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List of TF2C item attributes: Difference between revisions

From TF2 Classified Wiki
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Removed legacy attributes as they are obsolete and, let's be real, completely pointless as no-one mods legacy tf2c anymore.
 
(3 intermediate revisions by one other user not shown)
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Hidden <br>
Hidden <br>
mod_rocket_gravity by default adds a upward force to the projectile, set to -100 to disable it
mod_rocket_gravity by default adds a upward force to the projectile, set to -100 to disable it
|-
| 5295 || set_reload_prefer_sequence || || additive || set_reload_prefer_sequence || Revert the reload behavior back to the animations time - 0.2 seconds
|-
| 5296 || no headshot || || additive || no_headshot ||
|-
| 5297 || set weapon range || || additive || set_weapon_range ||
|-
|-
|}
|}
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! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Notes
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Notes
|-
|-
| parachute_disabled || TEMPTEXT
| parachute_disabled || Will prevent the user from activating their parachute.
|-
|-
| fires_milk_bolt || TEMPTEXT
| fires_milk_bolt || for Crossbow only<br>Alt-fire attack is infused with Mad-Milk, with Attribute value as cooldown.
|-
|-
| force_distribute_currency_on_death || TEMPTEXT
| force_distribute_currency_on_death || for MvM bots Only<br>Forces the money dropped by the bot with this attribute to be collected and turned into Red money.
|-
|-
| airblast_dashes || TEMPTEXT
| airblast_dashes || for Flamethrower only<br>Will change airblast to push yourself instead of projectiles or players.
|-
|-
| extra_damage_on_hit_penalty || TEMPTEXT
| extra_damage_on_hit_penalty || TEMPTEXT
Line 1,153: Line 1,159:
| extra_damage_on_hit || TEMPTEXT
| extra_damage_on_hit || TEMPTEXT
|-
|-
| mod_teleporter_speed_boost || TEMPTEXT
| mod_teleporter_speed_boost || Applies a 4 second speed boost to the player who was teleported.
|-
|-
| can_breathe_under_water || TEMPTEXT
| can_breathe_under_water || Prevents to user from drowning.
|-
|-
| cannot_swim || TEMPTEXT
| cannot_swim || Decreases underwater x-y overspeed by 90% and forces you to sink.
|-
|-
| swimming_mastery || TEMPTEXT
| swimming mastery || Water does not slow the player down.
|-
|-
| scoreboard_minigame || TEMPTEXT
| scoreboard minigame || Players gain more points on kill and lose points on death<br>Adds <code>kills + captures + defenses + buildings destroyed - (3 * deaths)</code> on top of normal scoring.
|-
|-
| wet_immunity || TEMPTEXT
| wet_immunity || prevents jars, and milk-bolts from applying "wet" conditions.
|-
|-
| ability_master_sniper || TEMPTEXT
| ability_master_sniper || for Sniper Rifles and Bows only<br>On Sniper Rifles: Applies 0.6x/0.3x multiplier to zoom/unzoom delay, and multiplies charge rate by 1.5x/3x.<br>On Bows: Applies 0.6x/0.3x multiplier to reload time. <br>Does not stack with the Haste powerup.
|-
|-
| last_shot_crits || TEMPTEXT
| last_shot_crits || Become crit-boosted when only one shot is left in your clip.
|-
|-
| add_give_health_to_teammate_on_hit || TEMPTEXT
| add_give_health_to_teammate_on_hit || for Melee only<br>When hitting a teammate heal them for x health, without going over, and the user will take damage the same amount that was healed.
|-
|-
| mod_minigun_can_holster_while_spinning || TEMPTEXT
| mod_minigun_can_holster_while_spinning || for Minigun only<br>Will allow the minigun to holster even if it is still spinning.
|-
|-
| kill_combo_fire_rate_boost || TEMPTEXT
| kill_combo_fire_rate_boost || On Kill: give x% fire rate bonus, stacks up-to 3 times but killing a different class clears the combo.
|-
|-
| mult_dispenser_rate || TEMPTEXT
| mult_dispenser_rate || Multiplies the Ammo refill, Heal amount, and Metal gained per Refill.
|-
|-
| mvm_sentry_ammo || TEMPTEXT
| mvm_sentry_ammo || Multiplies the maximum shells a sentry can have. <br>Only applies when upgrading, or creating.
|-
|-
| build_small_sentries || TEMPTEXT
| build_small_sentries || Sentries are 20% smaller and require 25% less metal to upgrade.
|-
|-
| mult_teleporter_recharge_rate || TEMPTEXT
| mult_teleporter_recharge_rate || Multiplies the teleporter's recharge time. <br>If level 3 and attribute less than 0.25 then it will cause the pitch of recharging sound to go > 255.
|-
|-
| disguise_as_dispenser_on_crouch || TEMPTEXT
| disguise_as_dispenser_on_crouch || Will apply condition TF_COND_DISGUISED_AS_DISPENSER when the user is a Spy, while ducking, and on the ground.
|-
|-
| ubercharge_transfer || TEMPTEXT
| ubercharge_transfer || TEMPTEXT
|-
|-
| teleport_instead_of_die || TEMPTEXT
| teleport_instead_of_die || x % chance to Instantly respawn if damage is lethal.<br>Note: this is checked Before ramp-up / falloff and will not entirely work.
|-
|-
| mod_projectile_heat_seek_power || TEMPTEXT
| mod_projectile_heat_seek_power || for Flares only<br>Will search if players are closer than 1024 hu and home in on them with attribute value as turning power.
|-
|-
| mult_dmg_vs_same_class || TEMPTEXT
| mult_dmg_vs_same_class || Multiplies damage against the same class<br>Should work with Civilian as it checks if attacker's class index == victim's class index.
|-
|-
| uber_on_damage_taken || TEMPTEXT
| uber_on_damage_taken || Will apply 3 seconds of Uber if the Random float is less than the attribute value.<br>Uber condition is TF_COND_INVULNERABLE_CARD_EFFECT.
|-
|-
| mult_dmgtaken_from_melee || TEMPTEXT
| mult_dmgtaken_from_melee || Multiplies dmg taken from melee dmg by x%.
|-
|-
| mult_crit_when_health_is_below_percent || TEMPTEXT
| mult_crit_when_health_is_below_percent || Will tell the game that you are crit boosted if health percent is less than attribute value and not 1.0.<br>health percent meaning 0.5 is half health.
|-
|-
| penetration_damage_penalty || TEMPTEXT
| penetration_damage_penalty || On Successful bullet penetration: add a stacking damage multiplier of x% for that bullet.
|-
|-
| firing_forward_pull || TEMPTEXT
| firing_forward_pull || Will apply a forward push of x speed when weapon is firing.
|-
|-
| mod_soldier_buff_range || TEMPTEXT
| mod_soldier_buff_range || Multiplies banner range by x%.
|-
|-
| mult_rocketjump_deploy_time || TEMPTEXT
| mult_rocketjump_deploy_time || Multiplies deploy time by x% if Rocket jumping.
|-
|-
| aoe_heal_chance || TEMPTEXT
| aoe_heal_chance || On hit: refire time * (x/60) % chance for aoe heal for 1s (24 hp healed total).<br>Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s.
|-
|-
| crits_on_damage || TEMPTEXT
| crits_on_damage || On hit: refire time * (x/60) % chance for crit boost for 3s.<br>Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s.
|-
|-
| stun_on_damage || TEMPTEXT
| stun_on_damage || On hit: refire time * (x/60) % chance for stun for 3s.<br>Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s.
|-
|-
| aoe_blast_on_damage || TEMPTEXT
| aoe_blast_on_damage || On hit: refire time * (x/60) % chance for 100 hu blast that stuns players for 2 seconds and applies bleed.<br>Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s.
|-
|-
| ubercharge_ammo || TEMPTEXT
| ubercharge_ammo || Uses this much ubercharge % per shot instead of normal ammunition.<br>Also prevents switching to weapon if ubercharge % is less and attribute value.
|-
|-
| mul_nonrocketjump_attackrate || TEMPTEXT
| mul_nonrocketjump_attackrate || Multiplies fire rate while not Rocket Jumping.
|-
|-
| mult_dmg_with_reduced_health || TEMPTEXT
| mult_dmg_with_reduced_health || for Melee only<br>Multiplier applied to damage proportion that is multiplied by "player maximum health" / "player current health".
|-
|-
| mult_airblast_primary_refire_time || TEMPTEXT
| mult_airblast_primary_refire_time || Multiplier of how fast primary fire specifically can be used after airblasting.<br>Primary attack delay = this * refire_time * base.
|-
|-
| mod_flamethrower_spinup_time || TEMPTEXT
| mod_flamethrower_spinup_time || Spin up time for flamethrowers in seconds, like the delay between starting to rev up a minigun and being able to fire.
|-
|-
| mult_airblast_cone_scale || TEMPTEXT
| mult_airblast_cone_scale || Scales the cone used to push players by this amount.
|-
|-
| mult_sniper_charge_per_sec_with_enemy_under_crosshair || TEMPTEXT
| mult_sniper_charge_per_sec_with_enemy_under_crosshair || Sniper rifle charge rate when looking at the enemy. Still subject to the 200% charge rate limit.
|-
|-
| sniper_beep_with_enemy_under_crosshair || TEMPTEXT
| sniper_beep_with_enemy_under_crosshair || Plays `doomsday.warhead` sound when an enemy appears under your crosshair.
|-
|-
| lifeleech_on_damage || TEMPTEXT
| lifeleech_on_damage || Returns x% of damage dealt as health to the attacker.
|-
|-
|}
|}
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| lunchbox_force_cooldown || TEMPTEXT
| lunchbox_force_cooldown || TEMPTEXT
|-
|-
|}
</div>
==Legacy TF2C Attributes==
The following table describes each attribute from legacy versions of TF2C. For the most part, these do not work in the current version of TF2C.
