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| {{Todo|Remove legacy attributes and add new ones.}} | | {{Todo|Move legacy attributes out. |
| | IMPORTANT! There are numerous unlisted attributes that should be added to this page!}} |
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| The following tables describe the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions ("set_weapon_mode" is used to represent alternate versions of half a dozen different weapons). | | The following tables describe the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions ("set_weapon_mode" is used to represent alternate versions of half a dozen different weapons). |
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| '''WARNING: This page is out of date! Do NOT use this for custom weapon development until it's properly updated.'''
| | ==TF2 Attributes== |
| | | The following table describes each attribute from TF2 compatible with TF2C. |
| ==TF2 Atributes== | |
| The following table describes each attribute from TF2 compatible with TF2C | |
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| <div style="max-width: 100%; overflow-x: scroll;"> | | <div style="max-width: 100%; overflow-x: scroll;"> |
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| ==TF2C Attributes== | | ==TF2C Attributes== |
| The following table describes attributes that only work in TF2 Classified | | The following table describes attributes that only work in TF2 Classified. |
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| <!-- example [IDX] || [Attribute Name] || [Desc String] || [Type] || [Class] || [Notes] --> | | <!-- example [IDX] || [Attribute Name] || [Desc String] || [Type] || [Class] || [Notes] --> |
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| mod_rocket_gravity by default adds a upward force to the projectile, set to -100 to disable it | | mod_rocket_gravity by default adds a upward force to the projectile, set to -100 to disable it |
| |- | | |- |
| | || '''Attributes Below this are Legacy! <br>DO NOT USE''' || || || || | | | 5295 || set_reload_prefer_sequence || || additive || set_reload_prefer_sequence || Revert the reload behavior back to the animations time - 0.2 seconds |
| |- | | |- |
| | 3019 || headshot damage decrease || || || headshot_damage_modify || | | | 5296 || no headshot || || additive || no_headshot || |
| |- | | |- |
| | 3020 || no scope || || additive || mod_no_scope || Gets rid of the damage charge as well. | | | 5297 || set weapon range || || additive || set_weapon_range || |
| When used on its own, shots will always deal 5 damage.
| |
| |- | | |- |
| | 3021 || rocket gravity || Rockets travel in an arc || percentage || mod_rocket_gravity || Gives the projectile an arc.<br> | | |} |
| Works with Rockets, Tranquillizer Darts and Coilgun Lasers.<br>
| | </div> |
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| The percentage determines how much it arcs. For reference, the R.P.G is set to 0.45. | | ==Unlisted Attributes== |
| |-
| | The following table contains a list of every unlisted attribute class in TF2C. Custom attributes must be created to use these. |
| | 3022 || sniper no dmg charge || || additive || mod_sniper_no_dmg_charge ||
| |
| |-
| |
| | 3023 || view punch on hit || || additive || add_viewpunch_onhit ||
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| |-
| |
| | 3024 || tranq on hit || || additive || mod_tranq_onhit ||
| |
| |-
| |
| | 3025 || armor footsteps || || additive || mod_armor_footsteps || Plays a thunking sound as the player walks around with the item equipped
| |
| |-
| |
| | 3026 || soft zoom || || || mod_sniper_soft_zoom || Widens the scoped-in FOV from default zoom.
| |
| |-
| |
| | 3027 || sniper slower scoped fire speed DISPLAY ONLY || || || mod_sniper_slower_scoped_fire_speed_DISPLAY_ONLY ||
| |
| |-
| |
| | 3028 || dmg bonus vs buildings hidden || || || mult_dmg_vs_buildings || Hidden
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| |-
| |
| | 3029 || keep disguise || || additive || set_keep_disguise || Allows the Spy to attack without losing his disguise
| |
| |-
| |
| | 3030 || proximity mines || || additive || mod_sticky_is_proxy ||
| |
| |-
| |
| | 3031 || no sticky detonation || || additive || mod_sticky_is_proxy ||
| |
| |-
| |
| | 3032 || sticky fizzles || || additive || mod_sticky_fizzles || Stickies don't explode on detonation
| |
| |-
| |
| | 3033 || experimental weapon || || additive || experimental_weapon || Equipping the item will redirect the user to Stock
| |
| |-
| |
| | 3034 || sentry shoots projectile || || additive || set_sentry_projectile || Can be set to nail or Tranquillizer Darts
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| |-
| |
| | 3035 || heal on afterburn || || additive || add_burn_heals ||
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| |-
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| | 3036 || crit vs bleeding players || || additive || crit_vs_bleeding_players ||
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| |-
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| | 3037 || teleporter is jump pad || || additive || set_teleporter_mode ||
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| |-
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| | 3038 || explosive bullets || || additive || explosive_bullets || An explosion will happen at the point of impact for one pellet
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| |-
| |
| | 3039 || airblast cannot push players || || additive || airblast_functionality_flags || Uses Flags to determine what the Airblast can do
| |
| 1: Push Away, 2: Extinguish Teammates, 4: Reflect Projectiles.
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| To get the desired behavior, the numbers need to be added up (IE: "5" gives an airblast that can push enemies and deflect, but can't extinguish teammates).
| | ===Team Fortress 2=== |
| | <div style="max-width: 100%; overflow-x: scroll;"> |
| | {| class="wikitable sortable grid" |
| | ! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Class |
| | ! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Notes |
| |- | | |- |
| | 3040 || rocket limited lifetime || || additive || rocket_lifetime || The value is in seconds traveled before it explodes | | | parachute_disabled || Will prevent the user from activating their parachute. |
| Works for Rockets, Tranquillizer Darts, Coilgun Lasers and Flares.
| |
| |- | | |- |
| | 3041 || crit vs wet players hidden || || additive || crit_vs_wet_players || Hidden | | | fires_milk_bolt || for Crossbow only<br>Alt-fire attack is infused with Mad-Milk, with Attribute value as cooldown. |
| |- | | |- |
| | 3042 || move speed bonus while cloaked || || || mult_player_movespeed_cloaked || | | | force_distribute_currency_on_death || for MvM bots Only<br>Forces the money dropped by the bot with this attribute to be collected and turned into Red money. |
| |- | | |- |
| | 3043 || engineer dispenser build rate multiplier || Dispenser build speed increased by %s'''1'''% || percentage || dispenser_build_rate_multiplier || | | | airblast_dashes || for Flamethrower only<br>Will change airblast to push yourself instead of projectiles or players. |
| |- | | |- |
| | 3044 || pda can remote deploy || || || pda_remote_deploy || | | | extra_damage_on_hit_penalty || TEMPTEXT |
| |- | | |- |
| | 3045 || lose cloak on damage || || || lose_cloak_on_damage || | | | extra_damage_on_hit || TEMPTEXT |
| |- | | |- |
| | 3046 || heal on hit vs burning || || || add_onhit_addhealth_vs_burning || | | | mod_teleporter_speed_boost || Applies a 4 second speed boost to the player who was teleported. |
| |- | | |- |
| | 3047 || set cloak is speed || || || set_weapon_mode || | | | can_breathe_under_water || Prevents to user from drowning. |
| |- | | |- |
| | 3048 || no damage falloff over distance || || additive || mod_no_dmg_falloff || | | | cannot_swim || Decreases underwater x-y overspeed by 90% and forces you to sink. |
| |- | | |- |
| | 3049 || add condition on hit || || additive || add_onhit_addcond || Use [[List of conditions]], Syntax: "<condition id> <duration>" e.g. "5 2.0" | | | swimming mastery || Water does not slow the player down. |
| |- | | |- |
| | 3050 || minigun spindown time increased || || || mult_minigun_spindown_time || | | | scoreboard minigame || Players gain more points on kill and lose points on death<br>Adds <code>kills + captures + defenses + buildings destroyed - (3 * deaths)</code> on top of normal scoring. |
| |- | | |- |
| | 3051 || minigun spindown time decreased || || || mult_minigun_spindown_time || | | | wet_immunity || prevents jars, and milk-bolts from applying "wet" conditions. |
| |- | | |- |
| | 3052 || add construction on hit || || || add_onhit_construction || | | | ability_master_sniper || for Sniper Rifles and Bows only<br>On Sniper Rifles: Applies 0.6x/0.3x multiplier to zoom/unzoom delay, and multiplies charge rate by 1.5x/3x.<br>On Bows: Applies 0.6x/0.3x multiplier to reload time. <br>Does not stack with the Haste powerup. |
| |- | | |- |
| | 3053 || copy victim on hit || || || mod_onhit_copy_victim || | | | last_shot_crits || Become crit-boosted when only one shot is left in your clip. |
| |- | | |- |
