List of TF2C item attributes: Difference between revisions

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Removed legacy attributes as they are obsolete and, let's be real, completely pointless as no-one mods legacy tf2c anymore.
 
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{{Stub}}
{{Todo|Move legacy attributes out.
IMPORTANT! There are numerous unlisted attributes that should be added to this page!}}
 
The following tables describe the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions ("set_weapon_mode" is used to represent alternate versions of half a dozen different weapons).
The following tables describe the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions ("set_weapon_mode" is used to represent alternate versions of half a dozen different weapons).
A list of conditions can be found [[List of conditions|here]].
Attributes that use a condition in them must have this '''Syntax:''' {{code|preset=10|"<condition id> <duration>"}} {{code|preset=9|e.g. "5 2.0"}}
__TOC__
__TOC__
==TF2 Atributes==
The following table describes each attribute from TF2 compatible with TF2C


{| class="wikitable grid"
 
! class="header" | ID
==TF2 Attributes==
! class="header" | Name
The following table describes each attribute from TF2 compatible with TF2C.
! class="header" | Description
 
! class="header" | Value Type
<div style="max-width: 100%; overflow-x: scroll;">
! class="header" | Class
{| class="wikitable sortable grid"
! class="header" | Notes
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | ID
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Name
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Description
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Value Type
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Class
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Notes
|-
|-
| 1 || damage penalty || %s'''1'''% damage penalty || percentage || mult_dmg ||
| 1 || damage penalty || %s'''1'''% damage penalty || percentage || mult_dmg ||
Line 79: Line 87:
| 56 || jarate description || Coated enemies take mini-crits
| 56 || jarate description || Coated enemies take mini-crits
Can be used to extinguish fire  
Can be used to extinguish fire  
|| inverted_percentage || mult_player_movespeed ||
|| inverted_percentage || desc_jarate_description ||
|-
|-
| 57 || health regen || +%s'''1''' health regenerated per second on wearer || additive || add_health_regen ||
| 57 || health regen || +%s'''1''' health regenerated per second on wearer || additive || add_health_regen ||
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| 77 || maxammo primary reduced || %s'''1'''%  max primary ammo on wearer || percentage || mult_maxammo_primary ||
| 77 || maxammo primary reduced || %s'''1'''%  max primary ammo on wearer || percentage || mult_maxammo_primary ||
|-
|-
| 78 || maxammo secondary increased || +%s'''1'''% max secondary ammo on wearer || percentage || mult_maxammo_primary ||
| 78 || maxammo secondary increased || +%s'''1'''% max secondary ammo on wearer || percentage || mult_maxammo_secondary ||
|-
|-
| 79 || maxammo secondary reduced || %s'''1'''%  max secondary ammo on wearer || percentage || mult_maxammo_primary ||
| 79 || maxammo secondary reduced || %s'''1'''%  max secondary ammo on wearer || percentage || mult_maxammo_secondary ||
|-
|-
| 80 || maxammo metal increased || +%s'''1'''%  max metal on wearer || percentage || mult_maxammo_metal ||
| 80 || maxammo metal increased || +%s'''1'''%  max metal on wearer || percentage || mult_maxammo_metal ||
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| 97 || Reload time decreased || %s'''1'''%  faster reload time || inverted_percentage || mult_reload_time ||
| 97 || Reload time decreased || %s'''1'''%  faster reload time || inverted_percentage || mult_reload_time ||
|-
|-
| 98 || selfdmg on hit for rapidfire || On Hit: %s1 health || additive || add_onhit_addhealth ||
| 98 || selfdmg on hit for rapidfire || On Hit: %s'''1''' health || additive || add_onhit_addhealth ||
|-
|-
| 99 || Blast radius increased || +%s'''1'''%  explosion radius || percentage || mult_explosion_radius ||
| 99 || Blast radius increased || +%s'''1'''%  explosion radius || percentage || mult_explosion_radius ||
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| 105 || overheal penalty || %s'''1'''%  max overheal || inverted_percentage || mult_medigun_overheal_amount ||
| 105 || overheal penalty || %s'''1'''%  max overheal || inverted_percentage || mult_medigun_overheal_amount ||
|-
|-
| 106 || weapon spread bonus || %s'''1'''% max overheal || inverted_percentage || mult_spread_scale ||
| 106 || weapon spread bonus || %s'''1'''% more accurate || inverted_percentage || mult_spread_scale ||
|-
|-
| 107 || move speed bonus || +%s'''1'''%  faster move speed on wearer || percentage || mult_player_movespeed ||
| 107 || move speed bonus || +%s'''1'''%  faster move speed on wearer || percentage || mult_player_movespeed ||
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| 111 || selfdmg on hit for slowfire || On Hit: +%s'''1''' health || additive || add_onhit_addhealth ||
| 111 || selfdmg on hit for slowfire || On Hit: +%s'''1''' health || additive || add_onhit_addhealth ||
|-
|-
| 114 || mod mini-crit airborne || Mini-crits airbone enemies on direct hit || additive || mini_crit_airborne ||
| 114 || mod mini-crit airborne || Mini-crits targets launched airborne by explosions or jump pads || additive || mini_crit_airborne ||
|-
|-
| 123 || speed boost when active || %'''s1'''% speed boost while active weapon || percentage || mult_move_speed_when_active ||
| 123 || speed boost when active || %s'''1'''% speed boost while active weapon || percentage || mult_move_speed_when_active ||
|-
|-
| 125 || max health additive penalty || %'''s1''' max health on wearer || additive || add_maxhealth ||
| 125 || max health additive penalty || %s'''1''' max health on wearer || additive || add_maxhealth ||
|-
|-
| 127 || sticky air burst mode || Launched bombs shatter on surfaces || additive || set_detonate_mode ||
| 127 || sticky air burst mode || Launched bombs shatter on surfaces || additive || set_detonate_mode ||
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| 128 || provide on active || When weapon is active || additive || provide_on_active ||
| 128 || provide on active || When weapon is active || additive || provide_on_active ||
|-
|-
| 129 || health drain || %'''s1''' health drained per second on wearer || additive || add_health_regen ||
| 129 || health drain || %s'''1''' health drained per second on wearer || additive || add_health_regen ||
|-
|-
| 135 || blast jump damage reduction || %'''s1'''% blast damage from explosive jumps || percentage || rocket_jump_dmg_reduction ||  
| 135 || blast jump damage reduction || %s'''1'''% blast damage from explosive jumps || percentage || rocket_jump_dmg_reduction ||  
|-
|-
| 137 || dmg bonus vs buildings || +%'''s1'''% damage vs buildings || percentage || mult_dmg_vs_buildings ||
| 137 || dmg bonus vs buildings || +%s'''1'''% damage vs buildings || percentage || mult_dmg_vs_buildings ||
|-
|-
| 144 || lunchbox adds minicrits || Sets weapon mode #%'''s1''' || additive || set_weapon_mode || Hidden
| 144 || lunchbox adds minicrits || Sets weapon mode #%s'''1''' || additive || set_weapon_mode || Hidden
|-
|-
| 148 || building cost reduction || %'''s1''' metal reduction in building cost || percentage || building_cost_reduction ||
| 148 || building cost reduction || %s'''1''' metal reduction in building cost || percentage || building_cost_reduction ||
|-
|-
| 149 || bleeding duration || On Hit: Bleed for %'''s1''' seconds || additive || bleeding_duration ||
| 149 || bleeding duration || On Hit: Bleed for %s'''1''' seconds || additive || bleeding_duration ||
|-
|-
| 158 || add cloak on kill || +%'''s1'''% cloak on kill || additive || add_cloak_on_kill ||
| 158 || add cloak on kill || +%s'''1'''% cloak on kill || additive || add_cloak_on_kill ||
|-
|-
| 159 || SET BONUS: cloak blink time penalty || %'''s1''' sec longer cloak blink time || additive || cloak_blink_time_penalty ||
| 159 || SET BONUS: cloak blink time penalty || %s'''1''' sec longer cloak blink time || additive || cloak_blink_time_penalty ||
|-
|-
| 160 || SET BONUS: quiet unstealth || Reduced decloak sound volume || additive || set_quiet_unstealth ||
| 160 || SET BONUS: quiet unstealth || Reduced decloak sound volume || additive || set_quiet_unstealth ||
|-
|-
| 161 || flame size penalty || %'''s1'''% less flame spread area || percentage || mult_flame_size ||
| 161 || flame size penalty || %s'''1'''% less flame spread area || percentage || mult_flame_size ||
|-
|-
| 162 || flame size bonus || +%'''s1'''% more flame spread area || percentage || mult_flame_size ||
| 162 || flame size bonus || +%s'''1'''% more flame spread area || percentage || mult_flame_size ||
|-
|-
| 166 || add cloak on hit || +%'''s1'''% cloak on hit || additive || add_cloak_on_hit ||
| 166 || add cloak on hit || +%s'''1'''% cloak on hit || additive || add_cloak_on_hit ||
|-
|-
| 169 || SET BONUS: dmg from sentry reduced || +%'''s1'''% sentry damage resistance on wearer || inverted_percentage || dmg_from_sentry_reduced ||
| 169 || SET BONUS: dmg from sentry reduced || +%s'''1'''% sentry damage resistance on wearer || inverted_percentage || dmg_from_sentry_reduced ||
|-
|-
| 170 || airblast cost increased || +%'''s1'''% airblast cost || percentage || mult_airblast_cost ||
| 170 || airblast cost increased || +%s'''1'''% airblast cost || percentage || mult_airblast_cost ||
|-
|-
| 171 || airblast cost decreased || %'''s1'''% airblast cost || percentage || mult_airblast_cost ||
| 171 || airblast cost decreased || %s'''1'''% airblast cost || percentage || mult_airblast_cost ||
|-
|-
| 173 || flame ammopersec increased || +%'''s1'''% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||
| 173 || flame ammopersec increased || +%s'''1'''% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||
|-
|-
| 174 || flame ammopersec decreased || %'''s1'''% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||
| 174 || flame ammopersec decreased || %s'''1'''% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||
|-
|-
| 177 || deploy time increased || %'''s1'''% longer weapon switch || percentage || mult_deploy_time ||
| 177 || deploy time increased || %s'''1'''% longer weapon switch || percentage || mult_deploy_time ||
|-
|-
| 178 || deploy time decreased || %'''s1'''% faster weapon switch || inverted_percentage || mult_deploy_time ||
| 178 || deploy time decreased || %s'''1'''% faster weapon switch || inverted_percentage || mult_deploy_time ||
|-
|-
| 179 || minicrits become crits || Crits whenever it would normally mini-crit || additive || minicrits_become_crits ||
| 179 || minicrits become crits || Crits whenever it would normally mini-crit || additive || minicrits_become_crits ||
|-
|-
| 180 || heal on kill || +%'''s1''' health restored on kill || additive || heal_on_kill ||
| 180 || heal on kill || +%s'''1''' health restored on kill || additive || heal_on_kill ||
|-
|-
| 181 || no self blast dmg || No self inflicted blast damage taken || additive || no_self_blast_dmg ||
| 181 || no self blast dmg || No self inflicted blast damage taken || additive || no_self_blast_dmg ||
|-
|-
| 183 || aiming movespeed decreased || %'''s1'''% slower move speed while deployed || percentage || mult_player_aiming_movespeed ||
| 183 || aiming movespeed decreased || %s'''1'''% slower move speed while deployed || percentage || mult_player_aiming_movespeed ||
|-
| 199 || switch from wep deploy time decreased || This weapon holsters %s'''1'''% faster || inverted_percentage || mult_switch_from_wep_deploy_time ||
|-
|-
| 199 || switch from wep deploy time decreased || This weapon holsters %'''s1'''% faster || inverted_percentage || mult_switch_from_wep_deploy_time ||
| 202 || charge time increased || %s'''1''' sec increase in charge duration || additive || mod_charge_time ||
|-
|-
| 202 || charge time increased || %'''s1''' sec increase in charge duration || additive || mod_charge_time ||
| 204 || hit self on miss || On Miss: Hit yourself. Idiot || additive || hit_self_on_miss
|-
|-
| 207 || blast dmg to self increased || +%'''s1'''% damage to self || percentage || blast_dmg_to_self ||
| 207 || blast dmg to self increased || +%s'''1'''% damage to self || percentage || blast_dmg_to_self ||
|-
|-
| 208 || Set DamageType Ignite || On Hit: target is engulfed in flames || additive || set_dmgtype_ignite ||
| 208 || Set DamageType Ignite || On Hit: target is engulfed in flames || additive || set_dmgtype_ignite ||
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|-
|-
| 234 || mod medic healed deploy time penalty || While not being healed by a medic,
| 234 || mod medic healed deploy time penalty || While not being healed by a medic,
your weapon switch time is %'''s1'''% longer  
your weapon switch time is %s'''1'''% longer  
|| percentage || mod_medic_healed_deploy_time ||
|| percentage || mod_medic_healed_deploy_time ||
|-
|-
| 238 || minigun no spin sounds || Silent Killer: No barrel spin sound || additive || minigun_no_spin_sounds ||
| 238 || minigun no spin sounds || Silent Killer: No barrel spin sound || additive || minigun_no_spin_sounds ||
|-
|-
| 241 || reload time increased hidden || %'''s1'''% slower reload time || percentage || mult_reload_time_hidden || Hidden
| 241 || reload time increased hidden || %s'''1'''% slower reload time || percentage || mult_reload_time_hidden || Hidden
|-
|-
| 253 || mult cloak rate || %'''s1''' sec increase in time to cloak || additive || mult_cloak_rate || Hidden
| 253 || mult cloak rate || %s'''1''' sec increase in time to cloak || additive || mult_cloak_rate || Hidden
|-
|-
| 256 || mult airblast refire time || || percentage || mult_airblast_refire_time || Hidden
| 256 || mult airblast refire time || %s'''1'''% shorter airblast cooldown || percentage || mult_airblast_refire_time || Always says shorter, even if the value increases the cooldown
|-
|-
| 259 || boots falling stomp || Deals 3x falling damage to the player you land on || additive || boots_falling_stomp ||
| 259 || boots falling stomp || Deals 3x falling damage to the player you land on || additive || boots_falling_stomp ||
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| 263 || melee bounds multiplier ||  || percentage || melee_bounds_multiplier || Hidden
| 263 || melee bounds multiplier ||  || percentage || melee_bounds_multiplier || Hidden
|-
|-
| 264 || melee range multiplier || %'''s1'''% increased melee attack range || percentage || melee_range_multiplier || Hidden
| 264 || melee range multiplier || %s'''1'''% increased melee attack range || percentage || melee_range_multiplier || Hidden
|-
|-
| 266 || projectile penetration || Projectiles penetrate enemy players || additive || projectile_penetration || Only works with arrows
| 266 || projectile penetration || Projectiles penetrate enemy players || additive || projectile_penetration || Only works with arrows
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| 267 || mod crit while airborne || Deals crits while the wielder is blast jumping || additive || crit_while_airborne ||  
| 267 || mod crit while airborne || Deals crits while the wielder is blast jumping || additive || crit_while_airborne ||  
|-
|-
| 278 || effect bar recharge rate increased || +%'''s1'''% increase in recharge rate || inverted_percentage || effectbar_recharge_rate ||  
| 278 || effect bar recharge rate increased || +%s'''1'''% increase in recharge rate || inverted_percentage || effectbar_recharge_rate ||  
|-
|-
| 279 || maxammo grenades1 increased || +%'''s1'''% max misc ammo on wearer || percentage || mult_maxammo_grenades1 ||  
| 279 || maxammo grenades1 increased || +%s'''1'''% max misc ammo on wearer || percentage || mult_maxammo_grenades1 ||  
|-
|-
| 280 || override projectile type ||  || additive || override_projectile_type || Hidden
| 280 || override projectile type ||  || additive || override_projectile_type || Hidden
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| 281 || energy weapon no ammo || Does not require ammo || additive || energy_weapon_no_ammo ||  
| 281 || energy weapon no ammo || Does not require ammo || additive || energy_weapon_no_ammo ||  
|-
|-
| 286 || engy building health bonus || +%'''s1'''% max building health || percentage || mult_engy_building_health ||  
| 286 || engy building health bonus || +%s'''1'''% max building health || percentage || mult_engy_building_health ||  
|-
|-
| 287 || engy sentry damage bonus || +%'''s1'''% Sentry Gun damage bonus || percentage || mult_engy_sentry_damage ||  
| 287 || engy sentry damage bonus || +%s'''1'''% Sentry Gun damage bonus || percentage || mult_engy_sentry_damage ||  
|-
|-
| 289 || centerfire projectile || Attrib_CenterFireProjectile || additive || centerfire_projectile || Hidden
| 289 || centerfire projectile || Attrib_CenterFireProjectile || additive || centerfire_projectile || Hidden
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| 303 || mod max primary clip override ||  || additive || mod_max_primary_clip_override || Hidden
| 303 || mod max primary clip override ||  || additive || mod_max_primary_clip_override || Hidden
|-
|-
| 314 || uber duration bonus || Über duration increased %'''s1''' seconds || additive || add_uber_time ||
| 314 || uber duration bonus || Über duration increased %s'''1''' seconds || additive || add_uber_time ||
|-
|-
| 318 || faster reload rate || +%'''s1'''% faster reload time || inverted_percentage || fast_reload ||
| 318 || faster reload rate || +%s'''1'''% faster reload time || inverted_percentage || fast_reload ||
|-
|-
| 326 || increased jump height || +%'''s1'''% greater jump height when active || percentage || mod_jump_height ||
| 326 || increased jump height || +%s'''1'''% greater jump height when active || percentage || mod_jump_height ||
|-
|-
| 328 || disable fancy class select anim ||  || percentage || disable_fancy_class_select_anim || Hidden
| 328 || disable fancy class select anim ||  || percentage || disable_fancy_class_select_anim || Hidden
|-
|-
| 343 || engy sentry fire rate increased || +%'''s1'''% sentry firing speed || inverted_percentage || mult_sentry_firerate ||
| 343 || engy sentry fire rate increased || +%s'''1'''% sentry firing speed || inverted_percentage || mult_sentry_firerate ||
|-
|-
| 344 || engy sentry radius increased || +%'''s1'''% sentry range || percentage || mult_sentry_range ||
| 344 || engy sentry radius increased || +%s'''1'''% sentry range || percentage || mult_sentry_range ||
|-
|-
| 346 || engy dispenser radius increased || +%'''s1'''% dispenser range || percentage || mult_dispenser_range ||
| 346 || engy dispenser radius increased || +%s'''1'''% dispenser range || percentage || mult_dispenser_range ||
