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3.0.11: Difference between revisions

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{{stub}}
{{Patch
{{Patch
|prev = 3.0.10
|prev = 3.0.10
|next =  
|next =  
|date = May 23, 2026
|date = June 23, 2026
|major =  
|major =  
|update =
|update =
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|new-weps =  
|new-weps =  
|new-maps =  
|new-maps =  
|mapfix =  
|mapfix = yes
|wepfix = yes
|wepfix = yes
|genfix = yes
|genfix = yes
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* Updated the Hunting Revolver:
* Updated the Hunting Revolver:
** Removed +25 HP health bonus
** Removed +25 HP health bonus
=== Map Changes ===
* Updated 4dom_krepost:
** Fixed catapults not properly applying the Jump Pad condition
=== UI Changes ===
* Updated the server browser:
** Fixed duplicate players displaying in expanded server info
** Fixed the search bar being misaligned
** Fixed password dialog not working correctly
* Updated the killfeed:
** VIP kills now always get highlighted on the killfeed, regardless of team
** Removed "[VIP]" being appended to the VIP player's name in the killfeed
** Implemented a unique kill icon for VIP kills
* Fixed certain loadout screen elements drawing over weapon tooltips
* Fixed microphone test not ending when exiting the options menu
* Fixed Spywalk HUD visibility not updating properly when redisguising as the same team
* Fixed player medals sometimes not appearing properly on the scoreboard
* Fixed player medal tooltips not appearing on the scoreboard for multi-team gamemodes
=== Custom Weapons ===
* Added {{code|mult_cloak_meter_regen_rate}}
* Added {{code|disguise_on_hit}}
* Added {{code|tranq_recharge_time}}
* Added {{code|tranq_building_debuff}}
* Added {{code|deploy_with_empty_clip}}
* Added {{code|mod_rocket_gravity_upward_force}}
* {{code|mod_always_draw_tracer_effect}} can now specify the frequency of the tracer
* {{code|mod_rocket_gravity}} now works with more kinds of projectiles
* Fixed {{code|player_shoot}} game event not being fired
* Fixed {{code|mult_dmg}} not working properly for pipe grenades
* Fixed {{code|fuse_mult}} not working at all
* Fixed a crash with {{code|mod_set_banner_flag}} when using models that were not precached
* Fixed {{code|custom_projectile_model}} with nail projectiles not working in third-person
* Fixed nail model and hitbox getting offset with {{code|mod_rocket_gravity}}
* Fixed negative values not working for {{code|apply_self_knockback}}
* Fixed {{code|mod_set_player_scale}} family of attributes not respecting custom playermodel scale set by map logic or VScripts
* Fixed {{code|mod_set_player_scale}} family of attributes sometimes not setting playermodel scale upon spawning
* Fixed playermodel scale unable to be set during certain periods, e.g. while player is equipping items
=== Scripting Changes ===
* Client-side VScripts sourced from servers or maps will no longer be loaded by game clients
* Client-side VScripts can now only set ConVars registered by scripts
* Added {{code|void CTFPlayer::IgnitePlayerEx( float flDuration )}} script function
* Added {{code|ETauntAttack CTFPlayer::GetTauntAttack( void )}} script function
* Added {{code|bool CTFLunchBox::ApplyBiteEffects( EHANDLE hPlayer )}} script hook, called when a player takes a bite at their weapon, return false to cancel any effects
* Fixed exploits with filesystem scripting API
=== Material Changes ===
* Fixed Soldier's head gib texture using Spy's $phongexponenttexture