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Nail Gun: Difference between revisions

From TF2 Classified Wiki
Oleo (talk | contribs)
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{{todo|Fully update info to reflect 3.2.0 changes.}}
{{Infobox weapon
{{Infobox weapon
| kill-icon=nailgun
| kill-icon=nailgun
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| ammo-carried=125
| ammo-carried=125
| loadout=yes
| loadout=yes
| loadout-propername=yes
| loadout-propername=
| loadout-attributes=
| loadout-attributes=
{{Loadout neutral|"Yeah, lost that job pretty quick."}}
{{Loadout neutral|"Yeah, lost that job pretty quick."}}
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  | mini-crit = 16
  | mini-crit = 16
  | mini-crit-ramp-up = 24
  | mini-crit-ramp-up = 24
  | bullet-count = 1
  | projectile-count = 1
  | spread = {{tooltip|0.03|In radians}}
  | spread = {{tooltip|0.03|In radians}}
| ammo-column = true
| ammo-column = true
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{{Update|3.0.5||}}
{{Update|3.0.5||}}
* Fixed an issue where the Nail Gun did not have damage ramp up ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/488 #488])
* Fixed an issue where the Nail Gun did not have damage ramp up ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/488 #488])
{{Update|3.1.0}}
* Fixed nail and syringe projectiles not destroying enemy Stickybombs
}}
}}
== Trivia ==
== Trivia ==
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* When holding down the attack button, the Nail Gun's ammo count does not update smoothly enough to reflect the precise amount of nails fired, often stuttering its ammo count inaccurately until the clip is empty.
* When holding down the attack button, the Nail Gun's ammo count does not update smoothly enough to reflect the precise amount of nails fired, often stuttering its ammo count inaccurately until the clip is empty.
* The "show off" taunt was taken from live ''TF2'' game files that went unused.
* The "show off" taunt was taken from live ''TF2'' game files that went unused.
* Prior to the [[3.0.0]] update, the description quote was: ''"Construction isn't on this man's agenda!"''
== Gallery ==
<gallery>
File:Weapon_nailgun.png|First-person view.
</gallery>
{{nav allweapons}}
{{nav allweapons}}
{{nav allweapons}}