Basic Demoman strategy: Difference between revisions
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HyperStormH (talk | contribs) Added the Cyclops, plus changed some info due to rebalances |
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[[File:Backpack_Mine_Layer.png|150px]] | [[File:Backpack_Mine_Layer.png|150px]] | ||
The Mine Layer is a great "fire-and-forget" trapping tool. It trades self-detonation for automatic detonation, allowing you to defend multiple areas at the same time | The Mine Layer is a great "fire-and-forget" trapping tool. It trades self-detonation for automatic detonation, allowing you to defend multiple areas at the same time. However, you are only allowed to have 4 mines deployed at the same time, so be resourceful with how many mines your traps have and how many areas you defend at once. Also, keep in mind that mines always audibly beep and detonate 0.4 seconds after being walked over, so enemies that are aware of your shenanigans can easily exploit your traps. Mines cannot stick to walls, and a mine will bounce off the wall onto the floor once shot. Pressing your alternate fire while you have mines deployed will make said mines fizzle out without an explosion. While this sounds like a negative, it can be used to quickly set up another mine trap if your previous one didn't work out. | ||
== Melee Weapons == | == Melee Weapons == | ||