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Hunting Revolver: Difference between revisions

From TF2 Classified Wiki
Ratboy Slim (talk | contribs)
Added properties, rewrote lead
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| loadout=yes
| loadout=yes
| loadout-kind=Sniper Rifle
| loadout-kind=Sniper Rifle
| loadout-propername=yes
| loadout-propername=
| loadout-attributes=
| loadout-attributes=
{{Loadout neutral|No scope}}
{{Loadout negative|-50% zoom reduction}}
{{Loadout neutral|Reduced zoom}}
{{Loadout positive|+25 max health on wearer}}
{{Loadout positive|+55% faster firing speed}}
{{Loadout negative|No damage charge}}
<br/>
<br/>
{{Loadout neutral|"Made for a more offensive approach."}}
{{Loadout neutral|"Made for a more offensive approach."}}
}}
}}
The '''Hunting Revolver''' is a primary weapon for the [[Sniper]]. It is a long-barreled revolver fit with a wooden gun stock, grip, and carrying strap.
The '''Hunting Revolver''' is a primary weapon for the [[Sniper]]. It is a long-barreled revolving rifle fit with a wooden gun stock, grip, and carrying strap.


Compared to the [[Sniper Rifle]], the Hunting Revolver deals 40 base damage, has damage ramp-up and falloff, and can shoot 6 consecutive times before reloading. It can also zoom without a scope, allowing for increased visibility at the cost of zoom magnitude, and lacks a laser sight which warns opponents. However, the Hunting Revolver cannot charge its shots, and so only deals 120 damage on a headshot regardless of time spent zoomed. As such, single headshots are significantly weaker, but multiple of them can be done in a short amount of time, allowing a user to quickly land multiple shots on a target. Like the Sniper Rifle, the user needs to zoom in for 0.2 seconds before being able to headshot, and creates a tracer on each of its shots (not visible to the user). Unlike every other weapon, the Hunting Revolver's damage falloff occurs at double the range of usual.
The Hunting Revolver deals 40 base damage, has damage ramp-up and falloff, and can shoot 6 times before reloading. Its zoom is halved compared to the [[Sniper Rifle]], allowing for increased visibility while aiming. The Hunting Revolver also cannot charge its shots, and so always deals 120 damage on a headshot regardless of time spent zoomed. In addition, its damage falloff occurs at double the range of most weapons.
 
Like the Sniper Rifle, the Hunting Revolver needs to zoom in for 0.2 seconds before being able to headshot, and each shot creates a tracer that is visible to all players. It cannot reload while zoomed, and zooming during a reload will cancel it.


== Properties ==
== Properties ==
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  | reload-type = Clip
  | reload-type = Clip
| function-times-column = true
| function-times-column = true
  | attack-interval = 0.675s
  | attack-interval = 0.675 s</br>{{tooltip|0.5 s|Haste boosted}}
  | reload = 1.55 s
  | reload = 1.55 s</br>{{tooltip|0.75 s|Haste boosted}}
  | activation-time = Instant
  | activation-time = Instant
  | scoped-headshot-delay = 0.2 s
  | scoped-headshot-delay = 0.2 s
|}}
|}}