| | 3054 || self mark for death alt || You are marked for death while active, and for short period after switching weapons || additive || self_mark_for_death_alt || | | | add_give_health_to_teammate_on_hit || for Melee only<br>When hitting a teammate heal them for x health, without going over, and the user will take damage the same amount that was healed. |
| |- | | |- |
| | 3055 || particle on melee hit || || additive || particle_on_melee_hit || Hidden | | | mod_minigun_can_holster_while_spinning || for Minigun only<br>Will allow the minigun to holster even if it is still spinning. |
| |- | | |- |
| | 3056 || mark self on miss || On Miss: Mark yourself for death for %s'''1'''%s || additive || self_mark_for_death_on_miss || | | | kill_combo_fire_rate_boost || On Kill: give x% fire rate bonus, stacks up-to 3 times but killing a different class clears the combo. |
| |- | | |- |
| | 3057 || civ boost cond override || || additive || add_civ_boost_override || Use [[List of conditions]], Syntax: "<condition id> <duration>" e.g. "5 2.0" | | | mult_dispenser_rate || Multiplies the Ammo refill, Heal amount, and Metal gained per Refill. |
| |- | | |- |
| | 3058 || civ boost aura override || || additive || add_civ_aura_override || | | | mvm_sentry_ammo || Multiplies the maximum shells a sentry can have. <br>Only applies when upgrading, or creating. |
| |- | | |- |
| | 3059 || civ boost targets enemies || || additive || add_civ_boost_enemies || | | | build_small_sentries || Sentries are 20% smaller and require 25% less metal to upgrade. |
| |- | | |- |
| | 3060 || add condition on swing || || additive || add_onswing_addcond || Use [[List of conditions]], Syntax: "<condition id> <duration>" e.g. "5 2.0" | | | mult_teleporter_recharge_rate || Multiplies the teleporter's recharge time. <br>If level 3 and attribute less than 0.25 then it will cause the pitch of recharging sound to go > 255. |
| |- | | |- |
| | 3061 || self mark for death on swing || On Activation: Mark yourself for hyper death. Take ranged mini-crits and melee crits! || additive || add_onswing_addcond || Version of 3060 with unique link to description string for Detonator. | | | disguise_as_dispenser_on_crouch || Will apply condition TF_COND_DISGUISED_AS_DISPENSER when the user is a Spy, while ducking, and on the ground. |
| |- | | |- |
| | 3062 || self damage penetrates uber || Self damage penetrates uber || additive || mod_self_damage_penetrates_uber || | | | ubercharge_transfer || TEMPTEXT |
| |- | | |- |
| | 3063 || explode on smack DISPLAY ONLY || Explode violently on use! || additive || DISPLAY ONLY || | | | teleport_instead_of_die || x % chance to Instantly respawn if damage is lethal.<br>Note: this is checked Before ramp-up / falloff and will not entirely work. |
| |- | | |- |
| | 3064 || mod russian roulette taunt || || additive || mod_russian_roulette_taunt || (Check to see if this Exists!) | | | mod_projectile_heat_seek_power || for Flares only<br>Will search if players are closer than 1024 hu and home in on them with attribute value as turning power. |
| |- | | |- |
| | 3065 || melee range multiplier increased || +%s'''1'''% melee range || percentage || melee_range_multiplier || | | | mult_dmg_vs_same_class || Multiplies damage against the same class<br>Should work with Civilian as it checks if attacker's class index == victim's class index. |
| |- | | |- |
| | 3066 || melee bounds multiplier increased || +%s'''1'''% melee width || percentage || melee_bounds_multiplier || | | | uber_on_damage_taken || Will apply 3 seconds of Uber if the Random float is less than the attribute value.<br>Uber condition is TF_COND_INVULNERABLE_CARD_EFFECT. |
| |- | | |- |
| | 3069 || mod horizontal spread || Bullets have a wide, horizontal spread || additive || mod_horizontal_spread | | | mult_dmgtaken_from_melee || Multiplies dmg taken from melee dmg by x%. |
| |- | | |- |
| | 3070 || apply self knockback || Applies reverse self-knockback on a shot || additive || apply_self_knockback || | | | mult_crit_when_health_is_below_percent || Will tell the game that you are crit boosted if health percent is less than attribute value and not 1.0.<br>health percent meaning 0.5 is half health. |
| |- | | |- |
| | 3071 || apply self knockback on swing || Applies reverse self-knockback on a swing || additive || apply_self_knockback_swing || | | | penetration_damage_penalty || On Successful bullet penetration: add a stacking damage multiplier of x% for that bullet. |
| |- | | |- |
| | 3072 || limited range DISPLAY ONLY || Weapon has limited range || additive || DISPLAY_ONLY || | | | firing_forward_pull || Will apply a forward push of x speed when weapon is firing. |
| |- | | |- |
| | 3073 || mod mini-crit airborne simple min height || Mini-crits airborne enemies || additive || mini_crit_airborne_simple_min_height || Mini Crit Airborne attribute but you can set minimum required height above ground | | | mod_soldier_buff_range || Multiplies banner range by x%. |
| |- | | |- |
| | 3074 || mod crit airborne simple || Crits airborne enemies || additive || crit_airborne_simple || | | | mult_rocketjump_deploy_time || Multiplies deploy time by x% if Rocket jumping. |
| |- | | |- |
| | 3075 || mod crit airborne simple min height || Crits airborne enemies || additive || crit_airborne_simple_min_height || Crit Airborne attribute but you can set minimum required height above ground. | | | aoe_heal_chance || On hit: refire time * (x/60) % chance for aoe heal for 1s (24 hp healed total).<br>Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s. |
| |- | | |- |
| | 3076 || self dmg push force hidden || %s'''1'''% self damage force || percentage || mult_dmgself_push_force || Hidden | | | crits_on_damage || On hit: refire time * (x/60) % chance for crit boost for 3s.<br>Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s. |
| |- | | |- |
| | 3077 || custom rampup || || additive || mod_custom_rampup || Hidden | | | stun_on_damage || On hit: refire time * (x/60) % chance for stun for 3s.<br>Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s. |
| Replaces the percentage value of rampup of weapon damage. Does not multiply existing one, fully replaces! 1.5 = 150%. 0% is Not supported.
| |
| |- | | |- |
| | 3078 || custom falloff || || additive || mod_custom_falloff || Hidden | | | aoe_blast_on_damage || On hit: refire time * (x/60) % chance for 100 hu blast that stuns players for 2 seconds and applies bleed.<br>Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s. |
| Replaces the percentage value of falloff of weapon damage. Does not multiply existing one, fully replaces! 0.5 = 50%. 0% is = Not supported. Better to Modify range instead.
| |
| |- | | |- |
| | 3079 || no knockback on not minicrit or crit || || additive || no_knockback_not_minicrit_crit || Hidden | | | ubercharge_ammo || Uses this much ubercharge % per shot instead of normal ammunition.<br>Also prevents switching to weapon if ubercharge % is less and attribute value. |
| |- | | |- |
| | 3080 || banned in medieval mode || || additive || banned_in_medieval_mode || Hidden | | | mul_nonrocketjump_attackrate || Multiplies fire rate while not Rocket Jumping. |
| |- | | |- |
| | 3081 || ubercharge rate bonus on wearer || +%s'''1'''% ÜberCharge rate on wearer || percentage || mult_medigun_uberchargerate_wearer || | | | mult_dmg_with_reduced_health || for Melee only<br>Multiplier applied to damage proportion that is multiplied by "player maximum health" / "player current health". |
| |- | | |- |
| | 3082 || uber duration decreased on wearer || %s'''1'''% ÜberCharge duration on wearer || percentage || add_uber_time || | | | mult_airblast_primary_refire_time || Multiplier of how fast primary fire specifically can be used after airblasting.<br>Primary attack delay = this * refire_time * base. |
| |- | | |- |
| | 3083 || uber duration decreased || %s'''1'''% ÜberCharge duration || percentage || add_uber_time_active || | | | mod_flamethrower_spinup_time || Spin up time for flamethrowers in seconds, like the delay between starting to rev up a minigun and being able to fire. |
| |- | | |- |
| | 3084 || cannot use stored crits || This weapon cannot use stored crits || additive || cannot_use_stored_crits || | | | mult_airblast_cone_scale || Scales the cone used to push players by this amount. |
| |- | | |- |
| | 3085 || gain stored crits on hit || On Hit: Store %s'''1''' critical hit || additive || gain_stored_crits_on_hit || | | | mult_sniper_charge_per_sec_with_enemy_under_crosshair || Sniper rifle charge rate when looking at the enemy. Still subject to the 200% charge rate limit. |
| |- | | |- |
| | 3086 || gain stored crits on kill || On Kill: Store %s'''1''' critical hit|| additive || gain_stored_crits_on_kill || | | | sniper_beep_with_enemy_under_crosshair || Plays `doomsday.warhead` sound when an enemy appears under your crosshair. |
| |- | | |- |
| | 3087 || custom bullet impact collision mode || || additive || mod_bullet_impact_collision_mode || Hidden | | | lifeleech_on_damage || Returns x% of damage dealt as health to the attacker. |
| Works only for bullets. 0 is default, 1 means to use accurate hitboxes, 2 means use collision hulls, 3 is 1 but can pass through teammates, 4 is 2 but can pass through teammates.