<div style="max-width: 100%; overflow-x: scroll;">
{| class="wikitable sortable grid"
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | ID
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Name
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Description
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Value Type
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Class
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Notes
|-
| 3019 || headshot damage decrease || ||  || headshot_damage_modify ||
|-
| 3020 || no scope || || additive || mod_no_scope || Gets rid of the damage charge as well.
When used on its own, shots will always deal 5 damage.
|-
| 3021 || rocket gravity || Rockets travel in an arc || percentage || mod_rocket_gravity || Gives the projectile an arc.<br>
Works with Rockets, Tranquillizer Darts and Coilgun Lasers.<br>
The percentage determines how much it arcs. For reference, the R.P.G is set to 0.45.
|-
| 3022 || sniper no dmg charge || || additive || mod_sniper_no_dmg_charge ||
|-
| 3023 || view punch on hit || || additive || add_viewpunch_onhit ||
|-
| 3024 || tranq on hit || || additive || mod_tranq_onhit ||
|-
| 3025 || armor footsteps || || additive || mod_armor_footsteps || Plays a thunking sound as the player walks around with the item equipped
|-
| 3026 || soft zoom || ||  || mod_sniper_soft_zoom || Widens the scoped-in FOV from default zoom.
|-
| 3027 || sniper slower scoped fire speed DISPLAY ONLY || ||  || mod_sniper_slower_scoped_fire_speed_DISPLAY_ONLY ||
|-
| 3028 || dmg bonus vs buildings hidden || ||  || mult_dmg_vs_buildings || Hidden
|-
| 3029 || keep disguise || || additive || set_keep_disguise || Allows the Spy to attack without losing his disguise
|-
| 3030 || proximity mines || || additive || mod_sticky_is_proxy ||
|-
| 3031 || no sticky detonation || || additive || mod_sticky_is_proxy ||
|-
| 3032 || sticky fizzles || || additive || mod_sticky_fizzles || Stickies don't explode on detonation
|-
| 3033 || experimental weapon || || additive || experimental_weapon || Equipping the item will redirect the user to Stock
|-
| 3034 || sentry shoots projectile || || additive || set_sentry_projectile || Can be set to nail or Tranquillizer Darts
|-
| 3035 || heal on afterburn || || additive || add_burn_heals ||
|-
| 3036 || crit vs bleeding players || || additive || crit_vs_bleeding_players ||
|-
| 3037 || teleporter is jump pad || || additive || set_teleporter_mode ||
|-
| 3038 || explosive bullets || || additive || explosive_bullets || An explosion will happen at the point of impact for one pellet
|-
| 3039 || airblast cannot push players || || additive || airblast_functionality_flags || Uses Flags to determine what the Airblast can do
1: Push Away, 2: Extinguish Teammates, 4: Reflect Projectiles.
To get the desired behavior, the numbers need to be added up (IE: "5" gives an airblast that can push enemies and deflect, but can't extinguish teammates).
|-
| 3040 || rocket limited lifetime || || additive || rocket_lifetime || The value is in seconds traveled before it explodes
Works for Rockets, Tranquillizer Darts, Coilgun Lasers and Flares.
|-
| 3041 || crit vs wet players hidden || || additive || crit_vs_wet_players || Hidden
|-
| 3042 || move speed bonus while cloaked || || || mult_player_movespeed_cloaked ||
|-
| 3043 || engineer dispenser build rate multiplier || Dispenser build speed increased by %s'''1'''% || percentage || dispenser_build_rate_multiplier ||
|-
| 3044 || pda can remote deploy || || || pda_remote_deploy ||
|-
| 3045 || lose cloak on damage ||  || || lose_cloak_on_damage ||
|-
| 3046 || heal on hit vs burning ||  || || add_onhit_addhealth_vs_burning ||
|-
| 3047 || set cloak is speed ||  || || set_weapon_mode ||
|-
| 3048 || no damage falloff over distance ||  || additive || mod_no_dmg_falloff ||
|-
| 3049 || add condition on hit ||  || additive || add_onhit_addcond || Use [[List of conditions]], Syntax: "<condition id> <duration>" e.g. "5 2.0"
|-
| 3050 || minigun spindown time increased ||  || || mult_minigun_spindown_time ||
|-
| 3051 || minigun spindown time decreased ||  || || mult_minigun_spindown_time ||
|-
| 3052 || add construction on hit ||  || || add_onhit_construction ||
|-
| 3053 || copy victim on hit ||  || || mod_onhit_copy_victim ||
|-
| 3054 || self mark for death alt || You are marked for death while active, and for short period after switching weapons || additive || self_mark_for_death_alt ||
|-
| 3055 || particle on melee hit || || additive || particle_on_melee_hit || Hidden
|-
| 3056 || mark self on miss || On Miss: Mark yourself for death for %s'''1'''%s || additive || self_mark_for_death_on_miss ||
|-
| 3057 || civ boost cond override || || additive || add_civ_boost_override || Use [[List of conditions]], Syntax: "<condition id> <duration>" e.g. "5 2.0"
|-
| 3058 || civ boost aura override || || additive || add_civ_aura_override ||
|-
| 3059 || civ boost targets enemies || || additive || add_civ_boost_enemies ||
|-
| 3060 || add condition on swing || || additive || add_onswing_addcond || Use [[List of conditions]], Syntax: "<condition id> <duration>" e.g. "5 2.0"
|-
| 3061 || self mark for death on swing || On Activation: Mark yourself for hyper death. Take ranged mini-crits and melee crits! || additive || add_onswing_addcond || Version of 3060 with unique link to description string for Detonator.
|-
| 3062 || self damage penetrates uber || Self damage penetrates uber || additive || mod_self_damage_penetrates_uber ||
|-
| 3063 || explode on smack DISPLAY ONLY || Explode violently on use! || additive || DISPLAY ONLY ||
|-
| 3064 || mod russian roulette taunt || || additive || mod_russian_roulette_taunt || (Check to see if this Exists!)
|-
| 3065 || melee range multiplier increased || +%s'''1'''% melee range || percentage || melee_range_multiplier ||
|-
| 3066 || melee bounds multiplier increased || +%s'''1'''% melee width || percentage || melee_bounds_multiplier ||
|-
| 3069 || mod horizontal spread || Bullets have a wide, horizontal spread || additive || mod_horizontal_spread
|-
| 3070 || apply self knockback || Applies reverse self-knockback on a shot || additive || apply_self_knockback ||
|-
| 3071 || apply self knockback on swing || Applies reverse self-knockback on a swing || additive || apply_self_knockback_swing ||
|-
| 3072 || limited range DISPLAY ONLY || Weapon has limited range || additive || DISPLAY_ONLY ||
|-
| 3073 || mod mini-crit airborne simple min height || Mini-crits airborne enemies || additive || mini_crit_airborne_simple_min_height || Mini Crit Airborne attribute but you can set minimum required height above ground
|-
| 3074 || mod crit airborne simple || Crits airborne enemies || additive || crit_airborne_simple ||
|-
| 3075 || mod crit airborne simple min height || Crits airborne enemies || additive || crit_airborne_simple_min_height || Crit Airborne attribute but you can set minimum required height above ground.
|-
| 3076 || self dmg push force hidden || %s'''1'''% self damage force || percentage || mult_dmgself_push_force || Hidden
|-
| 3077 || custom rampup || || additive || mod_custom_rampup || Hidden
Replaces the percentage value of rampup of weapon damage. Does not multiply existing one, fully replaces! 1.5 = 150%. 0% is Not supported.
