Civilian: Difference between revisions
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** Ghostly Civilians will periodically scare all enemy players within their immediate line of sight | ** Ghostly Civilians will periodically scare all enemy players within their immediate line of sight | ||
** Gameplay mechanics can be controlled by the following server ConVars: | ** Gameplay mechanics can be controlled by the following server ConVars: | ||
** {{code|tf2c_vip_scary}} - Enables Ghostly Civilians, if enabled in {{code|tf_logic_holiday}} | *** {{code|tf2c_vip_scary}} - Enables Ghostly Civilians, if enabled in {{code|tf_logic_holiday}} | ||
** {{code|tf2c_vip_scary_radius}} (Default 192) - Range in units Ghostly Civilians can scare targets | *** {{code|tf2c_vip_scary_radius}} (Default 192) - Range in units Ghostly Civilians can scare targets | ||
** {{code|tf2c_vip_scary_angle}} (Default 45) - Ghostly Civilian view cone angle that targets need to be within to be scared | *** {{code|tf2c_vip_scary_angle}} (Default 45) - Ghostly Civilian view cone angle that targets need to be within to be scared | ||
** {{code|tf2c_vip_scary_stuntime}} (Default 3) - How long Ghostly Civilians scares targets for | *** {{code|tf2c_vip_scary_stuntime}} (Default 3) - How long Ghostly Civilians scares targets for | ||
** {{code|tf2c_vip_scary_prestuntime}} (Default 0.25) - Time it takes before a target is scared | *** {{code|tf2c_vip_scary_prestuntime}} (Default 0.25) - Time it takes before a target is scared | ||
** {{code|tf2c_vip_scary_stuncooldown}} (Default 1) - Time it takes before a target can be scared again | *** {{code|tf2c_vip_scary_stuncooldown}} (Default 1) - Time it takes before a target can be scared again | ||
* Fixed an issue where "Change VIP" votes could make the target VIP if they switched teams during the vote | * Fixed an issue where "Change VIP" votes could make the target VIP if they switched teams during the vote | ||
* Fixed a server crash related to infinite recursion related to calculating the VIP's respawn time | * Fixed a server crash related to infinite recursion related to calculating the VIP's respawn time | ||