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List of TF2C item attributes: Difference between revisions

From TF2 Classified Wiki
Alot more missing attributes added
Removed legacy attributes as they are obsolete and, let's be real, completely pointless as no-one mods legacy tf2c anymore.
 
(35 intermediate revisions by 5 users not shown)
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{{Todo|Move legacy attributes out.
IMPORTANT! There are numerous unlisted attributes that should be added to this page!}}
The following tables describe the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions ("set_weapon_mode" is used to represent alternate versions of half a dozen different weapons).
The following tables describe the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions ("set_weapon_mode" is used to represent alternate versions of half a dozen different weapons).
A list of conditions can be found [[List of conditions|here]].
Attributes that use a condition in them must have this '''Syntax:''' {{code|preset=10|"<condition id> <duration>"}} {{code|preset=9|e.g. "5 2.0"}}
__TOC__
__TOC__
==TF2 Atributes==
The following table describes each attribute from TF2 compatible with TF2C


{| class="wikitable grid"
 
==TF2 Attributes==
The following table describes each attribute from TF2 compatible with TF2C.
 
<div style="max-width: 100%; overflow-x: scroll;">
{| class="wikitable sortable grid"
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | ID
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | ID
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Name
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Name
Line 118: Line 127:
| 77 || maxammo primary reduced || %s'''1'''%  max primary ammo on wearer || percentage || mult_maxammo_primary ||
| 77 || maxammo primary reduced || %s'''1'''%  max primary ammo on wearer || percentage || mult_maxammo_primary ||
|-
|-
| 78 || maxammo secondary increased || +%s'''1'''% max secondary ammo on wearer || percentage || mult_maxammo_primary ||
| 78 || maxammo secondary increased || +%s'''1'''% max secondary ammo on wearer || percentage || mult_maxammo_secondary ||
|-
|-
| 79 || maxammo secondary reduced || %s'''1'''%  max secondary ammo on wearer || percentage || mult_maxammo_primary ||
| 79 || maxammo secondary reduced || %s'''1'''%  max secondary ammo on wearer || percentage || mult_maxammo_secondary ||
|-
|-
| 80 || maxammo metal increased || +%s'''1'''%  max metal on wearer || percentage || mult_maxammo_metal ||
| 80 || maxammo metal increased || +%s'''1'''%  max metal on wearer || percentage || mult_maxammo_metal ||
Line 158: Line 167:
| 97 || Reload time decreased || %s'''1'''%  faster reload time || inverted_percentage || mult_reload_time ||
| 97 || Reload time decreased || %s'''1'''%  faster reload time || inverted_percentage || mult_reload_time ||
|-
|-
| 98 || selfdmg on hit for rapidfire || On Hit: %s1 health || additive || add_onhit_addhealth ||
| 98 || selfdmg on hit for rapidfire || On Hit: %s'''1''' health || additive || add_onhit_addhealth ||
|-
|-
| 99 || Blast radius increased || +%s'''1'''%  explosion radius || percentage || mult_explosion_radius ||
| 99 || Blast radius increased || +%s'''1'''%  explosion radius || percentage || mult_explosion_radius ||
Line 174: Line 183:
| 105 || overheal penalty || %s'''1'''%  max overheal || inverted_percentage || mult_medigun_overheal_amount ||
| 105 || overheal penalty || %s'''1'''%  max overheal || inverted_percentage || mult_medigun_overheal_amount ||
|-
|-
| 106 || weapon spread bonus || %s'''1'''% max overheal || inverted_percentage || mult_spread_scale ||
| 106 || weapon spread bonus || %s'''1'''% more accurate || inverted_percentage || mult_spread_scale ||
|-
|-
| 107 || move speed bonus || +%s'''1'''%  faster move speed on wearer || percentage || mult_player_movespeed ||
| 107 || move speed bonus || +%s'''1'''%  faster move speed on wearer || percentage || mult_player_movespeed ||
Line 186: Line 195:
| 111 || selfdmg on hit for slowfire || On Hit: +%s'''1''' health || additive || add_onhit_addhealth ||
| 111 || selfdmg on hit for slowfire || On Hit: +%s'''1''' health || additive || add_onhit_addhealth ||
|-
|-
| 114 || mod mini-crit airborne || Mini-crits airbone enemies on direct hit || additive || mini_crit_airborne ||
| 114 || mod mini-crit airborne || Mini-crits targets launched airborne by explosions or jump pads || additive || mini_crit_airborne ||
|-
|-
| 123 || speed boost when active || %'''s1'''% speed boost while active weapon || percentage || mult_move_speed_when_active ||
| 123 || speed boost when active || %s'''1'''% speed boost while active weapon || percentage || mult_move_speed_when_active ||
|-
|-
| 125 || max health additive penalty || %'''s1''' max health on wearer || additive || add_maxhealth ||
| 125 || max health additive penalty || %s'''1''' max health on wearer || additive || add_maxhealth ||
|-
|-
| 127 || sticky air burst mode || Launched bombs shatter on surfaces || additive || set_detonate_mode ||
| 127 || sticky air burst mode || Launched bombs shatter on surfaces || additive || set_detonate_mode ||
Line 196: Line 205:
| 128 || provide on active || When weapon is active || additive || provide_on_active ||
| 128 || provide on active || When weapon is active || additive || provide_on_active ||
|-
|-
| 129 || health drain || %'''s1''' health drained per second on wearer || additive || add_health_regen ||
| 129 || health drain || %s'''1''' health drained per second on wearer || additive || add_health_regen ||
|-
|-
| 135 || blast jump damage reduction || %'''s1'''% blast damage from explosive jumps || percentage || rocket_jump_dmg_reduction ||  
| 135 || blast jump damage reduction || %s'''1'''% blast damage from explosive jumps || percentage || rocket_jump_dmg_reduction ||  
|-
|-
| 137 || dmg bonus vs buildings || +%'''s1'''% damage vs buildings || percentage || mult_dmg_vs_buildings ||
| 137 || dmg bonus vs buildings || +%s'''1'''% damage vs buildings || percentage || mult_dmg_vs_buildings ||
|-
|-
| 144 || lunchbox adds minicrits || Sets weapon mode #%'''s1''' || additive || set_weapon_mode || Hidden
| 144 || lunchbox adds minicrits || Sets weapon mode #%s'''1''' || additive || set_weapon_mode || Hidden
|-
|-
| 148 || building cost reduction || %'''s1''' metal reduction in building cost || percentage || building_cost_reduction ||
| 148 || building cost reduction || %s'''1''' metal reduction in building cost || percentage || building_cost_reduction ||
|-
|-
| 149 || bleeding duration || On Hit: Bleed for %'''s1''' seconds || additive || bleeding_duration ||
| 149 || bleeding duration || On Hit: Bleed for %s'''1''' seconds || additive || bleeding_duration ||
|-
|-
| 158 || add cloak on kill || +%'''s1'''% cloak on kill || additive || add_cloak_on_kill ||
| 158 || add cloak on kill || +%s'''1'''% cloak on kill || additive || add_cloak_on_kill ||
|-
|-
| 159 || SET BONUS: cloak blink time penalty || %'''s1''' sec longer cloak blink time || additive || cloak_blink_time_penalty ||
| 159 || SET BONUS: cloak blink time penalty || %s'''1''' sec longer cloak blink time || additive || cloak_blink_time_penalty ||
|-
|-
| 160 || SET BONUS: quiet unstealth || Reduced decloak sound volume || additive || set_quiet_unstealth ||
| 160 || SET BONUS: quiet unstealth || Reduced decloak sound volume || additive || set_quiet_unstealth ||
|-
|-
| 161 || flame size penalty || %'''s1'''% less flame spread area || percentage || mult_flame_size ||
| 161 || flame size penalty || %s'''1'''% less flame spread area || percentage || mult_flame_size ||
|-
|-
| 162 || flame size bonus || +%'''s1'''% more flame spread area || percentage || mult_flame_size ||
| 162 || flame size bonus || +%s'''1'''% more flame spread area || percentage || mult_flame_size ||
|-
|-
| 166 || add cloak on hit || +%'''s1'''% cloak on hit || additive || add_cloak_on_hit ||
| 166 || add cloak on hit || +%s'''1'''% cloak on hit || additive || add_cloak_on_hit ||
|-
|-
| 169 || SET BONUS: dmg from sentry reduced || +%'''s1'''% sentry damage resistance on wearer || inverted_percentage || dmg_from_sentry_reduced ||
| 169 || SET BONUS: dmg from sentry reduced || +%s'''1'''% sentry damage resistance on wearer || inverted_percentage || dmg_from_sentry_reduced ||
|-
|-
| 170 || airblast cost increased || +%'''s1'''% airblast cost || percentage || mult_airblast_cost ||
| 170 || airblast cost increased || +%s'''1'''% airblast cost || percentage || mult_airblast_cost ||
|-
|-
| 171 || airblast cost decreased || %'''s1'''% airblast cost || percentage || mult_airblast_cost ||
| 171 || airblast cost decreased || %s'''1'''% airblast cost || percentage || mult_airblast_cost ||
|-
|-
| 173 || flame ammopersec increased || +%'''s1'''% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||
| 173 || flame ammopersec increased || +%s'''1'''% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||
|-
|-
| 174 || flame ammopersec decreased || %'''s1'''% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||
| 174 || flame ammopersec decreased || %s'''1'''% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||
|-
|-
| 177 || deploy time increased || %'''s1'''% longer weapon switch || percentage || mult_deploy_time ||
| 177 || deploy time increased || %s'''1'''% longer weapon switch || percentage || mult_deploy_time ||
|-
|-
| 178 || deploy time decreased || %'''s1'''% faster weapon switch || inverted_percentage || mult_deploy_time ||
| 178 || deploy time decreased || %s'''1'''% faster weapon switch || inverted_percentage || mult_deploy_time ||
|-
|-
| 179 || minicrits become crits || Crits whenever it would normally mini-crit || additive || minicrits_become_crits ||
| 179 || minicrits become crits || Crits whenever it would normally mini-crit || additive || minicrits_become_crits ||
|-
|-
| 180 || heal on kill || +%'''s1''' health restored on kill || additive || heal_on_kill ||
| 180 || heal on kill || +%s'''1''' health restored on kill || additive || heal_on_kill ||
|-
|-
| 181 || no self blast dmg || No self inflicted blast damage taken || additive || no_self_blast_dmg ||
| 181 || no self blast dmg || No self inflicted blast damage taken || additive || no_self_blast_dmg ||
|-
|-
| 183 || aiming movespeed decreased || %'''s1'''% slower move speed while deployed || percentage || mult_player_aiming_movespeed ||
| 183 || aiming movespeed decreased || %s'''1'''% slower move speed while deployed || percentage || mult_player_aiming_movespeed ||
|-
|-
| 199 || switch from wep deploy time decreased || This weapon holsters %'''s1'''% faster || inverted_percentage || mult_switch_from_wep_deploy_time ||
| 199 || switch from wep deploy time decreased || This weapon holsters %s'''1'''% faster || inverted_percentage || mult_switch_from_wep_deploy_time ||
|-
|-
| 202 || charge time increased || %'''s1''' sec increase in charge duration || additive || mod_charge_time ||
| 202 || charge time increased || %s'''1''' sec increase in charge duration || additive || mod_charge_time ||
|-
|-
| 207 || blast dmg to self increased || +%'''s1'''% damage to self || percentage || blast_dmg_to_self ||
| 204 || hit self on miss || On Miss: Hit yourself. Idiot || additive || hit_self_on_miss
|-
| 207 || blast dmg to self increased || +%s'''1'''% damage to self || percentage || blast_dmg_to_self ||
|-
|-
| 208 || Set DamageType Ignite || On Hit: target is engulfed in flames || additive || set_dmgtype_ignite ||
| 208 || Set DamageType Ignite || On Hit: target is engulfed in flames || additive || set_dmgtype_ignite ||
Line 263: Line 274:
|-
|-
| 234 || mod medic healed deploy time penalty || While not being healed by a medic,
| 234 || mod medic healed deploy time penalty || While not being healed by a medic,
your weapon switch time is %'''s1'''% longer  
your weapon switch time is %s'''1'''% longer  
|| percentage || mod_medic_healed_deploy_time ||
|| percentage || mod_medic_healed_deploy_time ||
|-
|-
| 238 || minigun no spin sounds || Silent Killer: No barrel spin sound || additive || minigun_no_spin_sounds ||
| 238 || minigun no spin sounds || Silent Killer: No barrel spin sound || additive || minigun_no_spin_sounds ||
|-
|-
| 241 || reload time increased hidden || %'''s1'''% slower reload time || percentage || mult_reload_time_hidden || Hidden
| 241 || reload time increased hidden || %s'''1'''% slower reload time || percentage || mult_reload_time_hidden || Hidden
|-
|-
| 253 || mult cloak rate || %'''s1''' sec increase in time to cloak || additive || mult_cloak_rate || Hidden
| 253 || mult cloak rate || %s'''1''' sec increase in time to cloak || additive || mult_cloak_rate || Hidden
|-
|-
| 256 || mult airblast refire time || || percentage || mult_airblast_refire_time || Hidden
| 256 || mult airblast refire time || %s'''1'''% shorter airblast cooldown || percentage || mult_airblast_refire_time || Always says shorter, even if the value increases the cooldown
|-
|-
| 259 || boots falling stomp || Deals 3x falling damage to the player you land on || additive || boots_falling_stomp ||
| 259 || boots falling stomp || Deals 3x falling damage to the player you land on || additive || boots_falling_stomp ||
