Cyclops: Difference between revisions
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m Changed Bullet Count to Projectile Count |
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{{Loadout neutral|Hold Fire: Prevent grenade detonation}} | {{Loadout neutral|Hold Fire: Prevent grenade detonation}} | ||
{{Loadout positive|Explosion destroys enemy grenades and detonates your own}} | {{Loadout positive|Explosion destroys enemy grenades and detonates your own}} | ||
{{Loadout negative|- | {{Loadout negative|-20% explosion radius}} | ||
{{Loadout negative|-75% clip size}} | {{Loadout negative|-75% clip size}} | ||
<br> | <br> | ||
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| critical = 300<br>{{tooltip|285|After bouncing}} | | critical = 300<br>{{tooltip|285|After bouncing}} | ||
| mini-crit = 135<br>{{tooltip|129|After bouncing}} | | mini-crit = 135<br>{{tooltip|129|After bouncing}} | ||
| | | projectile-count = 1 | ||
| splash-column = true | | splash-column = true | ||
| minimum-splash = {{tooltip|132 HU|Untested}} | | minimum-splash = {{tooltip|132 HU|Untested}} | ||