|-
|-
| 348 || fire rate penalty HIDDEN ||  || inverted_percentage || mult_postfiredelay || Hidden
| 348 || fire rate penalty HIDDEN ||  || inverted_percentage || mult_postfiredelay || Hidden
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| 356 || airblast disabled || No airblast || additive || airblast_disabled ||
| 356 || airblast disabled || No airblast || additive || airblast_disabled ||
|-
|-
| 378 || sniper aiming movespeed decreased || %'''s1'''% slower move speed when aiming || percentage || mult_player_aiming_movespeed ||
| 378 || sniper aiming movespeed decreased || %s'''1'''% slower move speed when aiming || percentage || mult_player_aiming_movespeed ||
|-
|-
| 394 || fire rate bonus HIDDEN || +%'''s1'''% faster firing speed || inverted_percentage || mult_postfiredelay || Hidden
| 394 || fire rate bonus HIDDEN || +%s'''1'''% faster firing speed || inverted_percentage || mult_postfiredelay || Hidden
|-
|-
| 396 || melee attack rate bonus || +%'''s1'''% faster melee attack speed || inverted_percentage || mult_postfiredelay || Hidden
| 396 || melee attack rate bonus || +%s'''1'''% faster melee attack speed || inverted_percentage || mult_postfiredelay || Hidden
|-
|-
| 400 || cannot pick up intelligence || Wearer cannot carry the intelligence briefcase || additive || cannot_pick_up_intelligence || Hidden
| 400 || cannot pick up intelligence || Wearer cannot carry the intelligence briefcase || additive || cannot_pick_up_intelligence || Hidden
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| 408 || crit vs non burning players || 100% critical hit vs non-burning players || or || or_crit_vs_not_playercond ||
| 408 || crit vs non burning players || 100% critical hit vs non-burning players || or || or_crit_vs_not_playercond ||
|-
|-
| 412 || dmg taken increased || %'''s1'''% damage vulnerability on wearer || percentage || mult_dmgtaken ||
| 412 || dmg taken increased || %s'''1'''% damage vulnerability on wearer || percentage || mult_dmgtaken ||
|-
|-
| 414 || self mark for death || You are Marked-For-Death while active, and for short period after switching weapons || additive || self_mark_for_death ||
| 414 || self mark for death || You are Marked-For-Death while active, and for short period after switching weapons || additive || self_mark_for_death ||
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| 421 || no primary ammo from dispensers while active || No ammo from dispensers when active || additive || no_primary_ammo_from_dispensers ||
| 421 || no primary ammo from dispensers while active || No ammo from dispensers when active || additive || no_primary_ammo_from_dispensers ||
|-
|-
| 424 || clip size penalty HIDDEN || %'''s1'''% clip size || percentage || mult_clipsize || Hidden
| 424 || clip size penalty HIDDEN || %s'''1'''% clip size || percentage || mult_clipsize || Hidden
|-
|-
| 425 || sapper damage bonus || +%'''s1'''% sapper damage bonus || percentage || mult_sapper_damage ||
| 425 || sapper damage bonus || +%s'''1'''% sapper damage bonus || percentage || mult_sapper_damage ||
|-
|-
| 426 || sapper damage penalty || %'''s1'''% sapper damage penalty || percentage || mult_sapper_damage ||
| 426 || sapper damage penalty || %s'''1'''% sapper damage penalty || percentage || mult_sapper_damage ||
|-
|-
| 427 || sapper damage leaches health || +%'''s1''' health regenerated per second for each active sapper || additive || sapper_damage_leaches_health ||
| 427 || sapper damage leaches health || +%s'''1''' health regenerated per second for each active sapper || additive || sapper_damage_leaches_health ||
|-
|-
| 428 || sapper health bonus || %'''s1'''% sapper health bonus || percentage || mult_sapper_health ||
| 428 || sapper health bonus || %s'''1'''% sapper health bonus || percentage || mult_sapper_health ||
|-
|-
| 429 || sapper health penalty || %'''s1'''% sapper health penalty || percentage || mult_sapper_health ||
| 429 || sapper health penalty || %s'''1'''% sapper health penalty || percentage || mult_sapper_health ||
|-
|-
| 434 || sapper damage penalty hidden || %'''s1'''% sapper damage penalty || percentage || mult_sapper_damage || Hidden
| 434 || sapper damage penalty hidden || %s'''1'''% sapper damage penalty || percentage || mult_sapper_damage || Hidden
|-
|-
| 437 || crit vs stunned players || 100% critical hit vs stunned players || or || or_crit_vs_playercond ||
| 437 || crit vs stunned players || 100% critical hit vs stunned players || or || or_crit_vs_playercond ||
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| 443 || major increased jump height ||  || percentage || major_jump_height ||
| 443 || major increased jump height ||  || percentage || major_jump_height ||
|-
|-
| 464 || engineer sentry build rate multiplier || Sentry build speed increased by %'''s1'''% || percentage || sentry_build_rate_multiplier ||
| 464 || engineer sentry build rate multiplier || Sentry build speed increased by %s'''1'''% || percentage || sentry_build_rate_multiplier ||
|-
|-
| 465 || engineer teleporter rate multiplier || Increases teleporter build speed by %'''s1'''% || percentage || teleporter_build_rate_multiplier ||
| 465 || engineer teleporter rate multiplier || Increases teleporter build speed by %s'''1'''% || percentage || teleporter_build_rate_multiplier ||
|-
|-
| 469 || engineer building teleporting pickup || Alt-Fire: Use %'''s1''' metal to pick up your targeted building from long range || additive || building_teleporting_pickup ||
| 469 || engineer building teleporting pickup || Alt-Fire: Use %s'''1''' metal to pick up your targeted building from long range || additive || building_teleporting_pickup ||
|-
|-
| 475 || Projectile speed increased HIDDEN || +%'''s1'''% projectile speed || percentage || mult_projectile_speed || Hidden
| 475 || Projectile speed increased HIDDEN || +%s'''1'''% projectile speed || percentage || mult_projectile_speed || Hidden
|-
|-
| 476 || damage bonus HIDDEN || +%'''s1'''% damage bonus || percentage || mult_dmg || Hidden
| 476 || damage bonus HIDDEN || +%s'''1'''% damage bonus || percentage || mult_dmg || Hidden
|-
|-
| 489 || SET BONUS: move speed set bonus || +%'''s1'''% faster move speed on wearer || percentage || mult_player_movespeed ||
| 489 || SET BONUS: move speed set bonus || +%s'''1'''% faster move speed on wearer || percentage || mult_player_movespeed ||
|-
|-
| 490 || SET BONUS: health regen set bonus || +%'''s1''' health regenerated per second on wearer || additive || add_health_regen ||
| 490 || SET BONUS: health regen set bonus || +%s'''1''' health regenerated per second on wearer || additive || add_health_regen ||
|-
|-
| 491 || SET BONUS: dmg taken from crit reduced set bonus || +%'''s1'''% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||
| 491 || SET BONUS: dmg taken from crit reduced set bonus || +%s'''1'''% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||
|-
|-
| 492 || SET BONUS: dmg taken from fire reduced set bonus || +%'''s1'''% fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||
| 492 || SET BONUS: dmg taken from fire reduced set bonus || +%s'''1'''% fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||
|-
|-
| 516 || SET BONUS: dmg taken from bullets increased || %'''s1'''% bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||
| 516 || SET BONUS: dmg taken from bullets increased || %s'''1'''% bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||
|-
|-
| 517 || SET BONUS: max health additive bonus || +%'''s1'''% max health on wearer || additive || add_maxhealth ||
| 517 || SET BONUS: max health additive bonus || +%s'''1'''% max health on wearer || additive || add_maxhealth ||
|-
|-
| 518 || scattergun knockback mult || || percentage || scattergun_knockback_mult || Hidden
| 518 || scattergun knockback mult || || percentage || scattergun_knockback_mult || Hidden
|-
|-
| 524 || increased jump height from weapon || +%'''s1'''% greater jump height when active || percentage || mod_jump_height_from_weapon || Hidden
| 524 || increased jump height from weapon || +%s'''1'''% greater jump height when active || percentage || mod_jump_height_from_weapon || Hidden
|-
|-
| 525 || damage force increase || %'''s1'''% increase in push force taken from damage || percentage || damage_force_reduction ||
| 525 || damage force increase || %s'''1'''% increase in push force taken from damage || percentage || damage_force_reduction ||
|-
|-
| 526 || healing received bonus || +%'''s1'''% bonus healing from all sources || percentage || mult_healing_received ||
| 526 || healing received bonus || +%s'''1'''% bonus healing from all sources || percentage || mult_healing_received ||
|-
|-
| 535 || damage force increase hidden || %'''s1'''% increase in push force taken from damage || percentage || damage_force_reduction || Hidden
| 535 || damage force increase hidden || %s'''1'''% increase in push force taken from damage || percentage || damage_force_reduction || Hidden
|-
|-
| 536 || damage force increase text || Increase in push force taken from damage and airblast || percentage || damage_force_reduction ||
| 536 || damage force increase text || Increase in push force taken from damage and airblast || percentage || damage_force_reduction ||
|-
|-
| 547 || single wep deploy time decreased || This weapon deploys %'''s1'''% faster || inverted_percentage || mult_single_wep_deploy_time ||
| 547 || single wep deploy time decreased || This weapon deploys %s'''1'''% faster || inverted_percentage || mult_single_wep_deploy_time ||
|-
|-
| 550 || halloween increased jump height ||  || percentage || mod_jump_height || Hidden
| 550 || halloween increased jump height ||  || percentage || mod_jump_height || Hidden
Line 411: Line 421:
| 614 || no metal from dispensers while active || No metal from dispensers when active || additive || no_metal_from_dispensers_while_active ||
| 614 || no metal from dispensers while active || No metal from dispensers when active || additive || no_metal_from_dispensers_while_active ||
|-
|-
| 643 || rocket jump damage reduction HIDDEN || %'''s1'''% blast damage from rocket jumps || percentage || rocket_jump_dmg_reduction || Hidden
| 643 || rocket jump damage reduction HIDDEN || %s'''1'''% blast damage from rocket jumps || percentage || rocket_jump_dmg_reduction || Hidden
|-
|-
| 644 || clipsize increase on kill || Clip size increased on kill || additve || clipsize_increase_on_kill ||  
| 644 || clipsize increase on kill || Clip size increased on kill || additve || clipsize_increase_on_kill ||  
Line 417: Line 427:
| 651 || fire rate bonus with reduced health || Fire rate increases as health decreases || inverted_percentage || mult_postfiredelay_with_reduced_health ||  
| 651 || fire rate bonus with reduced health || Fire rate increases as health decreases || inverted_percentage || mult_postfiredelay_with_reduced_health ||  
|-
|-
| 670 || stickybomb charge rate || Max charge time decreased by %'''s1'''% || inverted_percentage || stickybomb_charge_rate ||  
| 670 || stickybomb charge rate || Max charge time decreased by %s'''1'''% || inverted_percentage || stickybomb_charge_rate ||  
|-
|-
| 671 || grenade no bounce || Grenades have very little bounce and roll || additive || grenade_no_bounce ||  
| 671 || grenade no bounce || Grenades have very little bounce and roll || additive || grenade_no_bounce ||  
Line 428: Line 438:
| 681 || grenade no spin ||  || additive || grenade_no_spin || Hidden
| 681 || grenade no spin ||  || additive || grenade_no_spin || Hidden
|-
|-
| 684 || grenade detonation damage penalty || %'''s1'''% damage on grenades that explode on timer || percentage || grenade_detonation_damage_penalty ||
| 684 || grenade detonation damage penalty || %s'''1'''% damage on grenades that explode on timer || percentage || grenade_detonation_damage_penalty ||
|-
|-
| 732 || metal_pickup_decreased || %'''s1'''% less metal from pickups and dispensers || inverted_percentage || mult_metal_pickup ||
| 732 || metal_pickup_decreased || %s'''1'''% less metal from pickups and dispensers || inverted_percentage || mult_metal_pickup ||
|-
|-
| 734 || healing received penalty || %'''s1'''% less healing from all sources || percentage || mult_healing_received ||
| 734 || healing received penalty || %s'''1'''% less healing from all sources || percentage || mult_healing_received ||
|-
|-
| 739 || ubercharge overheal rate penalty || %'''s1'''% ÜberCharge rate on Overhealed patients || percentage || mult_medigun_overheal_uberchargerate ||
| 739 || ubercharge overheal rate penalty || %s'''1'''% ÜberCharge rate on Overhealed patients || percentage || mult_medigun_overheal_uberchargerate ||
|-
|-
| 740 || reduced_healing_from_medics || %'''s1'''% less healing from Medic sources || percentage || mult_healing_from_medics ||
| 740 || reduced_healing_from_medics || %s'''1'''% less healing from Medic sources || percentage || mult_healing_from_medics ||
|-
|-
| 772 || single wep holster time increased || This weapon holsters %'''s1'''% slower || percentage || mult_switch_from_wep_deploy_time ||
| 772 || single wep holster time increased || This weapon holsters %s'''1'''% slower || percentage || mult_switch_from_wep_deploy_time ||
|-
|-
| 773 || single wep deploy time increased || This weapon deploys %'''s1'''% slower || inverted_percentage || mult_single_wep_deploy_time ||
| 773 || single wep deploy time increased || This weapon deploys %s'''1'''% slower || inverted_percentage || mult_single_wep_deploy_time ||
|-
|-
| 774 || charge time decreased || %'''s1''' sec decrease in charge duration || additive || mod_charge_time ||
| 774 || charge time decreased || %s'''1''' sec decrease in charge duration || additive || mod_charge_time ||
|-
|-
| 775 || dmg penalty vs buildings || %'''s1''' damage penalty vs buildings || percentage || mult_dmg_vs_buildings ||
| 775 || dmg penalty vs buildings || %s'''1''' damage penalty vs buildings || percentage || mult_dmg_vs_buildings ||
|-
|-
| 781 || is_a_sword || This Weapon has a large melee range and
| 781 || is_a_sword || This Weapon has a large melee range and
Line 450: Line 460:
|| additive || is_a_sword ||
|| additive || is_a_sword ||
|-
|-
| 787 || fuse bonus || %'''s1'''% fuse time on grenades || percentage || fuse_mult ||
| 787 || fuse bonus || %s'''1'''% fuse time on grenades || percentage || fuse_mult ||
|-
|-
| 790 || mod teleporter cost || %'''s1'''% metal cost when constructing or upgrading teleporters || percentage || mod_teleporter_cost ||
| 790 || mod teleporter cost || %s'''1'''% metal cost when constructing or upgrading teleporters || percentage || mod_teleporter_cost ||
|-
|-
| 794 || dmg taken from fire reduced on active || +%'''s1'''% fire damage resistance while deployed || inverted_percentage || mult_dmgtaken_from_fire_active ||
| 794 || dmg taken from fire reduced on active || +%s'''1'''% fire damage resistance while deployed || inverted_percentage || mult_dmgtaken_from_fire_active ||
|-
|-
| 795 || damage bonus vs burning || %s1% damage bonus vs burning players || percentage || mult_dmg_vs_burning ||
| 795 || damage bonus vs burning || %s'''1'''% damage bonus vs burning players || percentage || mult_dmg_vs_burning ||
|-
|-
| 796 || min_viewmodel_offset || || additive || min_viewmodel_offset || Hidden
| 796 || min_viewmodel_offset || || additive || min_viewmodel_offset || Hidden
Line 463: Line 473:
| 797 || dmg pierces resists absorbs || Attacks pierce damage resistance effects and bonuses || percentage || mod_pierce_resists_absorbs ||
| 797 || dmg pierces resists absorbs || Attacks pierce damage resistance effects and bonuses || percentage || mod_pierce_resists_absorbs ||
|-
|-
| 800 || patient overheal penalty || %'''s1'''% maximum overheal on wearer || percentage || mult_patient_overheal_penalty ||
| 800 || patient overheal penalty || %s'''1'''% maximum overheal on wearer || percentage || mult_patient_overheal_penalty ||
|-
|-
| 822 || airblast_destroy_projectile || Attrib_AirblastDestroyProjectile || additive || airblast_destroy_projectile ||
| 822 || airblast_destroy_projectile || Attrib_AirblastDestroyProjectile || additive || airblast_destroy_projectile ||
|-
|-
| 851 || mult_player_movespeed_active || +%'''s1'''% faster move speed on wearer || percentage || mult_player_movespeed_active ||
| 851 || mult_player_movespeed_active || +%s'''1'''% faster move speed on wearer || percentage || mult_player_movespeed_active ||
|-
|-
| 852 || mult_dmgtaken_active || %'''s1'''% damage vulnerability on wearer || percentage || mult_dmgtaken_active ||
| 852 || mult_dmgtaken_active || %s'''1'''% damage vulnerability on wearer || percentage || mult_dmgtaken_active ||
|-
|-
| 853 || mult_patient_overheal_penalty_active || %'''s1'''% maximum overheal on wearer || percentage || mult_patient_overheal_penalty_active ||
| 853 || mult_patient_overheal_penalty_active || %s'''1'''% maximum overheal on wearer || percentage || mult_patient_overheal_penalty_active ||
|-
|-
| 869 || crits_become_minicrits || Minicrits whenever it would normally crit || additive || crits_become_minicrits ||
| 869 || crits_become_minicrits || Minicrits whenever it would normally crit || additive || crits_become_minicrits ||
|-
|-
| 876 || lunchbox healing decreased || %'''s1'''% healing effect || percentage || lunchbox_healing_scale ||
| 876 || lunchbox healing decreased || %s'''1'''% healing effect || percentage || lunchbox_healing_scale ||
|-
|-
| 1000 || CARD: damage bonus || +%'''s1'''% damage bonus || percentage || mult_dmg ||
| 1000 || CARD: damage bonus || +%s'''1'''% damage bonus || percentage || mult_dmg ||
|-
|-
| 1001 || CARD: dmg taken from bullets reduced || +%'''s1'''% bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||
| 1001 || CARD: dmg taken from bullets reduced || +%s'''1'''% bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||
|-
|-
| 1002 || CARD: move speed bonus || +%'''s1'''% faster move speed on wearer || percentage || mult_player_movespeed ||
| 1002 || CARD: move speed bonus || +%s'''1'''% faster move speed on wearer || percentage || mult_player_movespeed ||
|-
|-
| 1003 || CARD: health regen || +%'''s1'''% health regenerated per second on wearer || additive || add_health_regen ||
| 1003 || CARD: health regen || +%s'''1'''% health regenerated per second on wearer || additive || add_health_regen ||
|-
|-
| 2029 || allowed in medieval mode ||  ||  || allowed_in_medieval_mode || Hidden
| 2029 || allowed in medieval mode ||  ||  || allowed_in_medieval_mode || Hidden
|-
|-
| 2043 || upgrade rate decrease || %'''s1'''% slower upgrade rate || inverted_percentage || upgrade_rate_mod ||  
| 2043 || upgrade rate decrease || %s'''1'''% slower upgrade rate || inverted_percentage || upgrade_rate_mod ||  
|-
|-
| 2058 || meter_label ||  ||  || meter_label || Hidden
| 2058 || meter_label ||  ||  || meter_label || Hidden
Line 494: Line 504:
|-
|-
|}
|}
</div>