Line 280: Line 291:
| 263 || melee bounds multiplier ||  || percentage || melee_bounds_multiplier || Hidden
| 263 || melee bounds multiplier ||  || percentage || melee_bounds_multiplier || Hidden
|-
|-
| 264 || melee range multiplier || %'''s1'''% increased melee attack range || percentage || melee_range_multiplier || Hidden
| 264 || melee range multiplier || %s'''1'''% increased melee attack range || percentage || melee_range_multiplier || Hidden
|-
|-
| 266 || projectile penetration || Projectiles penetrate enemy players || additive || projectile_penetration || Only works with arrows
| 266 || projectile penetration || Projectiles penetrate enemy players || additive || projectile_penetration || Only works with arrows
Line 287: Line 298:
| 267 || mod crit while airborne || Deals crits while the wielder is blast jumping || additive || crit_while_airborne ||  
| 267 || mod crit while airborne || Deals crits while the wielder is blast jumping || additive || crit_while_airborne ||  
|-
|-
| 278 || effect bar recharge rate increased || +%'''s1'''% increase in recharge rate || inverted_percentage || effectbar_recharge_rate ||  
| 278 || effect bar recharge rate increased || +%s'''1'''% increase in recharge rate || inverted_percentage || effectbar_recharge_rate ||  
|-
|-
| 279 || maxammo grenades1 increased || +%'''s1'''% max misc ammo on wearer || percentage || mult_maxammo_grenades1 ||  
| 279 || maxammo grenades1 increased || +%s'''1'''% max misc ammo on wearer || percentage || mult_maxammo_grenades1 ||  
|-
|-
| 280 || override projectile type ||  || additive || override_projectile_type || Hidden
| 280 || override projectile type ||  || additive || override_projectile_type || Hidden
Line 296: Line 307:
| 281 || energy weapon no ammo || Does not require ammo || additive || energy_weapon_no_ammo ||  
| 281 || energy weapon no ammo || Does not require ammo || additive || energy_weapon_no_ammo ||  
|-
|-
| 286 || engy building health bonus || +%'''s1'''% max building health || percentage || mult_engy_building_health ||  
| 286 || engy building health bonus || +%s'''1'''% max building health || percentage || mult_engy_building_health ||  
|-
|-
| 287 || engy sentry damage bonus || +%'''s1'''% Sentry Gun damage bonus || percentage || mult_engy_sentry_damage ||  
| 287 || engy sentry damage bonus || +%s'''1'''% Sentry Gun damage bonus || percentage || mult_engy_sentry_damage ||  
|-
|-
| 289 || centerfire projectile || Attrib_CenterFireProjectile || additive || centerfire_projectile || Hidden
| 289 || centerfire projectile || Attrib_CenterFireProjectile || additive || centerfire_projectile || Hidden
Line 308: Line 319:
| 303 || mod max primary clip override ||  || additive || mod_max_primary_clip_override || Hidden
| 303 || mod max primary clip override ||  || additive || mod_max_primary_clip_override || Hidden
|-
|-
| 314 || uber duration bonus || Über duration increased %'''s1''' seconds || additive || add_uber_time ||
| 314 || uber duration bonus || Über duration increased %s'''1''' seconds || additive || add_uber_time ||
|-
|-
| 318 || faster reload rate || +%'''s1'''% faster reload time || inverted_percentage || fast_reload ||
| 318 || faster reload rate || +%s'''1'''% faster reload time || inverted_percentage || fast_reload ||
|-
|-
| 326 || increased jump height || +%'''s1'''% greater jump height when active || percentage || mod_jump_height ||
| 326 || increased jump height || +%s'''1'''% greater jump height when active || percentage || mod_jump_height ||
|-
|-
| 328 || disable fancy class select anim ||  || percentage || disable_fancy_class_select_anim || Hidden
| 328 || disable fancy class select anim ||  || percentage || disable_fancy_class_select_anim || Hidden
|-
|-
| 343 || engy sentry fire rate increased || +%'''s1'''% sentry firing speed || inverted_percentage || mult_sentry_firerate ||
| 343 || engy sentry fire rate increased || +%s'''1'''% sentry firing speed || inverted_percentage || mult_sentry_firerate ||
|-
|-
| 344 || engy sentry radius increased || +%'''s1'''% sentry range || percentage || mult_sentry_range ||
| 344 || engy sentry radius increased || +%s'''1'''% sentry range || percentage || mult_sentry_range ||
|-
|-
| 346 || engy dispenser radius increased || +%'''s1'''% dispenser range || percentage || mult_dispenser_range ||
| 346 || engy dispenser radius increased || +%s'''1'''% dispenser range || percentage || mult_dispenser_range ||
|-
|-
| 348 || fire rate penalty HIDDEN ||  || inverted_percentage || mult_postfiredelay || Hidden
| 348 || fire rate penalty HIDDEN ||  || inverted_percentage || mult_postfiredelay || Hidden
Line 328: Line 339:
| 356 || airblast disabled || No airblast || additive || airblast_disabled ||
| 356 || airblast disabled || No airblast || additive || airblast_disabled ||
|-
|-
| 378 || sniper aiming movespeed decreased || %'''s1'''% slower move speed when aiming || percentage || mult_player_aiming_movespeed ||
| 378 || sniper aiming movespeed decreased || %s'''1'''% slower move speed when aiming || percentage || mult_player_aiming_movespeed ||
|-
|-
| 394 || fire rate bonus HIDDEN || +%'''s1'''% faster firing speed || inverted_percentage || mult_postfiredelay || Hidden
| 394 || fire rate bonus HIDDEN || +%s'''1'''% faster firing speed || inverted_percentage || mult_postfiredelay || Hidden
|-
|-
| 396 || melee attack rate bonus || +%'''s1'''% faster melee attack speed || inverted_percentage || mult_postfiredelay || Hidden
| 396 || melee attack rate bonus || +%s'''1'''% faster melee attack speed || inverted_percentage || mult_postfiredelay || Hidden
|-
|-
| 400 || cannot pick up intelligence || Wearer cannot carry the intelligence briefcase || additive || cannot_pick_up_intelligence || Hidden
| 400 || cannot pick up intelligence || Wearer cannot carry the intelligence briefcase || additive || cannot_pick_up_intelligence || Hidden
Line 340: Line 351:
| 408 || crit vs non burning players || 100% critical hit vs non-burning players || or || or_crit_vs_not_playercond ||
| 408 || crit vs non burning players || 100% critical hit vs non-burning players || or || or_crit_vs_not_playercond ||
|-
|-
| 412 || dmg taken increased || %'''s1'''% damage vulnerability on wearer || percentage || mult_dmgtaken ||
| 412 || dmg taken increased || %s'''1'''% damage vulnerability on wearer || percentage || mult_dmgtaken ||
|-
|-
| 414 || self mark for death || You are Marked-For-Death while active, and for short period after switching weapons || additive || self_mark_for_death ||
| 414 || self mark for death || You are Marked-For-Death while active, and for short period after switching weapons || additive || self_mark_for_death ||
Line 346: Line 357:
| 421 || no primary ammo from dispensers while active || No ammo from dispensers when active || additive || no_primary_ammo_from_dispensers ||
| 421 || no primary ammo from dispensers while active || No ammo from dispensers when active || additive || no_primary_ammo_from_dispensers ||
|-
|-
| 424 || clip size penalty HIDDEN || %'''s1'''% clip size || percentage || mult_clipsize || Hidden
| 424 || clip size penalty HIDDEN || %s'''1'''% clip size || percentage || mult_clipsize || Hidden
|-
|-
| 425 || sapper damage bonus || +%'''s1'''% sapper damage bonus || percentage || mult_sapper_damage ||
| 425 || sapper damage bonus || +%s'''1'''% sapper damage bonus || percentage || mult_sapper_damage ||
|-
|-
| 426 || sapper damage penalty || %'''s1'''% sapper damage penalty || percentage || mult_sapper_damage ||
| 426 || sapper damage penalty || %s'''1'''% sapper damage penalty || percentage || mult_sapper_damage ||
|-
|-
| 427 || sapper damage leaches health || +%'''s1''' health regenerated per second for each active sapper || additive || sapper_damage_leaches_health ||
| 427 || sapper damage leaches health || +%s'''1''' health regenerated per second for each active sapper || additive || sapper_damage_leaches_health ||
|-
|-
| 428 || sapper health bonus || %'''s1'''% sapper health bonus || percentage || mult_sapper_health ||
| 428 || sapper health bonus || %s'''1'''% sapper health bonus || percentage || mult_sapper_health ||
|-
|-
| 429 || sapper health penalty || %'''s1'''% sapper health penalty || percentage || mult_sapper_health ||
| 429 || sapper health penalty || %s'''1'''% sapper health penalty || percentage || mult_sapper_health ||
|-
|-
| 434 || sapper damage penalty hidden || %'''s1'''% sapper damage penalty || percentage || mult_sapper_damage || Hidden
| 434 || sapper damage penalty hidden || %s'''1'''% sapper damage penalty || percentage || mult_sapper_damage || Hidden
|-
|-
| 437 || crit vs stunned players || 100% critical hit vs stunned players || or || or_crit_vs_playercond ||
| 437 || crit vs stunned players || 100% critical hit vs stunned players || or || or_crit_vs_playercond ||
Line 368: Line 379:
| 443 || major increased jump height ||  || percentage || major_jump_height ||
| 443 || major increased jump height ||  || percentage || major_jump_height ||
|-
|-
| 464 || engineer sentry build rate multiplier || Sentry build speed increased by %'''s1'''% || percentage || sentry_build_rate_multiplier ||
| 464 || engineer sentry build rate multiplier || Sentry build speed increased by %s'''1'''% || percentage || sentry_build_rate_multiplier ||
|-
|-
| 465 || engineer teleporter rate multiplier || Increases teleporter build speed by %'''s1'''% || percentage || teleporter_build_rate_multiplier ||
| 465 || engineer teleporter rate multiplier || Increases teleporter build speed by %s'''1'''% || percentage || teleporter_build_rate_multiplier ||
|-
|-
| 469 || engineer building teleporting pickup || Alt-Fire: Use %'''s1''' metal to pick up your targeted building from long range || additive || building_teleporting_pickup ||
| 469 || engineer building teleporting pickup || Alt-Fire: Use %s'''1''' metal to pick up your targeted building from long range || additive || building_teleporting_pickup ||
|-
|-
| 475 || Projectile speed increased HIDDEN || +%'''s1'''% projectile speed || percentage || mult_projectile_speed || Hidden
| 475 || Projectile speed increased HIDDEN || +%s'''1'''% projectile speed || percentage || mult_projectile_speed || Hidden
|-
|-
| 476 || damage bonus HIDDEN || +%'''s1'''% damage bonus || percentage || mult_dmg || Hidden
| 476 || damage bonus HIDDEN || +%s'''1'''% damage bonus || percentage || mult_dmg || Hidden
|-
|-
| 489 || SET BONUS: move speed set bonus || +%'''s1'''% faster move speed on wearer || percentage || mult_player_movespeed ||
| 489 || SET BONUS: move speed set bonus || +%s'''1'''% faster move speed on wearer || percentage || mult_player_movespeed ||
|-
|-
| 490 || SET BONUS: health regen set bonus || +%'''s1''' health regenerated per second on wearer || additive || add_health_regen ||
| 490 || SET BONUS: health regen set bonus || +%s'''1''' health regenerated per second on wearer || additive || add_health_regen ||
|-
|-
| 491 || SET BONUS: dmg taken from crit reduced set bonus || +%'''s1'''% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||
| 491 || SET BONUS: dmg taken from crit reduced set bonus || +%s'''1'''% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||
|-
|-
| 492 || SET BONUS: dmg taken from fire reduced set bonus || +%'''s1'''% fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||
| 492 || SET BONUS: dmg taken from fire reduced set bonus || +%s'''1'''% fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||
|-
|-
| 516 || SET BONUS: dmg taken from bullets increased || %'''s1'''% bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||
| 516 || SET BONUS: dmg taken from bullets increased || %s'''1'''% bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||
|-
|-
| 517 || SET BONUS: max health additive bonus || +%'''s1'''% max health on wearer || additive || add_maxhealth ||
| 517 || SET BONUS: max health additive bonus || +%s'''1'''% max health on wearer || additive || add_maxhealth ||
|-
|-
| 518 || scattergun knockback mult || || percentage || scattergun_knockback_mult || Hidden
| 518 || scattergun knockback mult || || percentage || scattergun_knockback_mult || Hidden
|-
|-
| 524 || increased jump height from weapon || +%'''s1'''% greater jump height when active || percentage || mod_jump_height_from_weapon || Hidden
| 524 || increased jump height from weapon || +%s'''1'''% greater jump height when active || percentage || mod_jump_height_from_weapon || Hidden
|-
|-
| 525 || damage force increase || %'''s1'''% increase in push force taken from damage || percentage || damage_force_reduction ||
| 525 || damage force increase || %s'''1'''% increase in push force taken from damage || percentage || damage_force_reduction ||
|-
|-
| 526 || healing received bonus || +%'''s1'''% bonus healing from all sources || percentage || mult_healing_received ||
| 526 || healing received bonus || +%s'''1'''% bonus healing from all sources || percentage || mult_healing_received ||
|-
|-
| 535 || damage force increase hidden || %'''s1'''% increase in push force taken from damage || percentage || damage_force_reduction || Hidden
