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List of TF2C item attributes: Difference between revisions

From TF2 Classified Wiki
NinjaV (talk | contribs)
reformat
Removed legacy attributes as they are obsolete and, let's be real, completely pointless as no-one mods legacy tf2c anymore.
 
(23 intermediate revisions by 4 users not shown)
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{{Todo|Move legacy attributes out.
IMPORTANT! There are numerous unlisted attributes that should be added to this page!}}
The following tables describe the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions ("set_weapon_mode" is used to represent alternate versions of half a dozen different weapons).
The following tables describe the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions ("set_weapon_mode" is used to represent alternate versions of half a dozen different weapons).


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Attributes that use a condition in them must have this '''Syntax:''' {{code|preset=10|"<condition id> <duration>"}} {{code|preset=9|e.g. "5 2.0"}}
Attributes that use a condition in them must have this '''Syntax:''' {{code|preset=10|"<condition id> <duration>"}} {{code|preset=9|e.g. "5 2.0"}}
__TOC__
__TOC__
==TF2 Atributes==
 
The following table describes each attribute from TF2 compatible with TF2C
 
==TF2 Attributes==
The following table describes each attribute from TF2 compatible with TF2C.


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| 77 || maxammo primary reduced || %s'''1'''%  max primary ammo on wearer || percentage || mult_maxammo_primary ||
| 77 || maxammo primary reduced || %s'''1'''%  max primary ammo on wearer || percentage || mult_maxammo_primary ||
|-
|-
| 78 || maxammo secondary increased || +%s'''1'''% max secondary ammo on wearer || percentage || mult_maxammo_primary ||
| 78 || maxammo secondary increased || +%s'''1'''% max secondary ammo on wearer || percentage || mult_maxammo_secondary ||
|-
|-
| 79 || maxammo secondary reduced || %s'''1'''%  max secondary ammo on wearer || percentage || mult_maxammo_primary ||
| 79 || maxammo secondary reduced || %s'''1'''%  max secondary ammo on wearer || percentage || mult_maxammo_secondary ||
|-
|-
| 80 || maxammo metal increased || +%s'''1'''%  max metal on wearer || percentage || mult_maxammo_metal ||
| 80 || maxammo metal increased || +%s'''1'''%  max metal on wearer || percentage || mult_maxammo_metal ||
Line 190: Line 195:
| 111 || selfdmg on hit for slowfire || On Hit: +%s'''1''' health || additive || add_onhit_addhealth ||
| 111 || selfdmg on hit for slowfire || On Hit: +%s'''1''' health || additive || add_onhit_addhealth ||
|-
|-
| 114 || mod mini-crit airborne || Mini-crits airbone enemies on direct hit || additive || mini_crit_airborne ||
| 114 || mod mini-crit airborne || Mini-crits targets launched airborne by explosions or jump pads || additive || mini_crit_airborne ||
|-
|-
| 123 || speed boost when active || %s'''1'''% speed boost while active weapon || percentage || mult_move_speed_when_active ||
| 123 || speed boost when active || %s'''1'''% speed boost while active weapon || percentage || mult_move_speed_when_active ||
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| 253 || mult cloak rate || %s'''1''' sec increase in time to cloak || additive || mult_cloak_rate || Hidden
| 253 || mult cloak rate || %s'''1''' sec increase in time to cloak || additive || mult_cloak_rate || Hidden
|-
|-
| 256 || mult airblast refire time || || percentage || mult_airblast_refire_time || Hidden
| 256 || mult airblast refire time || %s'''1'''% shorter airblast cooldown || percentage || mult_airblast_refire_time || Always says shorter, even if the value increases the cooldown
|-
|-
| 259 || boots falling stomp || Deals 3x falling damage to the player you land on || additive || boots_falling_stomp ||
| 259 || boots falling stomp || Deals 3x falling damage to the player you land on || additive || boots_falling_stomp ||
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==TF2C Attributes==
==TF2C Attributes==
The following table describes attributes that only work in TF2 Classic.
The following table describes attributes that only work in TF2 Classified.
 
<!-- example [IDX] || [Attribute Name] || [Desc String] || [Type] || [Class] || [Notes] -->


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! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Notes
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Notes
|-
|-
| 3019 || headshot damage decrease || || || headshot_damage_modify ||  
| 5000 || bomblets count mod mult hidden || || percentage || bomblets_count_mod || Hidden
|-
|-
| 3020 || no scope || || additive || mod_no_scope || Gets rid of the damage charge as well.
| 5001 || mirv drag mod mult hidden || || percentage || mirv_drag_mod ||
When used on its own, shots will always deal 5 damage.
|-
|-
| 3021 || rocket gravity || Rockets travel in an arc || percentage || mod_rocket_gravity || Gives the projectile an arc.<br>
| 5002 || brick mini-crit long range || || additive || mod_brick_minicrit_over_time || Hidden
Works with Rockets, Tranquillizer Darts and Coilgun Lasers.<br>
 
The percentage determines how much it arcs. For reference, the R.P.G is set to 0.45.
|-
|-
| 3022 || sniper no dmg charge || || additive || mod_sniper_no_dmg_charge ||  
| 5003 || rocket gravity || Rockets travel in an arc || additive percentage || mod_rocket_gravity ||  
|-
|-
| 3023 || view punch on hit || || additive || add_viewpunch_onhit ||
| 5004 || no damage falloff over distance || || additive || mod_no_dmg_falloff || Hidden
|-
|-
| 3024 || tranq on hit || || additive || mod_tranq_onhit ||
| 5005 || no damage increase over distance || || additive || mod_no_dmg_rampup || Hidden
|-
|-
| 3025 || armor footsteps || || additive || mod_armor_footsteps || Plays a thunking sound as the player walks around with the item equipped
| 5006 || rocket whistle || || additive || rocket_whistle || Hidden
|-
|-
| 3026 || soft zoom || || || mod_sniper_soft_zoom || Widens the scoped-in FOV from default zoom.
| 5007 || anchor earthquake || Create earthquake upon taking fall damage while active || additive || earthquake_attack_active || Uses a string
|-
|-
| 3027 || sniper slower scoped fire speed DISPLAY ONLY || || || mod_sniper_slower_scoped_fire_speed_DISPLAY_ONLY ||
| 5008 || earthquake attack mins anchor || || additive || earthquake_attack_mins_anchor || Syntax: "<min multiplier> <min range>"
|-
|-
| 3028 || dmg bonus vs buildings hidden || || || mult_dmg_vs_buildings || Hidden
| 5009 || take crits from projectile airborne || On Wearer: Take crits from projectiles while airborne || additive || take_crits_projectile_airborne || height in HU
|-
|-
| 3029 || keep disguise || || additive || set_keep_disguise || Allows the Spy to attack without losing his disguise
| 5010 || gravity mod active increased || +%s'''1'''% gravity while active || percentage || gravity_mod_active ||  
|-
|-
| 3030 || proximity mines || || additive || mod_sticky_is_proxy ||
| 5011 || extra wearable bodygroup toggle active || || additive || extra_wearable_bodygroup_toggle_active || Hidden
|-
|-
| 3031 || no sticky detonation || || additive || mod_sticky_is_proxy ||
| 5012 || teleporter is jump pad || Replaces Teleporter Entrance and Exit with Jump Pads || additive || set_teleporter_mode || Hidden
|-
|-
| 3032 || sticky fizzles || || additive || mod_sticky_fizzles || Stickies don't explode on detonation
| 5013 || mod horizontal spread || Bullets have a wide, horizontal spread || additive || mod_horizontal_spread || Hidden
|-
|-
| 3033 || experimental weapon || || additive || experimental_weapon || Equipping the item will redirect the user to Stock
| 5014 || apply self knockback hidden || Applies reverse self-knockback on a shot || additive || apply_self_knockback || Hidden
|-
|-
| 3034 || sentry shoots projectile || || additive || set_sentry_projectile || Can be set to nail or Tranquillizer Darts
| 5016 || weapon enemy knockback mod mult hidden || +%s'''1'''% knockback on enemy || percentage || weapon_enemy_knockback_mod || Hidden
|-
|-
| 3035 || heal on afterburn || || additive || add_burn_heals ||
| 5017 || damage force reduction self launch || %s'''1'''% reduction in push force taken from damage || percentage || damage_force_reduction_self_launch ||  
|-
|-
| 3036 || crit vs bleeding players || || additive || crit_vs_bleeding_players ||
| 5018 || heal on crit scythe simple || On Hit: Steal health from your victim while meter is full || additive || heal_on_crit_scythe_simple ||  
|-
|-
| 3037 || teleporter is jump pad || || additive || set_teleporter_mode ||
| 5019 || flat heal on afterburn on active || +%s'''1''' health gain per afterburn tick while active || additive || flat_heal_on_afterburn_active ||  
|-
|-
| 3038 || explosive bullets || || additive || explosive_bullets || An explosion will happen at the point of impact for one pellet
| 5020 || remember targets remaining afterburn || Tracks remaining afterburn off dead targets || additive || remember_targets_afterburn ||  
|-
|-
| 3039 || airblast cannot push players || || additive || airblast_functionality_flags || Uses Flags to determine what the Airblast can do
| 5021 || remove targets afterburn on death || On Death: Burning victims are extinguished || additive || on_death_remove_targets_afterburn ||  
1: Push Away, 2: Extinguish Teammates, 4: Reflect Projectiles.