|-
| 3078 || custom falloff || || additive || mod_custom_falloff || Hidden
Replaces the percentage value of falloff of weapon damage. Does not multiply existing one, fully replaces! 0.5 = 50%. 0% is = Not supported. Better to Modify range instead.
|-
| 3079 || no knockback on not minicrit or crit || || additive || no_knockback_not_minicrit_crit || Hidden
|-
| 3080 || banned in medieval mode || || additive || banned_in_medieval_mode || Hidden
|-
| 3081 || ubercharge rate bonus on wearer || +%s'''1'''% ÜberCharge rate on wearer || percentage || mult_medigun_uberchargerate_wearer ||
|-
| 3082 || uber duration decreased on wearer || %s'''1'''% ÜberCharge duration on wearer || percentage || add_uber_time ||
|-
| 3083 || uber duration decreased || %s'''1'''% ÜberCharge duration || percentage || add_uber_time_active ||
|-
| 3084 || cannot use stored crits || This weapon cannot use stored crits || additive || cannot_use_stored_crits ||
|-
| 3085 || gain stored crits on hit || On Hit: Store %s'''1''' critical hit || additive || gain_stored_crits_on_hit ||
|-
| 3086 || gain stored crits on kill || On Kill: Store %s'''1''' critical hit|| additive || gain_stored_crits_on_kill ||
|-
| 3087 || custom bullet impact collision mode || || additive || mod_bullet_impact_collision_mode || Hidden
Works only for bullets. 0 is default, 1 means to use accurate hitboxes, 2 means use collision hulls, 3 is 1 but can pass through teammates, 4 is 2 but can pass through teammates.
|-
| 3088 || add condition on kill || || additive || add_onkill_addcond_self || Use [[List of conditions]], Syntax: "<condition id> <duration>" e.g. "5 2.0"
|-
| 3089 || gain attack boost on kill || Attrib_Gain5SecondBoostOnKill || additive || add_onkill_addcond_self || Double Barrel Shotgun description version
Missing Translation string
|-
| 3090 || lose stored crits on miss || On Miss: Lose %s'''1''' stored critical hit || additive || lose_stored_crits_on_miss ||
|-
| 3091 || allow reload while cloaked || Can reload while cloaked || additive || mod_can_reload_in_cloak ||
|-
| 3092 || silent killer no killfeed || Silent Killer: Show no killfeed for enemy team || additive || set_silent_killer_no_killfeed ||
|-
| 3093 || buildings max level penalty || Buildings have %s'''1''' max level || additive || add_buildings_max_level ||
|-
| 3094 || buildings upgrade cost bonus || Buildings require %s'''1''' metal to upgrade || additive || add_buildings_upgrade_cost ||
|-
| 3095 || add uber charge on hit charge rate modifier || Uber gain is affected by ubercharge rate modifiers || additive || add_onhit_ubercharge_charge_rate_modifier || modifier of add_onhit_ubercharge
|-
| 3096 || dmg push force to stickies increased hidden || || percentage || mult_dmg_push_force_to_stickies || Hidden
|-
| 3097 || always crits on full stored crits || This weapon cannot use stored crits unless at full capacity || additive || always_crit_full_stored_crits || Hidden
Doesn't make use of stored crits charge
|-
| 3098 || melee taken becomes crit on active || Melee damage taken will crit on active || additive || melee_taken_becomes_crit_active ||
|-
| 3099 || melee taken becomes crit on wearer || Melee damage taken will crit on wearer || additive || melee_taken_becomes_crit_wearer ||
|-
| 3100 || melee taken becomes minicrit on active || Melee damage taken will mini-crit on active || additive || melee_taken_becomes_minicrit_active ||
|-
| 3101 || melee taken becomes minicrit on wearer || Melee damage taken will mini-crit on wearer || additive || melee_taken_becomes_minicrit_wearer ||
|-
| 3102 || cannot use stored crits hidden || This weapon cannot use stored crits || additive || cannot_use_stored_crits ||
|-
| 3103 || cloak blink time percentage penalty || +%s'''1''' longer cloak blink time || percentage || cloak_blink_time_penalty ||
|-
| 3104 || damage flat penalty || %s'''1''' damage penalty || additive || mult_dmg ||
|-
| 3105 || damage flat bonus || %s'''1''' damage bonus || additive || mult_dmg ||
|-
| 3106 || crits vs class || || additive || crit_vs_class || Hidden
value is bit-wise. 1 - Scout, 2 - Sniper, 4 - Soldier, 8 - Demoman, 16 - Medic, 32 - Heavy, 64 - Pyro, 128 - Spy, 256 - Engineer, 512 - Civilian
|-
| 3107 || minicrits vs class || || additive || minicrit_vs_class || Hidden
|-
| 3108 || minicrit vs wet players || || additive || minicrit_vs_wet_players || Hidden
|-
| 3109 || crit vs player under feet || || additive || crit_vs_player_under_feet || Hidden
|-
| 3110 || minicrit vs player under feet || || additive || minicrit_vs_player_under_feet || Hidden
|-
| 3111 || minicrit while disguised || Attack deals mini-crits while you are disguised || additive || minicrit_while_disguised ||
|-
| 3112 || minicrit take while disguised || Suffer mini-crit damage while disguised || additive || minicrit_take_while_disguised ||
|-
| 3113 || minicrit on disguise removed || Attack deals mini-crit damage if it removes your disguise || additive || minicrit_on_disguise_removed ||
|-
| 3114 || remove targets afterburn on death || On Death: Enemies are extinguished || additive || on_death_remove_targets_afterburn ||
|-
| 3115 || flat heal on afterburn on active || +%s'''1''' health gain per afterburn tick on active || additive || flat_heal_on_afterburn_active ||
|-
| 3116 || flat heal on afterburn on wearer || +%s'''1''' health gain per afterburn tick on wearer || additive || flat_heal_on_afterburn_wearer ||
|-
| 3117 || burn dmg reduced on active || %s'''1'''% afterburn damage on active || percentage || mult_burndmg_active ||
|-
| 3118 || burn dmg increased on active || +%s'''1'''% afterburn damage on active || percentage || mult_burndmg_active ||
|-
| 3119 || burn dmg reduced on wearer || %s'''1'''% afterburn damage on wearer || percentage || mult_burndmg_wearer ||
|-
| 3120 || burn dmg increased on wearer || +%s'''1'''% afterburn damage on wearer || percentage || mult_burndmg_wearer ||
|-
| 3121 || remember targets remaining afterburn || Tracks remaining afterburn off dead targets || additive || remember_targets_afterburn || To be used along with healing per afterburn tick attribute, modifier for "flat heal on afterburn"
|-
| 3122 || special sound on afterburn heal attempt || || additive || afterburn_heal_attempt_sound || Make the sound on afterburn heal attempt, whether able or not. Right now designed for baleful beacon in mind!
|-
| 3123 || health kits can overheal on wearer || Packs can overheal on wearer || additive || health_kits_can_overheal_wearer ||
|-
| 3124 || health kits can overheal on active || Packs can overheal on active || additive || health_kits_can_overheal_active ||
|-
| 3125 || health from packs increased on active || +%s'''1'''% health from packs on active || percentage || mult_health_frompacks_active ||
|-
| 3126 || health from packs decreased on active || %s'''1'''% health from packs on active || percentage || mult_health_frompacks_active ||
|-
| 3127 || mult_patient_overheal_penalty_active_bonus || +%s'''1'''% maximum overheal on active || percentage || mult_patient_overheal_penalty_active ||
|-
| 3128 || patient overheal bonus || +%s'''1'''% maximum overheal on wearer || percentage || mult_patient_overheal_penalty ||
|-
| 3129 || healing received on active bonus || +%s'''1'''% health from healers on active || percentage || mult_healing_received_active ||
|-
| 3130 || healing received on active penalty || %s'''1'''% health from healers on active || percentage || mult_healing_received_active ||
|-
| 3131 || mult disguise speed penalty || %s'''1'''% disguise time penalty || percentage || mult_disguise_speed ||
|-
| 3132 || mult disguise speed bonus || %s'''1'''% disguise time bonus || inverted_percentage || mult_disguise_speed ||
|-
| 3133 || custom disguise sound || || additive || custom_disguise_sound || Hidden
|-
| 3134 || medigun healing received bonus || +%s'''1'''% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||
|-
| 3135 || medigun healing received penalty || %s'''1'''% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||
|-
| 3136 || medigun healing received on active bonus || +%s'''1'''% health from Medi Gun on active || percentage || mult_medigun_healing_received_active ||
|-
| 3137 || medigun healing received on active penalty || %s'''1'''% health from Medi Gun on active || percentage || mult_medigun_healing_received_active ||
|-
| 3138 || dispenser healing received bonus || +%s'''1'''% health from Dispensers on wearer || percentage || mult_dispenser_healing_received ||
|-
| 3139 || dispenser healing received penalty || %s'''1'''% health from Dispensers on wearer || percentage || mult_dispenser_healing_received ||
|-
| 3140 || dispenser healing received on active bonus || +%s'''1'''% health from Dispensers on active || percentage || mult_dispenser_healing_received_active ||
|-
| 3141 || dispenser healing received on active penalty || %s'''1'''% health from Dispensers on active || percentage || mult_dispenser_healing_received_active ||
|-
| 3142 || dispenser can overheal on wearer || Dispensers can overheal on wearer || additive || dispenser_can_overheal_wearer ||
|-
| 3143 || dispenser can overheal on active || Dispensers can overheal on active || additive || dispenser_can_overheal_active ||
|-
| 3144 || everything can overheal on wearer || Can be overhealed by anything on wearer || additive || everything_can_overheal_wearer ||
|-
| 3145 || everything can overheal on active || Can be overhealed by anything on active || additive || everything_can_overheal_active ||
|-
| 3146 || crit vs cond no dot || || additive || single_crit_vs_playercond_no_dot || Hidden
Version of crit vs condition that does a check against a single condition and does not allow DoT damage. Same for three other variants below. Allows any player condition.