| 535 || damage force increase hidden || %s'''1'''% increase in push force taken from damage || percentage || damage_force_reduction || Hidden
|-
|-
| 536 || damage force increase text || Increase in push force taken from damage and airblast || percentage || damage_force_reduction ||
| 536 || damage force increase text || Increase in push force taken from damage and airblast || percentage || damage_force_reduction ||
|-
|-
| 547 || single wep deploy time decreased || This weapon deploys %'''s1'''% faster || inverted_percentage || mult_single_wep_deploy_time ||
| 547 || single wep deploy time decreased || This weapon deploys %s'''1'''% faster || inverted_percentage || mult_single_wep_deploy_time ||
|-
|-
| 550 || halloween increased jump height ||  || percentage || mod_jump_height || Hidden
| 550 || halloween increased jump height ||  || percentage || mod_jump_height || Hidden
Line 410: Line 421:
| 614 || no metal from dispensers while active || No metal from dispensers when active || additive || no_metal_from_dispensers_while_active ||
| 614 || no metal from dispensers while active || No metal from dispensers when active || additive || no_metal_from_dispensers_while_active ||
|-
|-
| 643 || rocket jump damage reduction HIDDEN || %'''s1'''% blast damage from rocket jumps || percentage || rocket_jump_dmg_reduction || Hidden
| 643 || rocket jump damage reduction HIDDEN || %s'''1'''% blast damage from rocket jumps || percentage || rocket_jump_dmg_reduction || Hidden
|-
|-
| 644 || clipsize increase on kill || Clip size increased on kill || additve || clipsize_increase_on_kill ||  
| 644 || clipsize increase on kill || Clip size increased on kill || additve || clipsize_increase_on_kill ||  
Line 416: Line 427:
| 651 || fire rate bonus with reduced health || Fire rate increases as health decreases || inverted_percentage || mult_postfiredelay_with_reduced_health ||  
| 651 || fire rate bonus with reduced health || Fire rate increases as health decreases || inverted_percentage || mult_postfiredelay_with_reduced_health ||  
|-
|-
| 670 || stickybomb charge rate || Max charge time decreased by %'''s1'''% || inverted_percentage || stickybomb_charge_rate ||  
| 670 || stickybomb charge rate || Max charge time decreased by %s'''1'''% || inverted_percentage || stickybomb_charge_rate ||  
|-
|-
| 671 || grenade no bounce || Grenades have very little bounce and roll || additive || grenade_no_bounce ||  
| 671 || grenade no bounce || Grenades have very little bounce and roll || additive || grenade_no_bounce ||  
Line 427: Line 438:
| 681 || grenade no spin ||  || additive || grenade_no_spin || Hidden
| 681 || grenade no spin ||  || additive || grenade_no_spin || Hidden
|-
|-
| 684 || grenade detonation damage penalty || %'''s1'''% damage on grenades that explode on timer || percentage || grenade_detonation_damage_penalty ||
| 684 || grenade detonation damage penalty || %s'''1'''% damage on grenades that explode on timer || percentage || grenade_detonation_damage_penalty ||
|-
|-
| 732 || metal_pickup_decreased || %'''s1'''% less metal from pickups and dispensers || inverted_percentage || mult_metal_pickup ||
| 732 || metal_pickup_decreased || %s'''1'''% less metal from pickups and dispensers || inverted_percentage || mult_metal_pickup ||
|-
|-
| 734 || healing received penalty || %'''s1'''% less healing from all sources || percentage || mult_healing_received ||
| 734 || healing received penalty || %s'''1'''% less healing from all sources || percentage || mult_healing_received ||
|-
|-
| 739 || ubercharge overheal rate penalty || %'''s1'''% ÜberCharge rate on Overhealed patients || percentage || mult_medigun_overheal_uberchargerate ||
| 739 || ubercharge overheal rate penalty || %s'''1'''% ÜberCharge rate on Overhealed patients || percentage || mult_medigun_overheal_uberchargerate ||
|-
|-
| 740 || reduced_healing_from_medics || %'''s1'''% less healing from Medic sources || percentage || mult_healing_from_medics ||
| 740 || reduced_healing_from_medics || %s'''1'''% less healing from Medic sources || percentage || mult_healing_from_medics ||
|-
|-
| 772 || single wep holster time increased || This weapon holsters %'''s1'''% slower || percentage || mult_switch_from_wep_deploy_time ||
| 772 || single wep holster time increased || This weapon holsters %s'''1'''% slower || percentage || mult_switch_from_wep_deploy_time ||
|-
|-
| 773 || single wep deploy time increased || This weapon deploys %'''s1'''% slower || inverted_percentage || mult_single_wep_deploy_time ||
| 773 || single wep deploy time increased || This weapon deploys %s'''1'''% slower || inverted_percentage || mult_single_wep_deploy_time ||
|-
|-
| 774 || charge time decreased || %'''s1''' sec decrease in charge duration || additive || mod_charge_time ||
| 774 || charge time decreased || %s'''1''' sec decrease in charge duration || additive || mod_charge_time ||
|-
|-
| 775 || dmg penalty vs buildings || %'''s1''' damage penalty vs buildings || percentage || mult_dmg_vs_buildings ||
| 775 || dmg penalty vs buildings || %s'''1''' damage penalty vs buildings || percentage || mult_dmg_vs_buildings ||
|-
|-
| 781 || is_a_sword || This Weapon has a large melee range and
| 781 || is_a_sword || This Weapon has a large melee range and
Line 449: Line 460:
|| additive || is_a_sword ||
|| additive || is_a_sword ||
|-
|-
| 787 || fuse bonus || %'''s1'''% fuse time on grenades || percentage || fuse_mult ||
| 787 || fuse bonus || %s'''1'''% fuse time on grenades || percentage || fuse_mult ||
|-
|-
| 790 || mod teleporter cost || %'''s1'''% metal cost when constructing or upgrading teleporters || percentage || mod_teleporter_cost ||
| 790 || mod teleporter cost || %s'''1'''% metal cost when constructing or upgrading teleporters || percentage || mod_teleporter_cost ||
|-
|-
| 794 || dmg taken from fire reduced on active || +%'''s1'''% fire damage resistance while deployed || inverted_percentage || mult_dmgtaken_from_fire_active ||
| 794 || dmg taken from fire reduced on active || +%s'''1'''% fire damage resistance while deployed || inverted_percentage || mult_dmgtaken_from_fire_active ||
|-
|-
| 795 || damage bonus vs burning || %s1% damage bonus vs burning players || percentage || mult_dmg_vs_burning ||
| 795 || damage bonus vs burning || %s'''1'''% damage bonus vs burning players || percentage || mult_dmg_vs_burning ||
|-
|-
| 796 || min_viewmodel_offset || || additive || min_viewmodel_offset || Hidden
| 796 || min_viewmodel_offset || || additive || min_viewmodel_offset || Hidden
Line 462: Line 473:
| 797 || dmg pierces resists absorbs || Attacks pierce damage resistance effects and bonuses || percentage || mod_pierce_resists_absorbs ||
| 797 || dmg pierces resists absorbs || Attacks pierce damage resistance effects and bonuses || percentage || mod_pierce_resists_absorbs ||
|-
|-
| 800 || patient overheal penalty || %'''s1'''% maximum overheal on wearer || percentage || mult_patient_overheal_penalty ||
| 800 || patient overheal penalty || %s'''1'''% maximum overheal on wearer || percentage || mult_patient_overheal_penalty ||
|-
|-
| 822 || airblast_destroy_projectile || Attrib_AirblastDestroyProjectile || additive || airblast_destroy_projectile ||
| 822 || airblast_destroy_projectile || Attrib_AirblastDestroyProjectile || additive || airblast_destroy_projectile ||
|-
|-
| 851 || mult_player_movespeed_active || +%'''s1'''% faster move speed on wearer || percentage || mult_player_movespeed_active ||
| 851 || mult_player_movespeed_active || +%s'''1'''% faster move speed on wearer || percentage || mult_player_movespeed_active ||
|-
|-
| 852 || mult_dmgtaken_active || %'''s1'''% damage vulnerability on wearer || percentage || mult_dmgtaken_active ||
| 852 || mult_dmgtaken_active || %s'''1'''% damage vulnerability on wearer || percentage || mult_dmgtaken_active ||
|-
|-
| 853 || mult_patient_overheal_penalty_active || %'''s1'''% maximum overheal on wearer || percentage || mult_patient_overheal_penalty_active ||
| 853 || mult_patient_overheal_penalty_active || %s'''1'''% maximum overheal on wearer || percentage || mult_patient_overheal_penalty_active ||
|-
|-
| 869 || crits_become_minicrits || Minicrits whenever it would normally crit || additive || crits_become_minicrits ||
| 869 || crits_become_minicrits || Minicrits whenever it would normally crit || additive || crits_become_minicrits ||
|-
|-
| 876 || lunchbox healing decreased || %'''s1'''% healing effect || percentage || lunchbox_healing_scale ||
| 876 || lunchbox healing decreased || %s'''1'''% healing effect || percentage || lunchbox_healing_scale ||
|-
|-
| 1000 || CARD: damage bonus || +%'''s1'''% damage bonus || percentage || mult_dmg ||
| 1000 || CARD: damage bonus || +%s'''1'''% damage bonus || percentage || mult_dmg ||
|-
|-
| 1001 || CARD: dmg taken from bullets reduced || +%'''s1'''% bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||
| 1001 || CARD: dmg taken from bullets reduced || +%s'''1'''% bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||
|-
|-
| 1002 || CARD: move speed bonus || +%'''s1'''% faster move speed on wearer || percentage || mult_player_movespeed ||
| 1002 || CARD: move speed bonus || +%s'''1'''% faster move speed on wearer || percentage || mult_player_movespeed ||
|-
|-
| 1003 || CARD: health regen || +%'''s1'''% health regenerated per second on wearer || additive || add_health_regen ||
| 1003 || CARD: health regen || +%s'''1'''% health regenerated per second on wearer || additive || add_health_regen ||
|-
|-
| 2029 || allowed in medieval mode ||  ||  || allowed_in_medieval_mode || Hidden
| 2029 || allowed in medieval mode ||  ||  || allowed_in_medieval_mode || Hidden
|-
|-
| 2043 || upgrade rate decrease || %'''s1'''% slower upgrade rate || inverted_percentage || upgrade_rate_mod ||  
| 2043 || upgrade rate decrease || %s'''1'''% slower upgrade rate || inverted_percentage || upgrade_rate_mod ||  
|-
|-
| 2058 || meter_label ||  ||  || meter_label || Hidden
| 2058 || meter_label ||  ||  || meter_label || Hidden
Line 493: Line 504:
|-
|-
|}
|}
</div>


==TF2C Attributes==
==TF2C Attributes==
The following table describes attributes that only work in TF2 Classified.


The following table describes attributes that only work in TF2 Classic.
<!-- example [IDX] || [Attribute Name] || [Desc String] || [Type] || [Class] || [Notes] -->


{| class="wikitable grid"
<div style="max-width: 100%; overflow-x: scroll;">
{| class="wikitable sortable grid"
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | ID
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | ID
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Name
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Name
Line 506: Line 520:
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Notes
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Notes
|-
|-
| 3019 || headshot damage decrease || || || headshot_damage_modify ||  
| 5000 || bomblets count mod mult hidden || || percentage || bomblets_count_mod || Hidden
|-
| 5001 || mirv drag mod mult hidden || || percentage || mirv_drag_mod ||
|-
| 5002 || brick mini-crit long range || || additive || mod_brick_minicrit_over_time || Hidden
|-
| 5003 || rocket gravity || Rockets travel in an arc || additive percentage || mod_rocket_gravity ||
|-
| 5004 || no damage falloff over distance || || additive || mod_no_dmg_falloff || Hidden
|-
| 5005 || no damage increase over distance || || additive || mod_no_dmg_rampup || Hidden
|-
| 5006 || rocket whistle || || additive || rocket_whistle || Hidden
|-
| 5007 || anchor earthquake || Create earthquake upon taking fall damage while active || additive || earthquake_attack_active || Uses a string
|-
| 5008 || earthquake attack mins anchor || || additive || earthquake_attack_mins_anchor || Syntax: "<min multiplier> <min range>"
|-
| 5009 || take crits from projectile airborne || On Wearer: Take crits from projectiles while airborne || additive || take_crits_projectile_airborne || height in HU
|-
| 5010 || gravity mod active increased || +%s'''1'''% gravity while active || percentage || gravity_mod_active ||
|-
| 5011 || extra wearable bodygroup toggle active || || additive || extra_wearable_bodygroup_toggle_active || Hidden
|-
| 5012 || teleporter is jump pad || Replaces Teleporter Entrance and Exit with Jump Pads || additive || set_teleporter_mode || Hidden
|-
| 5013 || mod horizontal spread || Bullets have a wide, horizontal spread || additive || mod_horizontal_spread || Hidden
|-
| 5014 || apply self knockback hidden || Applies reverse self-knockback on a shot || additive || apply_self_knockback || Hidden
|-
| 5016 || weapon enemy knockback mod mult hidden || +%s'''1'''% knockback on enemy || percentage || weapon_enemy_knockback_mod || Hidden
|-
| 5017 || damage force reduction self launch || %s'''1'''% reduction in push force taken from damage || percentage || damage_force_reduction_self_launch ||
|-
| 5018 || heal on crit scythe simple || On Hit: Steal health from your victim while meter is full || additive || heal_on_crit_scythe_simple ||  
|-
|-
| 3020 || no scope || || additive || mod_no_scope || Gets rid of the damage charge as well.