 
To get the desired behavior, the numbers need to be added up (IE: "5" gives an airblast that can push enemies and deflect, but can't extinguish teammates).
|-
|-
| 3040 || rocket limited lifetime || || additive || rocket_lifetime || The value is in seconds traveled before it explodes
| 5022 || bullet is a hull || || additive || bullet_is_a_hull || Hidden
Works for Rockets, Tranquillizer Darts, Coilgun Lasers and Flares.
|-
|-
| 3041 || crit vs wet players hidden || || additive || crit_vs_wet_players || Hidden
| 5023 || explosive bullets || Fires explosive shells || additive || explosive_bullets ||
|-
|-
| 3042 || move speed bonus while cloaked || || || mult_player_movespeed_cloaked ||
| 5024 || cannot use stored crits || This weapon cannot use stored crits || additive || cannot_use_stored_crits || Hidden
|-
|-
| 3043 || engineer dispenser build rate multiplier || Dispenser build speed increased by %s'''1'''% || percentage || dispenser_build_rate_multiplier ||
| 5025 || gain stored crits on hit || On Hit: Store %s'''1''' critical hit|| additive || gain_stored_crits_on_hit ||  
|-
|-
| 3044 || pda can remote deploy || || || pda_remote_deploy ||
| 5026 || always crits on full stored crits || This weapon cannot use stored crits unless at full capacity || additive || always_crit_full_stored_crits || Hidden
|-
|-
| 3045 || lose cloak on damage || || || lose_cloak_on_damage ||
| 5027 || lose stored crits on miss || On Miss: Lose %s'''1''' stored critical hit || additive || lose_stored_crits_on_miss ||  
|-
|-
| 3046 || heal on hit vs burning || || || add_onhit_addhealth_vs_burning ||
| 5028 || melee taken becomes crit on wearer || On Wearer: Take crits from melee damage || additive || melee_taken_becomes_crit_wearer ||  
|-
|-
| 3047 || set cloak is speed || || || set_weapon_mode ||
| 5029 || move speed bonus while cloaked || +%s'''1'''% faster move speed while cloaked || percentage || mult_player_movespeed_cloaked ||  
|-
|-
| 3048 || no damage falloff over distance || || additive || mod_no_dmg_falloff ||
| 4030 || lose cloak on damage || -%s'''1'''% cloak when damaged under cloak || additive || lose_cloak_on_damage || Note: Supposed to be '''5030''' not '''4030'''
|-
|-
| 3049 || add condition on hit || || additive || add_onhit_addcond || Use [[List of Conditions]], Syntax: "<condition id> <duration>" e.g. "5 2.0"
| 5031 || mod min cloak to activate HIDDEN || || additive || mod_min_cloak_to_activate || Hidden
|-
|-
| 3050 || minigun spindown time increased || || || mult_minigun_spindown_time ||
| 5032 || tranq on hit || On Hit: Color blind victim and slow their weapon and movement speed for %s'''1'''s || additive || mod_tranq_onhit ||  
|-
|-
| 3051 || minigun spindown time decreased || || || mult_minigun_spindown_time ||
| 5033 || fishwhacker sweep || Deals knockback to nearby enemies || additive || deflect_on_smack_hit_player ||
|-
|-
| 3052 || add construction on hit || || || add_onhit_construction ||
| 5034 || mod_melee_dont_deflect_projectiles || || additive || mod_melee_dont_deflect_projectiles ||  
|-
|-
| 3053 || copy victim on hit || || || mod_onhit_copy_victim ||
| 5035 || add condition on hit || || additive || add_onhit_addcond ||  
|-
|-
| 3054 || self mark for death alt || You are marked for death while active, and for short period after switching weapons || additive || self_mark_for_death_alt ||
| 5036 || add condition on hit self || || additive || add_onhit_addcond_self ||  
|-
|-
| 3055 || particle on melee hit || || additive || particle_on_melee_hit || Hidden
| 5037 || add condition on hit weapon || || additive || add_onhit_addcond_weapon || overrides add_onhit_addcond
|-
|-
| 3056 || mark self on miss || On Miss: Mark yourself for death for %s'''1'''%s || additive || self_mark_for_death_on_miss ||
| 5038 || add condition on hit self weapon || || additive || add_onhit_addcond_self_weapon || overrides add_onhit_addcond_self
|-
|-
| 3057 || civ boost cond override || || additive || add_civ_boost_override || Use [[List of Conditions]], Syntax: "<condition id> <duration>" e.g. "5 2.0"
| 5039 || rocket limited lifetime || || additive || rocket_lifetime || Hidden
|-
|-
| 3058 || civ boost aura override || || additive || add_civ_aura_override ||  
| 5040 || self knockback affected by damage boost modifier || Self-Knockback is affected by damage boost || additive || self_knockback_damage_boost_modifier || modifier for both apply_self_knockback and apply_self_knockback_swing
|-
|-
| 3059 || civ boost targets enemies || || additive || add_civ_boost_enemies ||
| 5041 || apply self knockback || Applies reverse self-knockback on a shot || additive || apply_self_knockback || Applies on fire on non-melee weapons and on smack of melee weapons
|-
|-
| 3060 || add condition on swing || || additive || add_onswing_addcond || Use [[List of Conditions]], Syntax: "<condition id> <duration>" e.g. "5 2.0"
| 5042 || apply self knockback on swing || Applies reverse self-knockback on a swing || additive || apply_self_knockback_swing || Applies on swing on melee weapons
|-
|-
| 3061 || self mark for death on swing || On Activation: Mark yourself for hyper death. Take ranged mini-crits and melee crits! || additive || add_onswing_addcond || Version of 3060 with unique link to description string for Detonator.
| 5043 || apply self knockback airblast || Airblast deals knockback on user || additive || apply_self_knockback_airblast ||  
|-
|-
| 3062 || self damage penetrates uber || Self damage penetrates uber || additive || mod_self_damage_penetrates_uber ||
| 5044 || proximity mines || Proximity mines explode near enemies || additive || mod_sticky_is_proxy ||  
|-
|-
| 3063 || explode on smack DISPLAY ONLY || Explode violently on use! || additive || DISPLAY ONLY ||
| 5045 || sticky fizzles || Alt-Fire: Fizzle proximity mines || additive || mod_sticky_fizzles ||  
|-
|-
| 3064 || mod russian roulette taunt || || additive || mod_russian_roulette_taunt || (Check to see if this Exists!)
