || mult_medigun_uberchargerate_wearer_multiheal || Hidden
| 3224 || ubercharge rate penalty multi heal hidden || %s'''1'''% backpack ÜberCharge build rate || percentage || mult_medigun_uberchargerate_wearer_multiheal || Hidden
|-
|-
| 3225 || multi heal rate penalty hidden || %'''s1'''% backpack heal rate || percentage || mult_medigun_healrate_multiple_targets || Hidden
| 3225 || multi heal rate penalty hidden || %s'''1'''% backpack heal rate || percentage || mult_medigun_healrate_multiple_targets || Hidden
|-
|-
| 3226 || no crit heals hidden || No Crit-Heals: Heal rate does not increase when healing an out-of-combat target || additive || crit_heals_disabled || Hidden
| 3226 || no crit heals hidden || No Crit-Heals: Heal rate does not increase when healing an out-of-combat target || additive || crit_heals_disabled || Hidden
Line 937: Line 1,573:
| 3230 || no ubercharge display only || No ÜberCharge || additive || no_uber_display ||
| 3230 || no ubercharge display only || No ÜberCharge || additive || no_uber_display ||
|-
|-
| 3231 || medigun backpack range increased || +%'''s1'''% backpack healing range || percentage || mult_backpack_range ||
| 3231 || medigun backpack range increased || +%s'''1'''% backpack healing range || percentage || mult_backpack_range ||
|-
|-
| 3232 || hide extra wearable on active || || additive || hide_extra_wearable_active || Hidden
| 3232 || hide extra wearable on active || || additive || hide_extra_wearable_active || Hidden
|-
|-
| 3233 || marked target autoheal duration || Marked targets are automatically healed for %s1 seconds || additive || marked_target_autoheal_duration ||
| 3233 || marked target autoheal duration || Marked targets are automatically healed for %s'''1''' seconds || additive || marked_target_autoheal_duration ||
|-
|-
| 3234 || marked target autoheal rate || || additive || marked_target_autoheal_rate || Hidden
| 3234 || marked target autoheal rate || || additive || marked_target_autoheal_rate || Hidden
Line 961: Line 1,597:
| 3242 || airblast no players || || additive || disable_airblasting_players || Hidden
| 3242 || airblast no players || || additive || disable_airblasting_players || Hidden
|-
|-
| 3243 || marked targets take extra healing || Marked allies receive 50% more healing for %s1 seconds || additive || marked_target_bonusheal_duration ||
| 3243 || marked targets take extra healing || Marked allies receive 50% more healing for %s'''1''' seconds || additive || marked_target_bonusheal_duration ||
|-
|-
| 3244 || scoped firerate penalty || %s1% fire rate while scoped || inverted_percentage || mult_postfiredelay_scoped ||
| 3244 || scoped firerate penalty || %s'''1'''% fire rate while scoped || inverted_percentage || mult_postfiredelay_scoped ||
|-
|-
| 3245 || Projectile speed increased hidden || || percentage || mult_projectile_speed || Hidden
| 3245 || Projectile speed increased hidden || || percentage || mult_projectile_speed || Hidden
Line 986: Line 1,622:
| 3254 || heal on smack DISPLAY ONLY || Hit teammates at maximum charge to fully heal them || additive || heal_on_smack_DISPLAY_ONLY ||
| 3254 || heal on smack DISPLAY ONLY || Hit teammates at maximum charge to fully heal them || additive || heal_on_smack_DISPLAY_ONLY ||
|-
|-
| 3255 || wearable add cond on right click || || additive || add_wearable_cond_on_secondary_attack || Syntax: "<condition id> <duration> <recharge rate>"
| 3255 || wearable add cond on right click || || additive || add_wearable_cond_on_secondary_attack || Use [[List of conditions]], Syntax: "<condition id> <duration> <recharge rate>"
|-
|-
| 3256 || wearable cond on effect percent || || additive || add_wearable_cond_on_effect_percent || Syntax: "<condition id> <effect percent>(0-1)"
| 3256 || wearable cond on effect percent || || additive || add_wearable_cond_on_effect_percent || Use [[List of conditions]], Syntax: "<condition id> <effect percent>(0-1)"
|-
|-
| 3257 || set shield bash damage || || additive || add_set_shield_bash_damage || Add +1 to get correct value
| 3257 || set shield bash damage || || additive || add_set_shield_bash_damage || Add +1 to get correct value
Line 996: Line 1,632:
| 3259 || mult shield bash damage || || percentage || mult_shield_bash_damage ||