| |
| |- | | |- |
| | 3088 || add condition on kill || || additive || add_onkill_addcond_self || Use [[List of conditions]], Syntax: "<condition id> <duration>" e.g. "5 2.0" | | |} |
| |-
| | </div> |
| | 3089 || gain attack boost on kill || Attrib_Gain5SecondBoostOnKill || additive || add_onkill_addcond_self || Double Barrel Shotgun description version
| | |
| Missing Translation string
| | ===Team Fortress 2 Classified=== |
| |-
| | <div style="max-width: 100%; overflow-x: scroll;"> |
| | 3090 || lose stored crits on miss || On Miss: Lose %s'''1''' stored critical hit || additive || lose_stored_crits_on_miss ||
| | {| class="wikitable sortable grid" |
| |-
| | ! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Class |
| | 3091 || allow reload while cloaked || Can reload while cloaked || additive || mod_can_reload_in_cloak ||
| | ! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Notes |
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| | 3092 || silent killer no killfeed || Silent Killer: Show no killfeed for enemy team || additive || set_silent_killer_no_killfeed ||
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| | 3093 || buildings max level penalty || Buildings have %s'''1''' max level || additive || add_buildings_max_level ||
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| |-
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| | 3094 || buildings upgrade cost bonus || Buildings require %s'''1''' metal to upgrade || additive || add_buildings_upgrade_cost ||
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| |-
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| | 3095 || add uber charge on hit charge rate modifier || Uber gain is affected by ubercharge rate modifiers || additive || add_onhit_ubercharge_charge_rate_modifier || modifier of add_onhit_ubercharge
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| |- | |
| | 3096 || dmg push force to stickies increased hidden || || percentage || mult_dmg_push_force_to_stickies || Hidden
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| |-
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| | 3097 || always crits on full stored crits || This weapon cannot use stored crits unless at full capacity || additive || always_crit_full_stored_crits || Hidden
| |
| Doesn't make use of stored crits charge
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| |-
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| | 3098 || melee taken becomes crit on active || Melee damage taken will crit on active || additive || melee_taken_becomes_crit_active ||
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| |-
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| | 3099 || melee taken becomes crit on wearer || Melee damage taken will crit on wearer || additive || melee_taken_becomes_crit_wearer ||
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| |-
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| | 3100 || melee taken becomes minicrit on active || Melee damage taken will mini-crit on active || additive || melee_taken_becomes_minicrit_active ||
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| |-
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| | 3101 || melee taken becomes minicrit on wearer || Melee damage taken will mini-crit on wearer || additive || melee_taken_becomes_minicrit_wearer ||
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| |-
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| | 3102 || cannot use stored crits hidden || This weapon cannot use stored crits || additive || cannot_use_stored_crits ||
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| |-
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| | 3103 || cloak blink time percentage penalty || +%s'''1''' longer cloak blink time || percentage || cloak_blink_time_penalty ||
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| |-
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| | 3104 || damage flat penalty || %s'''1''' damage penalty || additive || mult_dmg ||
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| |-
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| | 3105 || damage flat bonus || %s'''1''' damage bonus || additive || mult_dmg ||
| |
| |-
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| | 3106 || crits vs class || || additive || crit_vs_class || Hidden
| |
| value is bit-wise. 1 - Scout, 2 - Sniper, 4 - Soldier, 8 - Demoman, 16 - Medic, 32 - Heavy, 64 - Pyro, 128 - Spy, 256 - Engineer, 512 - Civilian
| |
| |-
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| | 3107 || minicrits vs class || || additive || minicrit_vs_class || Hidden
| |
| |-
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| | 3108 || minicrit vs wet players || || additive || minicrit_vs_wet_players || Hidden
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| |-
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| | 3109 || crit vs player under feet || || additive || crit_vs_player_under_feet || Hidden
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| |-
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| | 3110 || minicrit vs player under feet || || additive || minicrit_vs_player_under_feet || Hidden
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| |-
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| | 3111 || minicrit while disguised || Attack deals mini-crits while you are disguised || additive || minicrit_while_disguised ||
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| |-
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| | 3112 || minicrit take while disguised || Suffer mini-crit damage while disguised || additive || minicrit_take_while_disguised ||
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| |-
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| | 3113 || minicrit on disguise removed || Attack deals mini-crit damage if it removes your disguise || additive || minicrit_on_disguise_removed ||
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| |-
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| | 3114 || remove targets afterburn on death || On Death: Enemies are extinguished || additive || on_death_remove_targets_afterburn ||
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| |-
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| | 3115 || flat heal on afterburn on active || +%s'''1''' health gain per afterburn tick on active || additive || flat_heal_on_afterburn_active ||
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| |-
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| | 3116 || flat heal on afterburn on wearer || +%s'''1''' health gain per afterburn tick on wearer || additive || flat_heal_on_afterburn_wearer ||
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| |-
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| | 3117 || burn dmg reduced on active || %s'''1'''% afterburn damage on active || percentage || mult_burndmg_active ||
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| |-
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| | 3118 || burn dmg increased on active || +%s'''1'''% afterburn damage on active || percentage || mult_burndmg_active ||
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| |-
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| | 3119 || burn dmg reduced on wearer || %s'''1'''% afterburn damage on wearer || percentage || mult_burndmg_wearer ||
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| |-
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| | 3120 || burn dmg increased on wearer || +%s'''1'''% afterburn damage on wearer || percentage || mult_burndmg_wearer ||
| |
| |-
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| | 3121 || remember targets remaining afterburn || Tracks remaining afterburn off dead targets || additive || remember_targets_afterburn || To be used along with healing per afterburn tick attribute, modifier for "flat heal on afterburn"
| |
| |-
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| | 3122 || special sound on afterburn heal attempt || || additive || afterburn_heal_attempt_sound || Make the sound on afterburn heal attempt, whether able or not. Right now designed for baleful beacon in mind!
| |
| |-
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| | 3123 || health kits can overheal on wearer || Packs can overheal on wearer || additive || health_kits_can_overheal_wearer ||
| |
| |-
| |
| | 3124 || health kits can overheal on active || Packs can overheal on active || additive || health_kits_can_overheal_active ||
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| |-
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| | 3125 || health from packs increased on active || +%s'''1'''% health from packs on active || percentage || mult_health_frompacks_active ||
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| |-
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| | 3126 || health from packs decreased on active || %s'''1'''% health from packs on active || percentage || mult_health_frompacks_active ||
| |
| |-
| |
| | 3127 || mult_patient_overheal_penalty_active_bonus || +%s'''1'''% maximum overheal on active || percentage || mult_patient_overheal_penalty_active ||
| |
| |-
| |
| | 3128 || patient overheal bonus || +%s'''1'''% maximum overheal on wearer || percentage || mult_patient_overheal_penalty ||
| |
| |-
| |
| | 3129 || healing received on active bonus || +%s'''1'''% health from healers on active || percentage || mult_healing_received_active ||
| |
| |-
| |
| | 3130 || healing received on active penalty || %s'''1'''% health from healers on active || percentage || mult_healing_received_active ||
| |
| |-
| |
| | 3131 || mult disguise speed penalty || %s'''1'''% disguise time penalty || percentage || mult_disguise_speed ||
| |
| |-
| |
| | 3132 || mult disguise speed bonus || %s'''1'''% disguise time bonus || inverted_percentage || mult_disguise_speed ||
| |
| |-
| |
| | 3133 || custom disguise sound || || additive || custom_disguise_sound || Hidden
| |
| |-
| |
| | 3134 || medigun healing received bonus || +%s'''1'''% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||
| |
| |-
| |
| | 3135 || medigun healing received penalty || %s'''1'''% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||
| |
| |- | | |- |
| | 3136 || medigun healing received on active bonus || +%s'''1'''% health from Medi Gun on active || percentage || mult_medigun_healing_received_active || | | | gravity_mod_wearer || TEMPTEXT |
| |-
| |
| | 3137 || medigun healing received on active penalty || %s'''1'''% health from Medi Gun on active || percentage || mult_medigun_healing_received_active ||
| |
| |- | | |- |
| | 3138 || dispenser healing received bonus || +%s'''1'''% health from Dispensers on wearer || percentage || mult_dispenser_healing_received || | | | add_civ_aura_override || TEMPTEXT |
| |- | | |- |
| | 3139 || dispenser healing received penalty || %s'''1'''% health from Dispensers on wearer || percentage || mult_dispenser_healing_received || | | | add_civ_boost_enemies || TEMPTEXT |
| |- | | |- |
| | 3140 || dispenser healing received on active bonus || +%s'''1'''% health from Dispensers on active || percentage || mult_dispenser_healing_received_active || | | | mult_minigun_spindown_time || TEMPTEXT |
| |- | | |- |
| | 3141 || dispenser healing received on active penalty || %s'''1'''% health from Dispensers on active || percentage || mult_dispenser_healing_received_active || | | | mod_sticky_no_detonation || TEMPTEXT |
| |- | | |- |
| | 3142 || dispenser can overheal on wearer || Dispensers can overheal on wearer || additive || dispenser_can_overheal_wearer || | | | no_melee_crit_from_tranq || TEMPTEXT |
| |- | | |- |
| | 3143 || dispenser can overheal on active || Dispensers can overheal on active || additive || dispenser_can_overheal_active || | | | residual_heal_rate || TEMPTEXT |
| |- | | |- |
| | 3144 || everything can overheal on wearer || Can be overhealed by anything on wearer || additive || everything_can_overheal_wearer || | | | residual_heal_duration || TEMPTEXT |
| |- | | |- |
| | 3145 || everything can overheal on active || Can be overhealed by anything on active || additive || everything_can_overheal_active || | | | mult_proxymine_detonate_time || TEMPTEXT |
| |- | | |- |
| | 3146 || crit vs cond no dot || || additive || single_crit_vs_playercond_no_dot || Hidden | | | mod_proxymine_no_sound || TEMPTEXT |
| Version of crit vs condition that does a check against a single condition and does not allow DoT damage. Same for three other variants below. Allows any player condition.
