Creating custom weapons - basics: Difference between revisions
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"<item ID>" | "<item ID>" | ||
{ | { | ||
<...> | |||
"attributes" | "attributes" | ||
{ | { | ||
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} | } | ||
} | } | ||
<...> | |||
} | } | ||
} | } | ||
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<pre> | <pre> | ||
" | "items_game" | ||
{ | { | ||
"name" "can headshot VISIBLE" | <...> | ||
"attributes" | |||
{ | |||
"40000" | |||
{ | |||
"name" "can headshot VISIBLE" | |||
"attribute_class" "can_headshot" | |||
"description_format" "value_is_additive" | |||
"stored_as_integer" "1" | |||
"description_string" "#Attrib_RevolverUseHitLocations" | |||
} | |||
} | |||
} | } | ||
</pre> | </pre> | ||
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<pre> | <pre> | ||
" | "items_game" | ||
{ | { | ||
" | "items" | ||
{ | { | ||
"attribute_class" "can_headshot" | "<item ID>" | ||
{ | |||
<...> | |||
"attributes" | |||
{ | |||
"can headshot VISIBLE" | |||
{ | |||
"attribute_class" "can_headshot" | |||
"value" "1" | |||
} | |||
"damage bonus" | |||
{ | |||
"attribute_class" "mult_dmg" | |||
"value" "1.33" | |||
} | |||
"clip size penalty" | |||
{ | |||
"attribute_class" "mult_clipsize" | |||
"value" "0.5" | |||
} | |||
} | |||
<...> | |||
} | |||
} | } | ||
} | } | ||
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<pre> | <pre> | ||
" | "items_game" | ||
{ | { | ||
"name" "can headshot VISIBLE" | <...> | ||
"attributes" | |||
{ | |||
"40000" | |||
{ | |||
"name" "can headshot VISIBLE" | |||
"attribute_class" "can_headshot" | |||
"description_format" "value_is_additive" | |||
"stored_as_integer" "1" | |||
"description_string" "#Attrib_RevolverUseHitLocations" | |||
"effect_type" "positive" | |||
} | |||
} | |||
} | } | ||
</pre> | </pre> | ||
| Line 382: | Line 409: | ||
<pre> | <pre> | ||
"item_logname" "pistol_test" | "items_game" | ||
"item_iconname" "winger" | { | ||
"items" | |||
{ | |||
"<item ID>" | |||
{ | |||
<...> | |||
"item_logname" "pistol_test" | |||
"item_iconname" "winger" | |||
"item_class" "tf_weapon_pistol" | "item_class" "tf_weapon_pistol" | ||
"item_slot" "secondary" | "item_slot" "secondary" | ||
"anim_slot" "secondary" | "anim_slot" "secondary" | ||
"model_player" "models/workshop/weapons/c_models/c_winger_pistol/c_winger_pistol.mdl" | "model_player" "models/workshop/weapons/c_models/c_winger_pistol/c_winger_pistol.mdl" | ||
"image_inventory" "backpack/workshop/weapons/c_models/c_winger_pistol/c_winger_pistol" | "image_inventory" "backpack/workshop/weapons/c_models/c_winger_pistol/c_winger_pistol" | ||
"attach_to_hands" "1" | "attach_to_hands" "1" | ||
"used_by_classes" | "used_by_classes" | ||
{ | { | ||
"scout" "1" | |||
"engineer" "1" | |||
} | |||
<...> | |||
} | |||
} | |||
} | } | ||
</pre> | </pre> | ||
| Line 415: | Line 453: | ||
<pre> | <pre> | ||
" | "items_game" | ||
{ | { | ||
"engineer" "models/weapons/v_models/v_pistol_engineer.mdl" | "items" | ||
{ | |||
"<item ID>" | |||
{ | |||
<...> | |||
"model_player_per_class" | |||
{ | |||
"engineer" "models/weapons/v_models/v_pistol_engineer.mdl" | |||
"scout" "models/weapons/v_models/v_pistol_scout.mdl" | |||
} | |||
<...> | |||
} | |||
} | |||
} | } | ||
</pre> | </pre> | ||