Civilian responses: Difference between revisions
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*[[Media:Civilian cartstaycloseoffense01.wav|"Push the cart, or you don't get a raise"]] | *[[Media:Civilian cartstaycloseoffense01.wav|"Push the cart, or you don't get a raise."]] | ||
*[[Media:Civilian cartstaycloseoffense02.wav|"Push that cart, or you can kiss your raise goodbye."]] | *[[Media:Civilian cartstaycloseoffense02.wav|"Push that cart, or you can kiss your raise goodbye."]] | ||
*[[Media:Civilian cartstaycloseoffense03.wav|"Push the cart, you lazy lot!"]] | *[[Media:Civilian cartstaycloseoffense03.wav|"Push the cart, you lazy lot!"]] | ||
Latest revision as of 19:44, 29 August 2026
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Voice Responses are contextually triggered lines that play after the player has achieved something, such as dominating an enemy, or the player has triggered something, like being set on fire. The Civilian has several vocal responses, all of which are listed below (excluding Voice Commands).
Kill-related responses
| After Killing More than 1 Enemy in 20 Seconds with a Melee Weapon |
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Domination-related responses
| Domination |
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| Revenge Kill |
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Event-related responses
| Stalemate |
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| Game win |
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| Game loss |
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| Set on Fire |
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| Severe pain |
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| Sharp pain |
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| On Death by Melee Weapon and/or Critical Hit |
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| Under the effects of a friendly Civilian's aura |
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Weapon-related responses
| If the Civilian boosts a player with his Umbrella |
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| If the Civilian boosts a player with his Derby Cane |
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Objective-related responses
| After picking up Intelligence |
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| After capturing Intelligence |
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| After capturing Control Point |
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| Standing on a cappable Control Point, firing weapon |
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Payload-related responses
| Attacking: Cart Goes Forward |
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| Attacking: Stay Close to Cart |
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| Attacking: Cart Has Stopped |
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