Template:Soldier weapon table: Difference between revisions

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Skel (talk | contribs)
added soldier melees, need to correct splash radius information
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<!-- TO-DO:  Update the Weapon Model / Hyperlink to remove hard coding (template:weapon breaks this for some reason) -->
<!-- TO-DO:  Update the Weapon Model / Hyperlink to remove hard coding (template:weapon breaks this for some reason) -->
=== Primary ===
=== Principale ===
{{Weapon Stat Table}}
{{Weapon Stat Table}}
|-
|-
! style="background-color: white;" height=96 | [[File:Backpack_Rocket_Launcher.png|96x96px|link=Rocket_Launcher]]
! style="background-color: white;" height=96 | [[File:Backpack_Rocket_Launcher.png|96x96px|link=Rocket_Launcher]]
[[Rocket Launcher]]  
[[Rocket Launcher/fr|Lance-roquettes]]  
| {{killicon|tf_projectile_rocket}}
| {{killicon|tf_projectile_rocket}}
| 4 / 20
| 4 / 20
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|-
|-
! style="background-color: white;" height=96 | [[File:Backpack_R.P.G..png|96x96px|link=R.P.G.]]
! style="background-color: white;" height=96 | [[File:Backpack_R.P.G..png|96x96px|link=R.P.G.]]
[[R.P.G.]]  
[[R.P.G./fr|R.P.G.]]  
| {{killicon|rpg}}
| {{killicon|rpg}}
| 1 / 20
| 1 / 20
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| {{Table stat|speed|0.8|???}}{{Table stat|selfdmg|58-111|35-64|15–45}}{{Table stat|splash|???}}
| {{Table stat|speed|0.8|???}}{{Table stat|selfdmg|58-111|35-64|15–45}}{{Table stat|splash|???}}
| style="text-align: left;" | {{stat|info}} Rockets travel in an arc<br/>{{stat|positive}} +30% damage bonus<br/>{{stat|negative}} -25% projectile speed<br/>{{stat|negative}} -75% clip size<br/>{{stat|hidden}} Hidden: Rockets have no fall-off
| style="text-align: left;" | {{stat|info}} Rockets travel in an arc<br/>{{stat|positive}} +30% damage bonus<br/>{{stat|negative}} -25% projectile speed<br/>{{stat|negative}} -75% clip size<br/>{{stat|hidden}} Hidden: Rockets have no fall-off
|}  
|}


=== Secondary ===
=== Secondary ===

Revision as of 20:20, 22 October 2026

Principale

Weapon Kill Icon Ammo Count Damage Stats Attributes / Notes

Lance-roquettes

4 / 20

Reload:
(first reload) 0.92 s,
(further reloads) 0.8 s

Base: 90
Mini: 122
Crit: 270
Attack interval: 0.8 s
Self damage: 27-89
Splash radius: ???
  No changes from vanilla

R.P.G.

1 / 20

Reload: 0.8 s

Base: 117
Mini: 158
Crit: 351
Attack interval: 0.8 s
Self damage: 58-111
Splash radius: ???
  Rockets travel in an arc
  +30% damage bonus
  -25% projectile speed
  -75% clip size
  Hidden: Rockets have no fall-off

Secondary

Weapon Kill Icon Ammo Count Damage Stats Attributes / Notes

Shotgun

6 / 30

Reload:
(first reload) 1.0 s,
(further reloads) 0.51 s

Base: 60
Mini: 81
Crit: 180
Attack interval: 0.625 s
Spread: 0.0675
Bullet count: 10
  -6.25% reserve ammo (down from 32 in vanilla)

Gunboats

N/A N/A Rocket jump damage:
(Rocket Launcher) 11–34,
(R.P.G.) 15–45
  No changes from vanilla
  -60% self-inflicted explosive damage
  Hidden: Take full damage from rockets that damage enemies

Melee

Weapon Kill Icon Ammo Count Damage Stats Attributes / Notes

Shovel

N/A Base: 65
Mini: 88
Crit: 195
Attack interval: 0.8 s
  No changes from vanilla

Admiralty Anchor

N/A Base: 65
Mini: 88
Crit: 195
Attack interval: 0.8 s
Shockwave:
(Direct landing) 33–175,
(Max distance) 11-58
Splash radius: ???
  Create earthquake upon taking fall damage while active
  On Wearer: Take crits from projectiles while airborne
  +30% gravity while active
  No random critical hits