Add + 1 in value to get the right condition.\
|-
| 3148 || minicrit vs cond no dot || || additive || single_minicrit_vs_playercond_no_dot || Hidden
Add + 1 in value to get the right condition, minicrits
|-
| 3151 || instant reload on direct hit || On Direct Hit: Reload up to %s'''1''' ammo instantly || additive || instant_reload_on_direct_hit || Either any hit or direct hit only if it's BLAST type damage. Value gives max amount to reload into clip, can't be more than clip.
|-
| 3152 || instant reload on hit || On Hit: Reload up to %s'''1''' ammo instantly || additive || instant_reload_on_hit ||
|-
| 3153 || instant reload on direct hit kill || On Direct Hit Kill: Reload up to %s'''1''' ammo instantly || additive || instant_reload_on_direct_hit_kill ||
|-
| 3154 || instant reload on kill || On Kill: Reload up to %s'''1''' ammo instantly || additive || instant_reload_on_kill ||
|-
| 3155 || add ammo on direct hit || On Direct Hit: Gain %s'''1''' ammo || additive || add_ammo_on_direct_hit || Either any hit or direct hit only if it's BLAST type damage. Value gives max amount to fill into ammo. Also supports negative values!
|-
| 3156 || add ammo on hit || On Hit: Gain %s'''1''' ammo || additive || add_ammo_on_hit ||
|-
| 3157 || add ammo on direct hit kill || On Direct Hit Kill: Gain %s'''1''' ammo || additive || add_ammo_on_direct_hit_kill ||
|-
| 3158 || add ammo on kill || On Kill: Gain %s'''1''' ammo || additive || add_ammo_on_kill ||
|-
| 3159 || dmg taken from blast direct reduced || +%s'''1'''% direct explosive damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions_direct ||
|-
| 3160 || dmg taken from blast direct increased || %s'''1'''% direct explosive damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions_direct ||
|-
| 3161 || dmg taken from blast splash reduced || +%s'''1'''% explosive splash damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions_splash ||
|-
| 3162 || dmg taken from blast splash increased || %s'''1'''% explosive splash damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions_splash ||
|-
| 3163 || tranq on hit VISUAL ONLY PART 2 || Tranquilized enemies take guaranteed crits from melee attacks || additive || VISUALONLY || The second line of attribute in order to fit that in
|-
| 3164 || cannot pickup dropped weapons while cloaked || Cannot pick up dropped weapons while cloaked || additive || cannot_pickup_dropped_weapons_while_cloaked || value is percentage of current invisibility, above or equal to which attributes works. Can't use 0 as it disables it, sorry. Go for 0.01 or something.
|-
| 3165 || cannot pickup ammo packs while cloaked || Cannot pick up ammo packs while cloaked || additive || cannot_pickup_ammo_packs_while_cloaked || value is percentage of current invisibility, above or equal to which attributes works. Can't use 0 as it disables it, sorry. Go for 0.01 or something.
|-
| 3166 || medkits cannot overheal unless injured modifier || Health packs don't overheal when below full health || additive || health_kits_cannot_overheal_unless_injured_modifier || modifier for "health_kits_can_overheal_wearer" that disallows overhealing unless you are below full health
|-
| 3167 || primary ammo from ammo packs bonus || +%s'''1'''% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || primary and secondary ammo refer to player's own ones, not the ones that weapon points to.
|-
| 3168 || primary ammo from ammo packs penalty || %s'''1'''% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || same Desc. as 3167
|-
| 3169 || primary ammo from dropped weapons bonus || +%s'''1'''% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || same Desc. as 3167
|-
| 3170 || primary ammo from dropped weapons penalty || %s'''1'''% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || same Desc. as 3167
|-
| 3171 || secondary ammo from ammo packs bonus || +%s'''1'''% ammo from ammo packs || percentage || mult_secondary_ammo_from_ammo_packs || same Desc. as 3167
|-
| 3172 || secondary ammo from ammo packs penalty || %s'''1'''% ammo from ammo packs || percentage || mult_secondary_ammo_from_ammo_packs || same Desc. as 3167
|-
| 3173 || secondary ammo from dropped weapons bonus || +%s'''1'''% ammo from dropped weapons || percentage || mult_secondary_ammo_from_dropped_weapons || same Desc. as 3167
|-
| 3174 || secondary ammo from dropped weapons penalty || %s'''1'''% ammo from dropped weapons || percentage || mult_secondary_ammo_from_dropped_weapons || same Desc. as 3167
|-
| 3175 || bullet is a hull || || additive || bullet_is_a_hull || Hidden
value is an overall size
|-
| 3176 || instant reload all weapons on direct hit || On Direct Hit: Reload all weapons instantly || additive || instant_reload_all_weapons_on_direct_hit || Either any hit or direct hit only if it's BLAST type damage.
Value is boolean, either reloads as much as possible or none.
|-
| 3177 || instant reload all weapons on hit || On Hit: Reload all weapons instantly || additive || instant_reload_all_weapons_on_hit ||
|-
| 3178 || instant reload all weapons on direct hit kill || On Direct Hit Kill: Reload all weapons instantly || additive || instant_reload_all_weapons_on_direct_hit_kill ||
|-
| 3179 || instant reload all weapons on kill || On Kill: Reload all weapons instantly || additive || instant_reload_all_weapons_on_kill ||
|-
| 3180 || apply weapon damage boost on kill || On Kill: Gain %s'''1''' seconds of weapon damage boost || additive || apply_weapon_damage_boost_on_kill || value is duration
|-
| 3181 || dmg taken from burning target reduced on active || +%s'''1'''% damage resistance from burning targets on active || inverted_percentage || mult_dmgtaken_from_burning_target_active ||
|-
| 3182 || no knockback on not airborne || || additive || no_knockback_not_airborne || Hidden
|-
| 3183 || no knockback on not airborne and not minicrit or crit || || additive || no_knockback_not_airborne_and_not_minicrit_crit || Hidden
|-
| 3184 || self knockback affected by damage boost modifier || Self-Knockback is affected by damage boost || additive || self_knockback_damage_boost_modifier || modifier for both apply_self_knockback and apply_self_knockback_swing.
|-
| 3185 || lose cloak on decloak || Lose %s'''1'''% of cloak on decloak || additive || lose_cloak_on_decloak ||
|-
| 3186 || attributes no trigger on DOT modifier || || additive || attributes_no_DOT_trigger_modifier || Hidden
Very WIP, works only for damage on cloak for now.
|-
| 3187 || smoke bomb on full cloak || On cloak with 100% cloak: Release smoke bomb: Cloak instantly and invulnerable for %s'''1''' seconds || additive || smoke_bomb_on_full_cloak ||
|-
| 3188 || no primary ammo from dispensers || Attrib_NoPrimaryAmmoFromDispensersAlways || additive || no_primary_ammo_from_dispensers_always || Missing Translation string
|-
| 3189 || HIDDEN primary ammo from ammo packs penalty || %s'''1'''% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || Hidden
|-
| 3190 || HIDDEN primary ammo from dropped weapons penalty || %s'''1'''% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || Hidden
|-
| 3191 || sentry target override on hit || Your Sentry prioritizes targets shot with this gun. || additive || sentry_target_override_on_hit ||
|-
| 3192 || outline target on hit || || additive || outline_on_hit ||
|-
| 3195 || residual heal rate || || additive || residual_heal_rate ||
|-
| 3196 || residual heal duration || Applies a residual healing effect for %s'''1''' seconds || additive || residual_heal_duration || Hidden
|-
| 3197 || set damage for knockback || || additive || set_damage_knockback || Hidden
|-
| 3198 || apply heal on explosion || On Hit: Heal target for up to %s'''1''' health || additive || apply_heal_explosion ||
|-
| 3199 || reduce healing on indirect hit || || percentage || apply_heal_explosion_reduced_indirect || Hidden
|-
| 3200 || explode on touch world || Grenades explode on contact with world || additive || explode_on_impact || duplicate; deleteme
|-
| 3201 || anti gravity boots || Double Jump to reverse your vertical velocity || additive || anti_gravity_boots ||
|-
| 3202 || mod min cloak to activate || Requires at least %s'''1'''% cloak to activate || additive || mod_min_cloak_to_activate || Goes from 0.1 to 100. Cloak must be equal or bigger. Overrides default min 8.