==TF2C Attributes==
==TF2C Attributes==
The following table describes attributes that only work in TF2 Classified.


The following table describes attributes that only work in TF2 Classic.
<!-- example [IDX] || [Attribute Name] || [Desc String] || [Type] || [Class] || [Notes] -->


{| class="wikitable grid"
<div style="max-width: 100%; overflow-x: scroll;">
! class="header" | ID
{| class="wikitable sortable grid"
! class="header" | Name
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | ID
! class="header" | Description
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Name
! class="header" | Value Type
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Description
! class="header" | Class
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Value Type
! class="header" | Notes
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Class
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Notes
|-
| 5000 || bomblets count mod mult hidden || || percentage || bomblets_count_mod || Hidden
|-
| 5001 || mirv drag mod mult hidden || || percentage || mirv_drag_mod ||
|-
| 5002 || brick mini-crit long range || || additive || mod_brick_minicrit_over_time || Hidden
|-
| 5003 || rocket gravity || Rockets travel in an arc || additive percentage || mod_rocket_gravity ||
|-
| 5004 || no damage falloff over distance || || additive || mod_no_dmg_falloff || Hidden
|-
| 5005 || no damage increase over distance || || additive || mod_no_dmg_rampup || Hidden
|-
| 5006 || rocket whistle || || additive || rocket_whistle || Hidden
|-
| 5007 || anchor earthquake || Create earthquake upon taking fall damage while active || additive || earthquake_attack_active || Uses a string
|-
| 5008 || earthquake attack mins anchor || || additive || earthquake_attack_mins_anchor || Syntax: "<min multiplier> <min range>"
|-
| 5009 || take crits from projectile airborne || On Wearer: Take crits from projectiles while airborne || additive || take_crits_projectile_airborne || height in HU
|-
| 5010 || gravity mod active increased || +%s'''1'''% gravity while active || percentage || gravity_mod_active ||
|-
| 5011 || extra wearable bodygroup toggle active || || additive || extra_wearable_bodygroup_toggle_active || Hidden
|-
| 5012 || teleporter is jump pad || Replaces Teleporter Entrance and Exit with Jump Pads || additive || set_teleporter_mode || Hidden
|-
| 5013 || mod horizontal spread || Bullets have a wide, horizontal spread || additive || mod_horizontal_spread || Hidden
|-
| 5014 || apply self knockback hidden || Applies reverse self-knockback on a shot || additive || apply_self_knockback || Hidden
|-
| 5016 || weapon enemy knockback mod mult hidden || +%s'''1'''% knockback on enemy || percentage || weapon_enemy_knockback_mod || Hidden
|-
| 5017 || damage force reduction self launch || %s'''1'''% reduction in push force taken from damage || percentage || damage_force_reduction_self_launch ||
|-
| 5018 || heal on crit scythe simple || On Hit: Steal health from your victim while meter is full || additive || heal_on_crit_scythe_simple ||
|-
| 5019 || flat heal on afterburn on active || +%s'''1''' health gain per afterburn tick while active || additive || flat_heal_on_afterburn_active ||
|-
| 5020 || remember targets remaining afterburn || Tracks remaining afterburn off dead targets || additive || remember_targets_afterburn ||
|-
| 5021 || remove targets afterburn on death || On Death: Burning victims are extinguished || additive || on_death_remove_targets_afterburn ||
|-
| 5022 || bullet is a hull || || additive || bullet_is_a_hull || Hidden
|-
| 5023 || explosive bullets || Fires explosive shells || additive || explosive_bullets ||
|-
| 5024 || cannot use stored crits || This weapon cannot use stored crits || additive || cannot_use_stored_crits || Hidden
|-
| 5025 || gain stored crits on hit || On Hit: Store %s'''1''' critical hit|| additive || gain_stored_crits_on_hit ||
|-
| 5026 || always crits on full stored crits || This weapon cannot use stored crits unless at full capacity || additive || always_crit_full_stored_crits || Hidden
|-
| 5027 || lose stored crits on miss || On Miss: Lose %s'''1''' stored critical hit || additive || lose_stored_crits_on_miss ||
|-
| 5028 || melee taken becomes crit on wearer || On Wearer: Take crits from melee damage || additive || melee_taken_becomes_crit_wearer ||
|-
| 5029 || move speed bonus while cloaked || +%s'''1'''% faster move speed while cloaked || percentage || mult_player_movespeed_cloaked ||
|-
| 4030 || lose cloak on damage || -%s'''1'''% cloak when damaged under cloak || additive || lose_cloak_on_damage || Note: Supposed to be '''5030''' not '''4030'''
|-
| 5031 || mod min cloak to activate HIDDEN || || additive || mod_min_cloak_to_activate || Hidden
|-
| 5032 || tranq on hit || On Hit: Color blind victim and slow their weapon and movement speed for %s'''1'''s || additive || mod_tranq_onhit ||
|-
| 5033 || fishwhacker sweep || Deals knockback to nearby enemies || additive || deflect_on_smack_hit_player ||
|-
| 5034 || mod_melee_dont_deflect_projectiles || || additive || mod_melee_dont_deflect_projectiles ||
|-
| 5035 || add condition on hit || || additive || add_onhit_addcond ||
|-
| 5036 || add condition on hit self || || additive || add_onhit_addcond_self ||
|-
| 5037 || add condition on hit weapon || || additive || add_onhit_addcond_weapon || overrides add_onhit_addcond
|-
| 5038 || add condition on hit self weapon || || additive || add_onhit_addcond_self_weapon || overrides add_onhit_addcond_self
|-
| 5039 || rocket limited lifetime || || additive || rocket_lifetime || Hidden
|-
| 5040 || self knockback affected by damage boost modifier || Self-Knockback is affected by damage boost || additive || self_knockback_damage_boost_modifier || modifier for both apply_self_knockback and apply_self_knockback_swing
|-
| 5041 || apply self knockback || Applies reverse self-knockback on a shot || additive || apply_self_knockback || Applies on fire on non-melee weapons and on smack of melee weapons
|-
| 5042 || apply self knockback on swing || Applies reverse self-knockback on a swing || additive || apply_self_knockback_swing || Applies on swing on melee weapons
|-
| 5043 || apply self knockback airblast || Airblast deals knockback on user || additive || apply_self_knockback_airblast ||
|-
| 5044 || proximity mines || Proximity mines explode near enemies || additive || mod_sticky_is_proxy ||
|-
| 5045 || sticky fizzles || Alt-Fire: Fizzle proximity mines || additive || mod_sticky_fizzles ||
|-
| 5046 || stickybomb charge rate mine layer || No Stickybomb charge time || inverted percentage || stickybomb_charge_rate
|-
| 5047 || blast splash damage decreased || %s'''1'''% explosion splash damage || percentage || mult_explosion_splash_damage || Hidden
|-
| 5048 || custom hand viewmodel || || additive || custom_hand_viewmodel ||
Hidden <br>
Uses a string
|-
| 5049 || dmg push force to stickies increased || || percentage || mult_dmg_push_force_to_stickies || Hidden
|-
| 5050 || mod coil max bounces || || additive || mod_coil_max_bounces || Hidden
|-
| 5051 || umbrella recharge rate increased || +%s'''1'''% increase in recharge rate || inverted percentage || umbrella_recharge_rate ||
|-
| 5052 || civ boost cond override || || additive || add_civ_boost_override ||
|-
| 5053 || mirv impact || || additive || mirv_impact || Hidden
|-
| 5054 || mult mirv impact damage || || percentage || mult_mirv_impact_damage || Hidden
|-
| 5055 || anchor explain || Create earthquake upon taking fall damage while active || additive || anchor_explain ||
|-
| 5056 || harvester explain || Burning victims fill crit meter while active || additive || harvester_explain ||
|-
| 5057 || limited range || Weapon has limited range || additive || limited_range ||
|-
| 5058 || flame_velocity_fade_start || || additive || flame_gravity || Hidden
|-
| 5059 || flame_velocity_fade_end || || additive || flame_gravity || Hidden
|-
| 5060 || add condition on kill || || additive || add_onkill_addcond_self ||
|-
| 5061 || gain stored crits on kill || On Kill: Store %s'''1''' critical hit || additive || gain_stored_crits_on_kill ||
|-
| 5062 || heal on kill on crit || +%s'''1''' health restored on crit kill || additive || heal_on_kill_crit ||
|-
| 5063 || instant reload on direct hit || On Direct Hit: Reload up to %s'''1''' ammo instantly || additive || instant_reload_on_direct_hit ||
|-
| 5064 || instant reload on hit || On Hit: Reload up to %s'''1''' ammo instantly || additive || instant_reload_on_hit ||
|-
| 5065 || instant reload on direct hit kill || On Direct Hit Kill: Reload up to %s'''1''' ammo instantly || additive || instant_reload_on_direct_hit_kill ||
|-
| 5066 || instant reload on kill || On Kill: Reload up to %s'''1''' ammo instantly || additive || instant_reload_on_kill ||
|-
| 5067 || custom view punch on hit || On Hit: Shake victim's view || additive || add_custom_viewpunch_onhit ||
|-
| 5068 || view punch on hit || On Hit: Shake victim's view || additive || add_viewpunch_onhit ||
|-
| 5069 || less flinching when active || %s'''1'''% less flinching || inverted percentage || mult_flinch_resist_active ||
|-
| 5070 || more flinching when active || +%s'''1'''% more flinching || percentage || mult_flinch_resist_active ||
|-
| 5071 || less flinching on wearer || %s'''1'''% less flinching on wearer || inverted percentage || mult_flinch_resist_wearer ||
|-
|-
| 3019 || headshot damage decrease || || || headshot_damage_modify ||  
| 5072 || more flinching on wearer || +%s'''1'''% more flinching on wearer || percentage || mult_flinch_resist_wearer ||  
|-
|-
| 3020 || no scope || || additive || mod_no_scope || Gets rid of the damage charge as well.
| 5073 || less flinching when aiming || %s'''1'''% less flinching when aiming || inverted percentage || mult_flinch_resist_aiming ||  
When used on its own, shots will always deal 5 damage.
|-
|-
| 3021 || rocket gravity || Rockets travel in an arc || percentage || mod_rocket_gravity || Gives the projectile an arc.<br>
| 5074 || more flinching when aiming || +%s'''1'''% more flinching when aiming || percentage || mult_flinch_resist_aiming ||
Works with Rockets, Tranquillizer Darts and Coilgun Lasers.<br>
|-
| 5075 || punch angle mod mult hidden || || percentage || punch_angle_mod || Hidden
|-
| 5076 || punch angle mod add hidden || || additive || punch_angle_mod || Hidden
|-
| 5077 || punch angle is constant || || additive || punch_angle_is_constant || Hidden
|-
| 5078 || crit vs bleeding players || 100% critical hit vs bleeding players || additive || crit_vs_bleeding_players ||
|-
| 5079 || crits vs class || || additive || crit_vs_class || Hidden
|-
| 5080 || minicrits vs class || || additive || minicrit_vs_class || Hidden
|-
| 5081 || crit vs player under feet || || additive || crit_vs_player_under_feet || Hidden
|-
| 5082 || minicrit vs player under feet || || additive || minicrit_vs_player_under_feet || Hidden
|-
| 5083 || crit while disguised || Attack deals mini-crits while you are disguised || additive || crit_while_disguised ||
|-
| 5084 || crit take while disguised || Suffer mini-crit damage while disguised || additive || crit_take_while_disguised ||
|-
| 5085 || minicrit while disguised || Attack deals mini-crits while you are disguised || additive || minicrit_while_disguised ||
|-
| 5086 || minicrit take while disguised || Suffer mini-crit damage while disguised || additive || minicrit_take_while_disguised ||
|-
| 5087 || minicrit on objective || Deals mini-crits to enemies capturing, defending, or carrying objectives || additive || mini_crit_on_objectives ||
|-
| 5088 || crit vs cond no dot || || additive || crit_vs_playercond || Hidden
|-
| 5089 || minicrit vs cond no dot || || additive || minicrit_vs_playercond || Hidden
|-
| 5090 || mult dmg crit multiplier || || percentage || mult_dmg_crit_multiplier ||
|-
| 5091 || headshot is minicrit || Headshots are minicrits || additive || headshot_is_minicrit ||
|-
| 5092 || lifesteal || #Attrib_Lifesteal || additive || lifesteal || Note: Missing Localization String
|-
| 5093 || lifesteal crit || On Hit: Steal health from your victim while meter is full || additive || lifesteal_crit ||
|-
| 5094 || buildings max level penalty || Buildings have %s'''1''' max level || additive || add_buildings_max_level ||
|-
| 5095 || buildings upgrade cost bonus || Buildings require %s'''1''' metal to upgrade || additive || add_buildings_upgrade_cost ||
|-
| 5096 || building add condition on death || || additive || building_maxlvl_lost_addcond || Hidden
|-
| 5097 || engineer dispenser build rate multiplier || Increases Dispenser build speed by %s'''1'''% || percentage || dispenser_build_rate_multiplier ||
|-
| 5098 || engineer jumppad build rate multiplier || Increases Jump Pad build speed by %s'''1'''% || percentage || jumppad_build_rate_multiplier ||
|-
| 5099 || mod dispenser cost || %s'''1'''% Dispenser build cost || percentage || mod_dispenser_cost ||
|-
| 5100 || mod sentrygun cost || %s'''1'''% Sentry Gun build cost || percentage || mod_sentrygun_cost ||
|-
| 5101 || mod jumppad cost || %s'''1'''% Jump Pad build cost || percentage || mod_jumppad_cost ||
|-
| 5102 || no primary ammo from dispensers || Dispensers do not give ammo || additive || no_primary_ammo_from_dispensers_always ||
|-
| 5103 || sentry hit chance when shield charging mult || || percentage || sentry_hit_chance_shield_charge || Hidden
|-
| 5104 || return metal on sentry kill || On Sentry Kill: +%s'''1''' metal || additive || metal_on_sentry_kill ||
|-
| 5105 || engy sentry knockback bonus || Sentry Gun deals +%s'''1'''% knockback || percentage || mult_sentry_knockback ||
|-
| 5106 || engy sentry knockback penalty || Sentry Gun deals %s'''1'''% knockback || percentage || mult_sentry_knockback ||
|-
| 5107 || engy sentry turn rate bonus || Sentry Gun turns +%s'''1'''% faster || percentage || mult_sentry_turnrate ||
|-
| 5108 || engy sentry turn rate penalty || Sentry Gun turns %s'''1'''% slower || percentage || mult_sentry_turnrate ||
|-
| 5109 || medigun healing received bonus || +%s'''1'''% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||
|-
| 5110 || medigun healing received penalty || %s'''1'''% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||
|-
| 5111 || medigun healing received on active bonus || +%s'''1'''% health from Medi Gun while active || percentage || mult_medigun_healing_received_active ||
|-
| 5112 || medigun healing received on active penalty || %s'''1'''% health from Medi Gun while active || percentage || mult_medigun_healing_received_active ||
|-
| 5113 || dispenser healing received bonus || +%s'''1'''% health from Dispensers on wearer || percentage || mult_dispenser_healing_received ||
|-
| 5114 || dispenser healing received penalty || %s'''1'''% health from Dispensers on wearer || percentage || mult_dispenser_healing_received ||
|-
| 5115 || dispenser healing received on active bonus || +%s'''1'''% health from Dispensers while active || percentage || mult_dispenser_healing_received_active ||
|-
| 5116 || dispenser healing received on active penalty || %s'''1'''% health from Dispensers while active || percentage || mult_dispenser_healing_received_active ||
|-
| 5117 || dispenser can overheal on wearer || Dispensers can overheal on wearer || additive || dispenser_can_overheal_wearer ||
|-
| 5118 || dispenser can overheal on active || Dispensers can overheal while active || additive || dispenser_can_overheal_active ||
|-
| 5119 || everything can overheal on wearer || Can be overhealed by anything on wearer || additive || everything_can_overheal_wearer ||
|-
| 5120 || everything can overheal on active || Can be overhealed by anything while active || additive || everything_can_overheal_active ||
|-
| 5121 || no crit heals || No Crit-Heals: Heal rate does not increase when healing an out-of-combat target || additive || crit_heals_disabled ||
|-
| 5122 || health kits can overheal on wearer || Packs can overheal on wearer || additive || health_kits_can_overheal_wearer ||
|-
| 5123 || health kits can overheal on active || Packs can overheal while active || additive || health_kits_can_overheal_active ||
|-
| 5124 || healing received on active bonus || +%s'''1'''% health from healers while active || percentage || mult_healing_received_active ||
|-
| 5125 || healing received on active penalty || %s'''1'''% health from healers while active || percentage || mult_healing_received_active ||
|-
| 5126 || health from packs increased on active || +%s'''1'''% health from packs while active || percentage || mult_health_frompacks_active ||
|-
| 5127 || health from packs decreased on active || %s'''1'''% health from packs while active || percentage || mult_health_frompacks_active ||
|-
| 5128 || health regen delay time when damaged || Taking damage delays HP regen by %s'''1'''s || additive || mod_health_regen_hurt_delay ||
|-
| 5129 || mod burstfire || Sentry Gun turns +%s'''1'''% faster || additive || mod_burstfire || Note: Uses Wrong Localization string
|-
| 5130 || mult proxymine radius || || percentage || mult_proxymine_radius ||
|-
| 5131 || charge weapon no extra speed || || additive || chargeweapon_no_extra_speed ||