| 5046 || stickybomb charge rate mine layer || No Stickybomb charge time || inverted percentage || stickybomb_charge_rate
|-
|-
| 3065 || melee range multiplier increased || +%s'''1'''% melee range || percentage || melee_range_multiplier ||
| 5047 || blast splash damage decreased || %s'''1'''% explosion splash damage || percentage || mult_explosion_splash_damage || Hidden
|-
|-
| 3066 || melee bounds multiplier increased || +%s'''1'''% melee width || percentage || melee_bounds_multiplier ||
| 5048 || custom hand viewmodel || || additive || custom_hand_viewmodel ||  
Hidden <br>
Uses a string
|-
|-
| 3069 || mod horizontal spread || Bullets have a wide, horizontal spread || additive || mod_horizontal_spread
| 5049 || dmg push force to stickies increased || || percentage || mult_dmg_push_force_to_stickies || Hidden
|-
|-
| 3070 || apply self knockback || Applies reverse self-knockback on a shot || additive || apply_self_knockback ||
| 5050 || mod coil max bounces || || additive || mod_coil_max_bounces || Hidden
|-
|-
| 3071 || apply self knockback on swing || Applies reverse self-knockback on a swing || additive || apply_self_knockback_swing ||
| 5051 || umbrella recharge rate increased || +%s'''1'''% increase in recharge rate || inverted percentage || umbrella_recharge_rate ||  
|-
|-
| 3072 || limited range DISPLAY ONLY || Weapon has limited range || additive || DISPLAY_ONLY ||
| 5052 || civ boost cond override || || additive || add_civ_boost_override ||  
|-
|-
| 3073 || mod mini-crit airborne simple min height || Mini-crits airborne enemies || additive || mini_crit_airborne_simple_min_height || Mini Crit Airborne attribute but you can set minimum required height above ground
| 5053 || mirv impact || || additive || mirv_impact || Hidden
|-
|-
| 3074 || mod crit airborne simple || Crits airborne enemies || additive || crit_airborne_simple ||
| 5054 || mult mirv impact damage || || percentage || mult_mirv_impact_damage || Hidden
|-
|-
| 3075 || mod crit airborne simple min height || Crits airborne enemies || additive || crit_airborne_simple_min_height || Crit Airborne attribute but you can set minimum required height above ground.
| 5055 || anchor explain || Create earthquake upon taking fall damage while active || additive || anchor_explain ||
|-
|-
| 3076 || self dmg push force hidden || %s'''1'''% self damage force || percentage || mult_dmgself_push_force || Hidden
| 5056 || harvester explain || Burning victims fill crit meter while active || additive || harvester_explain ||  
|-
|-
| 3077 || custom rampup || || additive || mod_custom_rampup || Hidden
| 5057 || limited range || Weapon has limited range || additive || limited_range ||  
Replaces the percentage value of rampup of weapon damage. Does not multiply existing one, fully replaces! 1.5 = 150%. 0% is Not supported.
|-
|-
| 3078 || custom falloff || || additive || mod_custom_falloff || Hidden
| 5058 || flame_velocity_fade_start || || additive || flame_gravity || Hidden
Replaces the percentage value of falloff of weapon damage. Does not multiply existing one, fully replaces! 0.5 = 50%. 0% is = Not supported. Better to Modify range instead.
|-
|-
| 3079 || no knockback on not minicrit or crit || || additive || no_knockback_not_minicrit_crit || Hidden
| 5059 || flame_velocity_fade_end || || additive || flame_gravity || Hidden
|-
|-
| 3080 || banned in medieval mode || || additive || banned_in_medieval_mode || Hidden
| 5060 || add condition on kill || || additive || add_onkill_addcond_self ||  
|-
|-
| 3081 || ubercharge rate bonus on wearer || +%s'''1'''% ÜberCharge rate on wearer || percentage || mult_medigun_uberchargerate_wearer ||
| 5061 || gain stored crits on kill || On Kill: Store %s'''1''' critical hit || additive || gain_stored_crits_on_kill ||
|-
|-
| 3082 || uber duration decreased on wearer || %s'''1'''% ÜberCharge duration on wearer || percentage || add_uber_time ||
| 5062 || heal on kill on crit || +%s'''1''' health restored on crit kill || additive || heal_on_kill_crit ||  
|-
|-
| 3083 || uber duration decreased || %s'''1'''% ÜberCharge duration || percentage || add_uber_time_active ||  
| 5063 || instant reload on direct hit || On Direct Hit: Reload up to %s'''1''' ammo instantly || additive || instant_reload_on_direct_hit ||
|-
|-
| 3084 || cannot use stored crits || This weapon cannot use stored crits || additive || cannot_use_stored_crits ||  
| 5064 || instant reload on hit || On Hit: Reload up to %s'''1''' ammo instantly || additive || instant_reload_on_hit ||  
|-
|-
| 3085 || gain stored crits on hit || On Hit: Store %s'''1''' critical hit || additive || gain_stored_crits_on_hit ||
| 5065 || instant reload on direct hit kill || On Direct Hit Kill: Reload up to %s'''1''' ammo instantly || additive || instant_reload_on_direct_hit_kill ||
|-
|-
| 3086 || gain stored crits on kill || On Kill: Store %s'''1''' critical hit|| additive || gain_stored_crits_on_kill ||
| 5066 || instant reload on kill || On Kill: Reload up to %s'''1''' ammo instantly || additive || instant_reload_on_kill ||
|-
|-
| 3087 || custom bullet impact collision mode || || additive || mod_bullet_impact_collision_mode || Hidden
| 5067 || custom view punch on hit || On Hit: Shake victim's view || additive || add_custom_viewpunch_onhit ||  
Works only for bullets. 0 is default, 1 means to use accurate hitboxes, 2 means use collision hulls, 3 is 1 but can pass through teammates, 4 is 2 but can pass through teammates.