|-
| 3203 || no ammo hidden || Does not require ammo || additive || energy_weapon_no_ammo || Hidden
|-
| 3204 || medigun charge is push buff || ÜberCharge grants mini-crits and damage resistance || additive || set_charge_type ||
|-
| 3205 || mod min cloak to activate HIDDEN || || additive || mod_min_cloak_to_activate || Hidden
|-
| 3206 || bullets per shot penalty || %s'''1'''% bullets per shot || percentage || mult_bullets_per_shot ||
|-
| 3207 || return metal on sentry kill || On Sentry Kill: +%s'''1''' metal || additive || metal_on_sentry_kill ||
|-
| 3208 || blast splash damage increased || +%s'''1'''% explosion splash damage || percentage || mult_explosion_splash_damage ||
|-
| 3209 || blast splash damage decreased || %s'''1'''% explosion splash damage || percentage || mult_explosion_splash_damage ||
|-
| 3210 || engy sentry radius increased target overriden || +%s'''1'''% Sentry range when target is overriden || percentage || mult_sentry_range_overriden ||
|-
| 3211 || no explosion falloff hidden || || additive || disable_explosion_falloff || Hidden
|-
| 3212 || uber build bonus on hit || On Hit: Medi Gun builds ÜberCharge +%s'''1'''% faster for 6 seconds. Stacks up to 8 times || additive || uber_build_rate_on_hit ||
|-
| 3213 || uses ammo meter with passive loading || This weapon reloads automatically over time, even when inactive || additive || use_ammo_meter ||
|-
| 3214 || explode on world || Grenades explode on contact with world || additive || set_detonate_mode ||
|-
| 3215 || ubercharge rate penalty on wearer || %s'''1'''% ÜberCharge build rate || percentage || mult_medigun_uberchargerate_wearer ||
|-
| 3216 || backpack heal targets limit || Medi Gun backpack will heal up to %s'''1''' marked targets nearby on active || additive || backpack_patient_limit ||
|-
| 3217 || weapon range decreased || %s'''1'''% range || percentage || mult_weapon_range ||
|-
| 3218 || weapon range increased || +%s'''1'''% range || percentage || mult_weapon_range ||
|-
| 3219 || multi heal rate penalty || %s'''1'''% backpack heal rate || percentage || mult_medigun_healrate_multiple_targets ||
|-
| 3220 || ubercharge rate penalty multi heal || %s'''1'''% backpack ÜberCharge build rate || percentage || mult_medigun_uberchargerate_wearer_multiheal ||
|-
| 3221 || medigun backpack range decreased || %s'''1'''% backpack healing range ||  percentage || mult_backpack_range ||
|-
| 3222 || no crit heals || No Crit-Heals: Heal rate does not increase when healing an out-of-combat target || additive || crit_heals_disabled ||
|-
| 3223 || medigun backpack range decreased hidden || || percentage || mult_backpack_range || Hidden
|-
| 3224 || ubercharge rate penalty multi heal hidden || %s'''1'''% backpack ÜberCharge build rate || percentage || mult_medigun_uberchargerate_wearer_multiheal || Hidden
|-
| 3225 || multi heal rate penalty hidden || %s'''1'''% backpack heal rate || percentage || mult_medigun_healrate_multiple_targets || Hidden
|-
| 3226 || no crit heals hidden || No Crit-Heals: Heal rate does not increase when healing an out-of-combat target || additive || crit_heals_disabled || Hidden
|-
| 3227 || no backpack overheal || Medi Gun backpack cannot overheal || additive || backpack_no_overheal ||
|-
| 3228 || modifier crit airborne direct hit only || Crits airborne enemies on direct hit only || additive || mod_crit_airborne_direct_hit_only || Modifier for crit_airborne_simple(_min_height) and crit_airborne attributes to work only on direct hit on explosives
|-
| 3229 || modifier mini crit airborne direct hit only || Mini-crits airborne enemies on direct hit only || additive || mod_minicrit_airborne_direct_hit_only ||
Modifier for for mini_crit_airborne_simple(_min_height) and crit_airborne attributes to work only on direct hit on explosives
|-
| 3230 || no ubercharge display only || No ÜberCharge || additive || no_uber_display ||
|-
| 3231 || medigun backpack range increased || +%s'''1'''% backpack healing range || percentage || mult_backpack_range ||
|-
| 3232 || hide extra wearable on active || || additive || hide_extra_wearable_active || Hidden
|-
| 3233 || marked target autoheal duration || Marked targets are automatically healed for %s'''1''' seconds || additive || marked_target_autoheal_duration ||
|-
| 3234 || marked target autoheal rate || || additive || marked_target_autoheal_rate || Hidden
|-
| 3235 || sentry turn rate bonus overriden || || percentage || mult_sentry_turnrate_overriden || Hidden
|-
| 3236 || explode on death || || additive || explode_on_death || Hidden
|-
| 3237 || take minicrits from projectile during blast jump || Take mini-crits from projectile direct hits during blast jump || additive || take_minicrits_projectile_blast_jump || Only works with Direct projectiles
|-
| 3238 || take crits from projectile during blast jump || Take crits from projectile direct hits during blast jump || additive || take_crits_projectile_blast_jump ||
|-
| 3239 || deflect on smack hidden || On Swing: Deflects airborne projectiles || additive || deflect_on_smack || Hidden
|-
| 3240 || deflect on swing || On Swing: Deflects airborne projectiles || additive || deflect_on_swing ||
|-
| 3241 || bullet deflect duration on swing || || additive || bullet_deflect_duration_on_swing || Hidden
|-
| 3242 || airblast no players || || additive || disable_airblasting_players || Hidden
|-
| 3243 || marked targets take extra healing || Marked allies receive 50% more healing for %s'''1''' seconds || additive || marked_target_bonusheal_duration ||
|-
| 3244 || scoped firerate penalty || %s'''1'''% fire rate while scoped || inverted_percentage || mult_postfiredelay_scoped ||
|-
| 3245 || Projectile speed increased hidden || || percentage || mult_projectile_speed || Hidden
Attribute 475?
