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Health: Difference between revisions

From TF2 Classified Wiki
VivaRomania (talk | contribs)
mNo edit summary
Rei1556 (talk | contribs)
→Armor: you can use the todo template silly
 
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{{Quotation|'''The Civilian'''|Excuse me, I'm in need of medical attention!}}
{{Quotation|'''The Civilian'''|Excuse me, I'm in need of medical attention!}}


'''Health''' is most likely the most important aspect of your character in Team Fortress 2 Classic, because, as you can expect, if it reaches zero, you die. Dying is usually considered to be a bad thing, as the more time you spend waiting to respawn, the less time you're spending killing the other team. Therefore, in order to have a good time, it is advisable to find a way to keep that health as high as possible, much like in real life.
'''Health''' is one of the most important resources in TF2 Classified because, as you can expect, you die if it reaches zero. Dying is usually considered to be a bad thing, as the more time you spend waiting to respawn, the less time you're spending killing the other team. Therefore, in order to have a good time, it is advisable to find a way to keep that health as high as possible, much like in real life.
 
Also check the table on the [[Classes]] page to see Health, Speed and Armor [[Classes#Stats|here]].


== Health Comparison ==
== Health Comparison ==
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| 185
| 185
| 60
| 60
|-
| '''[[Sniper]]''' ([[Hunting Revolver]])
| 150
| 225
| 75
|-
|-
| '''[[Spy]]'''
| '''[[Spy]]'''
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! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Class
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Class
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Notes
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Notes
|-
| '''[[Hunting Revolver]]'''
| [[File:Backpack_Hunting Revolver.png|150px]]
| Sniper
| The Hunting Rifle increases the Sniper's maximum health by 25, up to 150.
|-
|-
| '''[[Überspritze]]'''
| '''[[Überspritze]]'''
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| Medic
| Medic
| The Überspritze decreases the Medic's maximum health by 10, down to 140.
| The Überspritze decreases the Medic's maximum health by 10, down to 140.
|}
== Armor ==
'''Armor''' is an additional resource that absorbs 80% of damage taken by the player and reduces it by half. {{InlineTodo|Add more info}}
Unlike health, armor cannot be given by [[Medics]], [[Buildings|Dispensers]] or resupply cabinets. It can instead be obtained from pickups or chargers in specific maps. Also, armor does not have an equivalent to overheal.
=== Armor Comparison ===
{| class="wikitable" style="text-align:left;"
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Class
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Max armor
|-
| '''[[Scout]]'''
| 40
|-
| '''[[Soldier]]'''
| 65
|-
| '''[[Pyro]]'''
| 60
|-
| '''[[Demoman]]'''
| 60
|-
| '''[[Heavy]]'''
| 100
|-
| '''[[Engineer]]'''
| 40
|-
| '''[[Medic]]'''
| 50
|-
| '''[[Sniper]]'''
| 40
|-
| '''[[Spy]]'''
| 40
|-
| '''[[Civilian]]'''
| 70
|}
|}