| |
| Add + 1 in value to get the right condition.\
| |
| |- | | |- |
| | 3148 || minicrit vs cond no dot || || additive || single_minicrit_vs_playercond_no_dot || Hidden | | | mod_explosive_bullet_delay_time || TEMPTEXT |
| Add + 1 in value to get the right condition, minicrits
| |
| |- | | |- |
| | 3151 || instant reload on direct hit || On Direct Hit: Reload up to %s'''1''' ammo instantly || additive || instant_reload_on_direct_hit || Either any hit or direct hit only if it's BLAST type damage. Value gives max amount to reload into clip, can't be more than clip. | | | stickies_dont_stick || TEMPTEXT |
| |- | | |- |
| | 3152 || instant reload on hit || On Hit: Reload up to %s'''1''' ammo instantly || additive || instant_reload_on_hit || | | | custom_magazine_model || TEMPTEXT |
| |- | | |- |
| | 3153 || instant reload on direct hit kill || On Direct Hit Kill: Reload up to %s'''1''' ammo instantly || additive || instant_reload_on_direct_hit_kill || | | | mod_proxymine_crouchwalk_ignore || TEMPTEXT |
| |- | | |- |
| | 3154 || instant reload on kill || On Kill: Reload up to %s'''1''' ammo instantly || additive || instant_reload_on_kill || | | | mod_proxymine_crouchwalk_ignore_owner || TEMPTEXT |
| |- | | |- |
| | 3155 || add ammo on direct hit || On Direct Hit: Gain %s'''1''' ammo || additive || add_ammo_on_direct_hit || Either any hit or direct hit only if it's BLAST type damage. Value gives max amount to fill into ammo. Also supports negative values! | | | add_civ_boost_to_self || TEMPTEXT |
| |- | | |- |
| | 3156 || add ammo on hit || On Hit: Gain %s'''1''' ammo || additive || add_ammo_on_hit || | | | mult_dmgtaken_from_fall_active || TEMPTEXT |
| |- | | |- |
| | 3157 || add ammo on direct hit kill || On Direct Hit Kill: Gain %s'''1''' ammo || additive || add_ammo_on_direct_hit_kill || | | | lunchbox_force_cooldown || TEMPTEXT |
| |- | | |- |
| | 3158 || add ammo on kill || On Kill: Gain %s'''1''' ammo || additive || add_ammo_on_kill ||
| |
| |-
| |
| | 3159 || dmg taken from blast direct reduced || +%s'''1'''% direct explosive damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions_direct ||
| |
| |-
| |
| | 3160 || dmg taken from blast direct increased || %s'''1'''% direct explosive damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions_direct ||
| |
| |-
| |
| | 3161 || dmg taken from blast splash reduced || +%s'''1'''% explosive splash damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions_splash ||
| |
| |-
| |
| | 3162 || dmg taken from blast splash increased || %s'''1'''% explosive splash damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions_splash ||
| |
| |-
| |
| | 3163 || tranq on hit VISUAL ONLY PART 2 || Tranquilized enemies take guaranteed crits from melee attacks || additive || VISUALONLY || The second line of attribute in order to fit that in
| |
| |-
| |
| | 3164 || cannot pickup dropped weapons while cloaked || Cannot pick up dropped weapons while cloaked || additive || cannot_pickup_dropped_weapons_while_cloaked || value is percentage of current invisibility, above or equal to which attributes works. Can't use 0 as it disables it, sorry. Go for 0.01 or something.
| |
| |-
| |
| | 3165 || cannot pickup ammo packs while cloaked || Cannot pick up ammo packs while cloaked || additive || cannot_pickup_ammo_packs_while_cloaked || value is percentage of current invisibility, above or equal to which attributes works. Can't use 0 as it disables it, sorry. Go for 0.01 or something.
| |
| |-
| |
| | 3166 || medkits cannot overheal unless injured modifier || Health packs don't overheal when below full health || additive || health_kits_cannot_overheal_unless_injured_modifier || modifier for "health_kits_can_overheal_wearer" that disallows overhealing unless you are below full health
| |
| |-
| |
| | 3167 || primary ammo from ammo packs bonus || +%s'''1'''% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || primary and secondary ammo refer to player's own ones, not the ones that weapon points to.
| |
| |-
| |
| | 3168 || primary ammo from ammo packs penalty || %s'''1'''% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || same Desc. as 3167
| |
| |-
| |
| | 3169 || primary ammo from dropped weapons bonus || +%s'''1'''% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || same Desc. as 3167
| |
| |-
| |
| | 3170 || primary ammo from dropped weapons penalty || %s'''1'''% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || same Desc. as 3167
| |
| |-
| |
| | 3171 || secondary ammo from ammo packs bonus || +%s'''1'''% ammo from ammo packs || percentage || mult_secondary_ammo_from_ammo_packs || same Desc. as 3167
| |
| |-
| |
| | 3172 || secondary ammo from ammo packs penalty || %s'''1'''% ammo from ammo packs || percentage || mult_secondary_ammo_from_ammo_packs || same Desc. as 3167
| |
| |-
| |
| | 3173 || secondary ammo from dropped weapons bonus || +%s'''1'''% ammo from dropped weapons || percentage || mult_secondary_ammo_from_dropped_weapons || same Desc. as 3167
| |
| |-
| |
| | 3174 || secondary ammo from dropped weapons penalty || %s'''1'''% ammo from dropped weapons || percentage || mult_secondary_ammo_from_dropped_weapons || same Desc. as 3167
| |
| |-
| |
| | 3175 || bullet is a hull || || additive || bullet_is_a_hull || Hidden
| |
| value is an overall size
| |
| |-
| |
| | 3176 || instant reload all weapons on direct hit || On Direct Hit: Reload all weapons instantly || additive || instant_reload_all_weapons_on_direct_hit || Either any hit or direct hit only if it's BLAST type damage.
| |
| Value is boolean, either reloads as much as possible or none.
| |
| |-
| |
| | 3177 || instant reload all weapons on hit || On Hit: Reload all weapons instantly || additive || instant_reload_all_weapons_on_hit ||
| |
| |-
| |
| | 3178 || instant reload all weapons on direct hit kill || On Direct Hit Kill: Reload all weapons instantly || additive || instant_reload_all_weapons_on_direct_hit_kill ||
| |
| |-
| |
| | 3179 || instant reload all weapons on kill || On Kill: Reload all weapons instantly || additive || instant_reload_all_weapons_on_kill ||
| |
| |-
| |
| | 3180 || apply weapon damage boost on kill || On Kill: Gain %s'''1''' seconds of weapon damage boost || additive || apply_weapon_damage_boost_on_kill || value is duration
| |
| |-
| |
| | 3181 || dmg taken from burning target reduced on active || +%s'''1'''% damage resistance from burning targets on active || inverted_percentage || mult_dmgtaken_from_burning_target_active ||
| |
| |-
| |
| | 3182 || no knockback on not airborne || || additive || no_knockback_not_airborne || Hidden
| |
| |-
| |
| | 3183 || no knockback on not airborne and not minicrit or crit || || additive || no_knockback_not_airborne_and_not_minicrit_crit || Hidden
| |
| |-
| |
| | 3184 || self knockback affected by damage boost modifier || Self-Knockback is affected by damage boost || additive || self_knockback_damage_boost_modifier || modifier for both apply_self_knockback and apply_self_knockback_swing.
| |
| |-
| |
| | 3185 || lose cloak on decloak || Lose %s'''1'''% of cloak on decloak || additive || lose_cloak_on_decloak ||
| |
| |-
| |
| | 3186 || attributes no trigger on DOT modifier || || additive || attributes_no_DOT_trigger_modifier || Hidden
| |
| Very WIP, works only for damage on cloak for now.
| |
| |-
| |
| | 3187 || smoke bomb on full cloak || On cloak with 100% cloak: Release smoke bomb: Cloak instantly and invulnerable for %s'''1''' seconds || additive || smoke_bomb_on_full_cloak ||
| |
| |-
| |
| | 3188 || no primary ammo from dispensers || Attrib_NoPrimaryAmmoFromDispensersAlways || additive || no_primary_ammo_from_dispensers_always || Missing Translation string
| |
| |-
| |
| | 3189 || HIDDEN primary ammo from ammo packs penalty || %s'''1'''% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || Hidden
| |
| |-
| |
| | 3190 || HIDDEN primary ammo from dropped weapons penalty || %s'''1'''% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || Hidden
| |
| |-
| |
| | 3191 || sentry target override on hit || Your Sentry prioritizes targets shot with this gun. || additive || sentry_target_override_on_hit ||
| |
| |-
| |
| | 3192 || outline target on hit || || additive || outline_on_hit ||
| |
| |-
| |
| | 3195 || residual heal rate || || additive || residual_heal_rate ||
| |
| |-
| |
| | 3196 || residual heal duration || Applies a residual healing effect for %s'''1''' seconds || additive || residual_heal_duration || Hidden
| |
| |-
| |
| | 3197 || set damage for knockback || || additive || set_damage_knockback || Hidden
| |
| |-
| |
| | 3198 || apply heal on explosion || On Hit: Heal target for up to %s'''1''' health || additive || apply_heal_explosion ||
| |
| |-
| |
| | 3199 || reduce healing on indirect hit || || percentage || apply_heal_explosion_reduced_indirect || Hidden
| |
| |-
| |
| | 3200 || explode on touch world || Grenades explode on contact with world || additive || explode_on_impact || duplicate; deleteme
| |
| |-
| |
| | 3201 || anti gravity boots || Double Jump to reverse your vertical velocity || additive || anti_gravity_boots ||
| |
| |-
| |
| | 3202 || mod min cloak to activate || Requires at least %s'''1'''% cloak to activate || additive || mod_min_cloak_to_activate || Goes from 0.1 to 100. Cloak must be equal or bigger. Overrides default min 8.