|-
| 3246 || soft zoom hidden || || additive || mod_sniper_soft_zoom || Hidden
|-
| 3247 || no scope hidden || || additive || mod_no_scope || Hidden
|-
| 3248 || override projectile type scoped || || additive || override_projectile_type_zoomed || Hidden
|-
| 3249 || hitscan hits allies || || additive || hitscan_hits_allies || Hidden
|-
| 3250 || silent killer no scream || Silent Killer: Killed target doesn't scream || additive || set_silent_killer_no_scream ||
|-
| 3251 || sentries no aggro || Sentries don't target you unless you've performed a disguise-breaking action in the last 3 seconds || additive || sentries_no_aggro ||
|-
| 3252 || burning targets charge crit DISPLAY ONLY || Burning targets charge up crit while active || additive || burn_targets_charge_crit_DISPLAY_ONLY ||
|-
| 3253 || streak adds damage bonus DISPLAY ONLY || On Direct Hit: Gives +5 extra damage || additive || streak_adds_damage_bonus_DISPLAY_ONLY ||
|-
| 3254 || heal on smack DISPLAY ONLY || Hit teammates at maximum charge to fully heal them || additive || heal_on_smack_DISPLAY_ONLY ||
|-
| 3255 || wearable add cond on right click || || additive || add_wearable_cond_on_secondary_attack || Use [[List of conditions]], Syntax: "<condition id> <duration> <recharge rate>"
|-
| 3256 || wearable cond on effect percent || || additive || add_wearable_cond_on_effect_percent || Use [[List of conditions]], Syntax: "<condition id> <effect percent>(0-1)"
|-
| 3257 || set shield bash damage || || additive || add_set_shield_bash_damage || Add +1 to get correct value
|-
| 3258 || shield bash aoe knockback || || additive || add_shield_bash_aoe_knockback ||
|-
| 3259 || mult shield bash damage || || percentage || mult_shield_bash_damage ||
|-
| 3260 || blast splash damage decreased hidden || %s'''1'''% explosion splash damage || percentage || mult_explosion_splash_damage || Hidden
|-
| 3261 || blast dmg to self increased hidden || +%s'''1'''% explosion splash damage || percentage || blast_dmg_to_self || Hidden
|-
| 3262 || damage penalty hidden || %s'''1'''% damage penalty || percentage || mult_dmg || Hidden
|-
| 3263 || crit on objective || Deals crits to enemies capturing or defending objectives, or while you or the enemy are carrying the Flag || additive || crit_on_objectives ||
|-
| 3264 || minicrit on objective || Deals mini-crits to enemies capturing or defending objectives, or while you or the enemy are carrying the Flag || additive || mini_crit_on_objectives ||
|-
| 3265 || sapper is radar || PLEASEWRITEMELATERTHANKS || additive || sapper_is_radar || Hidden
Missing Translation String
|-
| 3266 || bomblets count mod mult hidden || PLEASEWRITEMELATERTHANKS || percentage || bomblets_count_mod || Hidden
Missing Translation String
|-
| 3269 || spawn entity on detonation || PLEASEWRITEMELATERTHANKS || additive || spawn_entity_on_detonation || Hidden
Missing Translation String <br>
'''WARNING : MAY NOT WORK'''
|-
| 3270 || apply cond on pickup wearer || PLEASEWRITEMELATERTHANKS || additive || apply_cond_on_pickup_wearer || Hidden
Missing Translation String <br>
string syntax: <apply on bitflags> <condition enum> <duration> <br>
bitflags: 1 - apply to owners, 2 - apply to teammates, 4 - apply to enemies, 8 - respect disguises <br>
'''Only works on healthkits'''
|-
| 3271 || mirv drag mod mult hidden || || percentage || mirv_drag_mod ||
|-
| 3272 || weapon enemy knockback mod mult increased || +%s'''1'''% knockback on enemy || percentage || weapon_enemy_knockback_mod || Weapon attribute that modifies knockback when it's not self-damage
|-
| 3273 || weapon enemy knockback mod mult decreased || %s'''1'''% knockback on enemy ||  inverted_percentage || weapon_enemy_knockback_mod || Hidden
Weapon attribute that modifies knockback when it's not self-damage
|-
| 3274 || movespeed mult active penalty || %s'''1'''% slower move speed on active || percentage || mult_player_movespeed_active ||
|-
| 3275 || sentry hit chance when shield charging mult || || percentage || sentry_hit_chance_shield_charge || Hidden
|-
| 3276 || heal on owner health pickup instead of recharge || || additive || heal_on_owned_health_pickup_no_recharge || Hidden
|-
| 3277 || punch angle mod mult hidden || || percentage || punch_angle_mod || Hidden
|-
| 3278 || punch angle mod add hidden || || addititve || punch_angle_mod || Hidden
|-
| 3279 || punch angle is constant || || additive || punch_angle_is_constant || Hidden
|-
| 3280 || mirv detonate with rocket radius || || additive || mirv_detonate_with_rocket_radius || Hidden
|-
| 3281 || no headshot || No headshots || additive || no_headshot ||
|-
| 3282 || can headshot || Can headshot || additive || can_headshot ||
|-
| 3283 || headshot is minicrit || Headshots are minicrits || additive || headshot_is_minicrit ||
|-
| 3284 || dmg taken from fall reduced || +%s'''1'''% fall damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fall ||
|-
| 3285 || dmg taken from fall increased || %s'''1'''% fall damage vulnerability on wearer || percentage || mult_dmgtaken_from_fall ||
|-
| 3286 || earthquake attack wearer || Taking fall damage creates an earthquake on wearer || additive || earthquake_attack_wearer || Syntax: "<range> <const damage> <multiplier of fall damage>"
|-
| 3287 || earthquake attack active || Taking fall damage creates an earthquake while active || additive || earthquake_attack_active || Syntax: "<range> <const damage> <multiplier of fall damage>"
|-
| 3288 || gravity mod wearer increased || +%s'''1'''% gravity on wearer || percentage || gravity_mod_wearer ||
|-
| 3289 || gravity mod wearer reduced || %s'''1'''% gravity on wearer || inverted_percentage || gravity_mod_wearer ||
|-
| 3290 || gravity mod active increased || +%s'''1'''% gravity while active || percentage || gravity_mod_active ||
|-
| 3291 || gravity mod active reduced || %s'''1'''% gravity while active || inverted_percentage || gravity_mod_active ||
|-
| 3292 || lunchbox add condition on eat || || additive || lunchbox_addcond || Hidden
Syntax: "<condition id> <duration>" e.g. "5 2.0"
|-
| 3293 || building add condition on death || || additive || building_maxlvl_lost_addcond || Hidden
Syntax: "<condition id> <duration>" e.g. "5 2.0"
|-
| 3294 || mod mini-crit simple airborne || Mini-crits airborne enemies || additive || mini_crit_airborne_simple ||
|-
| 3295 || mod crit airborne || Crits targets launched airborne by explosions or jump pads || additive || crit_airborne || this one is for blastjumping, for actual airborne look for mini_crit_airborne_simple
|-
| 3296 || engy building health penalty || %s'''1'''% max building health || percentage || mult_engy_building_health ||
|-
| 3297 || engy sentry damage penalty || %s'''1'''% Sentry Gun damage penalty || percentage || mult_engy_sentry_damage ||
|-
| 3298 || health regen delay time when damaged || Taking damage delays HP regen by %s'''1'''s || additive || mod_health_regen_hurt_delay ||
|-
| 3299 || proxy mine detection radius increased || || percentage || mult_proxymine_radius ||
|-
| 3300 || proxy mine detection radius decreased || || percentage || mult_proxymine_radius ||
|-
| 3301 || proxy mine detonation time decreased || || inverted_percentage || mult_proxymine_detonate_time ||
|-
| 3302 || proxy mine detonation time increased || || percentage || mult_proxymine_detonate_time ||
|-
| 3303 || proxy mine no sound || || additive || mod_proxymine_no_sound || Hidden
|-
| 3304 || engy sentry knockback bonus || Attrib_SentryKnockback_Increased || percentage || mult_sentry_knockback || Missing Translation String
|-
| 3305 || engy sentry knockback penalty || Attrib_SentryKnockback_Decreased || percentage || mult_sentry_knockback || Missing Translation String
|-
| 3306 || engy sentry turn rate bonus || Attrib_SentryTurnRate_Increased || percentage || mult_sentry_turnrate || Missing Translation String
|-
| 3307 || engy sentry turn rate penalty || Attrib_SentryTurnRate_Decreased || percentage || mult_sentry_turnrate || Missing Translation String
|-
| 3308 || sapper cant sap || || additive || sapper_cant_sap || Hidden
|-
| 3309 || sapper damages self || || additive || sapper_damages_self || Hidden
|-
| 3310 || grenade cook detonation time mult || || additive || grenade_cook_detonation_time_mult || Hidden
|-
| 3311 || chekhov punch VISUAL ONLY CRIT ONLY AT FULL CAPACITY || Melee will crit only at full capacity || additive || VISUALONLY ||
|-
| 3313 || mod taunt kill fill stored crits || || additive || mod_taunt_kill_fill_stored_crits || Hidden
|-
| 3314 || mod melee crit swing custom damage || || additive || mod_melee_crit_swing_custom_damage || Hidden
|-