| 5019 || flat heal on afterburn on active || +%s'''1''' health gain per afterburn tick while active || additive || flat_heal_on_afterburn_active ||  
When used on its own, shots will always deal 5 damage.
|-
|-
| 3021 || rocket gravity || Rockets travel in an arc || percentage || mod_rocket_gravity || Gives the projectile an arc.<br>
| 5020 || remember targets remaining afterburn || Tracks remaining afterburn off dead targets || additive || remember_targets_afterburn ||
Works with Rockets, Tranquillizer Darts and Coilgun Lasers.<br>
|-
 
| 5021 || remove targets afterburn on death || On Death: Burning victims are extinguished || additive || on_death_remove_targets_afterburn ||
The percentage determines how much it arcs. For reference, the R.P.G is set to 0.45.
|-
| 5022 || bullet is a hull || || additive || bullet_is_a_hull || Hidden
|-
| 5023 || explosive bullets || Fires explosive shells || additive || explosive_bullets ||
|-
| 5024 || cannot use stored crits || This weapon cannot use stored crits || additive || cannot_use_stored_crits || Hidden
|-
| 5025 || gain stored crits on hit || On Hit: Store %s'''1''' critical hit|| additive || gain_stored_crits_on_hit ||
|-
| 5026 || always crits on full stored crits || This weapon cannot use stored crits unless at full capacity || additive || always_crit_full_stored_crits || Hidden
|-
| 5027 || lose stored crits on miss || On Miss: Lose %s'''1''' stored critical hit || additive || lose_stored_crits_on_miss ||
|-
| 5028 || melee taken becomes crit on wearer || On Wearer: Take crits from melee damage || additive || melee_taken_becomes_crit_wearer ||
|-
| 5029 || move speed bonus while cloaked || +%s'''1'''% faster move speed while cloaked || percentage || mult_player_movespeed_cloaked ||
|-
| 4030 || lose cloak on damage || -%s'''1'''% cloak when damaged under cloak || additive || lose_cloak_on_damage || Note: Supposed to be '''5030''' not '''4030'''
|-
| 5031 || mod min cloak to activate HIDDEN || || additive || mod_min_cloak_to_activate || Hidden
|-
| 5032 || tranq on hit || On Hit: Color blind victim and slow their weapon and movement speed for %s'''1'''s || additive || mod_tranq_onhit ||
|-
| 5033 || fishwhacker sweep || Deals knockback to nearby enemies || additive || deflect_on_smack_hit_player ||
|-
| 5034 || mod_melee_dont_deflect_projectiles || || additive || mod_melee_dont_deflect_projectiles ||
|-
| 5035 || add condition on hit || || additive || add_onhit_addcond ||
|-
| 5036 || add condition on hit self || || additive || add_onhit_addcond_self ||
|-
| 5037 || add condition on hit weapon || || additive || add_onhit_addcond_weapon || overrides add_onhit_addcond
|-
| 5038 || add condition on hit self weapon || || additive || add_onhit_addcond_self_weapon || overrides add_onhit_addcond_self
|-
| 5039 || rocket limited lifetime || || additive || rocket_lifetime || Hidden
|-
| 5040 || self knockback affected by damage boost modifier || Self-Knockback is affected by damage boost || additive || self_knockback_damage_boost_modifier || modifier for both apply_self_knockback and apply_self_knockback_swing
|-
| 5041 || apply self knockback || Applies reverse self-knockback on a shot || additive || apply_self_knockback || Applies on fire on non-melee weapons and on smack of melee weapons
|-
| 5042 || apply self knockback on swing || Applies reverse self-knockback on a swing || additive || apply_self_knockback_swing || Applies on swing on melee weapons
|-
| 5043 || apply self knockback airblast || Airblast deals knockback on user || additive || apply_self_knockback_airblast ||
|-
| 5044 || proximity mines || Proximity mines explode near enemies || additive || mod_sticky_is_proxy ||
|-
| 5045 || sticky fizzles || Alt-Fire: Fizzle proximity mines || additive || mod_sticky_fizzles ||
|-
| 5046 || stickybomb charge rate mine layer || No Stickybomb charge time || inverted percentage || stickybomb_charge_rate
|-
| 5047 || blast splash damage decreased || %s'''1'''% explosion splash damage || percentage || mult_explosion_splash_damage || Hidden
|-
| 5048 || custom hand viewmodel || || additive || custom_hand_viewmodel ||
Hidden <br>
Uses a string
|-
| 5049 || dmg push force to stickies increased || || percentage || mult_dmg_push_force_to_stickies || Hidden
|-
| 5050 || mod coil max bounces || || additive || mod_coil_max_bounces || Hidden
|-
| 5051 || umbrella recharge rate increased || +%s'''1'''% increase in recharge rate || inverted percentage || umbrella_recharge_rate ||
|-
| 5052 || civ boost cond override || || additive || add_civ_boost_override ||
|-
| 5053 || mirv impact || || additive || mirv_impact || Hidden
|-
| 5054 || mult mirv impact damage || || percentage || mult_mirv_impact_damage || Hidden
|-
| 5055 || anchor explain || Create earthquake upon taking fall damage while active || additive || anchor_explain ||
|-
| 5056 || harvester explain || Burning victims fill crit meter while active || additive || harvester_explain ||
|-
| 5057 || limited range || Weapon has limited range || additive || limited_range ||
|-
| 5058 || flame_velocity_fade_start || || additive || flame_gravity || Hidden
|-
| 5059 || flame_velocity_fade_end || || additive || flame_gravity || Hidden
|-
| 5060 || add condition on kill || || additive || add_onkill_addcond_self ||
|-
| 5061 || gain stored crits on kill || On Kill: Store %s'''1''' critical hit || additive || gain_stored_crits_on_kill ||
|-
| 5062 || heal on kill on crit || +%s'''1''' health restored on crit kill || additive || heal_on_kill_crit ||
|-
| 5063 || instant reload on direct hit || On Direct Hit: Reload up to %s'''1''' ammo instantly || additive || instant_reload_on_direct_hit ||
|-
| 5064 || instant reload on hit || On Hit: Reload up to %s'''1''' ammo instantly || additive || instant_reload_on_hit ||
|-
| 5065 || instant reload on direct hit kill || On Direct Hit Kill: Reload up to %s'''1''' ammo instantly || additive || instant_reload_on_direct_hit_kill ||
|-
| 5066 || instant reload on kill || On Kill: Reload up to %s'''1''' ammo instantly || additive || instant_reload_on_kill ||
|-
| 5067 || custom view punch on hit || On Hit: Shake victim's view || additive || add_custom_viewpunch_onhit ||
|-
| 5068 || view punch on hit || On Hit: Shake victim's view || additive || add_viewpunch_onhit ||
|-
| 5069 || less flinching when active || %s'''1'''% less flinching || inverted percentage || mult_flinch_resist_active ||
|-
| 5070 || more flinching when active || +%s'''1'''% more flinching || percentage || mult_flinch_resist_active ||
|-
| 5071 || less flinching on wearer || %s'''1'''% less flinching on wearer || inverted percentage || mult_flinch_resist_wearer ||
|-
| 5072 || more flinching on wearer || +%s'''1'''% more flinching on wearer || percentage || mult_flinch_resist_wearer ||
|-
| 5073 || less flinching when aiming || %s'''1'''% less flinching when aiming || inverted percentage || mult_flinch_resist_aiming ||
|-
| 5074 || more flinching when aiming || +%s'''1'''% more flinching when aiming || percentage || mult_flinch_resist_aiming ||
|-
| 5075 || punch angle mod mult hidden || || percentage || punch_angle_mod || Hidden
|-
| 5076 || punch angle mod add hidden || || additive || punch_angle_mod || Hidden
|-
| 5077 || punch angle is constant || || additive || punch_angle_is_constant || Hidden
|-
| 5078 || crit vs bleeding players || 100% critical hit vs bleeding players || additive || crit_vs_bleeding_players ||
|-
| 5079 || crits vs class || || additive || crit_vs_class || Hidden
|-
| 5080 || minicrits vs class || || additive || minicrit_vs_class || Hidden
|-
| 5081 || crit vs player under feet || || additive || crit_vs_player_under_feet || Hidden
|-
| 5082 || minicrit vs player under feet || || additive || minicrit_vs_player_under_feet || Hidden
|-
| 5083 || crit while disguised || Attack deals mini-crits while you are disguised || additive || crit_while_disguised ||
|-
| 5084 || crit take while disguised || Suffer mini-crit damage while disguised || additive || crit_take_while_disguised ||
|-
| 5085 || minicrit while disguised || Attack deals mini-crits while you are disguised || additive || minicrit_while_disguised ||
|-
| 5086 || minicrit take while disguised || Suffer mini-crit damage while disguised || additive || minicrit_take_while_disguised ||
|-
|-
| 3022 || sniper no dmg charge || || additive || mod_sniper_no_dmg_charge ||  
| 5087 || minicrit on objective || Deals mini-crits to enemies capturing, defending, or carrying objectives || additive || mini_crit_on_objectives ||  
|-
|-
| 3023 || view punch on hit || || additive || add_viewpunch_onhit ||
| 5088 || crit vs cond no dot || || additive || crit_vs_playercond || Hidden
|-
|-
| 3024 || tranq on hit || || additive || mod_tranq_onhit ||
| 5089 || minicrit vs cond no dot || || additive || minicrit_vs_playercond || Hidden
|-
|-
| 3025 || armor footsteps || || additive || mod_armor_footsteps || Plays a thunking sound as the player walks around with the item equipped
| 5090 || mult dmg crit multiplier || || percentage || mult_dmg_crit_multiplier ||  
|-
|-
| 3026 || soft zoom || || || mod_sniper_soft_zoom || Widens the scoped-in FOV from default zoom.
| 5091 || headshot is minicrit || Headshots are minicrits || additive || headshot_is_minicrit ||  
|-
|-
| 3027 || sniper slower scoped fire speed DISPLAY ONLY || || || mod_sniper_slower_scoped_fire_speed_DISPLAY_ONLY ||
| 5092 || lifesteal || #Attrib_Lifesteal || additive || lifesteal || Note: Missing Localization String
|-
|-
| 3028 || dmg bonus vs buildings hidden || || || mult_dmg_vs_buildings || Hidden
| 5093 || lifesteal crit || On Hit: Steal health from your victim while meter is full || additive || lifesteal_crit ||  
|-
|-
| 3029 || keep disguise || || additive || set_keep_disguise || Allows the Spy to attack without losing his disguise
| 5094 || buildings max level penalty || Buildings have %s'''1''' max level || additive || add_buildings_max_level ||  
|-
|-
| 3030 || proximity mines || || additive || mod_sticky_is_proxy ||
| 5095 || buildings upgrade cost bonus || Buildings require %s'''1''' metal to upgrade || additive || add_buildings_upgrade_cost ||  
|-
|-
| 3031 || no sticky detonation || || additive || mod_sticky_is_proxy ||
| 5096 || building add condition on death || || additive || building_maxlvl_lost_addcond || Hidden
|-
|-
| 3032 || sticky fizzles || || additive || mod_sticky_fizzles || Stickies don't explode on detonation
| 5097 || engineer dispenser build rate multiplier || Increases Dispenser build speed by %s'''1'''% || percentage || dispenser_build_rate_multiplier ||  
|-
|-
| 3033 || experimental weapon || || additive || experimental_weapon || Equipping the item will redirect the user to Stock
| 5098 || engineer jumppad build rate multiplier || Increases Jump Pad build speed by %s'''1'''% || percentage || jumppad_build_rate_multiplier ||  
|-
|-
| 3034 || sentry shoots projectile || || additive || set_sentry_projectile || Can be set to nail or Tranquillizer Darts
| 5099 || mod dispenser cost || %s'''1'''% Dispenser build cost || percentage || mod_dispenser_cost ||  
|-
|-
| 3035 || heal on afterburn || || additive || add_burn_heals ||
| 5100 || mod sentrygun cost || %s'''1'''% Sentry Gun build cost || percentage || mod_sentrygun_cost ||  
|-
|-
| 3036 || crit vs bleeding players || || additive || crit_vs_bleeding_players ||
| 5101 || mod jumppad cost || %s'''1'''% Jump Pad build cost || percentage || mod_jumppad_cost ||  
|-
|-
| 3037 || teleporter is jump pad || || additive || set_teleporter_mode ||
| 5102 || no primary ammo from dispensers || Dispensers do not give ammo || additive || no_primary_ammo_from_dispensers_always ||
|-
|-
| 3038 || explosive bullets || || additive || explosive_bullets || An explosion will happen at the point of impact for one pellet
| 5103 || sentry hit chance when shield charging mult || || percentage || sentry_hit_chance_shield_charge || Hidden
|-
|-
| 3039 || airblast cannot push players || || additive || airblast_functionality_flags || Uses Flags to determine what the Airblast can do
| 5104 || return metal on sentry kill || On Sentry Kill: +%s'''1''' metal || additive || metal_on_sentry_kill ||  
1: Push Away, 2: Extinguish Teammates, 4: Reflect Projectiles.