|-
|-
| 3088 || add condition on kill || || additive || add_onkill_addcond_self || Use [[List of Conditions]], Syntax: "<condition id> <duration>" e.g. "5 2.0"
| 5068 || view punch on hit || On Hit: Shake victim's view || additive || add_viewpunch_onhit ||  
|-
|-
| 3089 || gain attack boost on kill || Attrib_Gain5SecondBoostOnKill || additive || add_onkill_addcond_self || Double Barrel Shotgun description version
| 5069 || less flinching when active || %s'''1'''% less flinching || inverted percentage || mult_flinch_resist_active ||  
Missing Translation string
|-
|-
| 3090 || lose stored crits on miss || On Miss: Lose %s'''1''' stored critical hit || additive || lose_stored_crits_on_miss ||
| 5070 || more flinching when active || +%s'''1'''% more flinching || percentage || mult_flinch_resist_active ||  
|-
|-
| 3091 || allow reload while cloaked || Can reload while cloaked || additive || mod_can_reload_in_cloak ||  
| 5071 || less flinching on wearer || %s'''1'''% less flinching on wearer || inverted percentage || mult_flinch_resist_wearer ||  
|-
|-
| 3092 || silent killer no killfeed || Silent Killer: Show no killfeed for enemy team || additive || set_silent_killer_no_killfeed ||
| 5072 || more flinching on wearer || +%s'''1'''% more flinching on wearer || percentage || mult_flinch_resist_wearer ||  
|-
|-
| 3093 || buildings max level penalty || Buildings have %s'''1''' max level || additive || add_buildings_max_level ||
| 5073 || less flinching when aiming || %s'''1'''% less flinching when aiming || inverted percentage || mult_flinch_resist_aiming ||  
|-
|-
| 3094 || buildings upgrade cost bonus || Buildings require %s'''1''' metal to upgrade || additive || add_buildings_upgrade_cost ||
| 5074 || more flinching when aiming || +%s'''1'''% more flinching when aiming || percentage || mult_flinch_resist_aiming ||  
|-
|-
| 3095 || add uber charge on hit charge rate modifier || Uber gain is affected by ubercharge rate modifiers || additive || add_onhit_ubercharge_charge_rate_modifier || modifier of add_onhit_ubercharge
| 5075 || punch angle mod mult hidden || || percentage || punch_angle_mod || Hidden
|-
|-
| 3096 || dmg push force to stickies increased hidden || || percentage || mult_dmg_push_force_to_stickies || Hidden
| 5076 || punch angle mod add hidden || || additive || punch_angle_mod || Hidden
|-
|-
| 3097 || always crits on full stored crits || This weapon cannot use stored crits unless at full capacity || additive || always_crit_full_stored_crits || Hidden
| 5077 || punch angle is constant || || additive || punch_angle_is_constant || Hidden  
Doesn't make use of stored crits charge
|-
|-
| 3098 || melee taken becomes crit on active || Melee damage taken will crit on active || additive || melee_taken_becomes_crit_active ||  
| 5078 || crit vs bleeding players || 100% critical hit vs bleeding players || additive || crit_vs_bleeding_players ||  
|-
|-
| 3099 || melee taken becomes crit on wearer || Melee damage taken will crit on wearer || additive || melee_taken_becomes_crit_wearer ||
| 5079 || crits vs class || || additive || crit_vs_class || Hidden
|-
|-
| 3100 || melee taken becomes minicrit on active || Melee damage taken will mini-crit on active || additive || melee_taken_becomes_minicrit_active ||
| 5080 || minicrits vs class || || additive || minicrit_vs_class || Hidden
|-
|-
| 3101 || melee taken becomes minicrit on wearer || Melee damage taken will mini-crit on wearer || additive || melee_taken_becomes_minicrit_wearer ||
| 5081 || crit vs player under feet || || additive || crit_vs_player_under_feet || Hidden
|-
|-
| 3102 || cannot use stored crits hidden || This weapon cannot use stored crits || additive || cannot_use_stored_crits ||
| 5082 || minicrit vs player under feet || || additive || minicrit_vs_player_under_feet || Hidden
|-
|-
| 3103 || cloak blink time percentage penalty || +%s'''1''' longer cloak blink time || percentage || cloak_blink_time_penalty ||
| 5083 || crit while disguised || Attack deals mini-crits while you are disguised || additive || crit_while_disguised ||  
|-
|-
| 3104 || damage flat penalty || %s'''1''' damage penalty || additive || mult_dmg ||
| 5084 || crit take while disguised || Suffer mini-crit damage while disguised || additive || crit_take_while_disguised ||
|-
|-
| 3105 || damage flat bonus || %s'''1''' damage bonus || additive || mult_dmg ||
| 5085 || minicrit while disguised || Attack deals mini-crits while you are disguised || additive || minicrit_while_disguised ||  
|-
|-
| 3106 || crits vs class || || additive || crit_vs_class || Hidden
| 5086 || minicrit take while disguised || Suffer mini-crit damage while disguised || additive || minicrit_take_while_disguised ||  
value is bit-wise. 1 - Scout, 2 - Sniper, 4 - Soldier, 8 - Demoman, 16 - Medic, 32 - Heavy, 64 - Pyro, 128 - Spy, 256 - Engineer, 512 - Civilian
|-
|-
| 3107 || minicrits vs class || || additive || minicrit_vs_class || Hidden
| 5087 || minicrit on objective || Deals mini-crits to enemies capturing, defending, or carrying objectives || additive || mini_crit_on_objectives ||  
|-
|-
| 3108 || minicrit vs wet players || || additive || minicrit_vs_wet_players || Hidden
| 5088 || crit vs cond no dot || || additive || crit_vs_playercond || Hidden
|-
|-
| 3109 || crit vs player under feet || || additive || crit_vs_player_under_feet || Hidden
| 5089 || minicrit vs cond no dot || || additive || minicrit_vs_playercond || Hidden
|-
|-
| 3110 || minicrit vs player under feet || || additive || minicrit_vs_player_under_feet || Hidden
| 5090 || mult dmg crit multiplier || || percentage || mult_dmg_crit_multiplier ||  
|-
|-
| 3111 || minicrit while disguised || Attack deals mini-crits while you are disguised || additive || minicrit_while_disguised ||
| 5091 || headshot is minicrit || Headshots are minicrits || additive || headshot_is_minicrit ||  
|-
|-
| 3112 || minicrit take while disguised || Suffer mini-crit damage while disguised || additive || minicrit_take_while_disguised ||
| 5092 || lifesteal || #Attrib_Lifesteal || additive || lifesteal || Note: Missing Localization String
|-
|-
| 3113 || minicrit on disguise removed || Attack deals mini-crit damage if it removes your disguise || additive || minicrit_on_disguise_removed ||
| 5093 || lifesteal crit || On Hit: Steal health from your victim while meter is full || additive || lifesteal_crit ||  
|-
|-
| 3114 || remove targets afterburn on death || On Death: Enemies are extinguished || additive || on_death_remove_targets_afterburn ||
| 5094 || buildings max level penalty || Buildings have %s'''1''' max level || additive || add_buildings_max_level ||  
|-
|-
| 3115 || flat heal on afterburn on active || +%s'''1''' health gain per afterburn tick on active || additive || flat_heal_on_afterburn_active ||
| 5095 || buildings upgrade cost bonus || Buildings require %s'''1''' metal to upgrade || additive || add_buildings_upgrade_cost ||  
|-
|-
| 3116 || flat heal on afterburn on wearer || +%s'''1''' health gain per afterburn tick on wearer || additive || flat_heal_on_afterburn_wearer ||  
| 5096 || building add condition on death || || additive || building_maxlvl_lost_addcond || Hidden
|-
|-
| 3117 || burn dmg reduced on active || %s'''1'''% afterburn damage on active || percentage || mult_burndmg_active ||
| 5097 || engineer dispenser build rate multiplier || Increases Dispenser build speed by %s'''1'''% || percentage || dispenser_build_rate_multiplier ||  
|-
|-
| 3118 || burn dmg increased on active || +%s'''1'''% afterburn damage on active || percentage || mult_burndmg_active ||
| 5098 || engineer jumppad build rate multiplier || Increases Jump Pad build speed by %s'''1'''% || percentage || jumppad_build_rate_multiplier ||  
|-
|-
| 3119 || burn dmg reduced on wearer || %s'''1'''% afterburn damage on wearer || percentage || mult_burndmg_wearer ||
| 5099 || mod dispenser cost || %s'''1'''% Dispenser build cost || percentage || mod_dispenser_cost ||  
|-
|-
| 3120 || burn dmg increased on wearer || +%s'''1'''% afterburn damage on wearer || percentage || mult_burndmg_wearer ||
| 5100 || mod sentrygun cost || %s'''1'''% Sentry Gun build cost || percentage || mod_sentrygun_cost ||  
|-
|-
| 3121 || remember targets remaining afterburn || Tracks remaining afterburn off dead targets || additive || remember_targets_afterburn || To be used along with healing per afterburn tick attribute, modifier for "flat heal on afterburn"
| 5101 || mod jumppad cost || %s'''1'''% Jump Pad build cost || percentage || mod_jumppad_cost ||  
|-
|-
| 3122 || special sound on afterburn heal attempt || || additive || afterburn_heal_attempt_sound || Make the sound on afterburn heal attempt, whether able or not. Right now designed for baleful beacon in mind!