| 3315 || override mult deploy weapon time animation || || additive || override_mult_deploy_time_anim || Hidden
It has to be additive that adds to zero because I want it to be able to accept 1.0 speed too
|-
| 3316 || brick mini-crit long range || Long distance hits deal mini-crits || additive || mod_brick_minicrit_over_time ||
|-
| 4000 || minigun deployed crouchwalk || Can walk while crouching and deployed || additive || minigun_deployed_crouchwalk ||
|-
| 4001 || not crit vs burning flare || || additive || not_crit_vs_burning_flare ||
|-
| 4002 || apply self knockback airblast || Airblast deals knockback on user || additive || apply_self_knockback_airblast ||
|-
| 4003 || minigun jump while revved || Can jump while deployed || additive || minigun_jump_while_revved ||
|-
| 4004 || mod sniper zoom while jumping || Jumping does not unzoom || additive || mod_sniper_zoom_while_jumping ||
|-
| 4005 || brick explodes || || additive || brick_explode ||
|-
| 4006 || burning targets always charge crit || Burning targets charge up crit || additive || beacon_always_store_crits ||
|-
| 4007 || heal on kill on crit beacon || +%s'''1''' health restored on decapitation || additive || heal_on_kill_crit ||
|-
| 4008 || heal on kill on crit || +%s'''1''' health restored on crit kill || additive || heal_on_kill_crit ||
|-
| 4009 || mod beacon max ticks || || additive || mod_beacon_max_ticks ||
|-
| 4010 || clipsize increase on kill cap || || additive || clipsize_increase_on_kill_cap ||
|-
| 4016 || rocket whistle || || additive || rocket_whistle ||
|-
| 4017 || chargeweapon no extra speed || || additive || chargeweapon_no_extra_speed ||
|-
| 4018 || grenade cook || || additive || grenade_cook ||
|-
| 4019 || custom projectile origin offset || || additive || custom_projectile_origin_offset || Example: "23.5 8 -3"
origins:  <br>
nail-based: 16, 6, -8 <br>
grenade-based: 16, 8, -6 <br>
rocket-based: 23.5, 12, -3 <br>
arrow: 23.5, 8, -3 <br>
|-
| 4020 || mod explosive bullet delay time || || additive || mod_explosive_bullet_delay_time ||
|-
| 4021 || set watch is speed VISUAL ONLY || Cloak Type: Speedy || additive || set_watch_is_speed_VISUAL_ONLY ||
|-
| 4022 || lifesteal || On Hit: Absorb the health from your victim || additive || lifesteal ||
|-
| 4023 || lifesteal crit || On Crit: Absorb the health from your victim || additive || lifesteal_crit ||
|-
| 4024 || stickies dont stick || || additive || stickies_dont_stick ||
|-
| 4025 || melee range multiplier crit || || percentage || melee_range_multiplier_crit ||
|-
| 4026 || mod use custom ammo type || || additive || mod_use_custom_ammo_type ||
1: TF_AMMO_PRIMARY <br>
2: TF_AMMO_SECONDARY <br>
3: TF_AMMO_METAL <br>
4: TF_AMMO_GRENADES1 <br>
5: TF_AMMO_GRENADES2 <br>
|-
| 4027 || maxammo grenades2 increased || Attrib_MaxammoGrenades2_Increased || percentage || mult_maxammo_grenades2 || Missing Translation String
|-
| 4028 || mod dispenser cost || Attrib_DispenserBuildCost || percentage || mod_dispenser_cost || Missing Translation String
|-
| 4029 || mod sentrygun cost || Attrib_SentrygunBuildCost || percentage || mod_sentrygun_cost || Missing Translation String
|-
| 4030 || mod jumppad cost || Attrib_JumpPadBuildCost || percentage || mod_jumppad_cost || Missing Translation String
|-
| 4031 || mod coilgun explode time || || additive || mod_coilgun_explode_time ||
|-
| 4032 || custom lunchbox throwable type || || additive || custom_lunchbox_throwable_type ||
1: small health pack <br>
2: medium health pack (default) <br>
3: large health pack <br>
|-
| 4033 || custom lunchbox throwable model || || additive || custom_lunchbox_throwable_model || Hidden
|-
| 4034 || mult lunchbox throwable velocity || || percentage || mult_lunchbox_throwable_velocity || Hidden
|-
| 4035 || mod coil max bounces || || additive || mod_coil_max_bounces ||
|-
| 4036 || apply self knockback hidden || Applies reverse self-knockback on a shot || additive || apply_self_knockback || Applies on fire on non-melee weapons and on smack of melee weapons
|-
| 4037 || weapon enemy knockback mod mult hidden || +%s'''1'''% knockback on enemy|| percentage || weapon_enemy_knockback_mod || Hidden
Weapon attribute that modifies knockback when it's not self-damage.
|-
| 4038 || single wep deploy time hidden || This weapon deploys %s'''1'''% faster || inverted_percentage || mult_single_wep_deploy_time || Hidden
|-
| 4039 || mod mini-crit airborne hidden || Mini-crits targets launched airborne by explosions or jump pads || additive || mini_crit_airborne || Hidden
|-
| 4040 || mod mini-crit airborne simple min height hidden || Mini-crits airborne enemies || additive || mini_crit_airborne_simple_min_height || Hidden
|-
| 4041 || mod mini-crit airborne on direct DISPLAY ONLY || Mini-crits airborne enemies on direct hit || additive || DISPLAY_ONLY ||
|-
| 4042 || modifier mini crit airborne direct hit only hidden || Mini-crits airborne enemies on direct hit only || additive || mod_minicrit_airborne_direct_hit_only || Hidden
|-
| 4043 || lifesteal crit beacon || On Crit: Absorb the health from your victim || additive || lifesteal_crit_beacon ||
|-
| 4044 || mult melee smack delay || || percentage || mult_melee_smack_delay ||
|-
| 4045 || always draw tracer || || additive || mod_always_draw_tracer_effect || Hidden
|-
| 4046 || mod ammo per reload || || additive || mod_ammo_per_reload || Hidden
|-
| 4047 || mult taser heal scale || || percentage || mult_taser_heal_scale || Hidden
|-
| 4048 || mod taser damage noscale || || additive || mod_taser_damage_noscale || Hidden
|-
| 4049 || mod building upgrade full metal only || || additive || mod_building_upgrade_full_metal_only || Hidden
|-
| 4050 || hide ammo hud || || additive || hide_ammo_hud || Hidden
|-
| 4051 || set watch panel || || additive || set_watch_panel || Hidden
|-
| 4052 || mod sniper zoom fov override || || additive || mod_sniper_zoom_fov_override ||
|-
| 4053 || custom hand viewmodel || || additive || custom_hand_viewmodel || Hidden
|-
| 4054 || no melee crit from tranq || || additive || no_melee_crit_from_tranq || Hidden
Applies to tranq provider player
|-
| 4055 || hidden separator || || || hidden_separator || All attributes in a weapon after this one will be hidden from the tooltip
|-
| 4056 || mod explosion no owner check || || additive || mod_explosion_no_owner_check || Hidden
Ignores exception for explosion owner regarding radius and damage
|-
| 4057 || never draw tracer || || additive || mod_never_draw_tracer_effect || Hidden
|-
| 4058 || mirv impact || || additive || mirv_impact || Hidden
|-
| 4059 || mult mirv impact damage || || percentage || mult_mirv_impact_damage || Hidden
|-
| 4060 || chekhov punch VISUAL ONLY STORE 3 CRITS || On Hit: Store up to 3 critical hits || additive || VISUALONLY ||
|-
| 4061 || chekhov punch VISUAL ONLY CRITS CONSUMED BY ALL WEAPONS || Stored crits are consumed by all weapons || additive || VISUALONLY ||
|-
| 4062 || add condition on hit weapon || || additive || add_onhit_addcond_weapon || Syntax: "<condition id> <duration>" e.g. "5 2.0"
Overrides add_onhit_addcond
|-
| 4063 || add condition on hit self || || additive || add_onhit_addcond_self || Syntax: "<condition id> <duration>" e.g. "5 2.0"
|-
| 4064 || add condition on hit self weapon || || additive || add_onhit_addcond_self_weapon || Syntax: "<condition id> <duration>" e.g. "5 2.0"
Overrides add_onhit_addcond_self
|-
| 4065 || custom view punch on hit || On Hit: Shake victim's view || additive || add_custom_viewpunch_onhit || Syntax: "<range pitch> <range yaw> <range roll>" e.g. "45 60 40 40 0 0"
Picks random number in range
|-
| 4066 || mod launched cond no stomp || || additive || mod_launched_cond_no_stomp ||
|-
| 4067 || custom magazine model || || additive || custom_magazine_model || Hidden
|-
| 4068 || mod deflected projectiles ignite || Airblasted projectiles engulf enemies in flames || additive || mod_deflected_projectiles_ignite || Hidden
|-
| 4069 || set reload single || || additive || set_reload_single ||
Turns weapons that reload all at once into single reload. <br>
You have to use it alongside mult_reload_time_start / mult_reload_time_refill / mult_reload_time_noanimmod / mult_weapon_idle_time. <br>
Because otherwise the weapon script usually lacks those values and reloading animations look weird. <br>
Ill put on additive variants of these because multiplying by 0 equals 0. <br>
Which of these attributes you need to use depends on the weapon script <br>
|-
| 4070 || Reload time start || || inverted_percentage || mult_reload_time_start ||
|-
| 4071 || Reload time start additive || || additive || mult_reload_time_start ||
|-
