Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Admiralty Anchor: Difference between revisions

From TF2 Classified Wiki
VivaRomania (talk | contribs)
mNo edit summary
Rewrote info
 
(32 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{Todo|Add the damage from the earthquake ability to the "Properties" table.}}
{{Infobox weapon
{{Infobox weapon
| kill-icon=anchor
| kill-icon=anchor
| kill-icon-2=earthquake
| kill-icon-3=taunt soldier
| used-by=Soldier
| used-by=Soldier
| slot=Melee
| slot=Melee
Line 6: Line 10:
| loadout-kind=Anchor
| loadout-kind=Anchor
| loadout-attributes=
| loadout-attributes=
{{Loadout positive|Fall damage creates an earthquake attack while active}}
{{Loadout positive|Create earthquake upon taking fall damage while active}}
{{Loadout negative|Takes crits from projectile airshots}}
{{Loadout negative|On Wearer: Take crits from projectiles while airborne}}
{{Loadout negative|+30% gravity while active}}
{{Loadout negative|+30% gravity while active}}
{{Loadout negative|No random critical hits}}
<br/>
{{Loadout neutral|"I will not tolerate any crass jokes about the Navy in my unit.}}
}}
{{Quotation|Soldier, in the '''Admiralty Anchor''' [https://tf2classic.com/double_down/day3 promotional blurb]|This is the president's anchor, damn it. But until he returns my letters, it will serve its country proud as a weapon of war. We will relish the fear on our enemies' faces as we climb a building and throw this anchor from the roof at them.}}
The '''Admiralty Anchor''' is an alternate melee weapon for the [[Soldier]]. It's a dark and slightly rusted admiralty anchor. When equipped, it will appear on a rope around the Soldier's waist while inactive.
While active, the Admiralty Anchor increases the user's gravity by 30%. Falling with it out fills up the "AIRTIME" meter, which turns red once the user has fallen long enough to take fall damage. Then, landing will deal damage in a radius around the user, with the range of the impact being larger the higher the user's velocity was. Landing directly on an enemy will result in no fall damage being taken.
As a penalty, being hit by projectiles in mid-air with the Admiralty Anchor equipped will deal critical damage.
== Related achievements ==
{{Achievement table|
{{Achievement|achievement_anchor_airshotcrit}}
{{Achievement|achievement_anchor_no_rocket}}
{{Achievement|achievement_anchor_deathkill}}
{{Achievement|achievement_anchor_multikill}}
}}
}}
The '''Admiralty Anchor''' is a melee weapon for the Soldier.


== Properties ==
{{Weapon properties
| damage-type = Melee
| ranged-type = Melee
| taunt = Kamikaze
| damage-column = true
| base-damage = 65
| base-damage-percentage = 100%
| critical = 195
| mini-crit = 88
| function-times-column = true
| attack-interval = 0.8 s</br>{{tooltip|0.5 s|Haste boosted}}
| activation-time = 0.2 s
|}}
{| class="wikitable"
|+ Earthquake Damage (No Airtime Modifier)
|-
! Velocity (HU/s)!! Direct Landing !! Mid-range !! Farthest distance
|-
| 650 || 33 || 22 || 11
|-
| 1050 || 53 || 35 || 18
|-
| 1400 || 70 || 47 || 24
|-
| 1750 || 88 || 58 || 29
|-
| 2100 || 105 || 70 || 35
|-
| 2450 || 123 || 82 || 41
|-
| 2900 || 145 || 97 || 48
|-
| 3250 || 163 || 108 || 54
|-
| 3500 || 175 || 117 || 58
|-
|}
All values are approximate and community-tested.
The formula for the damage is approximately <br>
<big><math>\frac{v}{30}t_{air}d_{target}</math><br></big>
where <math>v =</math> the Soldier's velocity, <math>t_{air} =</math> is the Soldier's airtime and <math>d_{target} =</math> is the distance between the Soldier and the victim.
<br>Velocity ranges from 650 to 3500, airtime grants a proportional multiplier ranging from x0.5 to x3, and distance from target grants an inversely proportional multiplier ranging from x0.5 to x1.5. {{inlineTodo|i kinda fucked up the wording on this! please reword eventually}}
== Strategy ==
Due to the Admiralty Anchor's ability requiring rocket jumping, it is recommended that you use it in tandem with the [[Gunboats]] for the damage resistance, and the [[R.P.G.]] for the bonus jump force.
{| class="wikitable" style="text-align:center;"
|+ style="text-align:center;"| Admiralty Anchor v. Stock Shovel
|- style="text-align:left;"
| <poem>
➕ Causes a powerful damaging earthquake when landing after an amount of air time
</poem>
| <poem>
➖ Has no random crits
➖ Vulnerable to airshots
➖ Deals more self-damage upon landing
</poem>
|}
== Update history ==
{{Update history|
{{Update|2.2.0}}
* Added the Admiralty Anchor
{{Update|2.2.1}}
* Fixed a crash regarding Admiralty Anchor airshots by Sentry Gun rockets
{{Update|2.2.2}}
* Raised minimum earthquake radius to 96 (from 64)
* Raised minimum earthquake damage multiplier to x0.5 (from x0)
* Trail particles no longer render in first person
* Adjusted tauntkill timings
{{Update|2.2.3}}
* First person animation state no longer waits to go idle in order to update when airborne or landing
* Players now properly sink and are slowed down in water while active
* Updated sound effects for drawing, swinging and crit swinging
{{Update|3.0.0}}
* Downside now requires a minimum height check when blast jumping
* Increased earthquake damage multiplier on full charge to 4.5 (from 4.0)
}}
== Trivia ==
* The Admiralty Anchor was teased in [[Jinn]] as an [[Achievement|easter egg]] but it was later revealed as Soldier's then-upcoming weapon after he attached a note to it that says "MINE!" with his signature.
* Prior to the [[3.0.0]] update, the description quote was: ''"Prepare to be swabbed off the deck!"''
== Gallery ==
<gallery>
File:Weapon_anchor_red.png|RED first-person view.
File:Weapon_anchor_blu.png|BLU first-person view.
File:Weapon_anchor_grn.png|GRN first-person view.
File:Weapon_anchor_ylw.png|YLW first-person view.
File:Weapon_anchor_uni.png|Unused Global first-person view.
</gallery>
{{Nav allweapons}}
{{Nav allweapons}}