|-
| 5132 || cyclops detonate other grenades || Explosion destroys enemy grenades and detonates your own || additive || cyclops_detonate_other_grenades ||
|-
| 5133 || cyclops explain || Hold Fire: Prevent grenade detonation || additive || ||
|-
| 5134 || rocket jump damage reduction weapon || %s'''1'''% self-inflicted explosive damage || percentage || rocket_jump_dmg_reduction_weapon ||
|-
| 5135 || hidden separator || || || hidden_separator || All attributes in a weapon after this one will be hidden from the tooltip.
|-
| 5136 || Projectile speed secondary || +%s'''1'''% projectile speed || percentage || mult_projectile_speed_secondary || Hidden
|-
| 5137 || custom falloff || || additive || mod_custom_falloff || Hidden
|-
| 5138 || custom rampup || || additive || mod_custom_rampup || Hidden
|-
| 5139 || longer damage falloff distance || || percentage || mult_falloff_distance || Hidden
|-
| 5140 || shorter damage falloff distance || || inverted percentage || mult_falloff_distance || Hidden
|-
| 5141 || particle on melee hit || || additive || particle_on_melee_hit || Hidden
|-
| 5142 || mod lunchbox critboostable || || additive || mod_lunchbox_critboostable ||
|-
| 5143 || mod crit airborne simple || Crits airborne enemies || additive || crit_airborne_simple ||
|-
| 5144 || mod crit airborne simple min height || Crits airborne enemies || additive || crit_airborne_simple_min_height || Crit Airborne attribute but you can set minimum required height above ground
|-
| 5145 || modifier crit airborne direct hit only || Crits airborne enemies on direct hit only || additive || mod_crit_airborne_direct_hit_only || modifier for crit_airborne_simple_min_height, crit_airborne_simple and crit_airborne attributes to work only on direct hit on explosives
|-
| 5146 || crit on objective || Deals crits to enemies capturing, defending, or carrying objectives || additive || crit_on_objectives ||
|-
| 5147 || add ammo on direct hit || On Direct Hit: Gain %s'''1''' ammo || additive || add_ammo_on_direct_hit ||
Either any hit or direct hit only if it's BLAST type damage. <br>
Value gives max amount to fill into ammo. <br>
Also supports negative values!
|-
| 5148 || add ammo on direct hit kill || On Direct Hit Kill: Gain %s'''1''' ammo || additive || add_ammo_on_direct_hit_kill ||
|-
| 5149 || add ammo on kill || On Kill: Gain %s'''1''' ammo || additive || add_ammo_on_kill ||
|-
| 5150 || mult taser heal scale || || percentage || mult_taser_heal_scale || Hidden
|-
| 5151 || mod taser damage noscale || || additive || mod_taser_damage_noscale || Hidden
|-
| 5152 || heal on smack DISPLAY ONLY || Teammates hit while at maximum charge will be fully healed || additive || heal_on_smack_DISPLAY_ONLY ||
|-
| 5153 || minicrit vs wet players || || additive || minicrit_vs_wet_players || Hidden
|-
| 5154 || set watch panel || || additive || set_watch_panel || Hidden
|-
| 5155 || no centerfire projectile || || additive || no_centerfire_projectile || Hidden
|-
| 5156 || drop team health pack on kill || Drops a team healthpack on kill || additive || drop_team_health_pack_on_kill ||
|-
| 5157 || passive reload holstered || Passively reloads ammo while holstered || additive || passive_reload_holstered ||
|-
| 5158 || heal on crit scythe simple taunt || On Hit: Steal health from your victim while meter is full || additive || heal_on_crit_scythe_simple_taunt ||
|-
| 5159 || mod taunt kill fill stored crits || || additive || mod_taunt_kill_fill_stored_crits || Hidden
|-
| 5160 || knife explain || Attack an enemy from behind to backstab them for a one-hit kill || additive || knife_explain ||
|-
| 5161 || wrench explain || Upgrades, repairs, and speeds up construction of friendly buildings when hit || additive || wrench_explain ||
|-
| 5162 || stickybomb explain || Alt-Fire: Detonate all Stickybombs || additive || stickybomb_explain ||
|-
| 5163 || flamethrower explain || Alt-Fire: Release an airblast<br>Airblast deflects enemies and projectiles, and extinguishes burning teammates || additive || flamethrower_explain ||
|-
| 5164 || invis explain || Alt-Fire: Cloak yourself || additive || invis_explain ||
|-
| 5165 || sapper explain || Disables and slowly destroys enemy buildings<br>Does not remove disguise when used || additive || sapper_explain ||
|-
| 5166 || reload while not active explain || This weapon will reload when not active || additive || reload_while_not_active_explain ||
|-
| 5167 || sandvich explain || Eat to regain up to 120 health <br>Alt-Fire: Share Sandvich with a friend (Medium health kit) || additive || sandvich_explain ||
|-
| 5168 || umbrella explain || Alt-Fire: Give mini-crit boost to a teammate || additive || umbrella_explain ||
|-
| 5169 || mirv explain || Splits into 4 small bomblets upon exploding || additive || mirv_explain ||
|-
| 5170 || disabled by wrench explain || Can be disarmed by Wrenches || additive || disabled_by_wrench_explain ||
|-
| 5171 || coilgun explain || Fully charged shots ricochet off walls, and explode in your hand when overcharged || additive || coilgun_explain ||
|-
| 5172 || taser explain || Damage is affected by current charge || additive || taser_explain ||
|-
| 5173 || jumppad explain || Jump Pads cannot be upgraded || additive || jumppad_explain ||
|-
| 5174 || derbycane explain || Alt-Fire: Give haste boost to a teammate || additive || derbycane_explain ||
|-
| 5175 || rejuvenator explain || Alt-Fire: Launch a device that grants invulnerability in a radius || additive || rejuvenator_explain ||
|-
| 5176 || class select override slot || || additive || class_select_override_slot || Hidden
|-
| 5177 || uber duration decreased || || percentage || add_uber_time_active ||
|-
| 5178 || self damage penetrates uber || || additive || mod_self_damage_penetrates_uber ||
|-
| 5179 || mod prevent self dmg dot weapon || || additive || mod_prevent_self_dmg_dot_weapon ||
|-
| 5180 || dmg taken from fall reduced || || inverted percentage || mult_dmgtaken_from_fall ||
|-
| 5181 || dmg taken from fall increased || || percentage || mult_dmgtaken_from_fall ||
|-
| 5182 || dmg taken from burning target reduced || || inverted percentage || mult_dmgtaken_from_burning_target_wearer ||
|-
| 5183 || dmg taken from burning target reduced on active || || inverted percentage || mult_dmgtaken_from_burning_target_active ||
|-
| 5184 || dmg taken from blast direct reduced || || inverted percentage || mult_dmgtaken_from_explosions_direct ||
|-
| 5185 || dmg taken from blast direct increased || || percentage || mult_dmgtaken_from_explosions_direct ||
|-
| 5186 || dmg taken from blast splash reduced || || inverted percentage || mult_dmgtaken_from_explosions_splash ||
|-
| 5187 || dmg taken from blast splash increased || || percentage || mult_dmgtaken_from_explosions_splash ||
|-
| 5188 || dmg taken from blast direct reduced on active || || inverted percentage || mult_dmgtaken_from_explosions_direct_active ||
|-
| 5189 || dmg taken from blast direct increased on active || || percentage || mult_dmgtaken_from_explosions_direct_active ||
|-
| 5190 || dmg taken from blast splash reduced on active || || inverted percentage || mult_dmgtaken_from_explosions_splash_active ||
|-
| 5191 || dmg taken from blast splash increased on active || || percentage || mult_dmgtaken_from_explosions_splash_active ||
|-
| 5192 || not crit vs burning flare || || additive || not_crit_vs_burning_flare ||
|-
| 5193 || scoped firerate penalty || #Attrib_ScopedFireRatePenalty || inverted percentage || mult_postfiredelay_scoped || Note: Missing Localization String
|-
| 5194 || hide ammo hud || || additive || hide_ammo_hud || Hidden
|-
| 5195 || minigun deployed crouchwalk || || additive || minigun_deployed_crouchwalk ||
|-
| 5196 || minigun jump while revved || #Attrib_DeployedJumpMinigun || additive || minigun_jump_while_revved || Note: Missing Localization String
|-
| 5197 || custom projectile origin offset || || additive || custom_projectile_origin_offset ||
|-
| 5198 || can headshot || || additive || can_headshot ||
|-
| 5199 || banned in medieval mode || || additive || banned_in_medieval_mode || Hidden
|-
| 5200 || no explosion falloff hidden || || additive || disable_explosion_falloff || Hidden
|-       
| 5201 || custom disguise sound || || additive || custom_disguise_sound || Hidden
|-       
| 5202 || mult disguise speed penalty || || percentage || mult_disguise_speed ||
|-       
| 5203 || mult disguise speed bonus || || inverted percentage || mult_disguise_speed ||
|-       
| 5204 || lose cloak on decloak || || additive || lose_cloak_on_decloak ||
|-
| 5205 || shield bash aoe knockback || || additive || add_shield_bash_aoe_knockback ||
|-
| 5206 || mod zoomed dont hide viewmodel || || additive || mod_zoomed_dont_hide_viewmodel ||
|-
| 5207 || cannot pickup dropped weapons while cloaked || || additive || cannot_pickup_dropped_weapons_while_cloaked ||
|-
| 5208 || primary ammo from ammo packs bonus || || percentage || mult_primary_ammo_from_ammo_packs ||
|-
| 5209 || primary ammo from ammo packs penalty || || percentage || mult_primary_ammo_from_ammo_packs ||
|-
| 5210 || primary ammo from dropped weapons bonus || || percentage || mult_primary_ammo_from_dropped_weapons ||
|-
| 5211 || primary ammo from dropped weapons penalty || || percentage || mult_primary_ammo_from_dropped_weapons ||
|-
| 5212 || secondary ammo from ammo packs bonus || || percentage || mult_secondary_ammo_from_ammo_packs ||
|-
| 5213 || secondary ammo from ammo packs penalty || || percentage || mult_secondary_ammo_from_ammo_packs ||
|-
| 5214 || secondary ammo from dropped weapons bonus || || percentage || mult_secondary_ammo_from_dropped_weapons ||
|-
| 5215 || secondary ammo from dropped weapons penalty || || percentage || mult_secondary_ammo_from_dropped_weapons ||
|-
| 5216 || mod deflect no minicrit || || additive || mod_deflect_no_minicrit ||
|-
| 5217 || airblast deflect disabled || || additive || airblast_deflect_disabled ||
|-
| 5218 || maxammo grenades2 increased || || percentage || mult_maxammo_grenades2 ||
|-
| 5220 || airblast extinguish disabled || || additive || airblast_extinguish_disabled ||
|-
| 5221 || custom lunchbox throwable type || || additive || custom_lunchbox_throwable_type ||
|-
| 5222 || custom lunchbox throwable model || || additive || custom_lunchbox_throwable_model || Hidden
|-
| 5223 || mult lunchbox throwable velocity || || percentage || mult_lunchbox_throwable_velocity || Hidden
|-
| 5224 || lunchbox add condition on eat || || additive || lunchbox_addcond || Uses a string.
|-
| 5225 || mod spread scale scoped override || || additive || mod_spread_scale_scoped_override ||
|-
| 5226 || mod sniper zoom while jumping || #Attrib_ZoomingCanJump || additive || mod_sniper_zoom_while_jumping || Note: Missing Localization String
|-
| 5227 || mod sniper crit after zoom time || || additive || mod_sniper_crit_after_zoom_time ||
|-
| 5228 || mod ammo per reload || || additive || mod_ammo_per_reload || Hidden
|-
| 5229 || set reload single || || additive || set_reload_single ||
|-
| 5230 || Reload time start || || inverted percentage || mult_reload_time_start ||
|-
| 5231 || Reload time refill || || inverted percentage || mult_reload_time_refill ||
|-
| 5232 || proj detonate with rocket radius || || additive || proj_detonate_with_rocket_radius ||
|-
| 5233 || deflect on swing || #Attrib_DeflectOnSmack || additive || deflect_on_swing || Note: Missing Localization String
|-
| 5234 || deflect on smack hidden || #Attrib_DeflectOnSmack || additive || deflect_on_smack ||
Hidden <br>
Note: Missing Localization String
|-
| 5235 || add condition on swing || || additive || add_onswing_addcond ||
|-
| 5236 || add condition on miss || || additive || onmiss_addcond ||
|-
| 5237 || mult melee smack delay || || percentage || mult_melee_smack_delay ||
|-
| 5238 || mod melee crit swing custom damage || || additive || mod_melee_crit_swing_custom_damage || Hidden
|-
| 5239 || mod melee swing custom damage || || additive || mod_melee_swing_custom_damage || Hidden
|-
| 5240 || brick explodes || || additive || brick_explode ||
|-
| 5241 || sapper cant sap || || additive || sapper_cant_sap || Hidden
|-
| 5242 || tranq melee boost || || additive || tranq_melee_boost || Hidden
|-
| 5243 || boost speed from patient || || additive || boost_speed_from_patient ||
|-
| 5244 || keep disguise on attack || || additive || keep_disguise_on_attack ||
|-
| 5245 || set rocket detonate mode || || additive || set_rocket_detonate_mode ||
Hidden <br>
Modes: <br>
1 = Shatter on walls <br>
2 = Bouncy Rockets (explodes after 5 bounces) <br>
3 = Homing Rockets
|-
| 5246 || mod launches ball || || additive || mod_launches_ball ||
Hidden <br>
Syntax: "<recharge cooldown> <addcond id> <addcond duration>" <br>
e.g. "10.0 5 3.0"
|-
| 5247 || mod set beam range || || percentage || mod_set_beam_range || Hidden
|-
| 5248 || mod set healbomb lifetime || || percentage || mod_set_healbomb_lifetime || Hidden
|-
| 5249 || mod use custom ammo type || || additive || mod_use_custom_ammo_type ||
Hidden <br>
Modes: <br>
1 = Primary Ammo <br>
2 = Secondary Ammo <br>
3 = Metal <br>
4 = Grenades1 <br>
5 = Grenades2
|-
| 5250 || mod ubercharge cond || || additive || mod_ubercharge_cond || Hidden
|-
| 5251 || mod outline on hit || || additive || mod_outline_on_hit || Hidden
|-
| 5252 || set sentry bullet || || additive || set_sentry_bullet ||
Hidden <br>
Value is the projectile index from "override_projectile_type"
|-
| 5253 || set sentry rocket || || additive || set_sentry_rocket ||  
Hidden <br>
Value is the projectile index from "override_projectile_type"
|-
| 5254 || weapon exclusive to holiday || || additive || weapon_exclusive_to_holiday ||
Hidden <br>
Modes: <br>
1 = TF Birthday <br>
2 = Halloween <br>
3 = Christmas <br>
4 = End of the Line <br>
5 = Invasion <br>
6 = Valentines <br>
7 = Pyromania <br>
8 = Full Moon <br>
9 = Halloween OR Full Moon <br>
10 = Halloween OR Full Moon OR Valentines <br>
11 = April Fools <br>
12 = Soldier Day (Rick May Passing) <br>
13 = Summer
|-
| 5255 || mod set fire arrows || || additive || mod_set_fire_arrows || Hidden
|-
| 5256 || mod projectiles per shot || || additive || mod_projectiles_per_shot ||
|-
| 5257 || mod sustained fire accuracy || || additive || mod_sustained_fire_accuracy ||
Syntax: "<accuracy multiplier> <time to reach multiplier>" <br>
e.g. "2.0 3.0"
|-
| 5258 || mod sustained fire damage || || additive || mod_sustained_fire_damage ||
Syntax: "<damage multiplier> <time to reach multiplier>" <br>
e.g. "2.0 3.0"
|-
| 5259 || mod set player scale on wearer || || percentage || mod_set_player_scale_on_wearer ||
|-
| 5260 || mod set player scale on active || || percentage || mod_set_player_scale_on_active ||
|-
| 5261 || mod set sniper laser sight || || additive || mod_set_sniper_laser_sight ||
|-
| 5262 || mod set banner cond || || additive || mod_set_banner_cond || Hidden
|-
| 5263 || mod set banner flag model || || additive || mod_set_banner_flag_model || Hidden
|-
| 5264 || custom banner sound || || additive || custom_banner_sound || Hidden
|-
| 5265 || generator sticks to walls || || additive || generator_sticks_to_walls || Hidden
|-
| 5266 || projectile scale increased || || percentage || mult_projectile_scale || Hidden
|-
| 5267 || land mines || Fires Landmines || additive || mod_sticky_is_landmine ||
|-
| 5268 || auto jumping || Wearer can automatically jump by holding the jump button || additive || auto_jumping ||
|-
| 5269 || mult spread scales speed || Up to %s'''1'''% more accurate based on current speed || inverted percentage || mult_spread_scales_speed ||
|-
| 5270 || always draw tracer || || additive || mod_always_draw_tracer_effect ||
Hidden <br>
Value is frequency, 1 being always
|-
| 5271 || never draw tracer || || additive || mod_never_draw_tracer_effect || Hidden
|-
| 5272 || duck jumping || Wearer can jump while crouching || additive || duck_jumping ||
|-
| 5273 || cloak regen disabled || No passive cloak regeneration || additive || mult_cloak_meter_regen_rate ||
|-
| 5274 || disguise on hit || || additive || disguise_on_hit || Hidden
|-
| 5275 || tranq recharge time || || additive || tranq_recharge_time || Hidden
|-
| 5276 || tranq2 on hit || || additive || mod_tranq2_onhit || Hidden
|-
| 5277 || tranq building debuff || || additive || tranq_building_debuff || Hidden
|-
| 5278 || deploy with empty clip || || additive || deploy_with_empty_clip || Hidden
|-
| 5279 || take minicrits projectile airborne || Take minicrits from projectiles while airborne || or || take_minicrits_projectile_airborne ||
|-
| 5280 || mult dmg crit || Critical hits deal %s'''1'''% increased damage || percentage || mult_dmg_crit ||
|-
| 5281 || rocket gravity upward force || || additive percentage || mod_rocket_gravity_upward_force ||
Hidden <br>
mod_rocket_gravity by default adds a upward force to the projectile, set to -100 to disable it
|-
| 5295 || set_reload_prefer_sequence || || additive || set_reload_prefer_sequence || Revert the reload behavior back to the animations time - 0.2 seconds
|-
| 5296 || no headshot || || additive || no_headshot ||
|-
| 5297 || set weapon range || || additive || set_weapon_range ||
|-
|}
</div>


