Template:Weapon properties: Difference between revisions
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VivaRomania (talk | contribs) mNo edit summary |
Added Projectile Count (projectile-count) as a property |
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{{#if:{{{damage-type|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Damage type''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{damage-type}}} | {{#if:{{{damage-type|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Damage type''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{damage-type}}} | ||
{{!-}}}} | {{!-}}}} | ||
{{#if:{{{ranged-type|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Ranged or Melee?''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{ranged-type}}} | {{#if:{{{ranged-type|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Ranged or Melee damage?''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{ranged-type}}} | ||
{{!-}}}} | {{!-}}}} | ||
{{#if:{{{taunt|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Taunt''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{taunt}}} | {{#if:{{{taunt|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Taunt''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{taunt}}} | ||
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{{!-}}}} | {{!-}}}} | ||
{{#if:{{{bullet-count|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Bullet count''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{bullet-count}}} | {{#if:{{{bullet-count|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Bullet count''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{bullet-count}}} | ||
{{!-}}}} | |||
{{#if:{{{projectile-count|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Projectile count''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{projectile-count}}} | |||
{{!-}}}} | {{!-}}}} | ||
{{#if:{{{spread|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Spread''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{spread}}} | {{#if:{{{spread|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Spread''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{spread}}} | ||
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| flame-damage-far-percentage = 50% | | flame-damage-far-percentage = 50% | ||
| bullet-count = 1 | | bullet-count = 1 | ||
| projectile-count = 1 | |||
| spread = 80:1 | | spread = 80:1 | ||
| status-effects-column = true | | status-effects-column = true | ||
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| flame-damage-far-percentage = 50% | | flame-damage-far-percentage = 50% | ||
| bullet-count = 1 | | bullet-count = 1 | ||
| projectile-count = 1 | |||
| spread = 80:1 | | spread = 80:1 | ||
| status-effects-column = true | | status-effects-column = true | ||