Template:Table stat: Difference between revisions
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{{#switch: {{{1|}}} | {{#switch: {{{1|}}} | ||
| dmg = <b>Base:</b> {{{2}}}</br><b>Mini:</b> {{{3}}}</br><b>[[Critical hits|Crit:]]</b> {{{4}}} | | dmg = <b>Base:</b> {{{2}}}</br><b>Mini:</b> {{{3}}}</br><b>[[Critical hits|Crit:]]</b> {{{4}}}</br> | ||
| speed = <b>Attack interval:</b> {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}} | | speed = <b>Attack interval:</b> {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}</br> | ||
| single_reload = <b>Reload:</b> {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}} | | single_reload = <b>Reload:</b> {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}</br> | ||
| multi_reload = <b>Reload:</b> {{tooltip|{{{2}}} s <small>( | | multi_reload = <b>Reload:</b></br><small>(first reload)</small> {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}},</br><small>(further reloads)</small> {{tooltip|{{{4}}} s|{{{5}}} s (Haste boosted)}}</br> | ||
| | | cooldown = <b>Cooldown:</b> {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}</br> | ||
| | | spread = <b>Spread:</b> {{tooltip|{{{2}}}|in radians}}</br> | ||
| | | recovery = <b>Spread recovery:</b> {{{2}}} s</br> | ||
}} | | velocity = <b>Projectile velocity:</b> {{tooltip|{{{2}}}|in Hu/s}}</br> | ||
| bullet = <b>Bullet count:</b> {{{2}}}</br> | |||
| splash = <b>Splash radius:</b> {{tooltip|{{{2}}}|in Hu}}</br> | |||
| windup = <b>Windup time:</b></br><small>(starting)</small> {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}</br><small>(stopping)</small> {{tooltip|{{{4}}} s|{{{5}}} s (Haste boosted)}}</br> | |||
| selfdmg = <b>Self damage:</b> {{tooltip|{{{2}}}|{{{3}}} (Blast jumping), {{{4}}} (Gunboats)}}</br> | |||
| airblastspeed = <b>Airblast interval:</b> {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}</br> | |||
| uberrate = <b>Charge fill speed:</b></br></br><b>Base:</b> {{{2}}}% / s</br><b>Overheal:</b> {{tooltip|{{{3}}}% / s|Patient above 142.5% health}}</br><b>[[Critical hits|Mini-crit:]]</b> {{{4}}}% / s</br> | |||
}}<noinclude> | |||
used to simplify stat strings for future translating: | |||
current stat strings: | |||
*dmg = damage: takes 3 arguments <i>(base|minicrit|critical hit)</i> | |||
*speed = attack interval: takes 2 arguments <i>(base|haste boosted)</i> | |||
*single_reload = use for items that have a static reload speed: takes 2 arguments <i>(base|haste boosted)</i> | |||
*multi_reload = use for items that have an inital reload speed, and a repeated reload speed: takes 4 arguments <i>(first|haste boosted|consecutive|haste boosted)</i> | |||
*cooldown = use for cooldown duration: takes 1 argument | |||
*spread = bullet/projectile spread: takes 1 argument | |||
*recovery = spread recovery: takes 1 argument | |||
*velocity = projectile speed in Hu/s: takes 1 argument | |||
*bullet = bullet count: takes 1 argument | |||
*splash = splash radius in Hu: takes 1 argument | |||
*windup = (experimental) has both wind up and wind down. takes 4 arguments <i>(spinup base|hasted|spindown base|hasted)</i> | |||
*selfdmg = Self damage: takes 3 arguments <i>(base|jumping|gunboats)</i> | |||
*airblastspeed = Airblast interval: takes 2 arguments <i>(base|haste)</i> | |||
*uberrate = Charge fill speed: takes 3 arguments <i>(base|overheal/minicrits)</i> | |||
</noinclude> | |||
Latest revision as of 22:13, 19 September 2026
used to simplify stat strings for future translating: current stat strings:
- dmg = damage: takes 3 arguments (base|minicrit|critical hit)
- speed = attack interval: takes 2 arguments (base|haste boosted)
- single_reload = use for items that have a static reload speed: takes 2 arguments (base|haste boosted)
- multi_reload = use for items that have an inital reload speed, and a repeated reload speed: takes 4 arguments (first|haste boosted|consecutive|haste boosted)
- cooldown = use for cooldown duration: takes 1 argument
- spread = bullet/projectile spread: takes 1 argument
- recovery = spread recovery: takes 1 argument
- velocity = projectile speed in Hu/s: takes 1 argument
- bullet = bullet count: takes 1 argument
- splash = splash radius in Hu: takes 1 argument
- windup = (experimental) has both wind up and wind down. takes 4 arguments (spinup base|hasted|spindown base|hasted)
- selfdmg = Self damage: takes 3 arguments (base|jumping|gunboats)
- airblastspeed = Airblast interval: takes 2 arguments (base|haste)
- uberrate = Charge fill speed: takes 3 arguments (base|overheal/minicrits)