The percentage determines how much it arcs. For reference, the R.P.G is set to 0.45%. 1 = Max 0 = None.
==Unlisted Attributes==
The following table contains a list of every unlisted attribute class in TF2C. Custom attributes must be created to use these.
 
===Team Fortress 2===
<div style="max-width: 100%; overflow-x: scroll;">
{| class="wikitable sortable grid"
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Class
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Notes
|-
| parachute_disabled || Will prevent the user from activating their parachute.
|-
| fires_milk_bolt || for Crossbow only<br>Alt-fire attack is infused with Mad-Milk, with Attribute value as cooldown.
|-
| force_distribute_currency_on_death || for MvM bots Only<br>Forces the money dropped by the bot with this attribute to be collected and turned into Red money.
|-
| airblast_dashes || for Flamethrower only<br>Will change airblast to push yourself instead of projectiles or players.
|-
| extra_damage_on_hit_penalty || TEMPTEXT
|-
| extra_damage_on_hit || TEMPTEXT
|-
| mod_teleporter_speed_boost || Applies a 4 second speed boost to the player who was teleported.
|-
| can_breathe_under_water || Prevents to user from drowning.
|-
| cannot_swim || Decreases underwater x-y overspeed by 90% and forces you to sink.
|-
| swimming mastery || Water does not slow the player down.
|-
| scoreboard minigame || Players gain more points on kill and lose points on death<br>Adds <code>kills + captures + defenses + buildings destroyed - (3 * deaths)</code> on top of normal scoring.
|-
| wet_immunity || prevents jars, and milk-bolts from applying "wet" conditions.
|-
|-
| 3022 || sniper no dmg charge || || additive || mod_sniper_no_dmg_charge ||
| ability_master_sniper || for Sniper Rifles and Bows only<br>On Sniper Rifles: Applies 0.6x/0.3x multiplier to zoom/unzoom delay, and multiplies charge rate by 1.5x/3x.<br>On Bows: Applies 0.6x/0.3x multiplier to reload time. <br>Does not stack with the Haste powerup.
|-
|-
| 3023 || view punch on hit || || additive || add_viewpunch_onhit ||
| last_shot_crits || Become crit-boosted when only one shot is left in your clip.
|-
|-
| 3024 || tranq on hit || || additive || mod_tranq_onhit ||
| add_give_health_to_teammate_on_hit || for Melee only<br>When hitting a teammate heal them for x health, without going over, and the user will take damage the same amount that was healed.
|-
|-
| 3025 || armor footsteps || || additive || mod_armor_footsteps || Plays a thunking sound as the player walks around with the item equipped
| mod_minigun_can_holster_while_spinning || for Minigun only<br>Will allow the minigun to holster even if it is still spinning.
|-
|-
| 3026 || soft zoom || ||  || mod_sniper_soft_zoom || Widens the scoped-in FOV from default zoom.
| kill_combo_fire_rate_boost || On Kill: give x% fire rate bonus, stacks up-to 3 times but killing a different class clears the combo.
|-
|-
| 3027 || sniper slower scoped fire speed DISPLAY ONLY || ||  || mod_sniper_slower_scoped_fire_speed_DISPLAY_ONLY ||
| mult_dispenser_rate || Multiplies the Ammo refill, Heal amount, and Metal gained per Refill.
|-
|-
| 3028 || dmg bonus vs buildings hidden || ||  || mult_dmg_vs_buildings || Hidden
| mvm_sentry_ammo || Multiplies the maximum shells a sentry can have. <br>Only applies when upgrading, or creating.
|-
|-
| 3029 || keep disguise || || additive || set_keep_disguise || Allows the Spy to attack without losing his disguise
| build_small_sentries || Sentries are 20% smaller and require 25% less metal to upgrade.
|-
|-
| 3030 || proximity mines || || additive || mod_sticky_is_proxy ||
| mult_teleporter_recharge_rate || Multiplies the teleporter's recharge time. <br>If level 3 and attribute less than 0.25 then it will cause the pitch of recharging sound to go > 255.
|-
|-
| 3031 || no sticky detonation || || additive || mod_sticky_is_proxy ||
| disguise_as_dispenser_on_crouch || Will apply condition TF_COND_DISGUISED_AS_DISPENSER when the user is a Spy, while ducking, and on the ground.
|-
|-
| 3032 || sticky fizzles || || additive || mod_sticky_fizzles || Stickies don't explode on detonation
| ubercharge_transfer || TEMPTEXT
|-
|-
| 3033 || experimental weapon || || additive || experimental_weapon || Equipping the item will redirect the user to Stock
| teleport_instead_of_die || x % chance to Instantly respawn if damage is lethal.<br>Note: this is checked Before ramp-up / falloff and will not entirely work.
|-
|-
| 3034 || sentry shoots projectile || || additive || set_sentry_projectile || Can be set to nail or Tranquillizer Darts
| mod_projectile_heat_seek_power || for Flares only<br>Will search if players are closer than 1024 hu and home in on them with attribute value as turning power.
|-
|-
| 3035 || heal on afterburn || || additive || add_burn_heals ||
| mult_dmg_vs_same_class || Multiplies damage against the same class<br>Should work with Civilian as it checks if attacker's class index == victim's class index.
|-
|-
| 3036 || crit vs bleeding players || || additive || crit_vs_bleeding_players ||
| uber_on_damage_taken || Will apply 3 seconds of Uber if the Random float is less than the attribute value.<br>Uber condition is TF_COND_INVULNERABLE_CARD_EFFECT.
|-
|-
| 3037 || teleporter is jump pad || || additive || set_teleporter_mode ||
| mult_dmgtaken_from_melee || Multiplies dmg taken from melee dmg by x%.
|-
|-
| 3038 || explosive bullets || || additive || explosive_bullets || An explosion will happen at the point of impact for one pellet
| mult_crit_when_health_is_below_percent || Will tell the game that you are crit boosted if health percent is less than attribute value and not 1.0.<br>health percent meaning 0.5 is half health.
|-
|-
| 3039 || airblast cannot push players || || additive || airblast_functionality_flags || Uses Flags to determine what the Airblast can do
| penetration_damage_penalty || On Successful bullet penetration: add a stacking damage multiplier of x% for that bullet.
1: Push Away, 2: Extinguish Teammates, 4: Reflect Projectiles.
|-
| firing_forward_pull || Will apply a forward push of x speed when weapon is firing.
|-
| mod_soldier_buff_range || Multiplies banner range by x%.
|-
| mult_rocketjump_deploy_time || Multiplies deploy time by x% if Rocket jumping.
|-
| aoe_heal_chance || On hit: refire time * (x/60) % chance for aoe heal for 1s (24 hp healed total).<br>Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s.
|-
| crits_on_damage || On hit: refire time * (x/60) % chance for crit boost for 3s.<br>Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s.
|-
| stun_on_damage || On hit: refire time * (x/60) % chance for stun for 3s.<br>Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s.
|-
| aoe_blast_on_damage || On hit: refire time * (x/60) % chance for 100 hu blast that stuns players for 2 seconds and applies bleed.<br>Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s.
|-
| ubercharge_ammo || Uses this much ubercharge % per shot instead of normal ammunition.<br>Also prevents switching to weapon if ubercharge % is less and attribute value.
|-
| mul_nonrocketjump_attackrate || Multiplies fire rate while not Rocket Jumping.
|-
| mult_dmg_with_reduced_health || for Melee only<br>Multiplier applied to damage proportion that is multiplied by "player maximum health" / "player current health".
|-
| mult_airblast_primary_refire_time || Multiplier of how fast primary fire specifically can be used after airblasting.<br>Primary attack delay = this * refire_time * base.
|-
| mod_flamethrower_spinup_time || Spin up time for flamethrowers in seconds, like the delay between starting to rev up a minigun and being able to fire.
|-
| mult_airblast_cone_scale || Scales the cone used to push players by this amount.
|-
| mult_sniper_charge_per_sec_with_enemy_under_crosshair || Sniper rifle charge rate when looking at the enemy. Still subject to the 200% charge rate limit.
|-
| sniper_beep_with_enemy_under_crosshair || Plays `doomsday.warhead` sound when an enemy appears under your crosshair.
|-
| lifeleech_on_damage || Returns x% of damage dealt as health to the attacker.
|-
|}
</div>


To get the desired behavior, the numbers need to be added up (IE: "5" gives an airblast that can push enemies and deflect, but can't extinguish teammates).
===Team Fortress 2 Classified===
<div style="max-width: 100%; overflow-x: scroll;">
{| class="wikitable sortable grid"
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Class
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Notes
|-
|-
| 3040 || rocket limited lifetime || || additive || rocket_lifetime || The value is in seconds traveled before it explodes
| gravity_mod_wearer || TEMPTEXT
Works for Rockets, Tranquillizer Darts, Coilgun Lasers and Flares.
|-
|-
| 3041 || crit vs wet players hidden || || additive || crit_vs_wet_players || Hidden
| add_civ_aura_override || TEMPTEXT
|-
|-
| 3042 || move speed bonus while cloaked || || || mult_player_movespeed_cloaked ||
| add_civ_boost_enemies || TEMPTEXT
|-
|-
| 3043 || engineer dispenser build rate multiplier || Dispenser build speed increased by %'''s1'''% || percentage || dispenser_build_rate_multiplier ||
| mult_minigun_spindown_time || TEMPTEXT
|-
|-
| 3044 || pda can remote deploy || || || pda_remote_deploy ||
| mod_sticky_no_detonation || TEMPTEXT
|-
|-
| 3045 || lose cloak on damage ||  || || lose_cloak_on_damage ||
| no_melee_crit_from_tranq || TEMPTEXT
|-
|-
| 3046 || heal on hit vs burning ||  || || add_onhit_addhealth_vs_burning ||
| residual_heal_rate || TEMPTEXT
|-
|-
| 3047 || set cloak is speed ||  || || set_weapon_mode ||
| residual_heal_duration || TEMPTEXT
|-
|-
| 3048 || no damage falloff over distance ||  || additive || mod_no_dmg_falloff ||
| mult_proxymine_detonate_time || TEMPTEXT
|-
|-
| 3049 || add condition on hit ||  || additive || add_onhit_addcond || For now, use [https://developer.valvesoftware.com/wiki/Trigger_add_tf_player_condition this list of conditions for TF2.] Note that some conditions may not be compatible with Team Fortress 2 Classic.
| mod_proxymine_no_sound || TEMPTEXT
|-
|-
| 3050 || minigun spindown time increased ||  || || mult_minigun_spindown_time ||
| mod_explosive_bullet_delay_time || TEMPTEXT
|-
|-
| 3051 || minigun spindown time decreased ||  || || mult_minigun_spindown_time ||
| stickies_dont_stick || TEMPTEXT
|-
|-
| 3052 || add construction on hit ||  || || add_onhit_construction ||
| custom_magazine_model || TEMPTEXT
|-
|-
| 3053 || copy victim on hit || || || mod_onhit_copy_victim ||
| mod_proxymine_crouchwalk_ignore || TEMPTEXT
|-
| mod_proxymine_crouchwalk_ignore_owner || TEMPTEXT
|-
| add_civ_boost_to_self || TEMPTEXT
|-
| mult_dmgtaken_from_fall_active || TEMPTEXT
|-
| lunchbox_force_cooldown || TEMPTEXT
|-
|-
|}
|}
</div>
[[Category:Lists]]

Latest revision as of 18:23, 27 October 2026

The following tables describe the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions ("set_weapon_mode" is used to represent alternate versions of half a dozen different weapons).

A list of conditions can be found here. Attributes that use a condition in them must have this Syntax: "<condition id> <duration>" e.g. "5 2.0"


TF2 Attributes

The following table describes each attribute from TF2 compatible with TF2C.

