Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Admiralty Anchor: Difference between revisions

From TF2 Classified Wiki
Rei1556 (talk | contribs)
No edit summary
Rewrote info
 
(3 intermediate revisions by one other user not shown)
Line 21: Line 21:
{{Quotation|Soldier, in the '''Admiralty Anchor''' [https://tf2classic.com/double_down/day3 promotional blurb]|This is the president's anchor, damn it. But until he returns my letters, it will serve its country proud as a weapon of war. We will relish the fear on our enemies' faces as we climb a building and throw this anchor from the roof at them.}}
{{Quotation|Soldier, in the '''Admiralty Anchor''' [https://tf2classic.com/double_down/day3 promotional blurb]|This is the president's anchor, damn it. But until he returns my letters, it will serve its country proud as a weapon of war. We will relish the fear on our enemies' faces as we climb a building and throw this anchor from the roof at them.}}


The '''Admiralty Anchor''' is a melee weapon for the [[Soldier]]. It is a dark and slightly rusted steel admiralty anchor tied around the soldier's waist with a rope. While equipped, it will appear on the rope regardless of which weapon the user is wielding. While held, the anchor is disconnected from the rope, and replaced with a ring. Falling while holding the anchor causes the soldier to scream and wind up the anchor, holding it behind his head, gaining team-colored blur lines behind him.
The '''Admiralty Anchor''' is an alternate melee weapon for the [[Soldier]]. It's a dark and slightly rusted admiralty anchor. When equipped, it will appear on a rope around the Soldier's waist while inactive.


The Admiralty Anchor deals the same damage and has the same attack speed as the [[Shovel]]. While it is the active weapon, gravity is increased by 30%, making your downward velocity increase 30% faster. Falling while this weapon is active fills up the "AIRTIME" meter, which fills up and turns red once you've fallen for enough time that you would take fall damage if you were to land. If you do land while holding the anchor with a full "AIRTIME" meter will cause a small earthquake, shaking the screen, kicking up dust particles and dealing damage in a radius around the impact, with the range of the impact being larger the higher your velocity was before impact. Landing directly on an enemy will result in no fall damage being taken. Be wary of when you switch to this weapon, as any projectiles will deal critical damage to you while airborne. This weapon will not get random critical hits.
While active, the Admiralty Anchor increases the user's gravity by 30%. Falling with it out fills up the "AIRTIME" meter, which turns red once the user has fallen long enough to take fall damage. Then, landing will deal damage in a radius around the user, with the range of the impact being larger the higher the user's velocity was. Landing directly on an enemy will result in no fall damage being taken.
 
As a penalty, being hit by projectiles in mid-air with the Admiralty Anchor equipped will deal critical damage.


== Related achievements ==
== Related achievements ==
Line 74: Line 76:


The formula for the damage is approximately <br>  
The formula for the damage is approximately <br>  
<h3><math>\frac{v}{30}t_a_i_rd_t_a_r_g_e_t</math><br></h3>
<big><math>\frac{v}{30}t_{air}d_{target}</math><br></big>
where <math>t_a_i_r =</math> is the Soldier's airtime and <math>d_t_a_r_g_e_t =</math> is the distance between the Soldier and the victim.
where <math>v =</math> the Soldier's velocity, <math>t_{air} =</math> is the Soldier's airtime and <math>d_{target} =</math> is the distance between the Soldier and the victim.
<br>where velocity ranges from 650 to 3500, airtime grants a proportional multiplier ranging from x0.5 to x3, and distance from target grants an inversely proportional multiplier ranging from x0.5 to x1.5.
<br>Velocity ranges from 650 to 3500, airtime grants a proportional multiplier ranging from x0.5 to x3, and distance from target grants an inversely proportional multiplier ranging from x0.5 to x1.5. {{inlineTodo|i kinda fucked up the wording on this! please reword eventually}}


== Strategy ==
== Strategy ==