 
To get the desired behavior, the numbers need to be added up (IE: "5" gives an airblast that can push enemies and deflect, but can't extinguish teammates).
|-
|-
| 3040 || rocket limited lifetime || || additive || rocket_lifetime || The value is in seconds traveled before it explodes
| 5105 || engy sentry knockback bonus || Sentry Gun deals +%s'''1'''% knockback || percentage || mult_sentry_knockback ||  
Works for Rockets, Tranquillizer Darts, Coilgun Lasers and Flares.
|-
|-
| 3041 || crit vs wet players hidden || || additive || crit_vs_wet_players || Hidden
| 5106 || engy sentry knockback penalty || Sentry Gun deals %s'''1'''% knockback || percentage || mult_sentry_knockback ||
|-
|-
| 3042 || move speed bonus while cloaked || || || mult_player_movespeed_cloaked ||
| 5107 || engy sentry turn rate bonus || Sentry Gun turns +%s'''1'''% faster || percentage || mult_sentry_turnrate ||
|-
|-
| 3043 || engineer dispenser build rate multiplier || Dispenser build speed increased by %'''s1'''% || percentage || dispenser_build_rate_multiplier ||
| 5108 || engy sentry turn rate penalty || Sentry Gun turns %s'''1'''% slower || percentage || mult_sentry_turnrate ||
|-
|-
| 3044 || pda can remote deploy || || || pda_remote_deploy ||
| 5109 || medigun healing received bonus || +%s'''1'''% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||
|-
|-
| 3045 || lose cloak on damage || || || lose_cloak_on_damage ||
| 5110 || medigun healing received penalty || %s'''1'''% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||
|-
|-
| 3046 || heal on hit vs burning || || || add_onhit_addhealth_vs_burning ||
| 5111 || medigun healing received on active bonus || +%s'''1'''% health from Medi Gun while active || percentage || mult_medigun_healing_received_active ||  
|-
|-
| 3047 || set cloak is speed || || || set_weapon_mode ||
| 5112 || medigun healing received on active penalty || %s'''1'''% health from Medi Gun while active || percentage || mult_medigun_healing_received_active ||  
|-
|-
| 3048 || no damage falloff over distance || || additive || mod_no_dmg_falloff ||
| 5113 || dispenser healing received bonus || +%s'''1'''% health from Dispensers on wearer || percentage || mult_dispenser_healing_received ||  
|-
|-
| 3049 || add condition on hit || || additive || add_onhit_addcond || For now, use [https://developer.valvesoftware.com/wiki/Trigger_add_tf_player_condition this list of conditions for TF2.] Note that some conditions may not be compatible with Team Fortress 2 Classic.
| 5114 || dispenser healing received penalty || %s'''1'''% health from Dispensers on wearer || percentage || mult_dispenser_healing_received ||  
|-
|-
| 3050 || minigun spindown time increased || || || mult_minigun_spindown_time ||
| 5115 || dispenser healing received on active bonus || +%s'''1'''% health from Dispensers while active || percentage || mult_dispenser_healing_received_active ||  
|-
|-
| 3051 || minigun spindown time decreased || || || mult_minigun_spindown_time ||
| 5116 || dispenser healing received on active penalty || %s'''1'''% health from Dispensers while active || percentage || mult_dispenser_healing_received_active ||  
|-
|-
| 3052 || add construction on hit || || || add_onhit_construction ||
| 5117 || dispenser can overheal on wearer || Dispensers can overheal on wearer || additive || dispenser_can_overheal_wearer ||
|-
|-
| 3053 || copy victim on hit || || || mod_onhit_copy_victim ||
| 5118 || dispenser can overheal on active || Dispensers can overheal while active || additive || dispenser_can_overheal_active ||
|-
|-
| 3054 || self mark for death alt || You are marked for death while active, and for short period after switching weapons || additive || self_mark_for_death_alt ||
| 5119 || everything can overheal on wearer || Can be overhealed by anything on wearer || additive || everything_can_overheal_wearer ||  
|-
|-
| 3055 || particle on melee hit || || additive || particle_on_melee_hit || Hidden
| 5120 || everything can overheal on active || Can be overhealed by anything while active || additive || everything_can_overheal_active ||  
|-
|-
| 3056 || mark self on miss || On Miss: Mark yourself for death for %'''s1'''%s || additive || self_mark_for_death_on_miss ||
| 5121 || no crit heals || No Crit-Heals: Heal rate does not increase when healing an out-of-combat target || additive || crit_heals_disabled ||  
|-
|-
| 3057 || civ boost cond override || || additive || add_civ_boost_override || Syntax: "<condition id> <duration>" e.g. "5 2.0".
| 5122 || health kits can overheal on wearer || Packs can overheal on wearer || additive || health_kits_can_overheal_wearer ||  
|-
|-
| 3058 || civ boost aura override || || additive || add_civ_aura_override ||  
| 5123 || health kits can overheal on active || Packs can overheal while active || additive || health_kits_can_overheal_active ||  
|-
|-
| 3059 || civ boost targets enemies || || additive || add_civ_boost_enemies ||
| 5124 || healing received on active bonus || +%s'''1'''% health from healers while active || percentage || mult_healing_received_active ||  
|-
|-
| 3060 || add condition on swing || || additive || add_onswing_addcond || Syntax: "<condition id> <duration>" e.g. "5 2.0".
| 5125 || healing received on active penalty || %s'''1'''% health from healers while active || percentage || mult_healing_received_active ||  
|-
|-
| 3061 || self mark for death on swing || On Activation: Mark yourself for hyper death. Take ranged mini-crits and melee crits! || additive || add_onswing_addcond || Version of 3060 with unique link to description string for Detonator.
| 5126 || health from packs increased on active || +%s'''1'''% health from packs while active || percentage || mult_health_frompacks_active ||  
|-
|-
| 3062 || self damage penetrates uber || Self damage penetrates uber || additive || mod_self_damage_penetrates_uber ||
| 5127 || health from packs decreased on active || %s'''1'''% health from packs while active || percentage || mult_health_frompacks_active ||  
|-
|-
| 3063 || explode on smack DISPLAY ONLY || Explode violently on use! || additive || DISPLAY ONLY ||
| 5128 || health regen delay time when damaged || Taking damage delays HP regen by %s'''1'''s || additive || mod_health_regen_hurt_delay ||  
|-
|-
| 3064 || mod russian roulette taunt || || additive || mod_russian_roulette_taunt || (Check to see if this Exists!)
| 5129 || mod burstfire || Sentry Gun turns +%s'''1'''% faster || additive || mod_burstfire || Note: Uses Wrong Localization string
|-
|-
| 3065 || melee range multiplier increased || +%'''s1'''% melee range || percentage || melee_range_multiplier ||
| 5130 || mult proxymine radius || || percentage || mult_proxymine_radius ||  
|-
|-
| 3066 || melee bounds multiplier increased || +%'''s1'''% melee width || percentage || melee_bounds_multiplier ||
| 5131 || charge weapon no extra speed || || additive || chargeweapon_no_extra_speed ||
|-
|-
| 3069 || mod horizontal spread || Bullets have a wide, horizontal spread || additive || mod_horizontal_spread
| 5132 || cyclops detonate other grenades || Explosion destroys enemy grenades and detonates your own || additive || cyclops_detonate_other_grenades ||
|-
|-
| 3070 || apply self knockback || Applies reverse self-knockback on a shot || additive || apply_self_knockback ||
| 5133 || cyclops explain || Hold Fire: Prevent grenade detonation || additive || ||
|-
|-
| 3071 || apply self knockback on swing || Applies reverse self-knockback on a swing || additive || apply_self_knockback_swing ||
| 5134 || rocket jump damage reduction weapon || %s'''1'''% self-inflicted explosive damage || percentage || rocket_jump_dmg_reduction_weapon ||  
|-
|-
| 3072 || limited range DISPLAY ONLY || Weapon has limited range || additive || DISPLAY_ONLY ||
| 5135 || hidden separator || || || hidden_separator || All attributes in a weapon after this one will be hidden from the tooltip.
|-
|-
| 3073 || mod mini-crit airborne simple min height || Mini-crits airborne enemies || additive || mini_crit_airborne_simple_min_height || Mini Crit Airborne attribute but you can set minimum required height above ground
| 5136 || Projectile speed secondary || +%s'''1'''% projectile speed || percentage || mult_projectile_speed_secondary || Hidden
|-
|-
| 3074 || mod crit airborne simple || Crits airborne enemies || additive || crit_airborne_simple ||
| 5137 || custom falloff || || additive || mod_custom_falloff || Hidden
|-
|-
| 3075 || mod crit airborne simple min height || Crits airborne enemies || additive || crit_airborne_simple_min_height || Crit Airborne attribute but you can set minimum required height above ground.
| 5138 || custom rampup || || additive || mod_custom_rampup || Hidden
|-
|-
| 3076 || self dmg push force hidden || %'''s1'''% self damage force || percentage || mult_dmgself_push_force || Hidden
| 5139 || longer damage falloff distance || || percentage || mult_falloff_distance || Hidden
|-
|-
| 3077 || custom rampup || || additive || mod_custom_rampup || Hidden, Replaces the percentage value of rampup of weapon damage. Does not multiply existing one, fully replaces! 1.5 = 150%. 0% is Not supported.
| 5140 || shorter damage falloff distance || || inverted percentage || mult_falloff_distance || Hidden
|-
|-
| 3078 || custom falloff || || additive || mod_custom_falloff || Hidden, Replaces the percentage value of falloff of weapon damage. Does not multiply existing one, fully replaces! 0.5 = 50%. 0% is = Not supported. Better to Modify range instead.
| 5141 || particle on melee hit || || additive || particle_on_melee_hit || Hidden
|-
|-
| 3079 || no knockback on not minicrit or crit || || additive || no_knockback_not_minicrit_crit || Hidden
| 5142 || mod lunchbox critboostable || || additive || mod_lunchbox_critboostable ||  
|-
|-
| 3080 || banned in medieval mode || || additive || banned_in_medieval_mode || Hidden
| 5143 || mod crit airborne simple || Crits airborne enemies || additive || crit_airborne_simple ||  
|-
|-
| 3081 || ubercharge rate bonus on wearer || +%'''s1'''% ÜberCharge rate on wearer || percentage || mult_medigun_uberchargerate_wearer ||
| 5144 || mod crit airborne simple min height || Crits airborne enemies || additive || crit_airborne_simple_min_height || Crit Airborne attribute but you can set minimum required height above ground
|-
|-
| 3082 || uber duration decreased on wearer || %'''s1'''% ÜberCharge duration on wearer || percentage || add_uber_time ||
| 5145 || modifier crit airborne direct hit only || Crits airborne enemies on direct hit only || additive || mod_crit_airborne_direct_hit_only || modifier for crit_airborne_simple_min_height, crit_airborne_simple and crit_airborne attributes to work only on direct hit on explosives
|-
|-
| 3083 || uber duration decreased || %'''s1'''% ÜberCharge duration || percentage || add_uber_time_active ||  
| 5146 || crit on objective || Deals crits to enemies capturing, defending, or carrying objectives || additive || crit_on_objectives ||  
|-
|-
| 3084 || cannot use stored crits || This weapon cannot use stored crits || additive || cannot_use_stored_crits ||  
| 5147 || add ammo on direct hit || On Direct Hit: Gain %s'''1''' ammo || additive || add_ammo_on_direct_hit ||  
Either any hit or direct hit only if it's BLAST type damage. <br>
Value gives max amount to fill into ammo. <br>
Also supports negative values!
|-
|-
| 3085 || gain stored crits on hit || On Hit: Store %'''s1''' critical hit || additive || gain_stored_crits_on_hit ||
| 5148 || add ammo on direct hit kill || On Direct Hit Kill: Gain %s'''1''' ammo || additive || add_ammo_on_direct_hit_kill ||  
|-
|-
| 3086 || gain stored crits on kill || On Kill: Store %'''s1''' critical hit|| additive || gain_stored_crits_on_kill ||
| 5149 || add ammo on kill || On Kill: Gain %s'''1''' ammo || additive || add_ammo_on_kill ||  
|-
|-
| 3087 || custom bullet impact collision mode || || additive || mod_bullet_impact_collision_mode || Hidden, Works only for bullets. 0 is default, 1 means to use accurate hitboxes, 2 means use collision hulls, 3 is 1 but can pass through teammates, 4 is 2 but can pass through teammates.