ID Name Description Value Type Class Notes
1 damage penalty %s1% damage penalty percentage mult_dmg
2 damage bonus +%s1% damage bonus percentage mult_dmg
3 clip size penalty %s1% clip size percentage mult_clipsize
4 clip size bonus +%s1% clip size percentage mult_clipsize
5 fire rate penalty %s1% slower firing speed inverted_percentage mult_postfiredelay
6 fire rate bonus +%s1% faster firing speed inverted_percentage mult_postfiredelay
7 heal rate penalty %s1% heal rate percentage mult_medigun_healrate
8 heal rate bonus +%s1% heal rate percentage mult_medigun_healrate
9 ubercharge rate penalty %s1% ÜberCharge rate percentage mult_medigun_uberchargerate
10 ubercharge rate bonus +%s1% ÜberCharge rate percentage mult_medigun_uberchargerate
11 overheal bonus +%s1% max overheal percentage mult_medigun_overheal_amount
15 crit mod disabled No random critical hits percentage mult_crit_chance
16 heal on hit for rapidfire On Hit: Gain up to +%s1 health additive add_onhit_addhealth
17 add uber charge on hit On Hit: %s1% ÜberCharge added additive_percentage add_onhit_ubercharge
18 medigun charge is crit boost ÜberCharge grants 100% critical chance additive set_charge_type
20 crit vs burning players 100% critical hit vs burning players or or_crit_vs_playercond
23 mod flamethrower push No compression blast additive set_flamethrower_push_disabled
25 hidden secondary max ammo penalty percentage mult_maxammo_secondary Hidden
26 max health additive bonus +%s1 max health on wearer additive add_maxhealth
28 crit mod disabled hidden No random critical hits percentage mult_crit_chance Hidden
31 critboost on kill On Kill: %s1 seconds of 100% critical chance additive add_onkill_critboost_time
34 mult cloak meter consume rate +%s1% cloak drain rate percentage mult_cloak_meter_consume_rate
35 mult cloak meter regen rate +%s1% cloak regen rate percentage mult_cloak_meter_regen_rate
36 spread penalty %s1% less accurate percentage mult_spread_scale
37 hidden primary max ammo bonus percentage mult_maxammo_primary Hidden
41 sniper charge per sec +%s1% charge rate percentage mult_sniper_charge_per_sec
43 scattergun no reload single Attrib_Scattergun_NoReloadSingle additive set_scattergun_no_reload_single Hidden
44 scattergun has knockback Knockback on the target and shooter additive set_scattergun_has_knockback Hidden
45 bullets per shot bonus +%s1% bullets per shot percentage mult_bullets_per_shot
47 sniper no charge No zoom or damage charge additive unimplemented_mod_sniper_no_charge
49 no double jump Disables double jump additive set_scout_doublejump_disabled
54 move speed penalty %s1% slower move speed on wearer inverted_percentage mult_player_movespeed
56 jarate description Coated enemies take mini-crits

Can be used to extinguish fire

inverted_percentage desc_jarate_description
57 health regen +%s1 health regenerated per second on wearer additive add_health_regen
58 self dmg push force increased +%s1 self damage force percentage mult_dmgself_push_force
59 self dmg push force decreased %s1 self damage force percentage mult_dmgself_push_force
60 dmg taken from fire reduced %s1 fire damage resistance on wearer inverted_percentage mult_dmgtaken_from_fire
61 dmg taken from fire increased %s1% fire damage vulnerability on wearer percentage mult_dmgtaken_from_fire
62 dmg taken from crit reduced +%s1% critical hit damage resistance on wearer inverted_percentage mult_dmgtaken_from_crit
63 dmg taken from crit increased %s1% critical hit damage vulnerability on wearer percentage mult_dmgtaken_from_crit
64 dmg taken from blast reduced +%s1% explosive damage resistance on wearer inverted_percentage mult_dmgtaken_from_explosions
65 dmg taken from blast increased %s1% explosive damage vulnerability on wearer percentage mult_dmgtaken_from_explosions
66 dmg taken from bullets reduced +%s1% bullet damage resistance on wearer inverted_percentage mult_dmgtaken_from_bullets
67 dmg taken from bullets increased %s1% bullet damage vulnerability on wearer percentage mult_dmgtaken_from_bullets
68 increase player capture value +%s1% capture rate on wearer additive add_player_capturevalue
71 weapon burn dmg increased +%s1% afterburn damage bonus percentage mult_wpn_burndmg
72 weapon burn dmg reduced %s1% afterburn damage penalty percentage mult_wpn_burndmg
73 weapon burn time increased +%s1% afterburn duration percentage mult_wpn_burntime
74 weapon burn time reduced %s1% afterburn duration percentage mult_wpn_burntime
75 aiming movespeed increased +%s1% faster move speed while deployed percentage mult_player_aiming_movespeed
76 maxammo primary increased +%s1% max primary ammo on wearer percentage mult_maxammo_primary
77 maxammo primary reduced %s1% max primary ammo on wearer percentage mult_maxammo_primary
78 maxammo secondary increased +%s1% max secondary ammo on wearer percentage mult_maxammo_secondary
79 maxammo secondary reduced %s1% max secondary ammo on wearer percentage mult_maxammo_secondary
80 maxammo metal increased +%s1% max metal on wearer percentage mult_maxammo_metal
81 maxammo metal reduced %s1% max metal on wearer percentage mult_maxammo_metal
82 cloak consume rate increased -%s1% cloak duration percentage mult_cloak_meter_consume_rate
83 cloak consume rate reduced +%s1% cloak duration inverted_percentage mult_cloak_meter_consume_rate
84 cloak regen rate increased +%s1% cloak regeneration rate percentage mult_cloak_meter_regen_rate
85 cloak regen rate reduced %s1% cloak regeneration rate percentage mult_cloak_meter_regen_rate
86 minigun spinup time increased %s1% slower spin up time percentage mult_minigun_spinup_time
87 minigun spinup time decreased %s1% faster spin up time inverted_percentage mult_minigun_spinup_time
88 max pipebombs increased +%s1% max pipebombs out additive add_max_pipebombs
89 max pipebombs decreased %s1% max pipebombs out additive add_max_pipebombs
90 SRifle Charge rate increased %s1% faster power charge percentage mult_sniper_charge_per_sec
91 SRifle Charge rate decreased %s1% slower power charge inverted_percentage mult_sniper_charge_per_sec
92 Construction rate increased Construction hit speed boost increased by %s1% percentage mult_construction_value
93 Construction rate decreased Construction hit speed boost decreased by %s1% inverted_percentage mult_construction_value
94 Repair rate increased %s1% faster repair rate percentage mult_repair_value
95 Repair rate decreased %s1% slower repair rate inverted_percentage mult_repair_value
96 Reload time increased %s1% slower reload time percentage mult_reload_time
97 Reload time decreased %s1% faster reload time inverted_percentage mult_reload_time
98 selfdmg on hit for rapidfire On Hit: %s1 health additive add_onhit_addhealth
99 Blast radius increased +%s1% explosion radius percentage mult_explosion_radius
100 Blast radius decreased %s1% explosion radius percentage mult_explosion_radius
101 Projectile range increased +%s1% projectile range percentage mult_projectile_range Works with hitscan as well
102 Projectile range decreased %s1% projectile range percentage mult_projectile_range Works with hitscan as well
103 Projectile speed increased +%s1% projectile speed percentage mult_projectile_speed
104 Projectile speed decreased %s1% projectile speed percentage mult_projectile_speed
105 overheal penalty %s1% max overheal inverted_percentage mult_medigun_overheal_amount
106 weapon spread bonus %s1% more accurate inverted_percentage mult_spread_scale
107 move speed bonus +%s1% faster move speed on wearer percentage mult_player_movespeed
108 health from packs increased +%s1% health from packs on wearer percentage mult_health_frompacks
109 health from packs decreased %s1% health from packs on wearer percentage mult_health_frompacks
110 heal on hit for slowfire On Hit: Gain up to +%s1 health additive add_onhit_addhealth
111 selfdmg on hit for slowfire On Hit: +%s1 health additive add_onhit_addhealth
114 mod mini-crit airborne Mini-crits targets launched airborne by explosions or jump pads additive mini_crit_airborne
123 speed boost when active %s1% speed boost while active weapon percentage mult_move_speed_when_active
125 max health additive penalty %s1 max health on wearer additive add_maxhealth
127 sticky air burst mode Launched bombs shatter on surfaces additive set_detonate_mode
128 provide on active When weapon is active additive provide_on_active
129 health drain %s1 health drained per second on wearer additive add_health_regen
135 blast jump damage reduction %s1% blast damage from explosive jumps percentage rocket_jump_dmg_reduction
137 dmg bonus vs buildings +%s1% damage vs buildings percentage mult_dmg_vs_buildings
144 lunchbox adds minicrits Sets weapon mode #%s1 additive set_weapon_mode Hidden
148 building cost reduction %s1 metal reduction in building cost percentage building_cost_reduction
149 bleeding duration On Hit: Bleed for %s1 seconds additive bleeding_duration
158 add cloak on kill +%s1% cloak on kill additive add_cloak_on_kill
159 SET BONUS: cloak blink time penalty %s1 sec longer cloak blink time additive cloak_blink_time_penalty
160 SET BONUS: quiet unstealth Reduced decloak sound volume additive set_quiet_unstealth
161 flame size penalty %s1% less flame spread area percentage mult_flame_size
162 flame size bonus +%s1% more flame spread area percentage mult_flame_size
166 add cloak on hit +%s1% cloak on hit additive add_cloak_on_hit
169 SET BONUS: dmg from sentry reduced +%s1% sentry damage resistance on wearer inverted_percentage dmg_from_sentry_reduced
170 airblast cost increased +%s1% airblast cost percentage mult_airblast_cost
171 airblast cost decreased %s1% airblast cost percentage mult_airblast_cost
173 flame ammopersec increased +%s1% flamethrower ammo consumed per second percentage mult_flame_ammopersec
174 flame ammopersec decreased %s1% flamethrower ammo consumed per second percentage mult_flame_ammopersec
177 deploy time increased %s1% longer weapon switch percentage mult_deploy_time
178 deploy time decreased %s1% faster weapon switch inverted_percentage mult_deploy_time
179 minicrits become crits Crits whenever it would normally mini-crit additive minicrits_become_crits
180 heal on kill +%s1 health restored on kill additive heal_on_kill
181 no self blast dmg No self inflicted blast damage taken additive no_self_blast_dmg
183 aiming movespeed decreased %s1% slower move speed while deployed percentage mult_player_aiming_movespeed
199 switch from wep deploy time decreased This weapon holsters %s1% faster inverted_percentage mult_switch_from_wep_deploy_time
202 charge time increased %s1 sec increase in charge duration additive mod_charge_time
204 hit self on miss On Miss: Hit yourself. Idiot additive hit_self_on_miss
207 blast dmg to self increased +%s1% damage to self percentage blast_dmg_to_self
208 Set DamageType Ignite On Hit: target is engulfed in flames additive set_dmgtype_ignite
215 apply z velocity on damage additive apply_z_velocity_on_damage Hidden

Applies a variable velocity in Hu/S to the enemy in the Up-Down direction

Positive values send upward, negative values send downward.

216 apply look velocity on damage Attrib_Knockback additive apply_look_velocity_on_damage Hidden

Applies velocity in the direction you're facing to the enemy

221 mult decloak rate Attrib_DecloakRate additive mult_decloak_rate Hidden
231 medigun charge is megaheal ÜberCharge grants mini-crits and resistance additive set_charge_type
234 mod medic healed deploy time penalty While not being healed by a medic,

your weapon switch time is %s1% longer

percentage mod_medic_healed_deploy_time
238 minigun no spin sounds Silent Killer: No barrel spin sound additive minigun_no_spin_sounds
241 reload time increased hidden %s1% slower reload time percentage mult_reload_time_hidden Hidden
253 mult cloak rate %s1 sec increase in time to cloak additive mult_cloak_rate Hidden
256 mult airblast refire time %s1% shorter airblast cooldown percentage mult_airblast_refire_time Always says shorter, even if the value increases the cooldown
259 boots falling stomp Deals 3x falling damage to the player you land on additive boots_falling_stomp
260 deflection size multiplier Attrib_DeflectionSizeMultiplier additive deflection_size_multiplier
263 melee bounds multiplier percentage melee_bounds_multiplier Hidden
264 melee range multiplier %s1% increased melee attack range percentage melee_range_multiplier Hidden
266 projectile penetration Projectiles penetrate enemy players additive projectile_penetration Only works with arrows

Physics are bugged

267 mod crit while airborne Deals crits while the wielder is blast jumping additive crit_while_airborne
278 effect bar recharge rate increased +%s1% increase in recharge rate inverted_percentage effectbar_recharge_rate
279 maxammo grenades1 increased +%s1% max misc ammo on wearer percentage mult_maxammo_grenades1
280 override projectile type additive override_projectile_type Hidden

Changes the projectile type of the weapon

281 energy weapon no ammo Does not require ammo additive energy_weapon_no_ammo
286 engy building health bonus +%s1% max building health percentage mult_engy_building_health
287 engy sentry damage bonus +%s1% Sentry Gun damage bonus percentage mult_engy_sentry_damage
289 centerfire projectile Attrib_CenterFireProjectile additive centerfire_projectile Hidden
298 mod ammo per shot Per Shot: -%s1 ammo additive mod_ammo_per_shot
301 mod use metal ammo type Uses metal for ammo additive mod_use_metal_ammo_type
303 mod max primary clip override additive mod_max_primary_clip_override Hidden
314 uber duration bonus Über duration increased %s1 seconds additive add_uber_time
318 faster reload rate +%s1% faster reload time inverted_percentage fast_reload
326 increased jump height +%s1% greater jump height when active percentage mod_jump_height
328 disable fancy class select anim percentage disable_fancy_class_select_anim Hidden
343 engy sentry fire rate increased +%s1% sentry firing speed inverted_percentage mult_sentry_firerate
344 engy sentry radius increased +%s1% sentry range percentage mult_sentry_range
346 engy dispenser radius increased +%s1% dispenser range percentage mult_dispenser_range
348 fire rate penalty HIDDEN inverted_percentage mult_postfiredelay Hidden
350 ragdolls become ash additive ragdolls_become_ash Hidden
356 airblast disabled No airblast additive airblast_disabled
378 sniper aiming movespeed decreased %s1% slower move speed when aiming percentage mult_player_aiming_movespeed
394 fire rate bonus HIDDEN +%s1% faster firing speed inverted_percentage mult_postfiredelay Hidden
396 melee attack rate bonus +%s1% faster melee attack speed inverted_percentage mult_postfiredelay Hidden
400 cannot pick up intelligence Wearer cannot carry the intelligence briefcase additive cannot_pick_up_intelligence Hidden
407 crit vs disguised players 100% critical hit vs disguised players or or_crit_vs_playercond
408 crit vs non burning players 100% critical hit vs non-burning players or or_crit_vs_not_playercond
412 dmg taken increased %s1% damage vulnerability on wearer percentage mult_dmgtaken
414 self mark for death You are Marked-For-Death while active, and for short period after switching weapons additive self_mark_for_death
421 no primary ammo from dispensers while active No ammo from dispensers when active additive no_primary_ammo_from_dispensers
424 clip size penalty HIDDEN %s1% clip size percentage mult_clipsize Hidden
425 sapper damage bonus +%s1% sapper damage bonus percentage mult_sapper_damage
426 sapper damage penalty %s1% sapper damage penalty percentage mult_sapper_damage
427 sapper damage leaches health +%s1 health regenerated per second for each active sapper additive sapper_damage_leaches_health
428 sapper health bonus %s1% sapper health bonus percentage mult_sapper_health
429 sapper health penalty %s1% sapper health penalty percentage mult_sapper_health
434 sapper damage penalty hidden %s1% sapper damage penalty percentage mult_sapper_damage Hidden
437 crit vs stunned players 100% critical hit vs stunned players or or_crit_vs_playercond
438 crit vs wet players 100% critical hit vs wet players or or_crit_vs_wet_players
442 major move speed bonus percentage major_mult_player_movespeed
443 major increased jump height percentage major_jump_height
464 engineer sentry build rate multiplier Sentry build speed increased by %s1% percentage sentry_build_rate_multiplier
465 engineer teleporter rate multiplier Increases teleporter build speed by %s1% percentage teleporter_build_rate_multiplier
469 engineer building teleporting pickup Alt-Fire: Use %s1 metal to pick up your targeted building from long range additive building_teleporting_pickup
475 Projectile speed increased HIDDEN +%s1% projectile speed percentage mult_projectile_speed Hidden
476 damage bonus HIDDEN +%s1% damage bonus percentage mult_dmg Hidden
489 SET BONUS: move speed set bonus +%s1% faster move speed on wearer percentage mult_player_movespeed
490 SET BONUS: health regen set bonus +%s1 health regenerated per second on wearer additive add_health_regen
491 SET BONUS: dmg taken from crit reduced set bonus +%s1% critical hit damage resistance on wearer inverted_percentage mult_dmgtaken_from_crit
492 SET BONUS: dmg taken from fire reduced set bonus +%s1% fire damage resistance on wearer inverted_percentage mult_dmgtaken_from_fire
516 SET BONUS: dmg taken from bullets increased %s1% bullet damage vulnerability on wearer percentage mult_dmgtaken_from_bullets
517 SET BONUS: max health additive bonus +%s1% max health on wearer additive add_maxhealth
518 scattergun knockback mult percentage scattergun_knockback_mult Hidden
524 increased jump height from weapon +%s1% greater jump height when active percentage mod_jump_height_from_weapon Hidden
525 damage force increase %s1% increase in push force taken from damage percentage damage_force_reduction
526 healing received bonus +%s1% bonus healing from all sources percentage mult_healing_received
535 damage force increase hidden %s1% increase in push force taken from damage percentage damage_force_reduction Hidden
536 damage force increase text Increase in push force taken from damage and airblast percentage damage_force_reduction
547 single wep deploy time decreased This weapon deploys %s1% faster inverted_percentage mult_single_wep_deploy_time
550 halloween increased jump height percentage mod_jump_height Hidden
551 special taunt additive special_taunt Hidden
614 no metal from dispensers while active No metal from dispensers when active additive no_metal_from_dispensers_while_active
643 rocket jump damage reduction HIDDEN %s1% blast damage from rocket jumps percentage rocket_jump_dmg_reduction Hidden
644 clipsize increase on kill Clip size increased on kill additve clipsize_increase_on_kill
651 fire rate bonus with reduced health Fire rate increases as health decreases inverted_percentage mult_postfiredelay_with_reduced_health
670 stickybomb charge rate Max charge time decreased by %s1% inverted_percentage stickybomb_charge_rate
671 grenade no bounce Grenades have very little bounce and roll additive grenade_no_bounce
674 class select override vcd Attrib_Class_Select_Override_VCD additive class_select_override_vcd Hidden
675 custom projectile model additive custom_projectile_model Hidden

Supports Rockets, Pipes, Stickies and Tranquillizer Darts

681 grenade no spin additive grenade_no_spin Hidden
684 grenade detonation damage penalty %s1% damage on grenades that explode on timer percentage grenade_detonation_damage_penalty
732 metal_pickup_decreased %s1% less metal from pickups and dispensers inverted_percentage mult_metal_pickup
734 healing received penalty %s1% less healing from all sources percentage mult_healing_received
739 ubercharge overheal rate penalty %s1% ÜberCharge rate on Overhealed patients percentage mult_medigun_overheal_uberchargerate
740 reduced_healing_from_medics %s1% less healing from Medic sources percentage mult_healing_from_medics
772 single wep holster time increased This weapon holsters %s1% slower percentage mult_switch_from_wep_deploy_time
773 single wep deploy time increased This weapon deploys %s1% slower inverted_percentage mult_single_wep_deploy_time
774 charge time decreased %s1 sec decrease in charge duration additive mod_charge_time
775 dmg penalty vs buildings %s1 damage penalty vs buildings percentage mult_dmg_vs_buildings
781 is_a_sword This Weapon has a large melee range and

deploys and holsters slower

additive is_a_sword
787 fuse bonus %s1% fuse time on grenades percentage fuse_mult
790 mod teleporter cost %s1% metal cost when constructing or upgrading teleporters percentage mod_teleporter_cost
794 dmg taken from fire reduced on active +%s1% fire damage resistance while deployed inverted_percentage mult_dmgtaken_from_fire_active
795 damage bonus vs burning %s1% damage bonus vs burning players percentage mult_dmg_vs_burning
796 min_viewmodel_offset additive min_viewmodel_offset Hidden

Used for "tf_use_min_viewmodels 1" to shift the viewmodel's position

797 dmg pierces resists absorbs Attacks pierce damage resistance effects and bonuses percentage mod_pierce_resists_absorbs
800 patient overheal penalty %s1% maximum overheal on wearer percentage mult_patient_overheal_penalty
822 airblast_destroy_projectile Attrib_AirblastDestroyProjectile additive airblast_destroy_projectile
851 mult_player_movespeed_active +%s1% faster move speed on wearer percentage mult_player_movespeed_active
852 mult_dmgtaken_active %s1% damage vulnerability on wearer percentage mult_dmgtaken_active
853 mult_patient_overheal_penalty_active %s1% maximum overheal on wearer percentage mult_patient_overheal_penalty_active
869 crits_become_minicrits Minicrits whenever it would normally crit additive crits_become_minicrits
876 lunchbox healing decreased %s1% healing effect percentage lunchbox_healing_scale
1000 CARD: damage bonus +%s1% damage bonus percentage mult_dmg
1001 CARD: dmg taken from bullets reduced +%s1% bullet damage resistance on wearer inverted_percentage mult_dmgtaken_from_bullets
1002 CARD: move speed bonus +%s1% faster move speed on wearer percentage mult_player_movespeed
1003 CARD: health regen +%s1% health regenerated per second on wearer additive add_health_regen
2029 allowed in medieval mode allowed_in_medieval_mode Hidden
2043 upgrade rate decrease %s1% slower upgrade rate inverted_percentage upgrade_rate_mod
2058 meter_label meter_label Hidden
2062 airblast cost scale hidden percentage mult_airblast_cost Hidden

TF2C Attributes

The following table describes attributes that only work in TF2 Classified.


