3.0.11: Difference between revisions
From TF2 Classified Wiki
More actions
No edit summary |
mNo edit summary |
||
| (3 intermediate revisions by one other user not shown) | |||
| Line 1: | Line 1: | ||
{{Patch | {{Patch | ||
|prev = 3.0.10 | |prev = 3.0.10 | ||
|next = | |next = | ||
|date = | |date = June 23, 2026 | ||
|major = | |major = | ||
|update = | |update = | ||
| Line 10: | Line 9: | ||
|new-weps = | |new-weps = | ||
|new-maps = | |new-maps = | ||
|mapfix = | |mapfix = yes | ||
|wepfix = yes | |wepfix = yes | ||
|genfix = yes | |genfix = yes | ||
| Line 89: | Line 88: | ||
* Updated the Hunting Revolver: | * Updated the Hunting Revolver: | ||
** Removed +25 HP health bonus | ** Removed +25 HP health bonus | ||
=== Map Changes === | |||
* Updated 4dom_krepost: | |||
** Fixed catapults not properly applying the Jump Pad condition | |||
=== UI Changes === | |||
* Updated the server browser: | |||
** Fixed duplicate players displaying in expanded server info | |||
** Fixed the search bar being misaligned | |||
** Fixed password dialog not working correctly | |||
* Updated the killfeed: | |||
** VIP kills now always get highlighted on the killfeed, regardless of team | |||
** Removed "[VIP]" being appended to the VIP player's name in the killfeed | |||
** Implemented a unique kill icon for VIP kills | |||
* Fixed certain loadout screen elements drawing over weapon tooltips | |||
* Fixed microphone test not ending when exiting the options menu | |||
* Fixed Spywalk HUD visibility not updating properly when redisguising as the same team | |||
* Fixed player medals sometimes not appearing properly on the scoreboard | |||
* Fixed player medal tooltips not appearing on the scoreboard for multi-team gamemodes | |||
=== Custom Weapons === | |||
* Added {{code|mult_cloak_meter_regen_rate}} | |||
* Added {{code|disguise_on_hit}} | |||
* Added {{code|tranq_recharge_time}} | |||
* Added {{code|tranq_building_debuff}} | |||
* Added {{code|deploy_with_empty_clip}} | |||
* Added {{code|mod_rocket_gravity_upward_force}} | |||
* {{code|mod_always_draw_tracer_effect}} can now specify the frequency of the tracer | |||
* {{code|mod_rocket_gravity}} now works with more kinds of projectiles | |||
* Fixed {{code|player_shoot}} game event not being fired | |||
* Fixed {{code|mult_dmg}} not working properly for pipe grenades | |||
* Fixed {{code|fuse_mult}} not working at all | |||
* Fixed a crash with {{code|mod_set_banner_flag}} when using models that were not precached | |||
* Fixed {{code|custom_projectile_model}} with nail projectiles not working in third-person | |||
* Fixed nail model and hitbox getting offset with {{code|mod_rocket_gravity}} | |||
* Fixed negative values not working for {{code|apply_self_knockback}} | |||
* Fixed {{code|mod_set_player_scale}} family of attributes not respecting custom playermodel scale set by map logic or VScripts | |||
* Fixed {{code|mod_set_player_scale}} family of attributes sometimes not setting playermodel scale upon spawning | |||
* Fixed playermodel scale unable to be set during certain periods, e.g. while player is equipping items | |||
=== Scripting Changes === | |||
* Client-side VScripts sourced from servers or maps will no longer be loaded by game clients | |||
* Client-side VScripts can now only set ConVars registered by scripts | |||
* Added {{code|void CTFPlayer::IgnitePlayerEx( float flDuration )}} script function | |||
* Added {{code|ETauntAttack CTFPlayer::GetTauntAttack( void )}} script function | |||
* Added {{code|bool CTFLunchBox::ApplyBiteEffects( EHANDLE hPlayer )}} script hook, called when a player takes a bite at their weapon, return false to cancel any effects | |||
* Fixed exploits with filesystem scripting API | |||
=== Material Changes === | |||
* Fixed Soldier's head gib texture using Spy's $phongexponenttexture | |||