| 5102 || no primary ammo from dispensers || Dispensers do not give ammo || additive || no_primary_ammo_from_dispensers_always ||
|-
|-
| 3123 || health kits can overheal on wearer || Packs can overheal on wearer || additive || health_kits_can_overheal_wearer ||
| 5103 || sentry hit chance when shield charging mult || || percentage || sentry_hit_chance_shield_charge || Hidden
|-
|-
| 3124 || health kits can overheal on active || Packs can overheal on active || additive || health_kits_can_overheal_active ||
| 5104 || return metal on sentry kill || On Sentry Kill: +%s'''1''' metal || additive || metal_on_sentry_kill ||  
|-
|-
| 3125 || health from packs increased on active || +%s'''1'''% health from packs on active || percentage || mult_health_frompacks_active ||
| 5105 || engy sentry knockback bonus || Sentry Gun deals +%s'''1'''% knockback || percentage || mult_sentry_knockback ||  
|-
|-
| 3126 || health from packs decreased on active || %s'''1'''% health from packs on active || percentage || mult_health_frompacks_active ||
| 5106 || engy sentry knockback penalty || Sentry Gun deals %s'''1'''% knockback || percentage || mult_sentry_knockback ||
|-
|-
| 3127 || mult_patient_overheal_penalty_active_bonus || +%s'''1'''% maximum overheal on active || percentage || mult_patient_overheal_penalty_active ||
| 5107 || engy sentry turn rate bonus || Sentry Gun turns +%s'''1'''% faster || percentage || mult_sentry_turnrate ||
|-
|-
| 3128 || patient overheal bonus || +%s'''1'''% maximum overheal on wearer || percentage || mult_patient_overheal_penalty ||
| 5108 || engy sentry turn rate penalty || Sentry Gun turns %s'''1'''% slower || percentage || mult_sentry_turnrate ||
|-
|-
| 3129 || healing received on active bonus || +%s'''1'''% health from healers on active || percentage || mult_healing_received_active ||
| 5109 || medigun healing received bonus || +%s'''1'''% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||
|-
|-
| 3130 || healing received on active penalty || %s'''1'''% health from healers on active || percentage || mult_healing_received_active ||
| 5110 || medigun healing received penalty || %s'''1'''% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||
|-
|-
| 3131 || mult disguise speed penalty || %s'''1'''% disguise time penalty || percentage || mult_disguise_speed ||
| 5111 || medigun healing received on active bonus || +%s'''1'''% health from Medi Gun while active || percentage || mult_medigun_healing_received_active ||  
|-
|-
| 3132 || mult disguise speed bonus || %s'''1'''% disguise time bonus || inverted_percentage || mult_disguise_speed ||
| 5112 || medigun healing received on active penalty || %s'''1'''% health from Medi Gun while active || percentage || mult_medigun_healing_received_active ||  
|-
|-
| 3133 || custom disguise sound || || additive || custom_disguise_sound || Hidden
| 5113 || dispenser healing received bonus || +%s'''1'''% health from Dispensers on wearer || percentage || mult_dispenser_healing_received ||  
|-
|-
| 3134 || medigun healing received bonus || +%s'''1'''% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||
| 5114 || dispenser healing received penalty || %s'''1'''% health from Dispensers on wearer || percentage || mult_dispenser_healing_received ||  
|-
|-
| 3135 || medigun healing received penalty || %s'''1'''% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||
| 5115 || dispenser healing received on active bonus || +%s'''1'''% health from Dispensers while active || percentage || mult_dispenser_healing_received_active ||  
|-
|-
| 3136 || medigun healing received on active bonus || +%s'''1'''% health from Medi Gun on active || percentage || mult_medigun_healing_received_active ||
| 5116 || dispenser healing received on active penalty || %s'''1'''% health from Dispensers while active || percentage || mult_dispenser_healing_received_active ||  
|-
| 3137 || medigun healing received on active penalty || %s'''1'''% health from Medi Gun on active || percentage || mult_medigun_healing_received_active ||
|-
|-
| 3138 || dispenser healing received bonus || +%s'''1'''% health from Dispensers on wearer || percentage || mult_dispenser_healing_received ||
| 5117 || dispenser can overheal on wearer || Dispensers can overheal on wearer || additive || dispenser_can_overheal_wearer ||
|-
|-
| 3139 || dispenser healing received penalty || %s'''1'''% health from Dispensers on wearer || percentage || mult_dispenser_healing_received ||
| 5118 || dispenser can overheal on active || Dispensers can overheal while active || additive || dispenser_can_overheal_active ||
|-
|-
| 3140 || dispenser healing received on active bonus || +%s'''1'''% health from Dispensers on active || percentage || mult_dispenser_healing_received_active ||
| 5119 || everything can overheal on wearer || Can be overhealed by anything on wearer || additive || everything_can_overheal_wearer ||  
|-
|-
| 3141 || dispenser healing received on active penalty || %s'''1'''% health from Dispensers on active || percentage || mult_dispenser_healing_received_active ||
| 5120 || everything can overheal on active || Can be overhealed by anything while active || additive || everything_can_overheal_active ||  
|-
|-
| 3142 || dispenser can overheal on wearer || Dispensers can overheal on wearer || additive || dispenser_can_overheal_wearer ||
| 5121 || no crit heals || No Crit-Heals: Heal rate does not increase when healing an out-of-combat target || additive || crit_heals_disabled ||  
|-
|-
| 3143 || dispenser can overheal on active || Dispensers can overheal on active || additive || dispenser_can_overheal_active ||
| 5122 || health kits can overheal on wearer || Packs can overheal on wearer || additive || health_kits_can_overheal_wearer ||  
|-
|-
| 3144 || everything can overheal on wearer || Can be overhealed by anything on wearer || additive || everything_can_overheal_wearer ||
| 5123 || health kits can overheal on active || Packs can overheal while active || additive || health_kits_can_overheal_active ||  
|-
|-
| 3145 || everything can overheal on active || Can be overhealed by anything on active || additive || everything_can_overheal_active ||
| 5124 || healing received on active bonus || +%s'''1'''% health from healers while active || percentage || mult_healing_received_active ||  
|-
|-
| 3146 || crit vs cond no dot || || additive || single_crit_vs_playercond_no_dot || Hidden
| 5125 || healing received on active penalty || %s'''1'''% health from healers while active || percentage || mult_healing_received_active ||  
Version of crit vs condition that does a check against a single condition and does not allow DoT damage. Same for three other variants below. Allows any player condition.
Add + 1 in value to get the right condition.\
|-
|-
| 3148 || minicrit vs cond no dot || || additive || single_minicrit_vs_playercond_no_dot || Hidden
| 5126 || health from packs increased on active || +%s'''1'''% health from packs while active || percentage || mult_health_frompacks_active ||  
Add + 1 in value to get the right condition, minicrits
|-
|-
| 3151 || instant reload on direct hit || On Direct Hit: Reload up to %s'''1''' ammo instantly || additive || instant_reload_on_direct_hit || Either any hit or direct hit only if it's BLAST type damage. Value gives max amount to reload into clip, can't be more than clip.
| 5127 || health from packs decreased on active || %s'''1'''% health from packs while active || percentage || mult_health_frompacks_active ||  
|-
|-
| 3152 || instant reload on hit || "On Hit: Reload up to %s'''1''' ammo instantly || additive || instant_reload_on_hit ||
| 5128 || health regen delay time when damaged || Taking damage delays HP regen by %s'''1'''s || additive || mod_health_regen_hurt_delay ||  
|-
|-
| 3153 || instant reload on direct hit kill || "On Direct Hit Kill: Reload up to %s'''1''' ammo instantly || additive || instant_reload_on_direct_hit_kill ||
| 5129 || mod burstfire || Sentry Gun turns +%s'''1'''% faster || additive || mod_burstfire || Note: Uses Wrong Localization string
|-
|-
| 3154 || instant reload on kill || On Kill: Reload up to %s'''1''' ammo instantly || additive || instant_reload_on_kill ||
| 5130 || mult proxymine radius || || percentage || mult_proxymine_radius ||  
|-
|-
| 3155 || add ammo on direct hit || On Direct Hit: Gain %s'''1''' ammo || additive || add_ammo_on_direct_hit || Either any hit or direct hit only if it's BLAST type damage. Value gives max amount to fill into ammo. Also supports negative values!
