Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Coilgun: Difference between revisions

From TF2 Classified Wiki
Rewrote info
 
(One intermediate revision by one other user not shown)
Line 17: Line 17:
Unlike the [[Pistol]], the Coilgun fires laser projectiles that can be charged to deal more damage. After holding primary fire for 1.5 seconds, its damage triples to 75, it becomes fully accurate, and its projectile speed increases by 60%. Fully charged shots can also ricochet up to three times off surfaces, with each bounce reducing its damage by 15.
Unlike the [[Pistol]], the Coilgun fires laser projectiles that can be charged to deal more damage. After holding primary fire for 1.5 seconds, its damage triples to 75, it becomes fully accurate, and its projectile speed increases by 60%. Fully charged shots can also ricochet up to three times off surfaces, with each bounce reducing its damage by 15.


Charged shots will be weaker if released early, and will explode if held for too long, dealing 60 damage to the user and up to 50 damage to any nearby enemies. Overcharges will also knock the user into the air, which can be used as an [[Jumping|explosive jump]] if timed correctly.
Charged shots will be weaker if released early and will explode if held for too long, dealing 60 damage to the user and up to 50 damage to any nearby enemies. Overcharges will also knock the user into the air, which can be used as an [[Jumping|explosive jump]] if timed correctly.


== Properties ==
== Properties ==
Line 116: Line 116:
{{Update|3.0.3}}
{{Update|3.0.3}}
* Added deflected Coilgun kill icon
* Added deflected Coilgun kill icon
{{Update|3.0.12}}
* Fixed being able to stall charging indefinitely by holding alt-fire ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/926 #926])
{{Update|3.1.0}}
* Fixed an issue where the Coilgun Projectile would never bounce on damageable world
* Added unique reload sounds to the Coilgun
{{Update|3.1.1}}
* Fixed the Coil Gun's projectile not bouncing off the world on maps where it is damageable
{{Update|3.1.2}}
* Fixed the Coilgun's charge-up animation not playing ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/1064 #1064])
{{Update|3.2.0}}
* Fixed the Coilgun instantly reloading itself after each shot
}}
}}