| 3259 || mult shield bash damage || || percentage || mult_shield_bash_damage ||
|-
|-
| 3260 || blast splash damage decreased hidden || %'''s1'''% explosion splash damage || percentage || mult_explosion_splash_damage || Hidden
| 3260 || blast splash damage decreased hidden || %s'''1'''% explosion splash damage || percentage || mult_explosion_splash_damage || Hidden
|-
|-
| 3261 || blast dmg to self increased hidden || +%'''s1'''% explosion splash damage || percentage || blast_dmg_to_self || Hidden
| 3261 || blast dmg to self increased hidden || +%s'''1'''% explosion splash damage || percentage || blast_dmg_to_self || Hidden
|-
|-
| 3262 || damage penalty hidden || %s1% damage penalty || percentage || mult_dmg || Hidden
| 3262 || damage penalty hidden || %s'''1'''% damage penalty || percentage || mult_dmg || Hidden
|-
|-
| 3263 || crit on objective || Deals crits to enemies capturing or defending objectives, or while you or the enemy are carrying the Flag || additive || crit_on_objectives ||
| 3263 || crit on objective || Deals crits to enemies capturing or defending objectives, or while you or the enemy are carrying the Flag || additive || crit_on_objectives ||
Line 1,024: Line 1,660:
| 3271 || mirv drag mod mult hidden || || percentage || mirv_drag_mod ||
| 3271 || mirv drag mod mult hidden || || percentage || mirv_drag_mod ||
|-
|-
| 3272 || weapon enemy knockback mod mult increased || +%'''s1'''% knockback on enemy || percentage || weapon_enemy_knockback_mod || Weapon attribute that modifies knockback when it's not self-damage
| 3272 || weapon enemy knockback mod mult increased || +%s'''1'''% knockback on enemy || percentage || weapon_enemy_knockback_mod || Weapon attribute that modifies knockback when it's not self-damage
|-
|-
| 3273 || weapon enemy knockback mod mult decreased || %'''s1'''% knockback on enemy ||  inverted_percentage || weapon_enemy_knockback_mod || Hidden
| 3273 || weapon enemy knockback mod mult decreased || %s'''1'''% knockback on enemy ||  inverted_percentage || weapon_enemy_knockback_mod || Hidden
Weapon attribute that modifies knockback when it's not self-damage
Weapon attribute that modifies knockback when it's not self-damage
|-
|-
| 3274 || movespeed mult active penalty || %'''s1'''% slower move speed on active || percentage || mult_player_movespeed_active ||
| 3274 || movespeed mult active penalty || %s'''1'''% slower move speed on active || percentage || mult_player_movespeed_active ||
|-
|-
| 3275 || sentry hit chance when shield charging mult || || percentage || sentry_hit_chance_shield_charge || Hidden
| 3275 || sentry hit chance when shield charging mult || || percentage || sentry_hit_chance_shield_charge || Hidden
Line 1,049: Line 1,685:
| 3283 || headshot is minicrit || Headshots are minicrits || additive || headshot_is_minicrit ||  
| 3283 || headshot is minicrit || Headshots are minicrits || additive || headshot_is_minicrit ||  
|-
|-
| 3284 || dmg taken from fall reduced || +%'''s1'''% fall damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fall ||
| 3284 || dmg taken from fall reduced || +%s'''1'''% fall damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fall ||
|-
|-
| 3285 || dmg taken from fall increased || %'''s1'''% fall damage vulnerability on wearer || percentage || mult_dmgtaken_from_fall ||
| 3285 || dmg taken from fall increased || %s'''1'''% fall damage vulnerability on wearer || percentage || mult_dmgtaken_from_fall ||
|-
|-
| 3286 || earthquake attack wearer || Taking fall damage creates an earthquake on wearer || additive || earthquake_attack_wearer || Syntax: "<range> <const damage> <multiplier of fall damage>"
| 3286 || earthquake attack wearer || Taking fall damage creates an earthquake on wearer || additive || earthquake_attack_wearer || Syntax: "<range> <const damage> <multiplier of fall damage>"
Line 1,057: Line 1,693:
| 3287 || earthquake attack active || Taking fall damage creates an earthquake while active || additive || earthquake_attack_active || Syntax: "<range> <const damage> <multiplier of fall damage>"
| 3287 || earthquake attack active || Taking fall damage creates an earthquake while active || additive || earthquake_attack_active || Syntax: "<range> <const damage> <multiplier of fall damage>"