| 5131 || charge weapon no extra speed || || additive || chargeweapon_no_extra_speed ||
|-
|-
| 3156 || add ammo on hit || On Hit: Gain %s'''1''' ammo || additive || add_ammo_on_hit ||  
| 5132 || cyclops detonate other grenades || Explosion destroys enemy grenades and detonates your own || additive || cyclops_detonate_other_grenades ||  
|-
|-
| 3157 || add ammo on direct hit kill || On Direct Hit Kill: Gain %s'''1''' ammo || additive || add_ammo_on_direct_hit_kill ||
| 5133 || cyclops explain || Hold Fire: Prevent grenade detonation || additive || ||
|-
|-
| 3158 || add ammo on kill || On Kill: Gain %s'''1''' ammo || additive || add_ammo_on_kill ||  
| 5134 || rocket jump damage reduction weapon || %s'''1'''% self-inflicted explosive damage || percentage || rocket_jump_dmg_reduction_weapon ||  
|-
|-
| 3159 || dmg taken from blast direct reduced || +%s'''1'''% direct explosive damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions_direct ||
| 5135 || hidden separator || || || hidden_separator || All attributes in a weapon after this one will be hidden from the tooltip.
|-
|-
| 3160 || dmg taken from blast direct increased || %s'''1'''% direct explosive damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions_direct ||
| 5136 || Projectile speed secondary || +%s'''1'''% projectile speed || percentage || mult_projectile_speed_secondary || Hidden
|-
|-
| 3161 || dmg taken from blast splash reduced || +%s'''1'''% explosive splash damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions_splash ||
| 5137 || custom falloff || || additive || mod_custom_falloff || Hidden
|-
|-
| 3162 || dmg taken from blast splash increased || %s'''1'''% explosive splash damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions_splash ||
| 5138 || custom rampup || || additive || mod_custom_rampup || Hidden
|-
|-
| 3163 || tranq on hit VISUAL ONLY PART 2 || Tranquilized enemies take guaranteed crits from melee attacks || additive || VISUALONLY || The second line of attribute in order to fit that in
| 5139 || longer damage falloff distance || || percentage || mult_falloff_distance || Hidden
|-
|-
| 3164 || cannot pickup dropped weapons while cloaked || Cannot pick up dropped weapons while cloaked || additive || cannot_pickup_dropped_weapons_while_cloaked || value is percentage of current invisibility, above or equal to which attributes works. Can't use 0 as it disables it, sorry. Go for 0.01 or something.
| 5140 || shorter damage falloff distance || || inverted percentage || mult_falloff_distance || Hidden
|-
|-
| 3165 || cannot pickup ammo packs while cloaked || Cannot pick up ammo packs while cloaked || additive || cannot_pickup_ammo_packs_while_cloaked || value is percentage of current invisibility, above or equal to which attributes works. Can't use 0 as it disables it, sorry. Go for 0.01 or something.
| 5141 || particle on melee hit || || additive || particle_on_melee_hit || Hidden
|-
|-
| 3166 || medkits cannot overheal unless injured modifier || Health packs don't overheal when below full health || additive || health_kits_cannot_overheal_unless_injured_modifier || modifier for "health_kits_can_overheal_wearer" that disallows overhealing unless you are below full health
| 5142 || mod lunchbox critboostable || || additive || mod_lunchbox_critboostable ||  
|-
|-
| 3167 || primary ammo from ammo packs bonus || +%s'''1'''% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || primary and secondary ammo refer to player's own ones, not the ones that weapon points to.
| 5143 || mod crit airborne simple || Crits airborne enemies || additive || crit_airborne_simple ||  
|-
|-
| 3168 || primary ammo from ammo packs penalty || %s'''1'''% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || same Desc. as 3167
| 5144 || mod crit airborne simple min height || Crits airborne enemies || additive || crit_airborne_simple_min_height || Crit Airborne attribute but you can set minimum required height above ground
|-
|-
| 3169 || primary ammo from dropped weapons bonus || +%s'''1'''% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || same Desc. as 3167
| 5145 || modifier crit airborne direct hit only || Crits airborne enemies on direct hit only || additive || mod_crit_airborne_direct_hit_only || modifier for crit_airborne_simple_min_height, crit_airborne_simple and crit_airborne attributes to work only on direct hit on explosives
|-
|-
| 3170 || primary ammo from dropped weapons penalty || %s'''1'''% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || same Desc. as 3167
| 5146 || crit on objective || Deals crits to enemies capturing, defending, or carrying objectives || additive || crit_on_objectives ||  
|-
|-
| 3171 || secondary ammo from ammo packs bonus || +%s'''1'''% ammo from ammo packs || percentage || mult_secondary_ammo_from_ammo_packs || same Desc. as 3167
| 5147 || add ammo on direct hit || On Direct Hit: Gain %s'''1''' ammo || additive || add_ammo_on_direct_hit ||  
Either any hit or direct hit only if it's BLAST type damage. <br>
Value gives max amount to fill into ammo. <br>
Also supports negative values!
|-
|-
| 3172 || secondary ammo from ammo packs penalty || %s'''1'''% ammo from ammo packs || percentage || mult_secondary_ammo_from_ammo_packs || same Desc. as 3167
| 5148 || add ammo on direct hit kill || On Direct Hit Kill: Gain %s'''1''' ammo || additive || add_ammo_on_direct_hit_kill ||  
|-
|-
| 3173 || secondary ammo from dropped weapons bonus || +%s'''1'''% ammo from dropped weapons || percentage || mult_secondary_ammo_from_dropped_weapons || same Desc. as 3167
| 5149 || add ammo on kill || On Kill: Gain %s'''1''' ammo || additive || add_ammo_on_kill ||  
|-
|-
| 3174 || secondary ammo from dropped weapons penalty || %s'''1'''% ammo from dropped weapons || percentage || mult_secondary_ammo_from_dropped_weapons || same Desc. as 3167
| 5150 || mult taser heal scale || || percentage || mult_taser_heal_scale || Hidden
|-
|-
| 3175 || bullet is a hull || || additive || bullet_is_a_hull || Hidden
| 5151 || mod taser damage noscale || || additive || mod_taser_damage_noscale || Hidden  
value is an overall size
|-
|-
| 3176 || instant reload all weapons on direct hit || On Direct Hit: Reload all weapons instantly || additive || instant_reload_all_weapons_on_direct_hit || Either any hit or direct hit only if it's BLAST type damage.
| 5152 || heal on smack DISPLAY ONLY || Teammates hit while at maximum charge will be fully healed || additive || heal_on_smack_DISPLAY_ONLY ||  
Value is boolean, either reloads as much as possible or none.
