Cyclops: Difference between revisions
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m Changed Bullet Count to Projectile Count |
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{{Loadout neutral|Hold Fire: Prevent grenade detonation}} | {{Loadout neutral|Hold Fire: Prevent grenade detonation}} | ||
{{Loadout positive|Explosion destroys enemy grenades and detonates your own}} | {{Loadout positive|Explosion destroys enemy grenades and detonates your own}} | ||
{{Loadout negative|- | {{Loadout negative|-20% explosion radius}} | ||
{{Loadout negative|-75% clip size}} | {{Loadout negative|-75% clip size}} | ||
<br> | <br> | ||
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''I had me good eye on you the whole time!''}} | ''I had me good eye on you the whole time!''}} | ||
The '''Cyclops''' is a [[weapon#demomanprimary|primary weapon]] for the [[Demoman]] which was added in the [[1.7.3]] update, later removed in the [[Death & Taxes|Death & Taxes Update]], then finally re-added in the [[Double Down|Double Down Update]]. It is a modified grenade launcher that fires EMP grenades that detonate your own explosives in its explosion radius, such as [[Stickybomb Launcher|sticky bombs]], [[Mine Layer|mines]] and the [[Dynamite Pack]], and causes enemy projectiles to fizzle out, rendering them ineffective. You can make use of this mechanic by, for example, throwing a dynamite pack, and detonating an EMP grenade on it with an enemy nearby to not only have them take damage from the grenade, but also the instant detonation of the dynamite. Killing an enemy in this way will result in a "COMBO!" indicator in the killfeed. The Cyclops holds only one grenade in the clip at a time, which explode only when you release the fire button after firing, or on direct contact with an enemy without bouncing. Due to this, unlike the [[Grenade Launcher]], you can only have one grenade active at once. This allows for more precise detonations and grenade jumps, but will require you to be more engaged with each grenade you fire, and to have a good sense of timing. | The '''Cyclops''' is a [[weapon#demomanprimary|primary weapon]] for the [[Demoman]] which was added in the [[1.7.3]] update, later removed in the [[Death & Taxes|Death & Taxes Update]], then finally re-added in the [[Double Down|Double Down Update]]. It is a modified grenade launcher that fires EMP grenades that detonate your own explosives in its explosion radius, such as [[Stickybomb Launcher|sticky bombs]], [[Mine Layer|mines]] and the [[Dynamite Pack]], and causes enemy projectiles to fizzle out, rendering them ineffective. You can make use of this mechanic by, for example, throwing a dynamite pack, and detonating an EMP grenade on it with an enemy nearby to not only have them take damage from the grenade, but also the instant detonation of the dynamite. Killing an enemy in this way will result in a "COMBO!" indicator in the killfeed. | ||
The Cyclops holds only one grenade in the clip at a time, which explode only when you release the fire button after firing, or on direct contact with an enemy without bouncing. Due to this, unlike the [[Grenade Launcher]], you can only have one grenade active at once. This allows for more precise detonations and grenade jumps, but will require you to be more engaged with each grenade you fire, and to have a good sense of timing. | |||
== Properties == | == Properties == | ||
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| critical = 300<br>{{tooltip|285|After bouncing}} | | critical = 300<br>{{tooltip|285|After bouncing}} | ||
| mini-crit = 135<br>{{tooltip|129|After bouncing}} | | mini-crit = 135<br>{{tooltip|129|After bouncing}} | ||
| | | projectile-count = 1 | ||
| splash-column = true | | splash-column = true | ||
| minimum-splash = {{tooltip|132 HU|Untested}} | | minimum-splash = {{tooltip|132 HU|Untested}} | ||
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== Strategy == | == Strategy == | ||
The Cyclops is best used in tandem with your secondaries to best take advantage of the combo mechanic. | The Cyclops is best used in tandem with your secondaries to best take advantage of the combo mechanic. | ||
It is recommended to do explosive jumps with it as it deals less self-damage than his secondary weapons. | |||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
|+ style="text-align:center;"| Cyclops v. Stock Grenade Launcher | |+ style="text-align:center;"| Cyclops v. Stock Grenade Launcher | ||
|- style="text-align:left;" | |- style="text-align:left;" | ||
| <poem> | | <poem> | ||
➕ | ➕ Can have full control over detonation making the grenade last longer | ||
➕ | ➕ Can detonate own secondary projectiles | ||
➕ | ➕ Can destroy enemy Demomen's secondary projectiles | ||
</poem> | </poem> | ||
| <poem> | | <poem> | ||
➖ | ➖ Has lower damage per second when used alone and even combined with secondary weapons | ||
➖ Has smaller clip size | |||
➖ | ➖ Has smaller blast radius | ||
➖ | |||
</poem> | </poem> | ||
|} | |} | ||
== Related achievements == | == Related achievements == | ||
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* Updated explosion sounds | * Updated explosion sounds | ||
}} | }} | ||
== Gallery == | |||
== | <gallery> | ||
File:Weapon_cyclops_red.png|RED first-person view. | |||
File:Weapon_cyclops_blu.png|BLU first-person view. | |||
File:Weapon_cyclops_grn.png|GRN first-person view. | |||
File:Weapon_cyclops_ylw.png|YLW first-person view. | |||
File:double_down_cyclops.png|Promotional artwork for the Cyclops. | |||
</gallery> | |||
{{Nav allweapons}} | {{Nav allweapons}} | ||