| |
| |-
| |
| | 3203 || no ammo hidden || Does not require ammo || additive || energy_weapon_no_ammo || Hidden
| |
| |-
| |
| | 3204 || medigun charge is push buff || ÜberCharge grants mini-crits and damage resistance || additive || set_charge_type ||
| |
| |-
| |
| | 3205 || mod min cloak to activate HIDDEN || || additive || mod_min_cloak_to_activate || Hidden
| |
| |-
| |
| | 3206 || bullets per shot penalty || %s'''1'''% bullets per shot || percentage || mult_bullets_per_shot ||
| |
| |-
| |
| | 3207 || return metal on sentry kill || On Sentry Kill: +%s'''1''' metal || additive || metal_on_sentry_kill ||
| |
| |-
| |
| | 3208 || blast splash damage increased || +%s'''1'''% explosion splash damage || percentage || mult_explosion_splash_damage ||
| |
| |-
| |
| | 3209 || blast splash damage decreased || %s'''1'''% explosion splash damage || percentage || mult_explosion_splash_damage ||
| |
| |-
| |
| | 3210 || engy sentry radius increased target overriden || +%s'''1'''% Sentry range when target is overriden || percentage || mult_sentry_range_overriden ||
| |
| |-
| |
| | 3211 || no explosion falloff hidden || || additive || disable_explosion_falloff || Hidden
| |
| |-
| |
| | 3212 || uber build bonus on hit || On Hit: Medi Gun builds ÜberCharge +%s'''1'''% faster for 6 seconds. Stacks up to 8 times || additive || uber_build_rate_on_hit ||
| |
| |-
| |
| | 3213 || uses ammo meter with passive loading || This weapon reloads automatically over time, even when inactive || additive || use_ammo_meter ||
| |
| |-
| |
| | 3214 || explode on world || Grenades explode on contact with world || additive || set_detonate_mode ||
| |
| |-
| |
| | 3215 || ubercharge rate penalty on wearer || %s'''1'''% ÜberCharge build rate || percentage || mult_medigun_uberchargerate_wearer ||
| |
| |-
| |
| | 3216 || backpack heal targets limit || Medi Gun backpack will heal up to %s'''1''' marked targets nearby on active || additive || backpack_patient_limit ||
| |
| |-
| |
| | 3217 || weapon range decreased || %s'''1'''% range || percentage || mult_weapon_range ||
| |
| |-
| |
| | 3218 || weapon range increased || +%s'''1'''% range || percentage || mult_weapon_range ||
| |
| |-
| |
| | 3219 || multi heal rate penalty || %s'''1'''% backpack heal rate || percentage || mult_medigun_healrate_multiple_targets ||
| |
| |-
| |
| | 3220 || ubercharge rate penalty multi heal || %s'''1'''% backpack ÜberCharge build rate || percentage || mult_medigun_uberchargerate_wearer_multiheal ||
| |
| |-
| |
| | 3221 || medigun backpack range decreased || %s'''1'''% backpack healing range || percentage || mult_backpack_range ||
| |
| |-
| |
| | 3222 || no crit heals || No Crit-Heals: Heal rate does not increase when healing an out-of-combat target || additive || crit_heals_disabled ||
| |
| |-
| |
| | 3223 || medigun backpack range decreased hidden || || percentage || mult_backpack_range || Hidden
| |
| |-
| |
| | 3224 || ubercharge rate penalty multi heal hidden || %s'''1'''% backpack ÜberCharge build rate || percentage || mult_medigun_uberchargerate_wearer_multiheal || Hidden
| |
| |-
| |
| | 3225 || multi heal rate penalty hidden || %s'''1'''% backpack heal rate || percentage || mult_medigun_healrate_multiple_targets || Hidden
| |
| |-
| |
| | 3226 || no crit heals hidden || No Crit-Heals: Heal rate does not increase when healing an out-of-combat target || additive || crit_heals_disabled || Hidden
| |
| |-
| |
| | 3227 || no backpack overheal || Medi Gun backpack cannot overheal || additive || backpack_no_overheal ||
| |
| |-
| |
| | 3228 || modifier crit airborne direct hit only || Crits airborne enemies on direct hit only || additive || mod_crit_airborne_direct_hit_only || Modifier for crit_airborne_simple(_min_height) and crit_airborne attributes to work only on direct hit on explosives
| |
| |-
| |
| | 3229 || modifier mini crit airborne direct hit only || Mini-crits airborne enemies on direct hit only || additive || mod_minicrit_airborne_direct_hit_only ||
| |
| Modifier for for mini_crit_airborne_simple(_min_height) and crit_airborne attributes to work only on direct hit on explosives
| |
| |-
| |
| | 3230 || no ubercharge display only || No ÜberCharge || additive || no_uber_display ||
| |
| |-
| |
| | 3231 || medigun backpack range increased || +%s'''1'''% backpack healing range || percentage || mult_backpack_range ||
| |
| |-
| |
| | 3232 || hide extra wearable on active || || additive || hide_extra_wearable_active || Hidden
| |
| |-
| |
| | 3233 || marked target autoheal duration || Marked targets are automatically healed for %s'''1''' seconds || additive || marked_target_autoheal_duration ||
| |
| |-
| |
| | 3234 || marked target autoheal rate || || additive || marked_target_autoheal_rate || Hidden
| |
| |-
| |
| | 3235 || sentry turn rate bonus overriden || || percentage || mult_sentry_turnrate_overriden || Hidden
| |
| |-
| |
| | 3236 || explode on death || || additive || explode_on_death || Hidden
| |
| |-
| |
| | 3237 || take minicrits from projectile during blast jump || Take mini-crits from projectile direct hits during blast jump || additive || take_minicrits_projectile_blast_jump || Only works with Direct projectiles
| |
| |-
| |
| | 3238 || take crits from projectile during blast jump || Take crits from projectile direct hits during blast jump || additive || take_crits_projectile_blast_jump ||
| |
| |-
| |
| | 3239 || deflect on smack hidden || On Swing: Deflects airborne projectiles || additive || deflect_on_smack || Hidden
| |
| |-
| |
| | 3240 || deflect on swing || On Swing: Deflects airborne projectiles || additive || deflect_on_swing ||
| |
| |-
| |
| | 3241 || bullet deflect duration on swing || || additive || bullet_deflect_duration_on_swing || Hidden
| |
| |-
| |
| | 3242 || airblast no players || || additive || disable_airblasting_players || Hidden
| |
| |-
| |
| | 3243 || marked targets take extra healing || Marked allies receive 50% more healing for %s'''1''' seconds || additive || marked_target_bonusheal_duration ||
| |
| |-
| |
| | 3244 || scoped firerate penalty || %s'''1'''% fire rate while scoped || inverted_percentage || mult_postfiredelay_scoped ||
| |
| |-
| |
| | 3245 || Projectile speed increased hidden || || percentage || mult_projectile_speed || Hidden
| |
| Attribute 475?
| |
| |-
| |
| | 3246 || soft zoom hidden || || additive || mod_sniper_soft_zoom || Hidden
| |
| |-
| |
| | 3247 || no scope hidden || || additive || mod_no_scope || Hidden
| |
| |-
| |
| | 3248 || override projectile type scoped || || additive || override_projectile_type_zoomed || Hidden
| |
| |-
| |
| | 3249 || hitscan hits allies || || additive || hitscan_hits_allies || Hidden
| |
| |-
| |
| | 3250 || silent killer no scream || Silent Killer: Killed target doesn't scream || additive || set_silent_killer_no_scream ||
| |
| |-
| |
| | 3251 || sentries no aggro || Sentries don't target you unless you've performed a disguise-breaking action in the last 3 seconds || additive || sentries_no_aggro ||
| |
| |-
| |
| | 3252 || burning targets charge crit DISPLAY ONLY || Burning targets charge up crit while active || additive || burn_targets_charge_crit_DISPLAY_ONLY ||
| |
| |-
| |
| | 3253 || streak adds damage bonus DISPLAY ONLY || On Direct Hit: Gives +5 extra damage || additive || streak_adds_damage_bonus_DISPLAY_ONLY ||
| |
| |-
| |
| | 3254 || heal on smack DISPLAY ONLY || Hit teammates at maximum charge to fully heal them || additive || heal_on_smack_DISPLAY_ONLY ||
| |
| |-
| |
| | 3255 || wearable add cond on right click || || additive || add_wearable_cond_on_secondary_attack || Use [[List of conditions]], Syntax: "<condition id> <duration> <recharge rate>"
| |
| |-
| |
| | 3256 || wearable cond on effect percent || || additive || add_wearable_cond_on_effect_percent || Use [[List of conditions]], Syntax: "<condition id> <effect percent>(0-1)"
| |
| |-
| |
| | 3257 || set shield bash damage || || additive || add_set_shield_bash_damage || Add +1 to get correct value
| |
| |-
| |
| | 3258 || shield bash aoe knockback || || additive || add_shield_bash_aoe_knockback ||
| |
| |-
| |
| | 3259 || mult shield bash damage || || percentage || mult_shield_bash_damage ||
| |
| |-
| |
| | 3260 || blast splash damage decreased hidden || %s'''1'''% explosion splash damage || percentage || mult_explosion_splash_damage || Hidden
| |
| |-
| |
| | 3261 || blast dmg to self increased hidden || +%s'''1'''% explosion splash damage || percentage || blast_dmg_to_self || Hidden
| |
| |-
| |
| | 3262 || damage penalty hidden || %s'''1'''% damage penalty || percentage || mult_dmg || Hidden
| |
| |-
| |
| | 3263 || crit on objective || Deals crits to enemies capturing or defending objectives, or while you or the enemy are carrying the Flag || additive || crit_on_objectives ||