| 5150 || mult taser heal scale || || percentage || mult_taser_heal_scale || Hidden
|-
|-
| 3088 || add condition on kill || || additive || add_onkill_addcond_self || Syntax: "<condition id> <duration>" e.g. "5 2.0"
| 5151 || mod taser damage noscale || || additive || mod_taser_damage_noscale || Hidden
|-
|-
| 3089 || gain attack boost on kill || Attrib_Gain5SecondBoostOnKill || additive || add_onkill_addcond_self || Double Barrel Shotgun description version, Missing Translation string
| 5152 || heal on smack DISPLAY ONLY || Teammates hit while at maximum charge will be fully healed || additive || heal_on_smack_DISPLAY_ONLY ||  
|-
|-
| 3090 || lose stored crits on miss || On Miss: Lose %'''s1''' stored critical hit || additive || lose_stored_crits_on_miss ||
| 5153 || minicrit vs wet players || || additive || minicrit_vs_wet_players || Hidden
|-
|-
| 3091 || allow reload while cloaked || Can reload while cloaked || additive || mod_can_reload_in_cloak ||  
| 5154 || set watch panel || || additive || set_watch_panel || Hidden
|-
|-
| 3092 || silent killer no killfeed || Silent Killer: Show no killfeed for enemy team || additive || set_silent_killer_no_killfeed ||
| 5155 || no centerfire projectile || || additive || no_centerfire_projectile || Hidden
|-
|-
| 3093 || buildings max level penalty || Buildings have %'''s1''' max level || additive || add_buildings_max_level ||
| 5156 || drop team health pack on kill || Drops a team healthpack on kill || additive || drop_team_health_pack_on_kill ||  
|-
|-
| 3094 || buildings upgrade cost bonus || Buildings require %'''s1''' metal to upgrade || additive || add_buildings_upgrade_cost ||
| 5157 || passive reload holstered || Passively reloads ammo while holstered || additive || passive_reload_holstered ||  
|-
|-
| 3095 || add uber charge on hit charge rate modifier || Uber gain is affected by ubercharge rate modifiers || additive || add_onhit_ubercharge_charge_rate_modifier || modifier of add_onhit_ubercharge
| 5158 || heal on crit scythe simple taunt || On Hit: Steal health from your victim while meter is full || additive || heal_on_crit_scythe_simple_taunt ||  
|-
|-
| 3096 || dmg push force to stickies increased hidden || || percentage || mult_dmg_push_force_to_stickies || Hidden,
| 5159 || mod taunt kill fill stored crits || || additive || mod_taunt_kill_fill_stored_crits || Hidden  
|-
|-
| 3097 || always crits on full stored crits || This weapon cannot use stored crits unless at full capacity || additive || always_crit_full_stored_crits || Hidden, Doesn't make use of stored crits charge
| 5160 || knife explain || Attack an enemy from behind to backstab them for a one-hit kill || additive || knife_explain ||  
|-
|-
| 3098 || melee taken becomes crit on active || Melee damage taken will crit on active || additive || melee_taken_becomes_crit_active ||  
| 5161 || wrench explain || Upgrades, repairs, and speeds up construction of friendly buildings when hit || additive || wrench_explain ||  
|-
|-
| 3099 || melee taken becomes crit on wearer || Melee damage taken will crit on wearer || additive || melee_taken_becomes_crit_wearer ||
| 5162 || stickybomb explain || Alt-Fire: Detonate all Stickybombs || additive || stickybomb_explain ||  
|-
|-
| 3100 || melee taken becomes minicrit on active || Melee damage taken will mini-crit on active || additive || melee_taken_becomes_minicrit_active ||
| 5163 || flamethrower explain || Alt-Fire: Release an airblast<br>Airblast deflects enemies and projectiles, and extinguishes burning teammates || additive || flamethrower_explain ||  
|-
|-
| 3101 || melee taken becomes minicrit on wearer || Melee damage taken will mini-crit on wearer || additive || melee_taken_becomes_minicrit_wearer ||
| 5164 || invis explain || Alt-Fire: Cloak yourself || additive || invis_explain ||  
|-
|-
| 3102 || cannot use stored crits hidden || This weapon cannot use stored crits || additive || cannot_use_stored_crits ||
| 5165 || sapper explain || Disables and slowly destroys enemy buildings<br>Does not remove disguise when used || additive || sapper_explain ||  
|-
|-
| 3103 || cloak blink time percentage penalty || +%'''s1''' longer cloak blink time || percentage || cloak_blink_time_penalty ||
| 5166 || reload while not active explain || This weapon will reload when not active || additive || reload_while_not_active_explain ||  
|-
|-
| 3104 || damage flat penalty || %'''s1''' damage penalty || additive || mult_dmg ||
| 5167 || sandvich explain || Eat to regain up to 120 health <br>Alt-Fire: Share Sandvich with a friend (Medium health kit) || additive || sandvich_explain ||  
|-
|-
| 3105 || damage flat bonus || %'''s1''' damage bonus || additive || mult_dmg ||
| 5168 || umbrella explain || Alt-Fire: Give mini-crit boost to a teammate || additive || umbrella_explain ||  
|-
|-
| 3106 || crits vs class || || additive || crit_vs_class || Hidden, value is bit-wise. 1 - Scout, 2 - Sniper, 4 - Soldier, 8 - Demoman, 16 - Medic, 32 - Heavy, 64 - Pyro, 128 - Spy, 256 - Engineer, 512 - Civilian
| 5169 || mirv explain || Splits into 4 small bomblets upon exploding || additive || mirv_explain ||  
|-
|-
| 3107 || minicrits vs class || || additive || minicrit_vs_class || Hidden
| 5170 || disabled by wrench explain || Can be disarmed by Wrenches || additive || disabled_by_wrench_explain ||  
|-
|-
| 3108 || minicrit vs wet players || || additive || minicrit_vs_wet_players || Hidden
| 5171 || coilgun explain || Fully charged shots ricochet off walls, and explode in your hand when overcharged || additive || coilgun_explain ||  
|-
|-
| 3109 || crit vs player under feet || || additive || crit_vs_player_under_feet || Hidden
| 5172 || taser explain || Damage is affected by current charge || additive || taser_explain ||  
|-
|-
| 3110 || minicrit vs player under feet || || additive || minicrit_vs_player_under_feet || Hidden
| 5173 || jumppad explain || Jump Pads cannot be upgraded || additive || jumppad_explain ||  
|-
|-
| 3111 || minicrit while disguised || Attack deals mini-crits while you are disguised || additive || minicrit_while_disguised ||
| 5174 || derbycane explain || Alt-Fire: Give haste boost to a teammate || additive || derbycane_explain ||  
|-
|-
| 3112 || minicrit take while disguised || Suffer mini-crit damage while disguised || additive || minicrit_take_while_disguised ||
| 5175 || rejuvenator explain || Alt-Fire: Launch a device that grants invulnerability in a radius || additive || rejuvenator_explain ||  
|-
|-
| 3113 || minicrit on disguise removed || Attack deals mini-crit damage if it removes your disguise || additive || minicrit_on_disguise_removed ||
| 5176 || class select override slot || || additive || class_select_override_slot || Hidden
|-
|-
| 3114 || remove targets afterburn on death || On Death: Enemies are extinguished || additive || on_death_remove_targets_afterburn ||
| 5177 || uber duration decreased || || percentage || add_uber_time_active ||  
|-
|-
| 3115 || flat heal on afterburn on active || +%'''s1''' health gain per afterburn tick on active || additive || flat_heal_on_afterburn_active ||
| 5178 || self damage penetrates uber || || additive || mod_self_damage_penetrates_uber ||
|-
|-
| 3116 || flat heal on afterburn on wearer || +%'''s1''' health gain per afterburn tick on wearer || additive || flat_heal_on_afterburn_wearer ||  
| 5179 || mod prevent self dmg dot weapon || || additive || mod_prevent_self_dmg_dot_weapon ||  
|-
|-
| 3117 || burn dmg reduced on active || %'''s1'''% afterburn damage on active || percentage || mult_burndmg_active ||
| 5180 || dmg taken from fall reduced || || inverted percentage || mult_dmgtaken_from_fall ||  
|-
|-
| 3118 || burn dmg increased on active || +%'''s1'''% afterburn damage on active || percentage || mult_burndmg_active ||
| 5181 || dmg taken from fall increased || || percentage || mult_dmgtaken_from_fall ||  
|-
|-
| 3119 || burn dmg reduced on wearer || %'''s1'''% afterburn damage on wearer || percentage || mult_burndmg_wearer ||
| 5182 || dmg taken from burning target reduced || || inverted percentage || mult_dmgtaken_from_burning_target_wearer ||  
|-
|-
| 3120 || burn dmg increased on wearer || +%'''s1'''% afterburn damage on wearer || percentage || mult_burndmg_wearer ||
| 5183 || dmg taken from burning target reduced on active || || inverted percentage || mult_dmgtaken_from_burning_target_active ||  
|-
|-
| 3121 || remember targets remaining afterburn || Tracks remaining afterburn off dead targets || additive || remember_targets_afterburn || To be used along with healing per afterburn tick attribute, modifier for "flat heal on afterburn"
| 5184 || dmg taken from blast direct reduced || || inverted percentage || mult_dmgtaken_from_explosions_direct ||  
|-
|-
| 3122 || special sound on afterburn heal attempt || || additive || afterburn_heal_attempt_sound || Make the sound on afterburn heal attempt, whether able or not. Right now designed for baleful beacon in mind!
| 5185 || dmg taken from blast direct increased || || percentage || mult_dmgtaken_from_explosions_direct ||  
|-
|-
| 3123 || health kits can overheal on wearer || Packs can overheal on wearer || additive || health_kits_can_overheal_wearer ||
| 5186 || dmg taken from blast splash reduced || || inverted percentage || mult_dmgtaken_from_explosions_splash ||
|-
|-
| 3124 || health kits can overheal on active || Packs can overheal on active || additive || health_kits_can_overheal_active ||
| 5187 || dmg taken from blast splash increased || || percentage || mult_dmgtaken_from_explosions_splash ||  
|-
|-
| 3125 || health from packs increased on active || +%'''s1'''% health from packs on active || percentage || mult_health_frompacks_active ||
| 5188 || dmg taken from blast direct reduced on active || || inverted percentage || mult_dmgtaken_from_explosions_direct_active ||  
|-
|-
| 3126 || health from packs decreased on active || %'''s1'''% health from packs on active || percentage || mult_health_frompacks_active ||
| 5189 || dmg taken from blast direct increased on active || || percentage || mult_dmgtaken_from_explosions_direct_active ||  
|-
|-
| 3127 || mult_patient_overheal_penalty_active_bonus || +%'''s1'''% maximum overheal on active || percentage || mult_patient_overheal_penalty_active ||
| 5190 || dmg taken from blast splash reduced on active || || inverted percentage || mult_dmgtaken_from_explosions_splash_active ||  
|-
|-
| 3128 || patient overheal bonus || +%'''s1'''% maximum overheal on wearer || percentage || mult_patient_overheal_penalty ||
| 5191 || dmg taken from blast splash increased on active || || percentage || mult_dmgtaken_from_explosions_splash_active ||  
|-
|-
| 3129 || healing received on active bonus || +%'''s1'''% health from healers on active || percentage || mult_healing_received_active ||
| 5192 || not crit vs burning flare || || additive || not_crit_vs_burning_flare ||  
|-
|-
| 3130 || healing received on active penalty || %'''s1'''% health from healers on active || percentage || mult_healing_received_active ||
| 5193 || scoped firerate penalty || #Attrib_ScopedFireRatePenalty || inverted percentage || mult_postfiredelay_scoped || Note: Missing Localization String
|-
| 5194 || hide ammo hud || || additive || hide_ammo_hud || Hidden
|-
|-
| 3131 || mult disguise speed penalty || %'''s1'''% disguise time penalty || percentage || mult_disguise_speed ||
| 5195 || minigun deployed crouchwalk || || additive || minigun_deployed_crouchwalk ||  
|-
|-
| 3132 || mult disguise speed bonus || %'''s1'''% disguise time bonus || inverted_percentage || mult_disguise_speed ||
| 5196 || minigun jump while revved || #Attrib_DeployedJumpMinigun || additive || minigun_jump_while_revved || Note: Missing Localization String
|-
|-
| 3133 || custom disguise sound || || additive || custom_disguise_sound || Hidden
| 5197 || custom projectile origin offset || || additive || custom_projectile_origin_offset ||  
|-
|-
| 3134 || medigun healing received bonus || +%'''s1'''% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||
| 5198 || can headshot || || additive || can_headshot ||
|-
|-
| 3135 || medigun healing received penalty || %'''s1'''% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||
| 5199 || banned in medieval mode || || additive || banned_in_medieval_mode || Hidden
|-
|-
| 3136 || medigun healing received on active bonus || +%'''s1'''% health from Medi Gun on active || percentage || mult_medigun_healing_received_active ||
| 5200 || no explosion falloff hidden || || additive || disable_explosion_falloff || Hidden
|-       
| 5201 || custom disguise sound || || additive || custom_disguise_sound || Hidden
|-       
| 5202 || mult disguise speed penalty || || percentage || mult_disguise_speed ||
|-       
| 5203 || mult disguise speed bonus || || inverted percentage || mult_disguise_speed ||
|-       
| 5204 || lose cloak on decloak || || additive || lose_cloak_on_decloak ||
|-
| 5205 || shield bash aoe knockback || || additive || add_shield_bash_aoe_knockback ||  
|-  
|-  
| 3137 || medigun healing received on active penalty || %'''s1'''% health from Medi Gun on active || percentage || mult_medigun_healing_received_active ||
| 5206 || mod zoomed dont hide viewmodel || || additive || mod_zoomed_dont_hide_viewmodel ||  
|-
|-
| 3138 || dispenser healing received bonus || +%'''s1'''% health from Dispensers on wearer || percentage || mult_dispenser_healing_received ||
| 5207 || cannot pickup dropped weapons while cloaked || || additive || cannot_pickup_dropped_weapons_while_cloaked ||  
|-
|-
| 3139 || dispenser healing received penalty || %'''s1'''% health from Dispensers on wearer || percentage || mult_dispenser_healing_received ||
| 5208 || primary ammo from ammo packs bonus || || percentage || mult_primary_ammo_from_ammo_packs ||  
|-
|-
| 3140 || dispenser healing received on active bonus || +%'''s1'''% health from Dispensers on active || percentage || mult_dispenser_healing_received_active ||
| 5209 || primary ammo from ammo packs penalty || || percentage || mult_primary_ammo_from_ammo_packs ||  
|-
|-
| 3141 || dispenser healing received on active penalty || %'''s1'''% health from Dispensers on active || percentage || mult_dispenser_healing_received_active ||
| 5210 || primary ammo from dropped weapons bonus || || percentage || mult_primary_ammo_from_dropped_weapons ||  
|-
|-
| 3142 || dispenser can overheal on wearer || Dispensers can overheal on wearer || additive || dispenser_can_overheal_wearer ||
| 5211 || primary ammo from dropped weapons penalty || || percentage || mult_primary_ammo_from_dropped_weapons ||  
|-
|-
| 3143 || dispenser can overheal on active || Dispensers can overheal on active || additive || dispenser_can_overheal_active ||
| 5212 || secondary ammo from ammo packs bonus || || percentage || mult_secondary_ammo_from_ammo_packs ||  
|-
|-
| 3144 || everything can overheal on wearer || Can be overhealed by anything on wearer || additive || everything_can_overheal_wearer ||
| 5213 || secondary ammo from ammo packs penalty || || percentage || mult_secondary_ammo_from_ammo_packs ||  
|-
|-
| 3145 || everything can overheal on active || Can be overhealed by anything on active || additive || everything_can_overheal_active ||
| 5214 || secondary ammo from dropped weapons bonus || || percentage || mult_secondary_ammo_from_dropped_weapons ||  
|-
|-
| 3146 || crit vs cond no dot || || additive || single_crit_vs_playercond_no_dot || Hidden, Version of crit vs condition that does a check against a single condition and does not allow DoT damage. Same for three other variants below. Allows any player condition. Add + 1 in value to get the right condition.\
| 5215 || secondary ammo from dropped weapons penalty || || percentage || mult_secondary_ammo_from_dropped_weapons ||  
|-
|-
| 3148 || minicrit vs cond no dot || || additive || single_minicrit_vs_playercond_no_dot || Hidden, Add + 1 in value to get the right condition, minicrits
| 5216 || mod deflect no minicrit || || additive || mod_deflect_no_minicrit ||  
|-
|-
| 3151 || instant reload on direct hit || On Direct Hit: Reload up to %'''s1''' ammo instantly || additive || instant_reload_on_direct_hit || Either any hit or direct hit only if it's BLAST type damage. Value gives max amount to reload into clip, can't be more than clip.
