Mine Layer: Difference between revisions
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Sorted out the strategy and trivia sections |
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| mini-crit = 144 | | mini-crit = 144 | ||
| mini-crit-ramp-up = 190 | | mini-crit-ramp-up = 190 | ||
| | | projectile-count = 1 | ||
| splash-column = true | | splash-column = true | ||
| minimum-splash = 146 HU | | minimum-splash = 146 HU | ||
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➖ Disguised Spies can walk near mines without detonating them | ➖ Disguised Spies can walk near mines without detonating them | ||
➖ Unable to launch mines further due to lack of charge | ➖ Unable to launch mines further due to lack of charge | ||
➖ Mines cannot stick to walls or ceilings | |||
</poem> | </poem> | ||
|} | |} | ||
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* The [[Sandvich]] is able to detonate enemy mines. | * The [[Sandvich]] is able to detonate enemy mines. | ||
* The beeping of deployed mines have a different pitch for each team, following the easily replicable formula <code>Pitch = 86 + GetTeamNumber() * 4</code>, where RED = 2, BLU = 3, GRN = 4, and YLW = 5. They have the lowest pitch on RED and the highest on YLW. | * The beeping of deployed mines have a different pitch for each team, following the easily replicable formula <code>Pitch = 86 + GetTeamNumber() * 4</code>, where RED = 2, BLU = 3, GRN = 4, and YLW = 5. They have the lowest pitch on RED and the highest on YLW. | ||
== Gallery == | |||
<gallery> | |||
File:Weapon_minelayer.png|First-person view. | |||
File:Weapon_minelayer_og.png|First-person view of the pre-[[3.0.0]] model. | |||
</gallery> | |||
{{nav allweapons}} | {{nav allweapons}} | ||