ID Name Description Value Type Class Notes
5000 bomblets count mod mult hidden percentage bomblets_count_mod Hidden
5001 mirv drag mod mult hidden percentage mirv_drag_mod
5002 brick mini-crit long range additive mod_brick_minicrit_over_time Hidden
5003 rocket gravity Rockets travel in an arc additive percentage mod_rocket_gravity
5004 no damage falloff over distance additive mod_no_dmg_falloff Hidden
5005 no damage increase over distance additive mod_no_dmg_rampup Hidden
5006 rocket whistle additive rocket_whistle Hidden
5007 anchor earthquake Create earthquake upon taking fall damage while active additive earthquake_attack_active Uses a string
5008 earthquake attack mins anchor additive earthquake_attack_mins_anchor Syntax: "<min multiplier> <min range>"
5009 take crits from projectile airborne On Wearer: Take crits from projectiles while airborne additive take_crits_projectile_airborne height in HU
5010 gravity mod active increased +%s1% gravity while active percentage gravity_mod_active
5011 extra wearable bodygroup toggle active additive extra_wearable_bodygroup_toggle_active Hidden
5012 teleporter is jump pad Replaces Teleporter Entrance and Exit with Jump Pads additive set_teleporter_mode Hidden
5013 mod horizontal spread Bullets have a wide, horizontal spread additive mod_horizontal_spread Hidden
5014 apply self knockback hidden Applies reverse self-knockback on a shot additive apply_self_knockback Hidden
5016 weapon enemy knockback mod mult hidden +%s1% knockback on enemy percentage weapon_enemy_knockback_mod Hidden
5017 damage force reduction self launch %s1% reduction in push force taken from damage percentage damage_force_reduction_self_launch
5018 heal on crit scythe simple On Hit: Steal health from your victim while meter is full additive heal_on_crit_scythe_simple
5019 flat heal on afterburn on active +%s1 health gain per afterburn tick while active additive flat_heal_on_afterburn_active
5020 remember targets remaining afterburn Tracks remaining afterburn off dead targets additive remember_targets_afterburn
5021 remove targets afterburn on death On Death: Burning victims are extinguished additive on_death_remove_targets_afterburn
5022 bullet is a hull additive bullet_is_a_hull Hidden
5023 explosive bullets Fires explosive shells additive explosive_bullets
5024 cannot use stored crits This weapon cannot use stored crits additive cannot_use_stored_crits Hidden
5025 gain stored crits on hit On Hit: Store %s1 critical hit additive gain_stored_crits_on_hit
5026 always crits on full stored crits This weapon cannot use stored crits unless at full capacity additive always_crit_full_stored_crits Hidden
5027 lose stored crits on miss On Miss: Lose %s1 stored critical hit additive lose_stored_crits_on_miss
5028 melee taken becomes crit on wearer On Wearer: Take crits from melee damage additive melee_taken_becomes_crit_wearer
5029 move speed bonus while cloaked +%s1% faster move speed while cloaked percentage mult_player_movespeed_cloaked
4030 lose cloak on damage -%s1% cloak when damaged under cloak additive lose_cloak_on_damage Note: Supposed to be 5030 not 4030
5031 mod min cloak to activate HIDDEN additive mod_min_cloak_to_activate Hidden
5032 tranq on hit On Hit: Color blind victim and slow their weapon and movement speed for %s1s additive mod_tranq_onhit
5033 fishwhacker sweep Deals knockback to nearby enemies additive deflect_on_smack_hit_player
5034 mod_melee_dont_deflect_projectiles additive mod_melee_dont_deflect_projectiles
5035 add condition on hit additive add_onhit_addcond
5036 add condition on hit self additive add_onhit_addcond_self
5037 add condition on hit weapon additive add_onhit_addcond_weapon overrides add_onhit_addcond
5038 add condition on hit self weapon additive add_onhit_addcond_self_weapon overrides add_onhit_addcond_self
5039 rocket limited lifetime additive rocket_lifetime Hidden
5040 self knockback affected by damage boost modifier Self-Knockback is affected by damage boost additive self_knockback_damage_boost_modifier modifier for both apply_self_knockback and apply_self_knockback_swing
5041 apply self knockback Applies reverse self-knockback on a shot additive apply_self_knockback Applies on fire on non-melee weapons and on smack of melee weapons
5042 apply self knockback on swing Applies reverse self-knockback on a swing additive apply_self_knockback_swing Applies on swing on melee weapons
5043 apply self knockback airblast Airblast deals knockback on user additive apply_self_knockback_airblast
5044 proximity mines Proximity mines explode near enemies additive mod_sticky_is_proxy
5045 sticky fizzles Alt-Fire: Fizzle proximity mines additive mod_sticky_fizzles
5046 stickybomb charge rate mine layer No Stickybomb charge time inverted percentage stickybomb_charge_rate
5047 blast splash damage decreased %s1% explosion splash damage percentage mult_explosion_splash_damage Hidden
5048 custom hand viewmodel additive custom_hand_viewmodel

Hidden
Uses a string

5049 dmg push force to stickies increased percentage mult_dmg_push_force_to_stickies Hidden
5050 mod coil max bounces additive mod_coil_max_bounces Hidden
5051 umbrella recharge rate increased +%s1% increase in recharge rate inverted percentage umbrella_recharge_rate
5052 civ boost cond override additive add_civ_boost_override
5053 mirv impact additive mirv_impact Hidden
5054 mult mirv impact damage percentage mult_mirv_impact_damage Hidden
5055 anchor explain Create earthquake upon taking fall damage while active additive anchor_explain
5056 harvester explain Burning victims fill crit meter while active additive harvester_explain
5057 limited range Weapon has limited range additive limited_range
5058 flame_velocity_fade_start additive flame_gravity Hidden
5059 flame_velocity_fade_end additive flame_gravity Hidden
5060 add condition on kill additive add_onkill_addcond_self
5061 gain stored crits on kill On Kill: Store %s1 critical hit additive gain_stored_crits_on_kill
5062 heal on kill on crit +%s1 health restored on crit kill additive heal_on_kill_crit
5063 instant reload on direct hit On Direct Hit: Reload up to %s1 ammo instantly additive instant_reload_on_direct_hit
5064 instant reload on hit On Hit: Reload up to %s1 ammo instantly additive instant_reload_on_hit
5065 instant reload on direct hit kill On Direct Hit Kill: Reload up to %s1 ammo instantly additive instant_reload_on_direct_hit_kill
5066 instant reload on kill On Kill: Reload up to %s1 ammo instantly additive instant_reload_on_kill
5067 custom view punch on hit On Hit: Shake victim's view additive add_custom_viewpunch_onhit
5068 view punch on hit On Hit: Shake victim's view additive add_viewpunch_onhit
5069 less flinching when active %s1% less flinching inverted percentage mult_flinch_resist_active
5070 more flinching when active +%s1% more flinching percentage mult_flinch_resist_active
5071 less flinching on wearer %s1% less flinching on wearer inverted percentage mult_flinch_resist_wearer
5072 more flinching on wearer +%s1% more flinching on wearer percentage mult_flinch_resist_wearer
5073 less flinching when aiming %s1% less flinching when aiming inverted percentage mult_flinch_resist_aiming
5074 more flinching when aiming +%s1% more flinching when aiming percentage mult_flinch_resist_aiming
5075 punch angle mod mult hidden percentage punch_angle_mod Hidden
5076 punch angle mod add hidden additive punch_angle_mod Hidden
5077 punch angle is constant additive punch_angle_is_constant Hidden
5078 crit vs bleeding players 100% critical hit vs bleeding players additive crit_vs_bleeding_players
5079 crits vs class additive crit_vs_class Hidden
5080 minicrits vs class additive minicrit_vs_class Hidden
5081 crit vs player under feet additive crit_vs_player_under_feet Hidden
5082 minicrit vs player under feet additive minicrit_vs_player_under_feet Hidden
5083 crit while disguised Attack deals mini-crits while you are disguised additive crit_while_disguised
5084 crit take while disguised Suffer mini-crit damage while disguised additive crit_take_while_disguised
5085 minicrit while disguised Attack deals mini-crits while you are disguised additive minicrit_while_disguised
5086 minicrit take while disguised Suffer mini-crit damage while disguised additive minicrit_take_while_disguised
5087 minicrit on objective Deals mini-crits to enemies capturing, defending, or carrying objectives additive mini_crit_on_objectives
5088 crit vs cond no dot additive crit_vs_playercond Hidden
5089 minicrit vs cond no dot additive minicrit_vs_playercond Hidden
5090 mult dmg crit multiplier percentage mult_dmg_crit_multiplier
5091 headshot is minicrit Headshots are minicrits additive headshot_is_minicrit
5092 lifesteal #Attrib_Lifesteal additive lifesteal Note: Missing Localization String
5093 lifesteal crit On Hit: Steal health from your victim while meter is full additive lifesteal_crit
5094 buildings max level penalty Buildings have %s1 max level additive add_buildings_max_level
5095 buildings upgrade cost bonus Buildings require %s1 metal to upgrade additive add_buildings_upgrade_cost
5096 building add condition on death additive building_maxlvl_lost_addcond Hidden
5097 engineer dispenser build rate multiplier Increases Dispenser build speed by %s1% percentage dispenser_build_rate_multiplier
5098 engineer jumppad build rate multiplier Increases Jump Pad build speed by %s1% percentage jumppad_build_rate_multiplier
5099 mod dispenser cost %s1% Dispenser build cost percentage mod_dispenser_cost
5100 mod sentrygun cost %s1% Sentry Gun build cost percentage mod_sentrygun_cost
5101 mod jumppad cost %s1% Jump Pad build cost percentage mod_jumppad_cost
5102 no primary ammo from dispensers Dispensers do not give ammo additive no_primary_ammo_from_dispensers_always
5103 sentry hit chance when shield charging mult percentage sentry_hit_chance_shield_charge Hidden
5104 return metal on sentry kill On Sentry Kill: +%s1 metal additive metal_on_sentry_kill
5105 engy sentry knockback bonus Sentry Gun deals +%s1% knockback percentage mult_sentry_knockback
5106 engy sentry knockback penalty Sentry Gun deals %s1% knockback percentage mult_sentry_knockback
5107 engy sentry turn rate bonus Sentry Gun turns +%s1% faster percentage mult_sentry_turnrate
5108 engy sentry turn rate penalty Sentry Gun turns %s1% slower percentage mult_sentry_turnrate
5109 medigun healing received bonus +%s1% health from Medi Gun on wearer percentage mult_medigun_healing_received
5110 medigun healing received penalty %s1% health from Medi Gun on wearer percentage mult_medigun_healing_received
5111 medigun healing received on active bonus +%s1% health from Medi Gun while active percentage mult_medigun_healing_received_active
5112 medigun healing received on active penalty %s1% health from Medi Gun while active percentage mult_medigun_healing_received_active
5113 dispenser healing received bonus +%s1% health from Dispensers on wearer percentage mult_dispenser_healing_received
5114 dispenser healing received penalty %s1% health from Dispensers on wearer percentage mult_dispenser_healing_received
5115 dispenser healing received on active bonus +%s1% health from Dispensers while active percentage mult_dispenser_healing_received_active
5116 dispenser healing received on active penalty %s1% health from Dispensers while active percentage mult_dispenser_healing_received_active
5117 dispenser can overheal on wearer Dispensers can overheal on wearer additive dispenser_can_overheal_wearer
5118 dispenser can overheal on active Dispensers can overheal while active additive dispenser_can_overheal_active
5119 everything can overheal on wearer Can be overhealed by anything on wearer additive everything_can_overheal_wearer
5120 everything can overheal on active Can be overhealed by anything while active additive everything_can_overheal_active
5121 no crit heals No Crit-Heals: Heal rate does not increase when healing an out-of-combat target additive crit_heals_disabled
5122 health kits can overheal on wearer Packs can overheal on wearer additive health_kits_can_overheal_wearer
5123 health kits can overheal on active Packs can overheal while active additive health_kits_can_overheal_active
5124 healing received on active bonus +%s1% health from healers while active percentage mult_healing_received_active
5125 healing received on active penalty %s1% health from healers while active percentage mult_healing_received_active
5126 health from packs increased on active +%s1% health from packs while active percentage mult_health_frompacks_active
5127 health from packs decreased on active %s1% health from packs while active percentage mult_health_frompacks_active
5128 health regen delay time when damaged Taking damage delays HP regen by %s1s additive mod_health_regen_hurt_delay
5129 mod burstfire Sentry Gun turns +%s1% faster additive mod_burstfire Note: Uses Wrong Localization string
5130 mult proxymine radius percentage mult_proxymine_radius
5131 charge weapon no extra speed additive chargeweapon_no_extra_speed
5132 cyclops detonate other grenades Explosion destroys enemy grenades and detonates your own additive cyclops_detonate_other_grenades
5133 cyclops explain Hold Fire: Prevent grenade detonation additive
5134 rocket jump damage reduction weapon %s1% self-inflicted explosive damage percentage rocket_jump_dmg_reduction_weapon
5135 hidden separator hidden_separator All attributes in a weapon after this one will be hidden from the tooltip.
5136 Projectile speed secondary +%s1% projectile speed percentage mult_projectile_speed_secondary Hidden
5137 custom falloff additive mod_custom_falloff Hidden
5138 custom rampup additive mod_custom_rampup Hidden
5139 longer damage falloff distance percentage mult_falloff_distance Hidden
5140 shorter damage falloff distance inverted percentage mult_falloff_distance Hidden
5141 particle on melee hit additive particle_on_melee_hit Hidden
5142 mod lunchbox critboostable additive mod_lunchbox_critboostable
5143 mod crit airborne simple Crits airborne enemies additive crit_airborne_simple
5144 mod crit airborne simple min height Crits airborne enemies additive crit_airborne_simple_min_height Crit Airborne attribute but you can set minimum required height above ground
5145 modifier crit airborne direct hit only Crits airborne enemies on direct hit only additive mod_crit_airborne_direct_hit_only modifier for crit_airborne_simple_min_height, crit_airborne_simple and crit_airborne attributes to work only on direct hit on explosives
5146 crit on objective Deals crits to enemies capturing, defending, or carrying objectives additive crit_on_objectives
5147 add ammo on direct hit On Direct Hit: Gain %s1 ammo additive add_ammo_on_direct_hit

Either any hit or direct hit only if it's BLAST type damage.
Value gives max amount to fill into ammo.
Also supports negative values!

