3.0.9: Difference between revisions
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* Added support for adjusting each player's voice volume independently in the Mute Players menu | * Added support for adjusting each player's voice volume independently in the Mute Players menu | ||
* Fixed players being able to mute themselves | * Fixed players being able to mute themselves | ||
* Fixed "An Experienced World Traveler" achievement not tracking progress on Steam | * Fixed "An Experienced World Traveler" [[achievement]] not tracking progress on Steam | ||
* Added an option to toggle classic shading | * Added an option to toggle classic shading | ||
** Turning off classic shading will restore live TF2 shading for players, buildings, and weapons | ** Turning off classic shading will restore live TF2 shading for players, buildings, and weapons | ||
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* Disabled texture streaming by default | * Disabled texture streaming by default | ||
** It can instead be re-enabled by passing in the -texture_stream command-line parameter | ** It can instead be re-enabled by passing in the -texture_stream command-line parameter | ||
* Re-added voice pitch adjustments for tranquilized and | * Re-added voice pitch adjustments for [[Tranquilization|tranquilized]] and [[haste]]ned players | ||
** Configurable with {{code|tf2c_voice_pitch_tranq}} and {{code|tf2c_voice_pitch_vip_haste}} ConVars respectively | ** Configurable with {{code|tf2c_voice_pitch_tranq}} and {{code|tf2c_voice_pitch_vip_haste}} ConVars respectively | ||
* Fixed reflected darts not tranquilizing players | * Fixed reflected darts not tranquilizing players | ||
* Fixed muffled ambience not playing when tranquilized | * Fixed muffled ambience not playing when tranquilized | ||
* Re-added audio cue for when the Shock Therapy is fully charged | * Re-added audio cue for when the [[Shock Therapy]] is fully charged | ||
* Fixed Rejuvenator's Übercharge not awarding Übercharges score | * Fixed [[Rejuvenator]]'s [https://wiki.tf2classified.com/wiki/%C3%9CberCharge Übercharge] not awarding Übercharges score | ||
* Fixed a crash related to custom projectile trail effects | * Fixed a crash related to custom projectile trail effects | ||
* Fixed an issue where switching to a disguise's weapon that has an {{code|extra_wearables}} attribute would cause an edict to leak | * Fixed an issue where switching to a [[disguise]]'s weapon that has an {{code|extra_wearables}} attribute would cause an edict to leak | ||
* Fixed on-hit attributes working strangely with disguised Spies in Multi-Team modes | * Fixed on-hit attributes working strangely with disguised [[Spies]] in Multi-Team modes | ||
* Fixed materials using the {{code|no_decal}} surface property showing concrete decals | * Fixed materials using the {{code|no_decal}} surface property showing concrete decals | ||
* Linux binaries are now built using Steam Runtime 3 "sniper" | * Linux binaries are now built using Steam Runtime 3 "sniper" | ||
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** Improved detection of {{code|style}} tags on SVGs | ** Improved detection of {{code|style}} tags on SVGs | ||
=== Particle Changes === | === Particle Changes === | ||
* Fixed Medi Gun marker setting causing Medi Gun beams to disappear | * Fixed [[Medi Gun]] marker setting causing Medi Gun beams to disappear | ||
** Medi Gun markers will be changed in a future patch | ** Medi Gun markers will be changed in a future patch | ||
=== Material Changes === | === Material Changes === | ||