| 5217 || airblast deflect disabled || || additive || airblast_deflect_disabled ||  
|-
|-
| 3152 || instant reload on hit || "On Hit: Reload up to %'''s1''' ammo instantly || additive || instant_reload_on_hit ||
| 5218 || maxammo grenades2 increased || || percentage || mult_maxammo_grenades2 ||  
|-
|-
| 3153 || instant reload on direct hit kill || "On Direct Hit Kill: Reload up to %'''s1''' ammo instantly || additive || instant_reload_on_direct_hit_kill ||
| 5220 || airblast extinguish disabled || || additive || airblast_extinguish_disabled ||  
|-
|-
| 3154 || instant reload on kill || On Kill: Reload up to %'''s1''' ammo instantly || additive || instant_reload_on_kill ||
| 5221 || custom lunchbox throwable type || || additive || custom_lunchbox_throwable_type ||  
|-
|-
| 3155 || add ammo on direct hit || On Direct Hit: Gain %'''s1''' ammo || additive || add_ammo_on_direct_hit || Either any hit or direct hit only if it's BLAST type damage. Value gives max amount to fill into ammo. Also supports negative values!
| 5222 || custom lunchbox throwable model || || additive || custom_lunchbox_throwable_model || Hidden
|-
|-
| 3156 || add ammo on hit || On Hit: Gain %'''s1''' ammo || additive || add_ammo_on_hit ||  
| 5223 || mult lunchbox throwable velocity || || percentage || mult_lunchbox_throwable_velocity || Hidden
|-
|-
| 3157 || add ammo on direct hit kill || On Direct Hit Kill: Gain %'''s1''' ammo || additive || add_ammo_on_direct_hit_kill ||
| 5224 || lunchbox add condition on eat || || additive || lunchbox_addcond || Uses a string.
|-
|-
| 3158 || add ammo on kill || On Kill: Gain %'''s1''' ammo || additive || add_ammo_on_kill ||  
| 5225 || mod spread scale scoped override || || additive || mod_spread_scale_scoped_override ||  
|-
|-
| 3159 || dmg taken from blast direct reduced || +%'''s1'''% direct explosive damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions_direct ||
| 5226 || mod sniper zoom while jumping || #Attrib_ZoomingCanJump || additive || mod_sniper_zoom_while_jumping || Note: Missing Localization String
|-
|-
| 3160 || dmg taken from blast direct increased || %'''s1'''% direct explosive damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions_direct ||
| 5227 || mod sniper crit after zoom time || || additive || mod_sniper_crit_after_zoom_time ||  
|-
|-
| 3161 || dmg taken from blast splash reduced || +%'''s1'''% explosive splash damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions_splash ||
| 5228 || mod ammo per reload || || additive || mod_ammo_per_reload || Hidden
|-
|-
| 3162 || dmg taken from blast splash increased || %'''s1'''% explosive splash damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions_splash ||
| 5229 || set reload single || || additive || set_reload_single ||  
|-
|-
| 3163 || tranq on hit VISUAL ONLY PART 2 || Tranquilized enemies take guaranteed crits from melee attacks || additive || VISUALONLY || The second line of attribute in order to fit that in
| 5230 || Reload time start || || inverted percentage || mult_reload_time_start ||  
|-
|-
| 3164 || cannot pickup dropped weapons while cloaked || Cannot pick up dropped weapons while cloaked || additive || cannot_pickup_dropped_weapons_while_cloaked || value is percentage of current invisibility, above or equal to which attributes works. Can't use 0 as it disables it, sorry. Go for 0.01 or something.
| 5231 || Reload time refill || || inverted percentage || mult_reload_time_refill ||  
|-
|-
| 3165 || cannot pickup ammo packs while cloaked || Cannot pick up ammo packs while cloaked || additive || cannot_pickup_ammo_packs_while_cloaked || value is percentage of current invisibility, above or equal to which attributes works. Can't use 0 as it disables it, sorry. Go for 0.01 or something.
| 5232 || proj detonate with rocket radius || || additive || proj_detonate_with_rocket_radius ||  
|-
|-
| 3166 || medkits cannot overheal unless injured modifier || Health packs don't overheal when below full health || additive || health_kits_cannot_overheal_unless_injured_modifier || modifier for "health_kits_can_overheal_wearer" that disallows overhealing unless you are below full health
| 5233 || deflect on swing || #Attrib_DeflectOnSmack || additive || deflect_on_swing || Note: Missing Localization String
|-
|-
| 3167 || primary ammo from ammo packs bonus || +%'''s1'''% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || primary and secondary ammo refer to player's own ones, not the ones that weapon points to.
| 5234 || deflect on smack hidden || #Attrib_DeflectOnSmack || additive || deflect_on_smack ||  
Hidden <br>
Note: Missing Localization String
|-
|-
| 3168 || primary ammo from ammo packs penalty || %'''s1'''% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || same Desc. as 3167
| 5235 || add condition on swing || || additive || add_onswing_addcond ||  
|-
|-
| 3169 || primary ammo from dropped weapons bonus || +%'''s1'''% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || same Desc. as 3167
| 5236 || add condition on miss || || additive || onmiss_addcond ||  
|-
|-
| 3170 || primary ammo from dropped weapons penalty || %'''s1'''% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || same Desc. as 3167
| 5237 || mult melee smack delay || || percentage || mult_melee_smack_delay ||  
|-
|-
| 3171 || secondary ammo from ammo packs bonus || +%'''s1'''% ammo from ammo packs || percentage || mult_secondary_ammo_from_ammo_packs || same Desc. as 3167
| 5238 || mod melee crit swing custom damage || || additive || mod_melee_crit_swing_custom_damage || Hidden
|-
|-
| 3172 || secondary ammo from ammo packs penalty || %'''s1'''% ammo from ammo packs || percentage || mult_secondary_ammo_from_ammo_packs || same Desc. as 3167
| 5239 || mod melee swing custom damage || || additive || mod_melee_swing_custom_damage || Hidden
|-
|-
| 3173 || secondary ammo from dropped weapons bonus || +%'''s1'''% ammo from dropped weapons || percentage || mult_secondary_ammo_from_dropped_weapons || same Desc. as 3167
| 5240 || brick explodes || || additive || brick_explode ||  
|-
|-
| 3174 || secondary ammo from dropped weapons penalty || %'''s1'''% ammo from dropped weapons || percentage || mult_secondary_ammo_from_dropped_weapons || same Desc. as 3167
| 5241 || sapper cant sap || || additive || sapper_cant_sap || Hidden
|-
|-
| 3175 || bullet is a hull || || additive || bullet_is_a_hull || Hidden, value is an overall size
| 5242 || tranq melee boost || || additive || tranq_melee_boost || Hidden
|-
|-
| 3176 || instant reload all weapons on direct hit || On Direct Hit: Reload all weapons instantly || additive || instant_reload_all_weapons_on_direct_hit || Either any hit or direct hit only if it's BLAST type damage. Value is boolean, either reloads as much as possible or none.
| 5243 || boost speed from patient || || additive || boost_speed_from_patient ||  
|-
|-
| 3177 || instant reload all weapons on hit || On Hit: Reload all weapons instantly || additive || instant_reload_all_weapons_on_hit ||
| 5244 || keep disguise on attack || || additive || keep_disguise_on_attack ||  
|-
|-
| 3178 || instant reload all weapons on direct hit kill || On Direct Hit Kill: Reload all weapons instantly || additive || instant_reload_all_weapons_on_direct_hit_kill ||
| 5245 || set rocket detonate mode || || additive || set_rocket_detonate_mode ||  
Hidden <br>
Modes: <br>
1 = Shatter on walls <br>
2 = Bouncy Rockets (explodes after 5 bounces) <br>
3 = Homing Rockets
|-
|-
| 3179 || instant reload all weapons on kill || On Kill: Reload all weapons instantly || additive || instant_reload_all_weapons_on_kill ||  
| 5246 || mod launches ball || || additive || mod_launches_ball ||  
Hidden <br>
Syntax: "<recharge cooldown> <addcond id> <addcond duration>" <br>
e.g. "10.0 5 3.0"
|-
|-
| 3180 || apply weapon damage boost on kill || On Kill: Gain %'''s1''' seconds of weapon damage boost || additive || apply_weapon_damage_boost_on_kill || value is duration
| 5247 || mod set beam range || || percentage || mod_set_beam_range || Hidden
|-
|-
| 3181 || dmg taken from burning target reduced on active || +%'''s1'''% damage resistance from burning targets on active || inverted_percentage || mult_dmgtaken_from_burning_target_active ||
| 5248 || mod set healbomb lifetime || || percentage || mod_set_healbomb_lifetime || Hidden
|-
| 5249 || mod use custom ammo type || || additive || mod_use_custom_ammo_type ||
Hidden <br>
Modes: <br>
1 = Primary Ammo <br>
2 = Secondary Ammo <br>
3 = Metal <br>
4 = Grenades1 <br>
5 = Grenades2
|-
| 5250 || mod ubercharge cond || || additive || mod_ubercharge_cond || Hidden
|-
| 5251 || mod outline on hit || || additive || mod_outline_on_hit || Hidden
|-
| 5252 || set sentry bullet || || additive || set_sentry_bullet ||
Hidden <br>
Value is the projectile index from "override_projectile_type"
|-
| 5253 || set sentry rocket || || additive || set_sentry_rocket ||
Hidden <br>
Value is the projectile index from "override_projectile_type"
|-
| 5254 || weapon exclusive to holiday || || additive || weapon_exclusive_to_holiday ||
Hidden <br>
Modes: <br>
1 = TF Birthday <br>
2 = Halloween <br>
3 = Christmas <br>
4 = End of the Line <br>
5 = Invasion <br>
6 = Valentines <br>
7 = Pyromania <br>
8 = Full Moon <br>
9 = Halloween OR Full Moon <br>
10 = Halloween OR Full Moon OR Valentines <br>
11 = April Fools <br>
12 = Soldier Day (Rick May Passing) <br>
13 = Summer
|-
| 5255 || mod set fire arrows || || additive || mod_set_fire_arrows || Hidden
|-
| 5256 || mod projectiles per shot || || additive || mod_projectiles_per_shot ||
|-
| 5257 || mod sustained fire accuracy || || additive || mod_sustained_fire_accuracy ||
Syntax: "<accuracy multiplier> <time to reach multiplier>" <br>
e.g. "2.0 3.0"
|-
| 5258 || mod sustained fire damage || || additive || mod_sustained_fire_damage ||
Syntax: "<damage multiplier> <time to reach multiplier>" <br>
e.g. "2.0 3.0"
|-
| 5259 || mod set player scale on wearer || || percentage || mod_set_player_scale_on_wearer ||
|-
| 5260 || mod set player scale on active || || percentage || mod_set_player_scale_on_active ||
|-
| 5261 || mod set sniper laser sight || || additive || mod_set_sniper_laser_sight ||
|-
| 5262 || mod set banner cond || || additive || mod_set_banner_cond || Hidden
|-
| 5263 || mod set banner flag model || || additive || mod_set_banner_flag_model || Hidden
|-
| 5264 || custom banner sound || || additive || custom_banner_sound || Hidden
|-
| 5265 || generator sticks to walls || || additive || generator_sticks_to_walls || Hidden
|-
| 5266 || projectile scale increased || || percentage || mult_projectile_scale || Hidden
|-
| 5267 || land mines || Fires Landmines || additive || mod_sticky_is_landmine ||
|-
| 5268 || auto jumping || Wearer can automatically jump by holding the jump button || additive || auto_jumping ||
|-
| 5269 || mult spread scales speed || Up to %s'''1'''% more accurate based on current speed || inverted percentage || mult_spread_scales_speed ||
|-
| 5270 || always draw tracer || || additive || mod_always_draw_tracer_effect ||
Hidden <br>
Value is frequency, 1 being always
|-
| 5271 || never draw tracer || || additive || mod_never_draw_tracer_effect || Hidden
|-
| 5272 || duck jumping || Wearer can jump while crouching || additive || duck_jumping ||
|-
| 5273 || cloak regen disabled || No passive cloak regeneration || additive || mult_cloak_meter_regen_rate ||
|-
| 5274 || disguise on hit || || additive || disguise_on_hit || Hidden
|-
| 5275 || tranq recharge time || || additive || tranq_recharge_time || Hidden
|-
| 5276 || tranq2 on hit || || additive || mod_tranq2_onhit || Hidden
|-
| 5277 || tranq building debuff || || additive || tranq_building_debuff || Hidden
|-
| 5278 || deploy with empty clip || || additive || deploy_with_empty_clip || Hidden
|-
| 5279 || take minicrits projectile airborne || Take minicrits from projectiles while airborne || or || take_minicrits_projectile_airborne ||
|-
| 5280 || mult dmg crit || Critical hits deal %s'''1'''% increased damage || percentage || mult_dmg_crit ||
|-
| 5281 || rocket gravity upward force || || additive percentage || mod_rocket_gravity_upward_force ||
Hidden <br>
mod_rocket_gravity by default adds a upward force to the projectile, set to -100 to disable it
|-
| 5295 || set_reload_prefer_sequence || || additive || set_reload_prefer_sequence || Revert the reload behavior back to the animations time - 0.2 seconds
|-
| 5296 || no headshot || || additive || no_headshot ||
|-
| 5297 || set weapon range || || additive || set_weapon_range ||
|-
|}
</div>
 
==Unlisted Attributes==
The following table contains a list of every unlisted attribute class in TF2C. Custom attributes must be created to use these.
