Template:Table stat: Difference between revisions

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m added splash radius (in HUs), bullet count, and windup/down
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{{#switch: {{{1|}}}
{{#switch: {{{1|}}}
| dmg = <b>Base:</b> {{{2}}}</br><b>Mini:</b> {{{3}}}</br><b>[[Critical hits|Crit:]]</b> {{{4}}}
| dmg = <b>Base:</b> {{{2}}}</br><b>Mini:</b> {{{3}}}</br><b>[[Critical hits|Crit:]]</b> {{{4}}}</br>
| speed = <b>Attack interval:</b> {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}
| speed = <b>Attack interval:</b> {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}</br>
| single_reload = <b>Reload:</b> {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}
| single_reload = <b>Reload:</b> {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}</br>
| multi_reload = <b>Reload:</b> {{tooltip|{{{2}}} s <small>(first reload)</small>|{{{3}}} s (Haste boosted)}}, {{tooltip|{{{4}}} s <small>(consecutive reloads)</small>|{{{5}}} s (Haste boosted)}}
| multi_reload = <b>Reload:</b></br><small>(first reload)</small> {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}},</br><small>(further reloads)</small> {{tooltip|{{{4}}} s|{{{5}}} s (Haste boosted)}}</br>
| spread = <b>Spread:</b> {{tooltip|{{{2}}}|in radians}}
| cooldown = <b>Cooldown:</b> {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}</br>
| velocity = <b>Projectile velocity:</b> {{tooltip|{{{2}}}|in Hu/s}}
| spread = <b>Spread:</b> {{tooltip|{{{2}}}|in radians}}</br>
| bullet = <b>Bullet count:</b> {{{2}}}
| recovery = <b>Spread recovery:</b> {{{2}}} s</br>
| recovery = <b>Spread recovery:</b> {{{2}}} s
| velocity = <b>Projectile velocity:</b> {{tooltip|{{{2}}}|in Hu/s}}</br>
| splash = <b>Splash radius:</b> {{tooltip|{{{2}}}|in Hu}}
| bullet = <b>Bullet count:</b> {{{2}}}</br>
| windup = <b>Windup time:</b> <i>Starting:</i> {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}, <i>Stopping:</i> {{tooltip|{{{4}}} s|{{{5}}} s (Haste boosted)}}
| splash = <b>Splash radius:</b> {{tooltip|{{{2}}}|in Hu}}</br>
}}
| windup = <b>Windup time:</b></br><small>(starting)</small> {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}</br><small>(stopping)</small> {{tooltip|{{{4}}} s|{{{5}}} s (Haste boosted)}}</br>
| selfdmg = <b>Self damage:</b> {{tooltip|{{{2}}}|{{{3}}} (Blast jumping), {{{4}}} (Gunboats)}}</br>
| airblastspeed = <b>Airblast interval:</b> {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}</br>
| uberrate = <b>Charge fill speed:</b></br></br><b>Base:</b> {{{2}}}% / s</br><b>Overheal:</b> {{tooltip|{{{3}}}% / s|Patient above 142.5% health}}</br><b>[[Critical hits|Mini-crit:]]</b> {{{4}}}% / s</br>
}}<noinclude>
used to simplify stat strings for future translating:
current stat strings:
*dmg = damage: takes 3 arguments <i>(base|minicrit|critical hit)</i>
*speed = attack interval: takes 2 arguments <i>(base|haste boosted)</i>
*single_reload = use for items that have a static reload speed: takes 2 arguments <i>(base|haste boosted)</i>
*multi_reload = use for items that have an inital reload speed, and a repeated reload speed: takes 4 arguments <i>(first|haste boosted|consecutive|haste boosted)</i>
*cooldown = use for cooldown duration: takes 1 argument
*spread = bullet/projectile spread: takes 1 argument
*recovery = spread recovery: takes 1 argument
*velocity = projectile speed in Hu/s: takes 1 argument
*bullet = bullet count: takes 1 argument
*splash = splash radius in Hu: takes 1 argument
*windup = (experimental) has both wind up and wind down. takes 4 arguments <i>(spinup base|hasted|spindown base|hasted)</i>
*selfdmg = Self damage: takes 3 arguments <i>(base|jumping|gunboats)</i>
*airblastspeed = Airblast interval: takes 2 arguments <i>(base|haste)</i>
*uberrate = Charge fill speed: takes 3 arguments <i>(base|overheal/minicrits)</i>
</noinclude>

Latest revision as of 22:13, 19 September 2026

used to simplify stat strings for future translating: current stat strings:

  • dmg = damage: takes 3 arguments (base|minicrit|critical hit)
  • speed = attack interval: takes 2 arguments (base|haste boosted)
  • single_reload = use for items that have a static reload speed: takes 2 arguments (base|haste boosted)
  • multi_reload = use for items that have an inital reload speed, and a repeated reload speed: takes 4 arguments (first|haste boosted|consecutive|haste boosted)
  • cooldown = use for cooldown duration: takes 1 argument
  • spread = bullet/projectile spread: takes 1 argument
  • recovery = spread recovery: takes 1 argument
  • velocity = projectile speed in Hu/s: takes 1 argument
  • bullet = bullet count: takes 1 argument
  • splash = splash radius in Hu: takes 1 argument
  • windup = (experimental) has both wind up and wind down. takes 4 arguments (spinup base|hasted|spindown base|hasted)
  • selfdmg = Self damage: takes 3 arguments (base|jumping|gunboats)
  • airblastspeed = Airblast interval: takes 2 arguments (base|haste)
  • uberrate = Charge fill speed: takes 3 arguments (base|overheal/minicrits)