| |
| |-
| |
| | 3264 || minicrit on objective || Deals mini-crits to enemies capturing or defending objectives, or while you or the enemy are carrying the Flag || additive || mini_crit_on_objectives ||
| |
| |-
| |
| | 3265 || sapper is radar || PLEASEWRITEMELATERTHANKS || additive || sapper_is_radar || Hidden
| |
| Missing Translation String
| |
| |-
| |
| | 3266 || bomblets count mod mult hidden || PLEASEWRITEMELATERTHANKS || percentage || bomblets_count_mod || Hidden
| |
| Missing Translation String
| |
| |-
| |
| | 3269 || spawn entity on detonation || PLEASEWRITEMELATERTHANKS || additive || spawn_entity_on_detonation || Hidden
| |
| Missing Translation String <br>
| |
| '''WARNING : MAY NOT WORK'''
| |
| |-
| |
| | 3270 || apply cond on pickup wearer || PLEASEWRITEMELATERTHANKS || additive || apply_cond_on_pickup_wearer || Hidden
| |
| Missing Translation String <br>
| |
| string syntax: <apply on bitflags> <condition enum> <duration> <br>
| |
| bitflags: 1 - apply to owners, 2 - apply to teammates, 4 - apply to enemies, 8 - respect disguises <br>
| |
| '''Only works on healthkits'''
| |
| |-
| |
| | 3271 || mirv drag mod mult hidden || || percentage || mirv_drag_mod ||
| |
| |-
| |
| | 3272 || weapon enemy knockback mod mult increased || +%s'''1'''% knockback on enemy || percentage || weapon_enemy_knockback_mod || Weapon attribute that modifies knockback when it's not self-damage
| |
| |-
| |
| | 3273 || weapon enemy knockback mod mult decreased || %s'''1'''% knockback on enemy || inverted_percentage || weapon_enemy_knockback_mod || Hidden
| |
| Weapon attribute that modifies knockback when it's not self-damage
| |
| |-
| |
| | 3274 || movespeed mult active penalty || %s'''1'''% slower move speed on active || percentage || mult_player_movespeed_active ||
| |
| |-
| |
| | 3275 || sentry hit chance when shield charging mult || || percentage || sentry_hit_chance_shield_charge || Hidden
| |
| |-
| |
| | 3276 || heal on owner health pickup instead of recharge || || additive || heal_on_owned_health_pickup_no_recharge || Hidden
| |
| |-
| |
| | 3277 || punch angle mod mult hidden || || percentage || punch_angle_mod || Hidden
| |
| |-
| |
| | 3278 || punch angle mod add hidden || || addititve || punch_angle_mod || Hidden
| |
| |-
| |
| | 3279 || punch angle is constant || || additive || punch_angle_is_constant || Hidden
| |
| |-
| |
| | 3280 || mirv detonate with rocket radius || || additive || mirv_detonate_with_rocket_radius || Hidden
| |
| |-
| |
| | 3281 || no headshot || No headshots || additive || no_headshot ||
| |
| |-
| |
| | 3282 || can headshot || Can headshot || additive || can_headshot ||
| |
| |-
| |
| | 3283 || headshot is minicrit || Headshots are minicrits || additive || headshot_is_minicrit ||
| |
| |-
| |
| | 3284 || dmg taken from fall reduced || +%s'''1'''% fall damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fall ||
| |
| |-
| |
| | 3285 || dmg taken from fall increased || %s'''1'''% fall damage vulnerability on wearer || percentage || mult_dmgtaken_from_fall ||
| |
| |-
| |
| | 3286 || earthquake attack wearer || Taking fall damage creates an earthquake on wearer || additive || earthquake_attack_wearer || Syntax: "<range> <const damage> <multiplier of fall damage>"
| |
| |-
| |
| | 3287 || earthquake attack active || Taking fall damage creates an earthquake while active || additive || earthquake_attack_active || Syntax: "<range> <const damage> <multiplier of fall damage>"
| |
| |-
| |
| | 3288 || gravity mod wearer increased || +%s'''1'''% gravity on wearer || percentage || gravity_mod_wearer ||
| |
| |-
| |
| | 3289 || gravity mod wearer reduced || %s'''1'''% gravity on wearer || inverted_percentage || gravity_mod_wearer ||
| |
| |-
| |
| | 3290 || gravity mod active increased || +%s'''1'''% gravity while active || percentage || gravity_mod_active ||
| |
| |-
| |
| | 3291 || gravity mod active reduced || %s'''1'''% gravity while active || inverted_percentage || gravity_mod_active ||
| |
| |-
| |
| | 3292 || lunchbox add condition on eat || || additive || lunchbox_addcond || Hidden
| |
| Syntax: "<condition id> <duration>" e.g. "5 2.0"
| |
| |-
| |
| | 3293 || building add condition on death || || additive || building_maxlvl_lost_addcond || Hidden
| |
| Syntax: "<condition id> <duration>" e.g. "5 2.0"
| |
| |-
| |
| | 3294 || mod mini-crit simple airborne || Mini-crits airborne enemies || additive || mini_crit_airborne_simple ||
| |
| |-
| |
| | 3295 || mod crit airborne || Crits targets launched airborne by explosions or jump pads || additive || crit_airborne || this one is for blastjumping, for actual airborne look for mini_crit_airborne_simple
| |
| |-
| |
| | 3296 || engy building health penalty || %s'''1'''% max building health || percentage || mult_engy_building_health ||
| |
| |-
| |
| | 3297 || engy sentry damage penalty || %s'''1'''% Sentry Gun damage penalty || percentage || mult_engy_sentry_damage ||
| |
| |-
| |
| | 3298 || health regen delay time when damaged || Taking damage delays HP regen by %s'''1'''s || additive || mod_health_regen_hurt_delay ||
| |
| |-
| |
| | 3299 || proxy mine detection radius increased || || percentage || mult_proxymine_radius ||
| |
| |-
| |
| | 3300 || proxy mine detection radius decreased || || percentage || mult_proxymine_radius ||
| |
| |-
| |
| | 3301 || proxy mine detonation time decreased || || inverted_percentage || mult_proxymine_detonate_time ||
| |
| |-
| |
| | 3302 || proxy mine detonation time increased || || percentage || mult_proxymine_detonate_time ||
| |
| |-
| |
| | 3303 || proxy mine no sound || || additive || mod_proxymine_no_sound || Hidden
| |
| |-
| |
| | 3304 || engy sentry knockback bonus || Attrib_SentryKnockback_Increased || percentage || mult_sentry_knockback || Missing Translation String
| |
| |-
| |
| | 3305 || engy sentry knockback penalty || Attrib_SentryKnockback_Decreased || percentage || mult_sentry_knockback || Missing Translation String
| |
| |-
| |
| | 3306 || engy sentry turn rate bonus || Attrib_SentryTurnRate_Increased || percentage || mult_sentry_turnrate || Missing Translation String
| |
| |-
| |
| | 3307 || engy sentry turn rate penalty || Attrib_SentryTurnRate_Decreased || percentage || mult_sentry_turnrate || Missing Translation String
| |
| |-
| |
| | 3308 || sapper cant sap || || additive || sapper_cant_sap || Hidden
| |
| |-
| |
| | 3309 || sapper damages self || || additive || sapper_damages_self || Hidden
| |
| |-
| |
| | 3310 || grenade cook detonation time mult || || additive || grenade_cook_detonation_time_mult || Hidden
| |
| |-
| |
| | 3311 || chekhov punch VISUAL ONLY CRIT ONLY AT FULL CAPACITY || Melee will crit only at full capacity || additive || VISUALONLY ||
| |
| |-
| |
| | 3313 || mod taunt kill fill stored crits || || additive || mod_taunt_kill_fill_stored_crits || Hidden
| |
| |-
| |
| | 3314 || mod melee crit swing custom damage || || additive || mod_melee_crit_swing_custom_damage || Hidden
| |
| |-
| |
| | 3315 || override mult deploy weapon time animation || || additive || override_mult_deploy_time_anim || Hidden
| |
| It has to be additive that adds to zero because I want it to be able to accept 1.0 speed too
| |
| |-
| |
| | 3316 || brick mini-crit long range || Long distance hits deal mini-crits || additive || mod_brick_minicrit_over_time ||
| |
| |-
| |
| | 4000 || minigun deployed crouchwalk || Can walk while crouching and deployed || additive || minigun_deployed_crouchwalk ||
| |
| |-
| |
| | 4001 || not crit vs burning flare || || additive || not_crit_vs_burning_flare ||
| |
| |-
| |
| | 4002 || apply self knockback airblast || Airblast deals knockback on user || additive || apply_self_knockback_airblast ||
| |
| |-
| |
| | 4003 || minigun jump while revved || Can jump while deployed || additive || minigun_jump_while_revved ||
| |
| |-
| |
| | 4004 || mod sniper zoom while jumping || Jumping does not unzoom || additive || mod_sniper_zoom_while_jumping ||
| |
| |-
| |
| | 4005 || brick explodes || || additive || brick_explode ||
| |
| |-
| |
| | 4006 || burning targets always charge crit || Burning targets charge up crit || additive || beacon_always_store_crits ||
| |
| |-
| |
| | 4007 || heal on kill on crit beacon || +%s'''1''' health restored on decapitation || additive || heal_on_kill_crit ||
| |
| |-
| |
| | 4008 || heal on kill on crit || +%s'''1''' health restored on crit kill || additive || heal_on_kill_crit ||
| |
| |-
| |
| | 4009 || mod beacon max ticks || || additive || mod_beacon_max_ticks ||
| |
| |-
| |
| | 4010 || clipsize increase on kill cap || || additive || clipsize_increase_on_kill_cap ||
| |
| |-
| |
| | 4016 || rocket whistle || || additive || rocket_whistle ||
| |