|-
|-
| 3177 || instant reload all weapons on hit || On Hit: Reload all weapons instantly || additive || instant_reload_all_weapons_on_hit ||
| 5153 || minicrit vs wet players || || additive || minicrit_vs_wet_players || Hidden
|-
|-
| 3178 || instant reload all weapons on direct hit kill || On Direct Hit Kill: Reload all weapons instantly || additive || instant_reload_all_weapons_on_direct_hit_kill ||
| 5154 || set watch panel || || additive || set_watch_panel || Hidden
|-
|-
| 3179 || instant reload all weapons on kill || On Kill: Reload all weapons instantly || additive || instant_reload_all_weapons_on_kill ||  
| 5155 || no centerfire projectile || || additive || no_centerfire_projectile || Hidden
|-
|-
| 3180 || apply weapon damage boost on kill || On Kill: Gain %s'''1''' seconds of weapon damage boost || additive || apply_weapon_damage_boost_on_kill || value is duration
| 5156 || drop team health pack on kill || Drops a team healthpack on kill || additive || drop_team_health_pack_on_kill ||  
|-
|-
| 3181 || dmg taken from burning target reduced on active || +%s'''1'''% damage resistance from burning targets on active || inverted_percentage || mult_dmgtaken_from_burning_target_active ||
| 5157 || passive reload holstered || Passively reloads ammo while holstered || additive || passive_reload_holstered ||  
|-
|-
| 3182 || no knockback on not airborne || || additive || no_knockback_not_airborne || Hidden
| 5158 || heal on crit scythe simple taunt || On Hit: Steal health from your victim while meter is full || additive || heal_on_crit_scythe_simple_taunt ||  
|-
|-
| 3183 || no knockback on not airborne and not minicrit or crit || || additive || no_knockback_not_airborne_and_not_minicrit_crit || Hidden
| 5159 || mod taunt kill fill stored crits || || additive || mod_taunt_kill_fill_stored_crits || Hidden  
|-
|-
| 3184 || self knockback affected by damage boost modifier || Self-Knockback is affected by damage boost || additive || self_knockback_damage_boost_modifier || modifier for both apply_self_knockback and apply_self_knockback_swing.
| 5160 || knife explain || Attack an enemy from behind to backstab them for a one-hit kill || additive || knife_explain ||  
|-
|-
| 3185 || lose cloak on decloak || Lose %s'''1'''% of cloak on decloak || additive || lose_cloak_on_decloak ||
| 5161 || wrench explain || Upgrades, repairs, and speeds up construction of friendly buildings when hit || additive || wrench_explain ||  
|-
|-
| 3186 || attributes no trigger on DOT modifier || || additive || attributes_no_DOT_trigger_modifier || Hidden
| 5162 || stickybomb explain || Alt-Fire: Detonate all Stickybombs || additive || stickybomb_explain ||  
Very WIP, works only for damage on cloak for now.
|-
|-
| 3187 || smoke bomb on full cloak || On cloak with 100% cloak: Release smoke bomb: Cloak instantly and invulnerable for %s'''1''' seconds || additive || smoke_bomb_on_full_cloak ||
| 5163 || flamethrower explain || Alt-Fire: Release an airblast<br>Airblast deflects enemies and projectiles, and extinguishes burning teammates || additive || flamethrower_explain ||  
|-
|-
| 3188 || no primary ammo from dispensers || Attrib_NoPrimaryAmmoFromDispensersAlways || additive || no_primary_ammo_from_dispensers_always || Missing Translation string
| 5164 || invis explain || Alt-Fire: Cloak yourself || additive || invis_explain ||  
|-
|-
| 3189 || HIDDEN primary ammo from ammo packs penalty || %s'''1'''% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || Hidden
| 5165 || sapper explain || Disables and slowly destroys enemy buildings<br>Does not remove disguise when used || additive || sapper_explain ||  
|-
|-
| 3190 || HIDDEN primary ammo from dropped weapons penalty || %s'''1'''% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || Hidden
| 5166 || reload while not active explain || This weapon will reload when not active || additive || reload_while_not_active_explain ||  
|-
|-
| 3191 || sentry target override on hit || Your Sentry prioritizes targets shot with this gun. || additive || sentry_target_override_on_hit ||  
| 5167 || sandvich explain || Eat to regain up to 120 health <br>Alt-Fire: Share Sandvich with a friend (Medium health kit) || additive || sandvich_explain ||  
|-
|-
| 3192 || outline target on hit || || additive || outline_on_hit ||
| 5168 || umbrella explain || Alt-Fire: Give mini-crit boost to a teammate || additive || umbrella_explain ||  
|-
|-
| 3195 || residual heal rate || || additive || residual_heal_rate ||
| 5169 || mirv explain || Splits into 4 small bomblets upon exploding || additive || mirv_explain ||  
|-
|-
| 3196 || residual heal duration || Applies a residual healing effect for %s'''1''' seconds || additive || residual_heal_duration || Hidden
| 5170 || disabled by wrench explain || Can be disarmed by Wrenches || additive || disabled_by_wrench_explain ||  
|-
|-
| 3197 || set damage for knockback || || additive || set_damage_knockback || Hidden
| 5171 || coilgun explain || Fully charged shots ricochet off walls, and explode in your hand when overcharged || additive || coilgun_explain ||  
|-
|-
| 3198 || apply heal on explosion || On Hit: Heal target for up to %s'''1''' health || additive || apply_heal_explosion ||
| 5172 || taser explain || Damage is affected by current charge || additive || taser_explain ||  
|-
|-
| 3199 || reduce healing on indirect hit || || percentage || apply_heal_explosion_reduced_indirect || Hidden
| 5173 || jumppad explain || Jump Pads cannot be upgraded || additive || jumppad_explain ||  
|-
|-
| 3200 || explode on touch world || Grenades explode on contact with world || additive || explode_on_impact || duplicate; deleteme
| 5174 || derbycane explain || Alt-Fire: Give haste boost to a teammate || additive || derbycane_explain ||  
|-
|-
| 3201 || anti gravity boots || Double Jump to reverse your vertical velocity || additive || anti_gravity_boots ||  
| 5175 || rejuvenator explain || Alt-Fire: Launch a device that grants invulnerability in a radius || additive || rejuvenator_explain ||  
|-
|-
| 3202 || mod min cloak to activate || Requires at least %s'''1'''% cloak to activate || additive || mod_min_cloak_to_activate || Goes from 0.1 to 100. Cloak must be equal or bigger. Overrides default min 8.
