Template:Medic weapon table: Difference between revisions

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Skel (talk | contribs)
Created page with "<!-- TO-DO: Update the Weapon Model / Hyperlink to remove hard coding (template:weapon breaks this for some reason) --> === Primary === {{Weapon Stat Table}} |- ! style="background-color: white;" height=96 | 96x96px|link=Syringe_Gun Syringe Gun | {{killicon|syringegun_medic}} | 40 / 160 {{Table stat|single_reload|1.2|0.66}} | {{tooltip|{{Table stat|dmg|10|14|30}}|per syringe}} | {{Table stat|speed|0.105|0.083s}}{{Table stat|spread..."
 
Skel (talk | contribs)
m corrected rejuv
 
(2 intermediate revisions by the same user not shown)
Line 40: Line 40:
<b>Charge fill speed:</b><br/>7.5%/Direct hit <!-- needs more info! -->
<b>Charge fill speed:</b><br/>7.5%/Direct hit <!-- needs more info! -->
| N/A
| N/A
| <b>Healing:</b><br/><small>Direct hit: {{tooltip|40|need shock therapy value}} + 8</small><br/><small>Minimum splash: {{tooltip|15|need shock therapy value}} + 8<br/></small>{{Table stat|splash|170}}{{Table stat|velocity|???}}
| <b>Healing:</b><br/><small>Direct hit: {{tooltip|30|25 (Shock therapy)}} + 8</small><br/><small>Minimum splash: {{tooltip|6|5 (Shock therapy)}} + 8<br/></small>{{Table stat|splash|170}}{{Table stat|velocity|???}}
| style="text-align: left;" | {{stat|info}} Alt-Fire: Launch a device that grants invulnerability in a radius for 6 seconds<br/>{{stat|info}} Uses projectiles to heal instead of a beam
| style="text-align: left;" | {{stat|info}} Alt-Fire: Launch a device that grants invulnerability in a radius for 6 seconds<br/>{{stat|info}} Uses projectiles to heal instead of a beam
|}  
|}  
Line 70: Line 70:
| <b>Charge fill speed:</b> {{tooltip|3.33% / s|10% / s (Haste boosted)}}<br/><b>Charge fill time:</b> {{tooltip|30 s|10 s (Haste boosted)}}
| <b>Charge fill speed:</b> {{tooltip|3.33% / s|10% / s (Haste boosted)}}<br/><b>Charge fill time:</b> {{tooltip|30 s|10 s (Haste boosted)}}
| {{Table stat|dmg|1-{{tooltip|100|Fully charged}}|1-{{tooltip|135|Fully charged}}|3-{{tooltip|300|Fully charged}}}}
| {{Table stat|dmg|1-{{tooltip|100|Fully charged}}|1-{{tooltip|135|Fully charged}}|3-{{tooltip|300|Fully charged}}}}
| {{Table stat|speed|0.8|0.5}}<br/><b>Healing (others):</b> {{tooltip|100% of max health|Overheals}}
| {{Table stat|speed|0.8|0.5}}<b>Healing (others):</b> {{tooltip|100% of max health|Overheals}}
| style="text-align: left;" | {{stat|positive}} Teammates hit while at maximum charge will be fully healed<br/>{{stat|negative}} -15% heal rate<br/>{{stat|info}} Damage is affected by current charge<br/>{{stat|hidden}} Hidden: +??% increased melee range<br/>{{stat|hidden}} Hidden: Hitting disguised enemy spies will heal them
| style="text-align: left;" | {{stat|positive}} Teammates hit while at maximum charge will be fully healed<br/>{{stat|negative}} -15% heal rate<br/>{{stat|info}} Damage is affected by current charge<br/>{{stat|hidden}} Hidden: +70% increased melee range<br/>{{stat|hidden}} Hidden: Hitting disguised enemy spies will heal them<br/>{{stat|hidden}} Hidden: Wet enemies take mini-crit damage<br/>{{stat|hidden}} Hidden: Cannot randomly crit
|}
|}

Latest revision as of 21:45, 20 September 2026

Primary

Weapon Kill Icon Ammo Count Damage Stats Attributes / Notes

Syringe Gun

40 / 160

Reload: 1.2 s

Base: 10
Mini: 14
Crit: 30
Attack interval: 0.105 s
Spread: 0.03
Projectile velocity: ???
  Deals slight knockback
  25% reduced spread compared to vanilla
  Reload is 1.2 seconds (down from 1.5 seconds in vanilla)
  160 reserve ammo (up from 150 in vanilla)

Secondary

Weapon Kill Icon Ammo Count Damage Stats Attributes / Notes

Medi Gun

N/A Charge fill speed:

Base: 2.5% / s
Overheal: 1.25% / s
Mini-crit: 3.375% / s
N/A Healing:
Base: 24 / s
Shock Therapy: 20.4 / s
Umbrella: 32.4 / s
Beam distance: 450 HU
  Does not inherit patient movespeed

Kritzkrieg

N/A Charge fill speed:

Base: 3.125% / s
Overheal: 1.563% / s
Mini-crit: 4.22% / s
N/A Healing:
Base: 24 / s
Shock Therapy: 20.4 / s
Umbrella: 32.4 / s
Beam distance: 450 HU
  Does not inherit patient movespeed
  Beam is visually distinct
  ÜberCharge grants 100% critical chance
  +25% ÜberCharge rate

Rejuvenator

N/A 10 / infinite
Reload: 2.45 s

Charge fill speed:
7.5%/Direct hit

N/A Healing:
Direct hit: 30 + 8
Minimum splash: 6 + 8
Splash radius: 170
Projectile velocity: ???
  Alt-Fire: Launch a device that grants invulnerability in a radius for 6 seconds
  Uses projectiles to heal instead of a beam

Melee

Weapon Kill Icon Ammo Count Damage Stats Attributes / Notes

Bonesaw

N/A Base: 65
Mini: 88
Crit: 195
Attack interval: 0.8 s
  No changes from vanilla

Überspritze

N/A Base: 65
Mini: 88
Crit: 195
Attack interval: 0.8 s
  Renamed to the Überspritze (originally named the Übersaw in vanilla)
  On Hit: 25% ÜberCharge added
  -10 max health on wearer

Shock Therapy

Charge fill speed: 3.33% / s
Charge fill time: 30 s
Base: 1-100
Mini: 1-135
Crit: 3-300
Attack interval: 0.8 s
Healing (others): 100% of max health
  Teammates hit while at maximum charge will be fully healed
  -15% heal rate
  Damage is affected by current charge
  Hidden: +70% increased melee range
  Hidden: Hitting disguised enemy spies will heal them
  Hidden: Wet enemies take mini-crit damage
  Hidden: Cannot randomly crit