| 4072 || Reload time no anim speed mod || || inverted_percentage || mult_reload_time_noanimmod ||
|-
| 4073 || Reload time no anim speed mod additive || || additive || mult_reload_time_noanimmod ||
|-
| 4074 || mult weapon idle time || || inverted_percentage || mult_weapon_idle_time ||
|-
| 4075 || mult weapon idle time additive || || additive || mult_weapon_idle_time ||
|-
| 4076 || Reload time refill || || inverted_percentage || mult_reload_time_refill ||
|-
| 4077 || Reload time refill additive || || additive || mult_reload_time_refill ||
|-
| 4078 || mult flame velocity || || percentage || mult_flame_velocity ||
|-
| 4079 || mod deflect no minicrit || || additive || mod_deflect_no_minicrit ||
|-
| 4080 || mod coil bounce damage || || additive || mod_coil_bounce_damage_penalty ||
|-
| 4081 || mod zoomed dont hide viewmodel || || additive || mod_zoomed_dont_hide_viewmodel ||
|-
| 4082 || mod spread scale scoped override || || additive || mod_spread_scale_scoped_override ||
|-
| 4083 || mult cloak capacity VISUAL ONLY || %s'''1'''% cloak capacity || percentage || VISUALONLY ||
|-
| 4084 || silent killer no pain scream || Silent Killer: No attack noise from damage dealt || additive || set_silent_killer_no_pain_scream ||
|-
| 4085 || mod proxymine crouchwalk ignore || Bombs can't detect crouching enemies || additive || mod_proxymine_crouchwalk_ignore ||
|-
| 4086 || mod proxymine crouchwalk ignore owner || Bombs can't detect crouching owner || additive || mod_proxymine_crouchwalk_ignore_owner ||
|-
| 4087 || mod sticky explode when shot || Bombs detonate when shot || additive || mod_sticky_explode_when_shot ||
|-
| 4088 || mult dmg crit multiplier || || percentage || mult_dmg_crit_multiplier ||
|-
| 4089 || heal on crit beacon simple || On Crit: Absorb the health from your victim || additive || heal_on_crit_beacon_simple ||
|-
| 4090 || beacon dont heal crit full || || additive || beacon_dont_heal_crit_full ||
|-
| 4091 || flat heal on afterburn on active harvester || Heal +%s'''1''' health each tick while chargin || additive || flat_heal_on_afterburn_active ||
|-
| 4092 || heal on crit beacon simple || Charged crit absorbs your victim's health || additive || heal_on_crit_beacon_simple ||
|-
| 4093 || mod lunchbox critboostable || || additive || mod_lunchbox_critboostable ||
|-
| 4094 || take crits from projectile airborne simple || || additive || take_crits_projectile_airborne_simple || Height in HU
|-
| 4095 || mod rocket gravity upward force || || percentage || mod_rocket_gravity_upward_force ||
|-
| 4096 || mod_melee_dont_deflect_projectiles || || additive || mod_melee_dont_deflect_projectiles ||
|-
| 4097 || deflect on smack hit player || || additive || deflect_on_smack_hit_player ||
|-
| 4098 || fishwhacker sweep || Deals knockback to nearby enemies || string || deflect_on_smack_hit_player ||
|-
| 4099 || mod melee swing custom damage || || additive || mod_melee_swing_custom_damage || Hidden
|-
| 4100 || linked item id || || additive || linked_item_id || Hidden
new (VERY EXPERIMENTAL!!!) meta-attribute: item links! <br>
Value is the item schema ID of the item that will be equipped alongside the original item <br>
linked items can have this attribute too to form a chain <br>
linked items can override any other item, including themselves or even their parent items <br>
linked items can override other linked items. latter loadout slots have priority <br>
linked items must have used_by_classes match the owner's class. (todo fix this for disguises???) <br>
Item assignment is done sequentially in the order of loadout slots <br>
the original item in a slot will not be assigned if a linked item already exists in that slot <br>
yes you can create infinite loops with this and freeze your game. with great power comes great responsibility <br>
'''WARNING!!!!!''' <br>
this has some very glaring bugs!!! but I'll leave it in for those willing to experiment <br>
TODO: fix this for 2.2.0!!! <br>
|-
| 4101 || builder medieval jump pads only || || additive || builder_medieval_jump_pads_only || Hidden
Give this to tf_weapon_builder. only works with allowed_in_medieval_mode on PDA and Builder <br>
If set, construction PDA doesn't deploy. instead it selects jump pad right away <br>
|-
| 4102 || mod sniper crit after zoom time || || additive || mod_sniper_crit_after_zoom_time || Default is 0.2s
|-
| 4103 || add civ boost to self || || additive || add_civ_boost_to_self ||
|-
| 4104 || umbrella recharge rate increased || +%s'''1'''% increase in recharge rate|| inverted_percentage || umbrella_recharge_rate ||
|-
| 4105 || upgrade rate decrease active || %s'''1'''% slower upgrade rate || inverted_percentage || upgrade_rate_mod_active ||
|-
| 4106 || damage force reduction self launch || %s'''1'''% reduction in push force taken from damage || percentage || damage_force_reduction_self_launch || For Twin Barrel to take increased knockback while doing a Twin Barrel jump.. not used (yet?)
|-
| 4107 || nader uber explain || Alt-Fire: Launch a device that grants invulnerability in a radius for %s'''1''' seconds || additive || ||
|-
| 4108 || adjust burst healing when stacking || || additive || apply_heal_explosion_stacking_adjust || Hidden
|-
| 4109 || take crits from projectile during blast jump anchor || Take crits from projectiles while airborne || additive || take_crits_projectile_blast_jump ||
|-
| 4110 || anchor earthquake || Creates an earthquake upon taking fall damage while active || additive || earthquake_attack_active ||
|-
| 4111 || cyclops detonate other grenades || Explosion detonates your own projectiles and destroys enemy stickybombs || additive || cyclops_detonate_other_grenades ||
|-
| 4112 || cyclops prevent fuse explain || Hold down fire key to prevent detonation || || ||
|-
| 4114 || rocket jump damage reduction weapon || %s'''1'''% blast damage from explosive jumps || percentage || rocket_jump_dmg_reduction_weapon ||
|-
| 4115 || extra wearable bodygroup toggle active || || additive || extra_wearable_bodygroup_toggle_active || Hidden
|-
| 4116 || stickybomb charge rate mine layer || No Stickybomb charge time || inverted_percentage || stickybomb_charge_rate ||
|-
| 4117 || class select override slot || Attrib_Class_Select_Override_Slot || additive || class_select_override_slot || Hidden
Missing Translation String
|-
| 4118 || nader direct hit explain || Bonus ÜberCharge and healing on direct hit || additive || ||
|-
| 4119 || earthquake attack mins || || additive || earthquake_attack_mins || Syntax: "<min damage> <min range>"
|-
| 4119 || adjust residual healing when stacking || || additive || apply_heal_explosion_residual_adjust || Hidden
|-
| 4120 || nader grenade explain || Fires special grenades that heal players || additive || ||
|-
| 4121 || hunting revolver explain || Reduced zoom level when scoped || additive || ||
|-
| 4122 || earthquake attack mins anchor || || additive || earthquake_attack_mins_anchor || Syntax: "<min multiplier> <min range>"
|-
| 4123 || mod burst fire charging || || additive || set_burstfire_charging || For pipebomb launcher only. burst count scales with charge, value is maximum
|-
| 5000 || longer damage falloff distance || +%s'''1'''% damage falloff distance || percentage || mult_falloff_distance || Hidden
|-
| 5001 || shorter damage falloff distance || %s'''1'''% damage falloff distance || inverted_percentage || mult_falloff_distance || Hidden
|-
| 5002 || less flinching when active || %s'''1'''% less flinching || inverted_percentage || mult_flinch_resist_active || '''TODO''': Localize
|-
| 5003 || more flinching when active || +%s'''1'''% more flinching || percentage || mult_flinch_resist_active || '''TODO''': Localize
|-
| 5004 || less flinching on wearer || %s'''1'''% less flinching on wearer || inverted_percentage || mult_flinch_resist_wearer || '''TODO''': Localize
|-
| 5005 || more flinching on wearer || +%s'''1'''% more flinching on wearer || percentage || mult_flinch_resist_wearer || '''TODO''': Localize
|-
| 5006 || less flinching when aiming || %s'''1'''% less flinching when aiming || inverted_percentage || mult_flinch_resist_aiming || '''TODO''': Localize
|-
| 5007 || more flinching when aiming || +%s'''1'''% more flinching when aiming || percentage || mult_flinch_resist_aiming || '''TODO''': Localize
|-
| 6001 || mod burst fire || Fires a %s'''1''' round burst || additive || set_burstfire ||
|-
| 6002 || fire rate burst || || perrcentage || mult_burstfiredelay ||
|-
| 6003 || crit duration penalty || || percentage || mult_rapidfire_crit_duration || Hidden
|-
|}
|}
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[[Category:Lists]]
[[Category:Lists]]