|-
|-
| 3288 || gravity mod wearer increased || +%'''s1'''% gravity on wearer || percentage || gravity_mod_wearer ||
| 3288 || gravity mod wearer increased || +%s'''1'''% gravity on wearer || percentage || gravity_mod_wearer ||
|-
|-
| 3289 || gravity mod wearer reduced || %'''s1'''% gravity on wearer || inverted_percentage || gravity_mod_wearer ||
| 3289 || gravity mod wearer reduced || %s'''1'''% gravity on wearer || inverted_percentage || gravity_mod_wearer ||
|-
|-
| 3290 || gravity mod active increased || +%'''s1'''% gravity while active || percentage || gravity_mod_active ||
| 3290 || gravity mod active increased || +%s'''1'''% gravity while active || percentage || gravity_mod_active ||
|-
|-
| 3291 || gravity mod active reduced || %'''s1'''% gravity while active || inverted_percentage || gravity_mod_active ||
| 3291 || gravity mod active reduced || %s'''1'''% gravity while active || inverted_percentage || gravity_mod_active ||
|-
|-
| 3292 || lunchbox add condition on eat || || additive || lunchbox_addcond || Hidden
| 3292 || lunchbox add condition on eat || || additive || lunchbox_addcond || Hidden
Line 1,075: Line 1,711:
| 3295 || mod crit airborne || Crits targets launched airborne by explosions or jump pads || additive || crit_airborne || this one is for blastjumping, for actual airborne look for mini_crit_airborne_simple
| 3295 || mod crit airborne || Crits targets launched airborne by explosions or jump pads || additive || crit_airborne || this one is for blastjumping, for actual airborne look for mini_crit_airborne_simple
|-
|-
| 3296 || engy building health penalty || %'''s1'''% max building health || percentage || mult_engy_building_health ||
| 3296 || engy building health penalty || %s'''1'''% max building health || percentage || mult_engy_building_health ||
|-
|-
| 3297 || engy sentry damage penalty || %'''s1'''% Sentry Gun damage penalty || percentage || mult_engy_sentry_damage ||
| 3297 || engy sentry damage penalty || %s'''1'''% Sentry Gun damage penalty || percentage || mult_engy_sentry_damage ||
|-
|-
| 3298 || health regen delay time when damaged || Taking damage delays HP regen by %'''s1'''s || additive || mod_health_regen_hurt_delay ||
| 3298 || health regen delay time when damaged || Taking damage delays HP regen by %s'''1'''s || additive || mod_health_regen_hurt_delay ||
|-
|-
| 3299 || proxy mine detection radius increased || || percentage || mult_proxymine_radius ||
| 3299 || proxy mine detection radius increased || || percentage || mult_proxymine_radius ||
Line 1,130: Line 1,766:
| 4006 || burning targets always charge crit || Burning targets charge up crit || additive || beacon_always_store_crits ||
| 4006 || burning targets always charge crit || Burning targets charge up crit || additive || beacon_always_store_crits ||
|-
|-
| 4007 || heal on kill on crit beacon || +%'''s1''' health restored on decapitation || additive || heal_on_kill_crit ||
| 4007 || heal on kill on crit beacon || +%s'''1''' health restored on decapitation || additive || heal_on_kill_crit ||
|-
|-
| 4008 || heal on kill on crit || +%'''s1''' health restored on crit kill || additive || heal_on_kill_crit ||
| 4008 || heal on kill on crit || +%s'''1''' health restored on crit kill || additive || heal_on_kill_crit ||
|-
|-
| 4009 || mod beacon max ticks || || additive || mod_beacon_max_ticks ||
| 4009 || mod beacon max ticks || || additive || mod_beacon_max_ticks ||
Line 1,193: Line 1,829:
| 4036 || apply self knockback hidden || Applies reverse self-knockback on a shot || additive || apply_self_knockback || Applies on fire on non-melee weapons and on smack of melee weapons
| 4036 || apply self knockback hidden || Applies reverse self-knockback on a shot || additive || apply_self_knockback || Applies on fire on non-melee weapons and on smack of melee weapons
|-
|-
| 4037 || weapon enemy knockback mod mult hidden || +%'''s1'''% knockback on enemy|| percentage || weapon_enemy_knockback_mod || Hidden
| 4037 || weapon enemy knockback mod mult hidden || +%s'''1'''% knockback on enemy|| percentage || weapon_enemy_knockback_mod || Hidden
Weapon attribute that modifies knockback when it's not self-damage.