5148 add ammo on direct hit kill On Direct Hit Kill: Gain %s1 ammo additive add_ammo_on_direct_hit_kill
5149 add ammo on kill On Kill: Gain %s1 ammo additive add_ammo_on_kill
5150 mult taser heal scale percentage mult_taser_heal_scale Hidden
5151 mod taser damage noscale additive mod_taser_damage_noscale Hidden
5152 heal on smack DISPLAY ONLY Teammates hit while at maximum charge will be fully healed additive heal_on_smack_DISPLAY_ONLY
5153 minicrit vs wet players additive minicrit_vs_wet_players Hidden
5154 set watch panel additive set_watch_panel Hidden
5155 no centerfire projectile additive no_centerfire_projectile Hidden
5156 drop team health pack on kill Drops a team healthpack on kill additive drop_team_health_pack_on_kill
5157 passive reload holstered Passively reloads ammo while holstered additive passive_reload_holstered
5158 heal on crit scythe simple taunt On Hit: Steal health from your victim while meter is full additive heal_on_crit_scythe_simple_taunt
5159 mod taunt kill fill stored crits additive mod_taunt_kill_fill_stored_crits Hidden
5160 knife explain Attack an enemy from behind to backstab them for a one-hit kill additive knife_explain
5161 wrench explain Upgrades, repairs, and speeds up construction of friendly buildings when hit additive wrench_explain
5162 stickybomb explain Alt-Fire: Detonate all Stickybombs additive stickybomb_explain
5163 flamethrower explain Alt-Fire: Release an airblast
Airblast deflects enemies and projectiles, and extinguishes burning teammates
additive flamethrower_explain
5164 invis explain Alt-Fire: Cloak yourself additive invis_explain
5165 sapper explain Disables and slowly destroys enemy buildings
Does not remove disguise when used
additive sapper_explain
5166 reload while not active explain This weapon will reload when not active additive reload_while_not_active_explain
5167 sandvich explain Eat to regain up to 120 health
Alt-Fire: Share Sandvich with a friend (Medium health kit)
additive sandvich_explain
5168 umbrella explain Alt-Fire: Give mini-crit boost to a teammate additive umbrella_explain
5169 mirv explain Splits into 4 small bomblets upon exploding additive mirv_explain
5170 disabled by wrench explain Can be disarmed by Wrenches additive disabled_by_wrench_explain
5171 coilgun explain Fully charged shots ricochet off walls, and explode in your hand when overcharged additive coilgun_explain
5172 taser explain Damage is affected by current charge additive taser_explain
5173 jumppad explain Jump Pads cannot be upgraded additive jumppad_explain
5174 derbycane explain Alt-Fire: Give haste boost to a teammate additive derbycane_explain
5175 rejuvenator explain Alt-Fire: Launch a device that grants invulnerability in a radius additive rejuvenator_explain
5176 class select override slot additive class_select_override_slot Hidden
5177 uber duration decreased percentage add_uber_time_active
5178 self damage penetrates uber additive mod_self_damage_penetrates_uber
5179 mod prevent self dmg dot weapon additive mod_prevent_self_dmg_dot_weapon
5180 dmg taken from fall reduced inverted percentage mult_dmgtaken_from_fall
5181 dmg taken from fall increased percentage mult_dmgtaken_from_fall
5182 dmg taken from burning target reduced inverted percentage mult_dmgtaken_from_burning_target_wearer
5183 dmg taken from burning target reduced on active inverted percentage mult_dmgtaken_from_burning_target_active
5184 dmg taken from blast direct reduced inverted percentage mult_dmgtaken_from_explosions_direct
5185 dmg taken from blast direct increased percentage mult_dmgtaken_from_explosions_direct
5186 dmg taken from blast splash reduced inverted percentage mult_dmgtaken_from_explosions_splash
5187 dmg taken from blast splash increased percentage mult_dmgtaken_from_explosions_splash
5188 dmg taken from blast direct reduced on active inverted percentage mult_dmgtaken_from_explosions_direct_active
5189 dmg taken from blast direct increased on active percentage mult_dmgtaken_from_explosions_direct_active
5190 dmg taken from blast splash reduced on active inverted percentage mult_dmgtaken_from_explosions_splash_active
5191 dmg taken from blast splash increased on active percentage mult_dmgtaken_from_explosions_splash_active
5192 not crit vs burning flare additive not_crit_vs_burning_flare
5193 scoped firerate penalty #Attrib_ScopedFireRatePenalty inverted percentage mult_postfiredelay_scoped Note: Missing Localization String
5194 hide ammo hud additive hide_ammo_hud Hidden
5195 minigun deployed crouchwalk additive minigun_deployed_crouchwalk
5196 minigun jump while revved #Attrib_DeployedJumpMinigun additive minigun_jump_while_revved Note: Missing Localization String
5197 custom projectile origin offset additive custom_projectile_origin_offset
5198 can headshot additive can_headshot
5199 banned in medieval mode additive banned_in_medieval_mode Hidden
5200 no explosion falloff hidden additive disable_explosion_falloff Hidden
5201 custom disguise sound additive custom_disguise_sound Hidden
5202 mult disguise speed penalty percentage mult_disguise_speed
5203 mult disguise speed bonus inverted percentage mult_disguise_speed
5204 lose cloak on decloak additive lose_cloak_on_decloak
5205 shield bash aoe knockback additive add_shield_bash_aoe_knockback
5206 mod zoomed dont hide viewmodel additive mod_zoomed_dont_hide_viewmodel
5207 cannot pickup dropped weapons while cloaked additive cannot_pickup_dropped_weapons_while_cloaked
5208 primary ammo from ammo packs bonus percentage mult_primary_ammo_from_ammo_packs
5209 primary ammo from ammo packs penalty percentage mult_primary_ammo_from_ammo_packs
5210 primary ammo from dropped weapons bonus percentage mult_primary_ammo_from_dropped_weapons
5211 primary ammo from dropped weapons penalty percentage mult_primary_ammo_from_dropped_weapons
5212 secondary ammo from ammo packs bonus percentage mult_secondary_ammo_from_ammo_packs
5213 secondary ammo from ammo packs penalty percentage mult_secondary_ammo_from_ammo_packs
5214 secondary ammo from dropped weapons bonus percentage mult_secondary_ammo_from_dropped_weapons
5215 secondary ammo from dropped weapons penalty percentage mult_secondary_ammo_from_dropped_weapons
5216 mod deflect no minicrit additive mod_deflect_no_minicrit
5217 airblast deflect disabled additive airblast_deflect_disabled
5218 maxammo grenades2 increased percentage mult_maxammo_grenades2
5220 airblast extinguish disabled additive airblast_extinguish_disabled
5221 custom lunchbox throwable type additive custom_lunchbox_throwable_type
5222 custom lunchbox throwable model additive custom_lunchbox_throwable_model Hidden
5223 mult lunchbox throwable velocity percentage mult_lunchbox_throwable_velocity Hidden
5224 lunchbox add condition on eat additive lunchbox_addcond Uses a string.
5225 mod spread scale scoped override additive mod_spread_scale_scoped_override
5226 mod sniper zoom while jumping #Attrib_ZoomingCanJump additive mod_sniper_zoom_while_jumping Note: Missing Localization String
5227 mod sniper crit after zoom time additive mod_sniper_crit_after_zoom_time
5228 mod ammo per reload additive mod_ammo_per_reload Hidden
5229 set reload single additive set_reload_single
5230 Reload time start inverted percentage mult_reload_time_start
5231 Reload time refill inverted percentage mult_reload_time_refill
5232 proj detonate with rocket radius additive proj_detonate_with_rocket_radius
5233 deflect on swing #Attrib_DeflectOnSmack additive deflect_on_swing Note: Missing Localization String
5234 deflect on smack hidden #Attrib_DeflectOnSmack additive deflect_on_smack

Hidden
Note: Missing Localization String

5235 add condition on swing additive add_onswing_addcond
5236 add condition on miss additive onmiss_addcond
5237 mult melee smack delay percentage mult_melee_smack_delay
5238 mod melee crit swing custom damage additive mod_melee_crit_swing_custom_damage Hidden
5239 mod melee swing custom damage additive mod_melee_swing_custom_damage Hidden
5240 brick explodes additive brick_explode
5241 sapper cant sap additive sapper_cant_sap Hidden
5242 tranq melee boost additive tranq_melee_boost Hidden
5243 boost speed from patient additive boost_speed_from_patient
5244 keep disguise on attack additive keep_disguise_on_attack
5245 set rocket detonate mode additive set_rocket_detonate_mode

Hidden
Modes:
1 = Shatter on walls
2 = Bouncy Rockets (explodes after 5 bounces)
3 = Homing Rockets

5246 mod launches ball additive mod_launches_ball

Hidden
Syntax: "<recharge cooldown> <addcond id> <addcond duration>"
e.g. "10.0 5 3.0"

5247 mod set beam range percentage mod_set_beam_range Hidden
5248 mod set healbomb lifetime percentage mod_set_healbomb_lifetime Hidden
5249 mod use custom ammo type additive mod_use_custom_ammo_type

Hidden
Modes:
1 = Primary Ammo
2 = Secondary Ammo
3 = Metal
4 = Grenades1
5 = Grenades2

5250 mod ubercharge cond additive mod_ubercharge_cond Hidden
5251 mod outline on hit additive mod_outline_on_hit Hidden
5252 set sentry bullet additive set_sentry_bullet

Hidden
Value is the projectile index from "override_projectile_type"

5253 set sentry rocket additive set_sentry_rocket

Hidden
Value is the projectile index from "override_projectile_type"

5254 weapon exclusive to holiday additive weapon_exclusive_to_holiday

Hidden
Modes:
1 = TF Birthday
2 = Halloween
3 = Christmas
4 = End of the Line
5 = Invasion
6 = Valentines
7 = Pyromania
8 = Full Moon
9 = Halloween OR Full Moon
10 = Halloween OR Full Moon OR Valentines
11 = April Fools
12 = Soldier Day (Rick May Passing)
13 = Summer

5255 mod set fire arrows additive mod_set_fire_arrows Hidden
5256 mod projectiles per shot additive mod_projectiles_per_shot
5257 mod sustained fire accuracy additive mod_sustained_fire_accuracy

Syntax: "<accuracy multiplier>

5258 mod sustained fire damage additive mod_sustained_fire_damage

Syntax: "<damage multiplier>

5259 mod set player scale on wearer percentage mod_set_player_scale_on_wearer
5260 mod set player scale on active percentage mod_set_player_scale_on_active
5261 mod set sniper laser sight additive mod_set_sniper_laser_sight
5262 mod set banner cond additive mod_set_banner_cond Hidden
5263 mod set banner flag model additive mod_set_banner_flag_model Hidden
5264 custom banner sound additive custom_banner_sound Hidden
5265 generator sticks to walls additive generator_sticks_to_walls Hidden
5266 projectile scale increased percentage mult_projectile_scale Hidden
5267 land mines Fires Landmines additive mod_sticky_is_landmine
5268 auto jumping Wearer can automatically jump by holding the jump button additive auto_jumping
5269 mult spread scales speed Up to %s1% more accurate based on current speed inverted percentage mult_spread_scales_speed
5270 always draw tracer additive mod_always_draw_tracer_effect

Hidden
Value is frequency, 1 being always

5271 never draw tracer additive mod_never_draw_tracer_effect Hidden
5272 duck jumping Wearer can jump while crouching additive duck_jumping
5273 cloak regen disabled No passive cloak regeneration additive mult_cloak_meter_regen_rate
5274 disguise on hit additive disguise_on_hit Hidden
5275 tranq recharge time additive tranq_recharge_time Hidden
5276 tranq2 on hit additive mod_tranq2_onhit Hidden
5277 tranq building debuff additive tranq_building_debuff Hidden
5278 deploy with empty clip additive deploy_with_empty_clip Hidden
5279 take minicrits projectile airborne Take minicrits from projectiles while airborne or take_minicrits_projectile_airborne
5280 mult dmg crit Critical hits deal %s1% increased damage percentage mult_dmg_crit
5281 rocket gravity upward force additive percentage mod_rocket_gravity_upward_force

Hidden
mod_rocket_gravity by default adds a upward force to the projectile, set to -100 to disable it

5295 set_reload_prefer_sequence additive set_reload_prefer_sequence Revert the reload behavior back to the animations time - 0.2 seconds
5296 no headshot additive no_headshot
5297 set weapon range additive set_weapon_range

Unlisted Attributes

The following table contains a list of every unlisted attribute class in TF2C. Custom attributes must be created to use these.

Team Fortress 2

Class Notes
parachute_disabled Will prevent the user from activating their parachute.
fires_milk_bolt for Crossbow only
Alt-fire attack is infused with Mad-Milk, with Attribute value as cooldown.
force_distribute_currency_on_death for MvM bots Only
Forces the money dropped by the bot with this attribute to be collected and turned into Red money.
airblast_dashes for Flamethrower only
Will change airblast to push yourself instead of projectiles or players.
extra_damage_on_hit_penalty TEMPTEXT
extra_damage_on_hit TEMPTEXT
mod_teleporter_speed_boost Applies a 4 second speed boost to the player who was teleported.
can_breathe_under_water Prevents to user from drowning.
cannot_swim Decreases underwater x-y overspeed by 90% and forces you to sink.
swimming mastery Water does not slow the player down.
scoreboard minigame Players gain more points on kill and lose points on death
Adds kills + captures + defenses + buildings destroyed - (3 * deaths) on top of normal scoring.
wet_immunity prevents jars, and milk-bolts from applying "wet" conditions.
ability_master_sniper for Sniper Rifles and Bows only
On Sniper Rifles: Applies 0.6x/0.3x multiplier to zoom/unzoom delay, and multiplies charge rate by 1.5x/3x.
On Bows: Applies 0.6x/0.3x multiplier to reload time.
Does not stack with the Haste powerup.
last_shot_crits Become crit-boosted when only one shot is left in your clip.
add_give_health_to_teammate_on_hit for Melee only
When hitting a teammate heal them for x health, without going over, and the user will take damage the same amount that was healed.
mod_minigun_can_holster_while_spinning for Minigun only
Will allow the minigun to holster even if it is still spinning.
kill_combo_fire_rate_boost On Kill: give x% fire rate bonus, stacks up-to 3 times but killing a different class clears the combo.
mult_dispenser_rate Multiplies the Ammo refill, Heal amount, and Metal gained per Refill.
mvm_sentry_ammo Multiplies the maximum shells a sentry can have.
Only applies when upgrading, or creating.
build_small_sentries Sentries are 20% smaller and require 25% less metal to upgrade.
mult_teleporter_recharge_rate Multiplies the teleporter's recharge time.
If level 3 and attribute less than 0.25 then it will cause the pitch of recharging sound to go > 255.
disguise_as_dispenser_on_crouch Will apply condition TF_COND_DISGUISED_AS_DISPENSER when the user is a Spy, while ducking, and on the ground.
ubercharge_transfer TEMPTEXT
teleport_instead_of_die x % chance to Instantly respawn if damage is lethal.
Note: this is checked Before ramp-up / falloff and will not entirely work.
mod_projectile_heat_seek_power for Flares only
Will search if players are closer than 1024 hu and home in on them with attribute value as turning power.
mult_dmg_vs_same_class Multiplies damage against the same class
Should work with Civilian as it checks if attacker's class index == victim's class index.
uber_on_damage_taken Will apply 3 seconds of Uber if the Random float is less than the attribute value.
Uber condition is TF_COND_INVULNERABLE_CARD_EFFECT.
mult_dmgtaken_from_melee Multiplies dmg taken from melee dmg by x%.
mult_crit_when_health_is_below_percent Will tell the game that you are crit boosted if health percent is less than attribute value and not 1.0.
health percent meaning 0.5 is half health.
penetration_damage_penalty On Successful bullet penetration: add a stacking damage multiplier of x% for that bullet.
firing_forward_pull Will apply a forward push of x speed when weapon is firing.
mod_soldier_buff_range Multiplies banner range by x%.
mult_rocketjump_deploy_time Multiplies deploy time by x% if Rocket jumping.
aoe_heal_chance On hit: refire time * (x/60) % chance for aoe heal for 1s (24 hp healed total).
Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s.
crits_on_damage On hit: refire time * (x/60) % chance for crit boost for 3s.
Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s.
stun_on_damage On hit: refire time * (x/60) % chance for stun for 3s.
Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s.
aoe_blast_on_damage On hit: refire time * (x/60) % chance for 100 hu blast that stuns players for 2 seconds and applies bleed.
Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s.
ubercharge_ammo Uses this much ubercharge % per shot instead of normal ammunition.
Also prevents switching to weapon if ubercharge % is less and attribute value.
mul_nonrocketjump_attackrate Multiplies fire rate while not Rocket Jumping.
mult_dmg_with_reduced_health for Melee only
Multiplier applied to damage proportion that is multiplied by "player maximum health" / "player current health".
mult_airblast_primary_refire_time Multiplier of how fast primary fire specifically can be used after airblasting.
Primary attack delay = this * refire_time * base.
mod_flamethrower_spinup_time Spin up time for flamethrowers in seconds, like the delay between starting to rev up a minigun and being able to fire.
mult_airblast_cone_scale Scales the cone used to push players by this amount.
mult_sniper_charge_per_sec_with_enemy_under_crosshair Sniper rifle charge rate when looking at the enemy. Still subject to the 200% charge rate limit.
sniper_beep_with_enemy_under_crosshair Plays `doomsday.warhead` sound when an enemy appears under your crosshair.
lifeleech_on_damage Returns x% of damage dealt as health to the attacker.

Team Fortress 2 Classified

Class Notes
gravity_mod_wearer TEMPTEXT
add_civ_aura_override TEMPTEXT
add_civ_boost_enemies TEMPTEXT
mult_minigun_spindown_time TEMPTEXT
mod_sticky_no_detonation TEMPTEXT
no_melee_crit_from_tranq TEMPTEXT
residual_heal_rate TEMPTEXT
residual_heal_duration TEMPTEXT
mult_proxymine_detonate_time TEMPTEXT
mod_proxymine_no_sound TEMPTEXT
mod_explosive_bullet_delay_time TEMPTEXT
stickies_dont_stick TEMPTEXT
custom_magazine_model TEMPTEXT
mod_proxymine_crouchwalk_ignore TEMPTEXT
mod_proxymine_crouchwalk_ignore_owner TEMPTEXT
add_civ_boost_to_self TEMPTEXT
mult_dmgtaken_from_fall_active TEMPTEXT
lunchbox_force_cooldown TEMPTEXT