Hunting Revolver: Difference between revisions
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Reworded strategy table because... holy s*** it needed to be. Also removed tf2 comparisons section and put the stock revolver comparison in trivia. |
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| loadout=yes | | loadout=yes | ||
| loadout-kind=Sniper Rifle | | loadout-kind=Sniper Rifle | ||
| loadout-propername= | | loadout-propername= | ||
| loadout-attributes= | | loadout-attributes= | ||
{{Loadout negative|-50% zoom reduction}} | {{Loadout negative|-50% zoom reduction}} | ||
<br/> | <br/> | ||
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The '''Hunting Revolver''' is a primary weapon for the [[Sniper]]. It is a long-barreled revolving rifle fit with a wooden gun stock, grip, and carrying strap. | The '''Hunting Revolver''' is a primary weapon for the [[Sniper]]. It is a long-barreled revolving rifle fit with a wooden gun stock, grip, and carrying strap. | ||
Compared to the [[Sniper Rifle]], the Hunting Revolver deals 40 base damage, has damage ramp-up and falloff, can shoot 6 consecutive times before reloading | Compared to the [[Sniper Rifle]], the Hunting Revolver deals 40 base damage, has damage ramp-up and falloff, can shoot 6 consecutive times before reloading, and has 100% accuracy. It can only zoom without a scope, allowing for increased visibility and decreased movement speed penalty at the cost of zoom magnitude, and lacks the Sniper Rifle's laser dot. The Hunting Revolver cannot charge its shots, and so only deals 120 damage on a headshot regardless of time spent zoomed. As such, single headshots are significantly weaker, but multiple of them can be done in a short amount of time. Like the Sniper Rifle, the user needs to zoom in for 0.2 seconds before being able to headshot, and creates a tracer on each of its shots, visible to all players. The Hunting Revolver cannot reload while zoomed, and if reloading, will cancel the reload. Unlike every other weapon, its damage falloff occurs at double the range of usual. | ||
== Properties == | == Properties == | ||
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|- style="text-align:left;" | |- style="text-align:left;" | ||
| <poem> | | <poem> | ||
➕ Consistent headshots deal more damage per second | ➕ Consistent headshots deal more damage per second | ||
➕ Has a faster attack speed | ➕ Has a faster attack speed | ||
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|ru=Охотничий револьвер|ru_m=Hunting Revolver | |ru=Охотничий револьвер|ru_m=Hunting Revolver | ||
|es=Revólver de Caza|es_m=Hunting Revolver | |es=Revólver de Caza|es_m=Hunting Revolver | ||
|tr= | |tr=Altıpatlar Av Tüfeği|tr_m=Hunting Revolver | ||
|uk=Мисливський револьвер|uk_m=Hunting Revolver | |uk=Мисливський револьвер|uk_m=Hunting Revolver | ||
}} | }} | ||
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* Falloff starts at 2x the distance of normal weapons (1024hu/19.5m) | * Falloff starts at 2x the distance of normal weapons (1024hu/19.5m) | ||
* Does not apply to [[Critical hits|crits]] | * Does not apply to [[Critical hits|crits]] | ||
{{Update|2.2.0}} | |||
* Secondary fire delay is now separated from primary fire | |||
* Removed holster delay after firing while zoomed | |||
* Fixed a bug that caused uninterruptable reloads when using Hold to Zoom | |||
* Fixed a bug that allowed aborting reloads while jumping | |||
{{Update|3.0.0}} | |||
* Increased movement speed while scoped to 160 (from 120) | |||
{{Update|3.0.11}} | |||
* Removed +25 HP health bonus | |||
}} | }} | ||
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== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
HuntingRevolverConcept.png|Concept art by {{Dev|Drudlyclean the Skeledude}} | <gallery> | ||
File:Weapon_huntingrevolver.png|First-person view. | |||
File:HuntingRevolverConcept.png|Concept art by {{Dev|Drudlyclean the Skeledude}} | |||
</gallery> | </gallery> | ||
{{nav allweapons}} | {{nav allweapons}} | ||