Coilgun: Difference between revisions
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{{Loadout neutral|"No steak, but a whole heap o' sizzle."}} | {{Loadout neutral|"No steak, but a whole heap o' sizzle."}} | ||
}} | }} | ||
The '''Coilgun''' is an alternative [[:Category:Secondary weapons|secondary]] weapon for [[Engineer]]. It's a futuristic laser pistol, made out of a slightly rusty blue-tinted metal, with a glass window revealing a yellow, glowing energy coil inside | The '''Coilgun''' is an alternative [[:Category:Secondary weapons|secondary]] weapon for [[Engineer]]. It's a futuristic laser pistol, made out of a slightly rusty blue-tinted metal, with a glass window revealing a yellow, glowing energy coil inside. | ||
Unlike the | Unlike the [[Pistol]], the Coilgun fires laser projectiles that can be charged to deal more damage. After holding primary fire for 1.5 seconds, its damage triples to 75, it becomes fully accurate, and its projectile speed increases by 60%. Fully charged shots can also ricochet up to three times off surfaces, with each bounce reducing its damage by 15. | ||
Charged shots will be weaker if released early and will explode if held for too long, dealing 60 damage to the user and up to 50 damage to any nearby enemies. Overcharges will also knock the user into the air, which can be used as an [[Jumping|explosive jump]] if timed correctly. | |||
== Properties == | == Properties == | ||
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| mini-crit = 34 | | mini-crit = 34 | ||
| mini-crit-charged = 101<br>{{tooltip|68|Overcharged}} | | mini-crit-charged = 101<br>{{tooltip|68|Overcharged}} | ||
| | | projectile-count = 1 | ||
| spread = {{tooltip|0.02|In radians}} | | spread = {{tooltip|0.02|In radians}} | ||
| splash-column = true | | splash-column = true | ||
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{{Update|3.0.3}} | {{Update|3.0.3}} | ||
* Added deflected Coilgun kill icon | * Added deflected Coilgun kill icon | ||
{{Update|3.0.12}} | |||
* Fixed being able to stall charging indefinitely by holding alt-fire ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/926 #926]) | |||
{{Update|3.1.0}} | |||
* Fixed an issue where the Coilgun Projectile would never bounce on damageable world | |||
* Added unique reload sounds to the Coilgun | |||
{{Update|3.1.1}} | |||
* Fixed the Coil Gun's projectile not bouncing off the world on maps where it is damageable | |||
{{Update|3.1.2}} | |||
* Fixed the Coilgun's charge-up animation not playing ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/1064 #1064]) | |||
{{Update|3.2.0}} | |||
* Fixed the Coilgun instantly reloading itself after each shot | |||
}} | }} | ||
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* The Coilgun overcharge can actually deal up to 60 damage, but since this requires being physically inside an enemy player, this is unlikely to be achieved in normal gameplay. | * The Coilgun overcharge can actually deal up to 60 damage, but since this requires being physically inside an enemy player, this is unlikely to be achieved in normal gameplay. | ||
* The Coilgun can randomly crit on an overcharge. | * The Coilgun can randomly crit on an overcharge. | ||
* The ragdoll disintegration from Coilgun kills was taken from the Pyro's [[tf:Phlogistinator|Phlogistinator]] in live ''TF2''. | |||
* The | |||
== Gallery == | == Gallery == | ||
<gallery mode> | <gallery mode> | ||
CoilgunConcept.png|Coilgun concept art | File:Weapon_coilgun_red.png|RED first-person view. | ||
File:Weapon_coilgun_blu.png|BLU first-person view. | |||
File:Weapon_coilgun_grn.png|GRN first-person view. | |||
File:Weapon_coilgun_ylw.png|YLW first-person view. | |||
File:CoilgunConcept.png|Coilgun concept art | |||
</gallery> | </gallery> | ||
{{nav allweapons}} | {{nav allweapons}} | ||