| |-
| |
| | 4017 || chargeweapon no extra speed || || additive || chargeweapon_no_extra_speed ||
| |
| |-
| |
| | 4018 || grenade cook || || additive || grenade_cook ||
| |
| |-
| |
| | 4019 || custom projectile origin offset || || additive || custom_projectile_origin_offset || Example: "23.5 8 -3"
| |
| origins: <br>
| |
| nail-based: 16, 6, -8 <br>
| |
| grenade-based: 16, 8, -6 <br>
| |
| rocket-based: 23.5, 12, -3 <br>
| |
| arrow: 23.5, 8, -3 <br>
| |
| |-
| |
| | 4020 || mod explosive bullet delay time || || additive || mod_explosive_bullet_delay_time ||
| |
| |-
| |
| | 4021 || set watch is speed VISUAL ONLY || Cloak Type: Speedy || additive || set_watch_is_speed_VISUAL_ONLY ||
| |
| |-
| |
| | 4022 || lifesteal || On Hit: Absorb the health from your victim || additive || lifesteal ||
| |
| |-
| |
| | 4023 || lifesteal crit || On Crit: Absorb the health from your victim || additive || lifesteal_crit ||
| |
| |-
| |
| | 4024 || stickies dont stick || || additive || stickies_dont_stick ||
| |
| |-
| |
| | 4025 || melee range multiplier crit || || percentage || melee_range_multiplier_crit ||
| |
| |-
| |
| | 4026 || mod use custom ammo type || || additive || mod_use_custom_ammo_type ||
| |
| 1: TF_AMMO_PRIMARY <br>
| |
| 2: TF_AMMO_SECONDARY <br>
| |
| 3: TF_AMMO_METAL <br>
| |
| 4: TF_AMMO_GRENADES1 <br>
| |
| 5: TF_AMMO_GRENADES2 <br>
| |
| |-
| |
| | 4027 || maxammo grenades2 increased || Attrib_MaxammoGrenades2_Increased || percentage || mult_maxammo_grenades2 || Missing Translation String
| |
| |-
| |
| | 4028 || mod dispenser cost || Attrib_DispenserBuildCost || percentage || mod_dispenser_cost || Missing Translation String
| |
| |-
| |
| | 4029 || mod sentrygun cost || Attrib_SentrygunBuildCost || percentage || mod_sentrygun_cost || Missing Translation String
| |
| |-
| |
| | 4030 || mod jumppad cost || Attrib_JumpPadBuildCost || percentage || mod_jumppad_cost || Missing Translation String
| |
| |-
| |
| | 4031 || mod coilgun explode time || || additive || mod_coilgun_explode_time ||
| |
| |-
| |
| | 4032 || custom lunchbox throwable type || || additive || custom_lunchbox_throwable_type ||
| |
| 1: small health pack <br>
| |
| 2: medium health pack (default) <br>
| |
| 3: large health pack <br>
| |
| |-
| |
| | 4033 || custom lunchbox throwable model || || additive || custom_lunchbox_throwable_model || Hidden
| |
| |-
| |
| | 4034 || mult lunchbox throwable velocity || || percentage || mult_lunchbox_throwable_velocity || Hidden
| |
| |-
| |
| | 4035 || mod coil max bounces || || additive || mod_coil_max_bounces ||
| |
| |-
| |
| | 4036 || apply self knockback hidden || Applies reverse self-knockback on a shot || additive || apply_self_knockback || Applies on fire on non-melee weapons and on smack of melee weapons
| |
| |-
| |
| | 4037 || weapon enemy knockback mod mult hidden || +%s'''1'''% knockback on enemy|| percentage || weapon_enemy_knockback_mod || Hidden
| |
| Weapon attribute that modifies knockback when it's not self-damage.
| |
| |-
| |
| | 4038 || single wep deploy time hidden || This weapon deploys %s'''1'''% faster || inverted_percentage || mult_single_wep_deploy_time || Hidden
| |
| |-
| |
| | 4039 || mod mini-crit airborne hidden || Mini-crits targets launched airborne by explosions or jump pads || additive || mini_crit_airborne || Hidden
| |
| |-
| |
| | 4040 || mod mini-crit airborne simple min height hidden || Mini-crits airborne enemies || additive || mini_crit_airborne_simple_min_height || Hidden
| |
| |-
| |
| | 4041 || mod mini-crit airborne on direct DISPLAY ONLY || Mini-crits airborne enemies on direct hit || additive || DISPLAY_ONLY ||
| |
| |-
| |
| | 4042 || modifier mini crit airborne direct hit only hidden || Mini-crits airborne enemies on direct hit only || additive || mod_minicrit_airborne_direct_hit_only || Hidden
| |
| |-
| |
| | 4043 || lifesteal crit beacon || On Crit: Absorb the health from your victim || additive || lifesteal_crit_beacon ||
| |
| |-
| |
| | 4044 || mult melee smack delay || || percentage || mult_melee_smack_delay ||
| |
| |-
| |
| | 4045 || always draw tracer || || additive || mod_always_draw_tracer_effect || Hidden
| |
| |-
| |
| | 4046 || mod ammo per reload || || additive || mod_ammo_per_reload || Hidden
| |
| |-
| |
| | 4047 || mult taser heal scale || || percentage || mult_taser_heal_scale || Hidden
| |
| |-
| |
| | 4048 || mod taser damage noscale || || additive || mod_taser_damage_noscale || Hidden
| |
| |-
| |
| | 4049 || mod building upgrade full metal only || || additive || mod_building_upgrade_full_metal_only || Hidden
| |
| |-
| |
| | 4050 || hide ammo hud || || additive || hide_ammo_hud || Hidden
| |
| |-
| |
| | 4051 || set watch panel || || additive || set_watch_panel || Hidden
| |
| |-
| |
| | 4052 || mod sniper zoom fov override || || additive || mod_sniper_zoom_fov_override ||
| |
| |-
| |
| | 4053 || custom hand viewmodel || || additive || custom_hand_viewmodel || Hidden
| |
| |-
| |
| | 4054 || no melee crit from tranq || || additive || no_melee_crit_from_tranq || Hidden
| |
| Applies to tranq provider player
| |
| |-
| |
| | 4055 || hidden separator || || || hidden_separator || All attributes in a weapon after this one will be hidden from the tooltip
| |
| |-
| |
| | 4056 || mod explosion no owner check || || additive || mod_explosion_no_owner_check || Hidden
| |
| Ignores exception for explosion owner regarding radius and damage
| |
| |-
| |
| | 4057 || never draw tracer || || additive || mod_never_draw_tracer_effect || Hidden
| |
| |-
| |
| | 4058 || mirv impact || || additive || mirv_impact || Hidden
| |
| |-
| |
| | 4059 || mult mirv impact damage || || percentage || mult_mirv_impact_damage || Hidden
| |
| |-
| |
| | 4060 || chekhov punch VISUAL ONLY STORE 3 CRITS || On Hit: Store up to 3 critical hits || additive || VISUALONLY ||
| |
| |-
| |
| | 4061 || chekhov punch VISUAL ONLY CRITS CONSUMED BY ALL WEAPONS || Stored crits are consumed by all weapons || additive || VISUALONLY ||
| |
| |-
| |
| | 4062 || add condition on hit weapon || || additive || add_onhit_addcond_weapon || Syntax: "<condition id> <duration>" e.g. "5 2.0"
| |
| Overrides add_onhit_addcond
| |
| |-
| |
| | 4063 || add condition on hit self || || additive || add_onhit_addcond_self || Syntax: "<condition id> <duration>" e.g. "5 2.0"
| |
| |-
| |
| | 4064 || add condition on hit self weapon || || additive || add_onhit_addcond_self_weapon || Syntax: "<condition id> <duration>" e.g. "5 2.0"
| |
| Overrides add_onhit_addcond_self
| |
| |-
| |
| | 4065 || custom view punch on hit || On Hit: Shake victim's view || additive || add_custom_viewpunch_onhit || Syntax: "<range pitch> <range yaw> <range roll>" e.g. "45 60 40 40 0 0"
| |
| Picks random number in range
| |
| |-
| |
| | 4066 || mod launched cond no stomp || || additive || mod_launched_cond_no_stomp ||
| |
| |-
| |
| | 4067 || custom magazine model || || additive || custom_magazine_model || Hidden
| |
| |-
| |
| | 4068 || mod deflected projectiles ignite || Airblasted projectiles engulf enemies in flames || additive || mod_deflected_projectiles_ignite || Hidden
| |
| |-
| |
| | 4069 || set reload single || || additive || set_reload_single ||
| |
| Turns weapons that reload all at once into single reload. <br>
| |
| You have to use it alongside mult_reload_time_start / mult_reload_time_refill / mult_reload_time_noanimmod / mult_weapon_idle_time. <br>
| |
| Because otherwise the weapon script usually lacks those values and reloading animations look weird. <br>
| |
| Ill put on additive variants of these because multiplying by 0 equals 0. <br>
| |
| Which of these attributes you need to use depends on the weapon script <br>
| |
| |-
| |
| | 4070 || Reload time start || || inverted_percentage || mult_reload_time_start ||
| |
| |-
| |
| | 4071 || Reload time start additive || || additive || mult_reload_time_start ||
| |
| |-
| |
| | 4072 || Reload time no anim speed mod || || inverted_percentage || mult_reload_time_noanimmod ||
| |
| |-
| |
| | 4073 || Reload time no anim speed mod additive || || additive || mult_reload_time_noanimmod ||
| |
| |-
| |
| | 4074 || mult weapon idle time || || inverted_percentage || mult_weapon_idle_time ||
| |
| |-
| |
| | 4075 || mult weapon idle time additive || || additive || mult_weapon_idle_time ||
| |
| |-
| |
| | 4076 || Reload time refill || || inverted_percentage || mult_reload_time_refill ||
| |
| |-
| |
| | 4077 || Reload time refill additive || || additive || mult_reload_time_refill ||
| |
| |-
| |
| | 4078 || mult flame velocity || || percentage || mult_flame_velocity ||
| |
| |-
| |
| | 4079 || mod deflect no minicrit || || additive || mod_deflect_no_minicrit ||
| |
| |-
| |
| | 4080 || mod coil bounce damage || || additive || mod_coil_bounce_damage_penalty ||