 
===Team Fortress 2===
<div style="max-width: 100%; overflow-x: scroll;">
{| class="wikitable sortable grid"
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Class
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Notes
|-
| parachute_disabled || Will prevent the user from activating their parachute.
|-
| fires_milk_bolt || for Crossbow only<br>Alt-fire attack is infused with Mad-Milk, with Attribute value as cooldown.
|-
| force_distribute_currency_on_death || for MvM bots Only<br>Forces the money dropped by the bot with this attribute to be collected and turned into Red money.
|-
| airblast_dashes || for Flamethrower only<br>Will change airblast to push yourself instead of projectiles or players.
|-
| extra_damage_on_hit_penalty || TEMPTEXT
|-
| extra_damage_on_hit || TEMPTEXT
|-
| mod_teleporter_speed_boost || Applies a 4 second speed boost to the player who was teleported.
|-
| can_breathe_under_water || Prevents to user from drowning.
|-
| cannot_swim || Decreases underwater x-y overspeed by 90% and forces you to sink.
|-
| swimming mastery || Water does not slow the player down.
|-
| scoreboard minigame || Players gain more points on kill and lose points on death<br>Adds <code>kills + captures + defenses + buildings destroyed - (3 * deaths)</code> on top of normal scoring.
|-
| wet_immunity || prevents jars, and milk-bolts from applying "wet" conditions.
|-
| ability_master_sniper || for Sniper Rifles and Bows only<br>On Sniper Rifles: Applies 0.6x/0.3x multiplier to zoom/unzoom delay, and multiplies charge rate by 1.5x/3x.<br>On Bows: Applies 0.6x/0.3x multiplier to reload time. <br>Does not stack with the Haste powerup.
|-
| last_shot_crits || Become crit-boosted when only one shot is left in your clip.
|-
| add_give_health_to_teammate_on_hit || for Melee only<br>When hitting a teammate heal them for x health, without going over, and the user will take damage the same amount that was healed.
|-
| mod_minigun_can_holster_while_spinning || for Minigun only<br>Will allow the minigun to holster even if it is still spinning.
|-
| kill_combo_fire_rate_boost || On Kill: give x% fire rate bonus, stacks up-to 3 times but killing a different class clears the combo.
|-
| mult_dispenser_rate || Multiplies the Ammo refill, Heal amount, and Metal gained per Refill.
|-
| mvm_sentry_ammo || Multiplies the maximum shells a sentry can have. <br>Only applies when upgrading, or creating.
|-
| build_small_sentries || Sentries are 20% smaller and require 25% less metal to upgrade.
|-
| mult_teleporter_recharge_rate || Multiplies the teleporter's recharge time. <br>If level 3 and attribute less than 0.25 then it will cause the pitch of recharging sound to go > 255.
|-
| disguise_as_dispenser_on_crouch || Will apply condition TF_COND_DISGUISED_AS_DISPENSER when the user is a Spy, while ducking, and on the ground.
|-
| ubercharge_transfer || TEMPTEXT
|-
| teleport_instead_of_die || x % chance to Instantly respawn if damage is lethal.<br>Note: this is checked Before ramp-up / falloff and will not entirely work.
|-
| mod_projectile_heat_seek_power || for Flares only<br>Will search if players are closer than 1024 hu and home in on them with attribute value as turning power.
|-
| mult_dmg_vs_same_class || Multiplies damage against the same class<br>Should work with Civilian as it checks if attacker's class index == victim's class index.
|-
| uber_on_damage_taken || Will apply 3 seconds of Uber if the Random float is less than the attribute value.<br>Uber condition is TF_COND_INVULNERABLE_CARD_EFFECT.
|-
| mult_dmgtaken_from_melee || Multiplies dmg taken from melee dmg by x%.
|-
| mult_crit_when_health_is_below_percent || Will tell the game that you are crit boosted if health percent is less than attribute value and not 1.0.<br>health percent meaning 0.5 is half health.
|-
| penetration_damage_penalty || On Successful bullet penetration: add a stacking damage multiplier of x% for that bullet.
|-
| firing_forward_pull || Will apply a forward push of x speed when weapon is firing.
|-
| mod_soldier_buff_range || Multiplies banner range by x%.
|-
| mult_rocketjump_deploy_time || Multiplies deploy time by x% if Rocket jumping.
|-
| aoe_heal_chance || On hit: refire time * (x/60) % chance for aoe heal for 1s (24 hp healed total).<br>Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s.
|-
| crits_on_damage || On hit: refire time * (x/60) % chance for crit boost for 3s.<br>Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s.
|-
| stun_on_damage || On hit: refire time * (x/60) % chance for stun for 3s.<br>Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s.
|-
| aoe_blast_on_damage || On hit: refire time * (x/60) % chance for 100 hu blast that stuns players for 2 seconds and applies bleed.<br>Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s.
|-
| ubercharge_ammo || Uses this much ubercharge % per shot instead of normal ammunition.<br>Also prevents switching to weapon if ubercharge % is less and attribute value.
|-
| mul_nonrocketjump_attackrate || Multiplies fire rate while not Rocket Jumping.
|-
| mult_dmg_with_reduced_health || for Melee only<br>Multiplier applied to damage proportion that is multiplied by "player maximum health" / "player current health".
|-
| mult_airblast_primary_refire_time || Multiplier of how fast primary fire specifically can be used after airblasting.<br>Primary attack delay = this * refire_time * base.
|-
| mod_flamethrower_spinup_time || Spin up time for flamethrowers in seconds, like the delay between starting to rev up a minigun and being able to fire.
|-
| mult_airblast_cone_scale || Scales the cone used to push players by this amount.
|-
| mult_sniper_charge_per_sec_with_enemy_under_crosshair || Sniper rifle charge rate when looking at the enemy. Still subject to the 200% charge rate limit.
|-
| sniper_beep_with_enemy_under_crosshair || Plays `doomsday.warhead` sound when an enemy appears under your crosshair.
|-
| lifeleech_on_damage || Returns x% of damage dealt as health to the attacker.
|-
|}
</div>
 
===Team Fortress 2 Classified===
<div style="max-width: 100%; overflow-x: scroll;">
{| class="wikitable sortable grid"
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Class
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Notes
|-
|-
| 3182 || no knockback on not airborne || || additive || no_knockback_not_airborne || Hidden
| gravity_mod_wearer || TEMPTEXT
|-
|-
| 3183 || no knockback on not airborne and not minicrit or crit || || additive || no_knockback_not_airborne_and_not_minicrit_crit || Hidden
| add_civ_aura_override || TEMPTEXT
|-
|-
| 3184 || self knockback affected by damage boost modifier || Self-Knockback is affected by damage boost || additive || self_knockback_damage_boost_modifier || modifier for both apply_self_knockback and apply_self_knockback_swing.
| add_civ_boost_enemies || TEMPTEXT
|-
|-
| 3185 || lose cloak on decloak || Lose %'''s1'''% of cloak on decloak || additive || lose_cloak_on_decloak ||
| mult_minigun_spindown_time || TEMPTEXT
|-
|-
| 3186 || attributes no trigger on DOT modifier || || additive || attributes_no_DOT_trigger_modifier || Hidden, Very WIP, works only for damage on cloak for now.
| mod_sticky_no_detonation || TEMPTEXT
|-
|-
| 3187 || smoke bomb on full cloak || On cloak with 100% cloak: Release smoke bomb: Cloak instantly and invulnerable for %'''s1''' seconds || additive || smoke_bomb_on_full_cloak || Might be WIP
| no_melee_crit_from_tranq || TEMPTEXT
|-
|-
| 3188 || no primary ammo from dispensers || Attrib_NoPrimaryAmmoFromDispensersAlways || additive || no_primary_ammo_from_dispensers_always || Missing Translation string
| residual_heal_rate || TEMPTEXT
|-
|-
| 3189 || HIDDEN primary ammo from ammo packs penalty || %'''s1'''% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || Hidden
| residual_heal_duration || TEMPTEXT
|-
|-
| 3190 || HIDDEN primary ammo from dropped weapons penalty || %'''s1'''% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || Hidden
| mult_proxymine_detonate_time || TEMPTEXT
|-
|-
| 3191 || sentry target override on hit || Your Sentry prioritizes targets shot with this gun. || additive || sentry_target_override_on_hit ||  
| mod_proxymine_no_sound || TEMPTEXT
|-
|-
| 3192 || outline target on hit || || additive || outline_on_hit ||
| mod_explosive_bullet_delay_time || TEMPTEXT
|-
|-
| 3195 || residual heal rate || || additive || residual_heal_rate ||
| stickies_dont_stick || TEMPTEXT
|-
|-
| 3196 || residual heal duration || Applies a residual healing effect for %'''s1''' seconds || additive || residual_heal_duration || Hidden
| custom_magazine_model || TEMPTEXT
|-
|-
| 3197 || set damage for knockback || || additive || set_damage_knockback || Hidden
| mod_proxymine_crouchwalk_ignore || TEMPTEXT
|-
|-
| 3198 || apply heal on explosion || On Hit: Heal target for up to %'''s1''' health || additive || apply_heal_explosion ||
| mod_proxymine_crouchwalk_ignore_owner || TEMPTEXT
|-
|-
| 3199 || reduce healing on indirect hit || || percentage || apply_heal_explosion_reduced_indirect || Hidden
| add_civ_boost_to_self || TEMPTEXT
|-
|-
| 3200 || explode on touch world || Grenades explode on contact with world || additive || explode_on_impact || duplicate; deleteme
| mult_dmgtaken_from_fall_active || TEMPTEXT
|-
|-
| 3201 || anti gravity boots || Double Jump to reverse your vertical velocity || additive || anti_gravity_boots ||  
| lunchbox_force_cooldown || TEMPTEXT
|-
|-
| 3202 || mod min cloak to activate || Requires at least %'''s1'''% cloak to activate || additive || mod_min_cloak_to_activate || Goes from 0.1 to 100. Cloak must be equal or bigger. Overrides default min 8.
|}
|}
</div>


[[Category:Lists]]
[[Category:Lists]]