Template:Medic weapon table: Difference between revisions
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m added more hidden stuff on the shock therapy |
m corrected rejuv |
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<b>Charge fill speed:</b><br/>7.5%/Direct hit <!-- needs more info! --> | <b>Charge fill speed:</b><br/>7.5%/Direct hit <!-- needs more info! --> | ||
| N/A | | N/A | ||
| <b>Healing:</b><br/><small>Direct hit: {{tooltip| | | <b>Healing:</b><br/><small>Direct hit: {{tooltip|30|25 (Shock therapy)}} + 8</small><br/><small>Minimum splash: {{tooltip|6|5 (Shock therapy)}} + 8<br/></small>{{Table stat|splash|170}}{{Table stat|velocity|???}} | ||
| style="text-align: left;" | {{stat|info}} Alt-Fire: Launch a device that grants invulnerability in a radius for 6 seconds<br/>{{stat|info}} Uses projectiles to heal instead of a beam | | style="text-align: left;" | {{stat|info}} Alt-Fire: Launch a device that grants invulnerability in a radius for 6 seconds<br/>{{stat|info}} Uses projectiles to heal instead of a beam | ||
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| <b>Charge fill speed:</b> {{tooltip|3.33% / s|10% / s (Haste boosted)}}<br/><b>Charge fill time:</b> {{tooltip|30 s|10 s (Haste boosted)}} | | <b>Charge fill speed:</b> {{tooltip|3.33% / s|10% / s (Haste boosted)}}<br/><b>Charge fill time:</b> {{tooltip|30 s|10 s (Haste boosted)}} | ||
| {{Table stat|dmg|1-{{tooltip|100|Fully charged}}|1-{{tooltip|135|Fully charged}}|3-{{tooltip|300|Fully charged}}}} | | {{Table stat|dmg|1-{{tooltip|100|Fully charged}}|1-{{tooltip|135|Fully charged}}|3-{{tooltip|300|Fully charged}}}} | ||
| {{Table stat|speed|0.8|0.5}} | | {{Table stat|speed|0.8|0.5}}<b>Healing (others):</b> {{tooltip|100% of max health|Overheals}} | ||
| style="text-align: left;" | {{stat|positive}} Teammates hit while at maximum charge will be fully healed<br/>{{stat|negative}} -15% heal rate<br/>{{stat|info}} Damage is affected by current charge<br/>{{stat|hidden}} Hidden: +70% increased melee range<br/>{{stat|hidden}} Hidden: Hitting disguised enemy spies will heal them<br/>{{stat|hidden}} Hidden: Wet enemies take mini-crit damage<br/>{{stat|hidden}} Hidden: Cannot randomly crit | | style="text-align: left;" | {{stat|positive}} Teammates hit while at maximum charge will be fully healed<br/>{{stat|negative}} -15% heal rate<br/>{{stat|info}} Damage is affected by current charge<br/>{{stat|hidden}} Hidden: +70% increased melee range<br/>{{stat|hidden}} Hidden: Hitting disguised enemy spies will heal them<br/>{{stat|hidden}} Hidden: Wet enemies take mini-crit damage<br/>{{stat|hidden}} Hidden: Cannot randomly crit | ||
|} | |} | ||
Latest revision as of 21:45, 20 September 2026
Primary
| Weapon | Kill Icon | Ammo Count | Damage | Stats | Attributes / Notes |
|---|---|---|---|---|---|
| 40 / 160
Reload: 1.2 s |
Base: 10 Mini: 14 Crit: 30 |
Attack interval: 0.105 s Spread: 0.03 Projectile velocity: ??? |
Secondary
| Weapon | Kill Icon | Ammo Count | Damage | Stats | Attributes / Notes |
|---|---|---|---|---|---|
| N/A | Charge fill speed: Base: 2.5% / s Overheal: 1.25% / s Mini-crit: 3.375% / s |
N/A | Healing: Base: 24 / s Shock Therapy: 20.4 / s Umbrella: 32.4 / s Beam distance: 450 HU |
||
| N/A | Charge fill speed: Base: 3.125% / s Overheal: 1.563% / s Mini-crit: 4.22% / s |
N/A | Healing: Base: 24 / s Shock Therapy: 20.4 / s Umbrella: 32.4 / s Beam distance: 450 HU |
||
| N/A | 10 / infinite Reload: 2.45 s Charge fill speed: |
N/A | Healing: Direct hit: 30 + 8 Minimum splash: 6 + 8 Splash radius: 170 Projectile velocity: ??? |
Melee
| Weapon | Kill Icon | Ammo Count | Damage | Stats | Attributes / Notes |
|---|---|---|---|---|---|
| N/A | Base: 65 Mini: 88 Crit: 195 |
Attack interval: 0.8 s |
|||
| N/A | Base: 65 Mini: 88 Crit: 195 |
Attack interval: 0.8 s |
|||
| Charge fill speed: 3.33% / s Charge fill time: 30 s |
Base: 1-100 Mini: 1-135 Crit: 3-300 |
Attack interval: 0.8 s Healing (others): 100% of max health |