| |
| |-
| |
| | 4081 || mod zoomed dont hide viewmodel || || additive || mod_zoomed_dont_hide_viewmodel ||
| |
| |-
| |
| | 4082 || mod spread scale scoped override || || additive || mod_spread_scale_scoped_override ||
| |
| |-
| |
| | 4083 || mult cloak capacity VISUAL ONLY || %s'''1'''% cloak capacity || percentage || VISUALONLY ||
| |
| |-
| |
| | 4084 || silent killer no pain scream || Silent Killer: No attack noise from damage dealt || additive || set_silent_killer_no_pain_scream ||
| |
| |-
| |
| | 4085 || mod proxymine crouchwalk ignore || Bombs can't detect crouching enemies || additive || mod_proxymine_crouchwalk_ignore ||
| |
| |-
| |
| | 4086 || mod proxymine crouchwalk ignore owner || Bombs can't detect crouching owner || additive || mod_proxymine_crouchwalk_ignore_owner ||
| |
| |-
| |
| | 4087 || mod sticky explode when shot || Bombs detonate when shot || additive || mod_sticky_explode_when_shot ||
| |
| |-
| |
| | 4088 || mult dmg crit multiplier || || percentage || mult_dmg_crit_multiplier ||
| |
| |-
| |
| | 4089 || heal on crit beacon simple || On Crit: Absorb the health from your victim || additive || heal_on_crit_beacon_simple ||
| |
| |-
| |
| | 4090 || beacon dont heal crit full || || additive || beacon_dont_heal_crit_full ||
| |
| |-
| |
| | 4091 || flat heal on afterburn on active harvester || Heal +%s'''1''' health each tick while chargin || additive || flat_heal_on_afterburn_active ||
| |
| |-
| |
| | 4092 || heal on crit beacon simple || Charged crit absorbs your victim's health || additive || heal_on_crit_beacon_simple ||
| |
| |-
| |
| | 4093 || mod lunchbox critboostable || || additive || mod_lunchbox_critboostable ||
| |
| |-
| |
| | 4094 || take crits from projectile airborne simple || || additive || take_crits_projectile_airborne_simple || Height in HU
| |
| |-
| |
| | 4095 || mod rocket gravity upward force || || percentage || mod_rocket_gravity_upward_force ||
| |
| |-
| |
| | 4096 || mod_melee_dont_deflect_projectiles || || additive || mod_melee_dont_deflect_projectiles ||
| |
| |-
| |
| | 4097 || deflect on smack hit player || || additive || deflect_on_smack_hit_player ||
| |
| |-
| |
| | 4098 || fishwhacker sweep || Deals knockback to nearby enemies || string || deflect_on_smack_hit_player ||
| |
| |-
| |
| | 4099 || mod melee swing custom damage || || additive || mod_melee_swing_custom_damage || Hidden
| |
| |-
| |
| | 4100 || linked item id || || additive || linked_item_id || Hidden
| |
| new (VERY EXPERIMENTAL!!!) meta-attribute: item links! <br>
| |
| Value is the item schema ID of the item that will be equipped alongside the original item <br>
| |
| linked items can have this attribute too to form a chain <br>
| |
| linked items can override any other item, including themselves or even their parent items <br>
| |
| linked items can override other linked items. latter loadout slots have priority <br>
| |
| linked items must have used_by_classes match the owner's class. (todo fix this for disguises???) <br>
| |
| Item assignment is done sequentially in the order of loadout slots <br>
| |
| the original item in a slot will not be assigned if a linked item already exists in that slot <br>
| |
| yes you can create infinite loops with this and freeze your game. with great power comes great responsibility <br>
| |
| '''WARNING!!!!!''' <br>
| |
| this has some very glaring bugs!!! but I'll leave it in for those willing to experiment <br>
| |
| TODO: fix this for 2.2.0!!! <br>
| |
| |-
| |
| | 4101 || builder medieval jump pads only || || additive || builder_medieval_jump_pads_only || Hidden
| |
| Give this to tf_weapon_builder. only works with allowed_in_medieval_mode on PDA and Builder <br>
| |
| If set, construction PDA doesn't deploy. instead it selects jump pad right away <br>
| |
| |-
| |
| | 4102 || mod sniper crit after zoom time || || additive || mod_sniper_crit_after_zoom_time || Default is 0.2s
| |
| |-
| |
| | 4103 || add civ boost to self || || additive || add_civ_boost_to_self ||
| |
| |-
| |
| | 4104 || umbrella recharge rate increased || +%s'''1'''% increase in recharge rate|| inverted_percentage || umbrella_recharge_rate ||
| |
| |-
| |
| | 4105 || upgrade rate decrease active || %s'''1'''% slower upgrade rate || inverted_percentage || upgrade_rate_mod_active ||
| |
| |-
| |
| | 4106 || damage force reduction self launch || %s'''1'''% reduction in push force taken from damage || percentage || damage_force_reduction_self_launch || For Twin Barrel to take increased knockback while doing a Twin Barrel jump.. not used (yet?)
| |
| |-
| |
| | 4107 || nader uber explain || Alt-Fire: Launch a device that grants invulnerability in a radius for %s'''1''' seconds || additive || ||
| |
| |-
| |
| | 4108 || adjust burst healing when stacking || || additive || apply_heal_explosion_stacking_adjust || Hidden
| |
| |-
| |
| | 4109 || take crits from projectile during blast jump anchor || Take crits from projectiles while airborne || additive || take_crits_projectile_blast_jump ||
| |
| |-
| |
| | 4110 || anchor earthquake || Creates an earthquake upon taking fall damage while active || additive || earthquake_attack_active ||
| |
| |-
| |
| | 4111 || cyclops detonate other grenades || Explosion detonates your own projectiles and destroys enemy stickybombs || additive || cyclops_detonate_other_grenades ||
| |
| |-
| |
| | 4112 || cyclops prevent fuse explain || Hold down fire key to prevent detonation || || ||
| |
| |-
| |
| | 4114 || rocket jump damage reduction weapon || %s'''1'''% blast damage from explosive jumps || percentage || rocket_jump_dmg_reduction_weapon ||
| |
| |-
| |
| | 4115 || extra wearable bodygroup toggle active || || additive || extra_wearable_bodygroup_toggle_active || Hidden
| |
| |-
| |
| | 4116 || stickybomb charge rate mine layer || No Stickybomb charge time || inverted_percentage || stickybomb_charge_rate ||
| |
| |-
| |
| | 4117 || class select override slot || Attrib_Class_Select_Override_Slot || additive || class_select_override_slot || Hidden
| |
| Missing Translation String
| |
| |-
| |
| | 4118 || nader direct hit explain || Bonus ÜberCharge and healing on direct hit || additive || ||
| |
| |-
| |
| | 4119 || earthquake attack mins || || additive || earthquake_attack_mins || Syntax: "<min damage> <min range>"
| |
| |-
| |
| | 4119 || adjust residual healing when stacking || || additive || apply_heal_explosion_residual_adjust || Hidden
| |
| |-
| |
| | 4120 || nader grenade explain || Fires special grenades that heal players || additive || ||
| |
| |-
| |
| | 4121 || hunting revolver explain || Reduced zoom level when scoped || additive || ||
| |
| |-
| |
| | 4122 || earthquake attack mins anchor || || additive || earthquake_attack_mins_anchor || Syntax: "<min multiplier> <min range>"
| |
| |-
| |
| | 4123 || mod burst fire charging || || additive || set_burstfire_charging || For pipebomb launcher only. burst count scales with charge, value is maximum
| |
| |-
| |
| | 5000 || longer damage falloff distance || +%s'''1'''% damage falloff distance || percentage || mult_falloff_distance || Hidden
| |
| |-
| |
| | 5001 || shorter damage falloff distance || %s'''1'''% damage falloff distance || inverted_percentage || mult_falloff_distance || Hidden
| |
| |-
| |
| | 5002 || less flinching when active || %s'''1'''% less flinching || inverted_percentage || mult_flinch_resist_active || '''TODO''': Localize
| |
| |-
| |
| | 5003 || more flinching when active || +%s'''1'''% more flinching || percentage || mult_flinch_resist_active || '''TODO''': Localize
| |
| |-
| |
| | 5004 || less flinching on wearer || %s'''1'''% less flinching on wearer || inverted_percentage || mult_flinch_resist_wearer || '''TODO''': Localize
| |
| |-
| |
| | 5005 || more flinching on wearer || +%s'''1'''% more flinching on wearer || percentage || mult_flinch_resist_wearer || '''TODO''': Localize
| |
| |-
| |
| | 5006 || less flinching when aiming || %s'''1'''% less flinching when aiming || inverted_percentage || mult_flinch_resist_aiming || '''TODO''': Localize
| |
| |-
| |
| | 5007 || more flinching when aiming || +%s'''1'''% more flinching when aiming || percentage || mult_flinch_resist_aiming || '''TODO''': Localize
| |
| |-
| |
| | 6001 || mod burst fire || Fires a %s'''1''' round burst || additive || set_burstfire ||
| |
| |-
| |
| | 6002 || fire rate burst || || perrcentage || mult_burstfiredelay ||
| |
| |-
| |
| | 6003 || crit duration penalty || || percentage || mult_rapidfire_crit_duration || Hidden
| |
| |-
| |
|
| |
| |} | | |} |
| </div> | | </div> |
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| |
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| [[Category:Lists]] | | [[Category:Lists]] |