List of TF2C weapon assets: Difference between revisions
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{{todo|Add the rest of TF2C's weapons, and make a TF2 table if you're insane, bored or both.}} | |||
The following tables contain a list of every weapon asset in Team Fortress 2 Classified. | The following tables contain a list of every weapon asset in Team Fortress 2 Classified. | ||
__TOC__ | |||
== Team Fortress 2 Classified weapon assets == | == Team Fortress 2 Classified weapon assets == | ||
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! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Particles | ! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Particles | ||
|- | |- | ||
| | |||
|{{Icon item|Scattergun}} | |||
|| | || | ||
<code>scattergun</code> | <code>scattergun</code> | ||
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<code>bullet_scattergun_tracer01_yellow_crit</code> | <code>bullet_scattergun_tracer01_yellow_crit</code> | ||
|- | |||
| | |{{Icon item|Nail Gun}} | ||
| | |||
|| | || | ||
<code>nailgun</code> | <code>nailgun</code> | ||
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<code>{{tooltip|nailtrails_scout_neutral_crit|Unused}}</code> | <code>{{tooltip|nailtrails_scout_neutral_crit|Unused}}</code> | ||
|- | |||
|{{Icon item|Pistol}} | |||
|| | |||
<code>pistol</code> | |||
|| | |||
<code>backpack/weapons/w_models/w_pistol</code> | |||
<code>{{tooltip|backpack/weapons/c_models/c_pistol|Unused in Classified}}</code> | |||
|| | |||
<code>models/weapons/v_models/v_pistol_scout.mdl</code> | |||
<code>models/weapons/v_models/v_pistol_engineer.mdl</code> | |||
<code>models/weapons/w_models/w_pistol.mdl</code> | |||
<code>{{tooltip|models/weapons/c_models/c_pistol/c_pistol.mdl|Unused in Classified}}</code> | |||
||<code>Weapon_Pistol.Single</code> | |||
<code>Weapon_Pistol.SingleCrit</code> | |||
<code>Weapon_Pistol.ClipEmpty</code> | |||
<code>Weapon_Pistol.ClipOut</code> | |||
<code>Weapon_Pistol.ClipIn</code> | |||
<code>Weapon_Pistol.ReloadScout</code> | |||
<code>Weapon_Pistol.WorldReload</code> | |||
<code>Weapon_Pistol.WorldReloadEngineer</code> | |||
<code>Weapon_Pistol.Draw</code> | |||
<code>Weapon_Pistol.Draw2</code> | |||
<code>Weapon_Pistol.SlideBack</code> | |||
<code>Weapon_Pistol.SlideForward</code> | |||
||<code>muzzle_pistol</code> | |||
<code>bullet_pistol_tracer01_red</code> | |||
<code>bullet_pistol_tracer01_red_crit</code> | |||
<code>bullet_pistol_tracer01_blue</code> | |||
<code>bullet_pistol_tracer01_blue_crit</code> | |||
<code>bullet_pistol_tracer01_green</code> | |||
<code>bullet_pistol_tracer01_green_crit</code> | |||
<code>bullet_pistol_tracer01_yellow</code> | |||
<code>bullet_pistol_tracer01_yellow_crit</code> | |||
|- | |||
|{{Icon item|Brick}} | |||
|| | |||
<code>brick</code> | |||
|| | |||
<code>backpack/weapons/w_models/w_brick</code> | |||
|| | |||
<code>models/weapons/v_models/v_brick_scout.mdl</code> | |||
<code>models/weapons/w_models/w_brick_scout.mdl</code> | |||
||<code>Weapon_Grenade_Mirv.Throw</code> | |||
<code>Weapon_Grenade_Mirv.ThrowCrit</code> | |||
||<code>brick_impact</code> | |||
<code>throwable_trail_red</code> | |||
<code>throwable_trail_red_crit</code> | |||
<code>throwable_trail_blue</code> | |||
<code>throwable_trail_blue_crit</code> | |||
<code>throwable_trail_green</code> | |||
<code>throwable_trail_green_crit</code> | |||
<code>throwable_trail_yellow</code> | |||
<code>throwable_trail_yellow_crit</code> | |||
|- | |||
|{{Icon item|Bat}} | |||
|| | |||
<code>bat</code> | |||
|| | |||
<code>backpack/weapons/w_models/w_bat</code> | |||
<code>{{tooltip|backpack/weapons/c_models/c_bat|Unused in Classified}}</code> | |||
|| | |||
<code>models/weapons/v_models/v_bat_scout.mdl</code> | |||
<code>models/weapons/w_models/w_bat.mdl</code> | |||
<code>{{tooltip|models/weapons/c_models/c_bat.mdl|Unused in Classified}}</code> | |||
||<code>Weapon_Bat.Miss</code> | |||
<code>Weapon_Bat.MissCrit</code> | |||
<code>Weapon_Bat.HitFlesh</code> | |||
<code>Weapon_Bat.HitWorld</code> | |||
||N/A | |||
|} | |} | ||