== Update history ==  
== Strategy ==
{{Update history|
{| class="wikitable" style="text-align:center;"
'''1.8.2'''
|+ style="text-align:center;"| Hunting Revolver v. Stock Sniper Rifle
*Added The Poacher’s Pride
|- style="text-align:left;"
'''1.8.3'''
| <poem>
*Added new Poacher’s Pride sounds
➕ Consistent headshots deal more damage per second
*Altered animations for The Poacher’s Pride
➕ Has a faster attack speed
*Added a bucket icon for the Poacher’s Pride
➕ Has damage ramp-up
*Added new Poacher’s Pride textures
➕ Does not have tunnel vision when zooming
'''1.9.0'''
</poem>
*Decreased Charge Time from 1s to 0.5s
| <poem>
*Increased Damage by 15% (13.33% to be exact)
➖ Headshots deal less damage per shot due to the lack of charge
*Reduced Bullet Spread by 30% (33.33% to be exact)
➖ Has damage fall-off
'''2.0.0'''
Zoom is reduced
*Reworked the Poachers Pride:
➖ Does not passively reload
**Renamed to the Hunting Revolver.
</poem>
**Uses a new model.
|}
**Fires 6 shots, rather than 2.
**Added damage fall-off for bodyshots.
**Can only headshot while zoomed in.
**Shortened the Zoom distance.
**Updated Viewmodel animations.
'''2.0.1'''
*Fire rate slowed from 0.6s to 0.75s
'''2.0.2'''
*Removed the visual recoil
*Lowered the fire rate from 0.75s to 0.675s
}}


== Names in other languages ==
== Names in other languages ==
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|ru=Охотничий револьвер|ru_m=Hunting Revolver
|ru=Охотничий револьвер|ru_m=Hunting Revolver
|es=Revólver de Caza|es_m=Hunting Revolver
|es=Revólver de Caza|es_m=Hunting Revolver
|tr=Altıpatlar Av Tüfeği|tr_m=Hunting Revolver
|uk=Мисливський револьвер|uk_m=Hunting Revolver
}}
== Update history ==
{{Update history|
{{Update|2.0.0}}
* Renamed from [[Poacher's Pride]] to The Hunting Revolver.
* Uses a new model.
* Fires 6 shots, rather than 2.
* Added damage fall-off for bodyshots.
* Can only headshot while zoomed in.
* Shortened the Zoom distance.
* Updated Viewmodel animations.
* Fixed an issue with The Hunting Revolver viewmodel being visible while zoomed in.
* Added proper Fire and Reload animations for the Hunting Revolver for the [[Sniper]].
* Added special Class Select animations for the [[Nail Gun|Nailgun]],{{sic}} [[Huntsman]] and Hunting Revolver.
{{Update|2.0.1}}
* Fire rate slowed to 0.75s (from 0.6s)
{{Update|2.0.2}}
* Removed the visual recoil
* Lowered the fire rate to 0.675s (from 0.75s)
{{Update|2.1.0}}
* Now has damage falloff
* Falloff starts at 2x the distance of normal weapons (1024hu/19.5m)
* Does not apply to [[Critical hits|crits]]
{{Update|2.2.0}}
* Secondary fire delay is now separated from primary fire
* Removed holster delay after firing while zoomed
* Fixed a bug that caused uninterruptable reloads when using Hold to Zoom
* Fixed a bug that allowed aborting reloads while jumping
{{Update|3.0.0}}
* Increased movement speed while scoped to 160 (from 120)
{{Update|3.0.11}}
* Removed +25 HP health bonus
}}
}}


== Trivia ==
== Trivia ==
* Before the Death & Taxes update, the Hunting Revolver was originally known as the Poacher's Pride and was a completely different weapon.
* Before the [[Death & Taxes]] update, the Hunting Revolver was known as the [[Poacher's Pride]].
* The Hunting Revolver has the same damage and ammo count as the [[Spy]]'s [[Revolver]].
* Holding the zoom key while in the air will prevent the Hunting Revolver from playing its reload animation if it hasn't started, and therefore prevent it from reloading.
* The Hunting Revolver has the same base damage, damage ramp-up, damage falloff, and clip size as the [[Spy]]'s [[Revolver]].


== Gallery ==
== Gallery ==
<gallery>
<gallery>
HuntingRevolverConcept.png|Hunting Revolver concept art
<gallery>
File:Weapon_huntingrevolver.png|First-person view.
File:HuntingRevolverConcept.png|Concept art by {{Dev|Drudlyclean the Skeledude}}
</gallery>
</gallery>
{{nav allweapons}}
{{nav allweapons}}