Weapon attribute that modifies knockback when it's not self-damage.
|-
|-
| 4038 || single wep deploy time hidden || This weapon deploys %'''s1'''% faster || inverted_percentage || mult_single_wep_deploy_time || Hidden
| 4038 || single wep deploy time hidden || This weapon deploys %s'''1'''% faster || inverted_percentage || mult_single_wep_deploy_time || Hidden
|-
|-
| 4039 || mod mini-crit airborne hidden || Mini-crits targets launched airborne by explosions or jump pads || additive || mini_crit_airborne || Hidden
| 4039 || mod mini-crit airborne hidden || Mini-crits targets launched airborne by explosions or jump pads || additive || mini_crit_airborne || Hidden
Line 1,296: Line 1,932:
| 4082 || mod spread scale scoped override || || additive || mod_spread_scale_scoped_override ||
| 4082 || mod spread scale scoped override || || additive || mod_spread_scale_scoped_override ||
|-
|-
| 4083 || mult cloak capacity VISUAL ONLY || Attrib_CloakCapacity || percentage || VISUALONLY ||
| 4083 || mult cloak capacity VISUAL ONLY || %s'''1'''% cloak capacity || percentage || VISUALONLY ||
|-
|-
| 4084 || silent killer no pain scream || Silent Killer: No attack noise from damage dealt || additive || set_silent_killer_no_pain_scream ||
| 4084 || silent killer no pain scream || Silent Killer: No attack noise from damage dealt || additive || set_silent_killer_no_pain_scream ||
Line 1,312: Line 1,948:
| 4090 || beacon dont heal crit full || || additive || beacon_dont_heal_crit_full ||
| 4090 || beacon dont heal crit full || || additive || beacon_dont_heal_crit_full ||
|-
|-
| 4091 || flat heal on afterburn on active harvester || Heal +%'''s1''' health each tick while chargin || additive || flat_heal_on_afterburn_active ||  
| 4091 || flat heal on afterburn on active harvester || Heal +%s'''1''' health each tick while chargin || additive || flat_heal_on_afterburn_active ||  
|-
|-
| 4092 || heal on crit beacon simple || Charged crit absorbs your victim's health || additive || heal_on_crit_beacon_simple ||
| 4092 || heal on crit beacon simple || Charged crit absorbs your victim's health || additive || heal_on_crit_beacon_simple ||
Line 1,328: Line 1,964:
| 4098 || fishwhacker sweep || Deals knockback to nearby enemies || string || deflect_on_smack_hit_player ||
| 4098 || fishwhacker sweep || Deals knockback to nearby enemies || string || deflect_on_smack_hit_player ||
|-
|-
| 4099 || mod melee swing custom damage || || additive || mod_melee_swing_custom_damage || Hidden
|-
| 4100 || linked item id || || additive || linked_item_id || Hidden
new (VERY EXPERIMENTAL!!!) meta-attribute: item links! <br>
Value is the item schema ID of the item that will be equipped alongside the original item <br>
linked items can have this attribute too to form a chain <br>
linked items can override any other item, including themselves or even their parent items <br>
linked items can override other linked items. latter loadout slots have priority <br>
linked items must have used_by_classes match the owner's class. (todo fix this for disguises???) <br>
Item assignment is done sequentially in the order of loadout slots <br>
the original item in a slot will not be assigned if a linked item already exists in that slot <br>
yes you can create infinite loops with this and freeze your game. with great power comes great responsibility <br>
'''WARNING!!!!!''' <br>
this has some very glaring bugs!!! but I'll leave it in for those willing to experiment <br>
TODO: fix this for 2.2.0!!! <br>
|-
| 4101 || builder medieval jump pads only || || additive || builder_medieval_jump_pads_only || Hidden
Give this to tf_weapon_builder. only works with allowed_in_medieval_mode on PDA and Builder <br>
If set, construction PDA doesn't deploy. instead it selects jump pad right away <br>
|-
| 4102 || mod sniper crit after zoom time || || additive || mod_sniper_crit_after_zoom_time || Default is 0.2s
|-
| 4103 || add civ boost to self || || additive || add_civ_boost_to_self ||
|-
| 4104 || umbrella recharge rate increased || +%s'''1'''% increase in recharge rate|| inverted_percentage || umbrella_recharge_rate ||
|-
| 4105 || upgrade rate decrease active || %s'''1'''% slower upgrade rate || inverted_percentage || upgrade_rate_mod_active ||
|-
| 4106 || damage force reduction self launch || %s'''1'''% reduction in push force taken from damage || percentage || damage_force_reduction_self_launch || For Twin Barrel to take increased knockback while doing a Twin Barrel jump.. not used (yet?)
|-
| 4107 || nader uber explain || Alt-Fire: Launch a device that grants invulnerability in a radius for %s'''1''' seconds || additive || ||
|-
| 4108 || adjust burst healing when stacking || || additive || apply_heal_explosion_stacking_adjust || Hidden
|-
| 4109 || take crits from projectile during blast jump anchor || Take crits from projectiles while airborne || additive || take_crits_projectile_blast_jump ||
|-
| 4110 || anchor earthquake || Creates an earthquake upon taking fall damage while active || additive || earthquake_attack_active ||
|-
| 4111 || cyclops detonate other grenades || Explosion detonates your own projectiles and destroys enemy stickybombs || additive || cyclops_detonate_other_grenades ||
|-
| 4112 || cyclops prevent fuse explain || Hold down fire key to prevent detonation || || ||
|-
| 4114 || rocket jump damage reduction weapon || %s'''1'''% blast damage from explosive jumps || percentage || rocket_jump_dmg_reduction_weapon ||
|-
| 4115 || extra wearable bodygroup toggle active || || additive || extra_wearable_bodygroup_toggle_active || Hidden
|-
| 4116 || stickybomb charge rate mine layer || No Stickybomb charge time || inverted_percentage || stickybomb_charge_rate ||
|-
| 4117 || class select override slot || Attrib_Class_Select_Override_Slot || additive || class_select_override_slot || Hidden
Missing Translation String
|-
| 4118 || nader direct hit explain || Bonus ÜberCharge and healing on direct hit || additive || ||
|-
| 4119 || earthquake attack mins || || additive || earthquake_attack_mins || Syntax: "<min damage> <min range>"
|-
| 4119 || adjust residual healing when stacking || || additive || apply_heal_explosion_residual_adjust || Hidden
|-
| 4120 || nader grenade explain || Fires special grenades that heal players || additive || ||
|-
| 4121 || hunting revolver explain || Reduced zoom level when scoped || additive || ||
|-
| 4122 || earthquake attack mins anchor || || additive || earthquake_attack_mins_anchor || Syntax: "<min multiplier> <min range>"
|-
| 4123 || mod burst fire charging || || additive || set_burstfire_charging || For pipebomb launcher only. burst count scales with charge, value is maximum
|-
| 5000 || longer damage falloff distance || +%s'''1'''% damage falloff distance || percentage || mult_falloff_distance || Hidden
|-
| 5001 || shorter damage falloff distance || %s'''1'''% damage falloff distance || inverted_percentage || mult_falloff_distance || Hidden
|-
| 5002 || less flinching when active || %s'''1'''% less flinching || inverted_percentage || mult_flinch_resist_active || '''TODO''': Localize
|-
| 5003 || more flinching when active || +%s'''1'''% more flinching || percentage || mult_flinch_resist_active || '''TODO''': Localize
|-
| 5004 || less flinching on wearer || %s'''1'''% less flinching on wearer || inverted_percentage || mult_flinch_resist_wearer || '''TODO''': Localize
|-
| 5005 || more flinching on wearer || +%s'''1'''% more flinching on wearer || percentage || mult_flinch_resist_wearer || '''TODO''': Localize
|-
| 5006 || less flinching when aiming || %s'''1'''% less flinching when aiming || inverted_percentage || mult_flinch_resist_aiming || '''TODO''': Localize
|-
| 5007 || more flinching when aiming || +%s'''1'''% more flinching when aiming || percentage || mult_flinch_resist_aiming || '''TODO''': Localize
|-
| 6001 || mod burst fire || Fires a %s'''1''' round burst || additive || set_burstfire ||
|-
| 6002 || fire rate burst || || perrcentage || mult_burstfiredelay ||
|-
| 6003 || crit duration penalty || || percentage || mult_rapidfire_crit_duration || Hidden
|-
|}
|}
</div>


[[Category:Lists]]
[[Category:Lists]]