| 5176 || class select override slot || || additive || class_select_override_slot || Hidden
|-
|-
| 3203 || no ammo hidden || Does not require ammo || additive || energy_weapon_no_ammo || Hidden
| 5177 || uber duration decreased || || percentage || add_uber_time_active ||  
|-
|-
| 3204 || medigun charge is push buff || ÜberCharge grants mini-crits and damage resistance || additive || set_charge_type ||  
| 5178 || self damage penetrates uber || || additive || mod_self_damage_penetrates_uber ||
|-
|-
| 3205 || mod min cloak to activate HIDDEN || || additive || mod_min_cloak_to_activate || Hidden
| 5179 || mod prevent self dmg dot weapon || || additive || mod_prevent_self_dmg_dot_weapon ||  
|-
|-
| 3206 || bullets per shot penalty || %s'''1'''% bullets per shot || percentage || mult_bullets_per_shot ||  
| 5180 || dmg taken from fall reduced || || inverted percentage || mult_dmgtaken_from_fall ||  
|-
|-
| 3207 || return metal on sentry kill || On Sentry Kill: +%s'''1''' metal || additive || metal_on_sentry_kill ||  
| 5181 || dmg taken from fall increased || || percentage || mult_dmgtaken_from_fall ||  
|-
|-
| 3208 || blast splash damage increased || +%s'''1'''% explosion splash damage || percentage || mult_explosion_splash_damage ||
| 5182 || dmg taken from burning target reduced || || inverted percentage || mult_dmgtaken_from_burning_target_wearer ||  
|-
|-
| 3209 || blast splash damage decreased || %s'''1'''% explosion splash damage || percentage || mult_explosion_splash_damage ||
| 5183 || dmg taken from burning target reduced on active || || inverted percentage || mult_dmgtaken_from_burning_target_active ||  
|-
|-
| 3210 || engy sentry radius increased target overriden || +%s'''1'''% Sentry range when target is overriden || percentage || mult_sentry_range_overriden ||
| 5184 || dmg taken from blast direct reduced || || inverted percentage || mult_dmgtaken_from_explosions_direct ||  
|-
|-
| 3211 || no explosion falloff hidden || || additive || disable_explosion_falloff || Hidden
| 5185 || dmg taken from blast direct increased || || percentage || mult_dmgtaken_from_explosions_direct ||  
|-
|-
| 3212 || uber build bonus on hit || On Hit: Medi Gun builds ÜberCharge +%s'''1'''% faster for 6 seconds. Stacks up to 8 times || additive || uber_build_rate_on_hit ||
| 5186 || dmg taken from blast splash reduced || || inverted percentage || mult_dmgtaken_from_explosions_splash ||
|-
|-
| 3213 || uses ammo meter with passive loading || This weapon reloads automatically over time, even when inactive || additive || use_ammo_meter ||
| 5187 || dmg taken from blast splash increased || || percentage || mult_dmgtaken_from_explosions_splash ||  
|-
|-
| 3214 || explode on world || Grenades explode on contact with world || additive || set_detonate_mode ||  
| 5188 || dmg taken from blast direct reduced on active || || inverted percentage || mult_dmgtaken_from_explosions_direct_active ||  
|-
|-
| 3215 || ubercharge rate penalty on wearer || %s'''1'''% ÜberCharge build rate || percentage || mult_medigun_uberchargerate_wearer ||
| 5189 || dmg taken from blast direct increased on active || || percentage || mult_dmgtaken_from_explosions_direct_active ||  
|-
|-
| 3216 || backpack heal targets limit || Medi Gun backpack will heal up to %s'''1''' marked targets nearby on active || additive || backpack_patient_limit ||
| 5190 || dmg taken from blast splash reduced on active || || inverted percentage || mult_dmgtaken_from_explosions_splash_active ||  
|-
|-
| 3217 || weapon range decreased || %s'''1'''% range || percentage || mult_weapon_range ||
| 5191 || dmg taken from blast splash increased on active || || percentage || mult_dmgtaken_from_explosions_splash_active ||  
|-
|-
| 3218 || weapon range increased || +%s'''1'''% range || percentage || mult_weapon_range ||
| 5192 || not crit vs burning flare || || additive || not_crit_vs_burning_flare ||  
|-
|-
| 3219 || multi heal rate penalty || %s'''1'''% backpack heal rate || percentage || mult_medigun_healrate_multiple_targets ||
| 5193 || scoped firerate penalty || #Attrib_ScopedFireRatePenalty || inverted percentage || mult_postfiredelay_scoped || Note: Missing Localization String
|-
| 5194 || hide ammo hud || || additive || hide_ammo_hud || Hidden
|-
|-
| 3220 || ubercharge rate penalty multi heal || %s'''1'''% backpack ÜberCharge build rate || percentage || mult_medigun_uberchargerate_wearer_multiheal ||
| 5195 || minigun deployed crouchwalk || || additive || minigun_deployed_crouchwalk ||  
|-
|-
| 3221 || medigun backpack range decreased || %s'''1'''% backpack healing range || percentage || mult_backpack_range ||
| 5196 || minigun jump while revved || #Attrib_DeployedJumpMinigun || additive || minigun_jump_while_revved || Note: Missing Localization String
|-
|-
| 3222 || no crit heals || No Crit-Heals: Heal rate does not increase when healing an out-of-combat target || additive || crit_heals_disabled ||
| 5197 || custom projectile origin offset || || additive || custom_projectile_origin_offset ||  
|-
|-
| 3223 || medigun backpack range decreased hidden || || percentage || mult_backpack_range || Hidden
| 5198 || can headshot || || additive || can_headshot ||
|-
|-
| 3224 || ubercharge rate penalty multi heal hidden || %s'''1'''% backpack ÜberCharge build rate || percentage || mult_medigun_uberchargerate_wearer_multiheal || Hidden
| 5199 || banned in medieval mode || || additive || banned_in_medieval_mode || Hidden
|-
|-
| 3225 || multi heal rate penalty hidden || %s'''1'''% backpack heal rate || percentage || mult_medigun_healrate_multiple_targets || Hidden
| 5200 || no explosion falloff hidden || || additive || disable_explosion_falloff || Hidden
|-       
| 5201 || custom disguise sound || || additive || custom_disguise_sound || Hidden
|-       
| 5202 || mult disguise speed penalty || || percentage || mult_disguise_speed ||
|-       
| 5203 || mult disguise speed bonus || || inverted percentage || mult_disguise_speed ||
|-       
| 5204 || lose cloak on decloak || || additive || lose_cloak_on_decloak ||  
|-
|-
| 3226 || no crit heals hidden || No Crit-Heals: Heal rate does not increase when healing an out-of-combat target || additive || crit_heals_disabled || Hidden
| 5205 || shield bash aoe knockback || || additive || add_shield_bash_aoe_knockback ||
|-  
| 5206 || mod zoomed dont hide viewmodel || || additive || mod_zoomed_dont_hide_viewmodel ||  
|-
|-
| 3227 || no backpack overheal || Medi Gun backpack cannot overheal || additive || backpack_no_overheal ||
| 5207 || cannot pickup dropped weapons while cloaked || || additive || cannot_pickup_dropped_weapons_while_cloaked ||  
|-
|-
| 3228 || modifier crit airborne direct hit only || Crits airborne enemies on direct hit only || additive || mod_crit_airborne_direct_hit_only || Modifier for crit_airborne_simple(_min_height) and crit_airborne attributes to work only on direct hit on explosives
| 5208 || primary ammo from ammo packs bonus || || percentage || mult_primary_ammo_from_ammo_packs ||  
|-
|-
| 3229 || modifier mini crit airborne direct hit only || Mini-crits airborne enemies on direct hit only || additive || mod_minicrit_airborne_direct_hit_only ||  
| 5209 || primary ammo from ammo packs penalty || || percentage || mult_primary_ammo_from_ammo_packs ||  
Modifier for for mini_crit_airborne_simple(_min_height) and crit_airborne attributes to work only on direct hit on explosives
|-
|-
| 3230 || no ubercharge display only || No ÜberCharge || additive || no_uber_display ||
| 5210 || primary ammo from dropped weapons bonus || || percentage || mult_primary_ammo_from_dropped_weapons ||  
|-
|-
| 3231 || medigun backpack range increased || +%s'''1'''% backpack healing range || percentage || mult_backpack_range ||
| 5211 || primary ammo from dropped weapons penalty || || percentage || mult_primary_ammo_from_dropped_weapons ||  
|-
|-
| 3232 || hide extra wearable on active || || additive || hide_extra_wearable_active || Hidden
| 5212 || secondary ammo from ammo packs bonus || || percentage || mult_secondary_ammo_from_ammo_packs ||  
|-
|-
| 3233 || marked target autoheal duration || Marked targets are automatically healed for %s'''1''' seconds || additive || marked_target_autoheal_duration ||
| 5213 || secondary ammo from ammo packs penalty || || percentage || mult_secondary_ammo_from_ammo_packs ||  
|-
|-
| 3234 || marked target autoheal rate || || additive || marked_target_autoheal_rate || Hidden
| 5214 || secondary ammo from dropped weapons bonus || || percentage || mult_secondary_ammo_from_dropped_weapons ||  
|-
|-
| 3235 || sentry turn rate bonus overriden || || percentage || mult_sentry_turnrate_overriden || Hidden
| 5215 || secondary ammo from dropped weapons penalty || || percentage || mult_secondary_ammo_from_dropped_weapons ||  
|-
|-
| 3236 || explode on death || || additive || explode_on_death || Hidden
| 5216 || mod deflect no minicrit || || additive || mod_deflect_no_minicrit ||  
|-
|-
| 3237 || take minicrits from projectile during blast jump || Take mini-crits from projectile direct hits during blast jump || additive || take_minicrits_projectile_blast_jump || Only works with Direct projectiles
| 5217 || airblast deflect disabled || || additive || airblast_deflect_disabled ||  
|-
|-
| 3238 || take crits from projectile during blast jump || Take crits from projectile direct hits during blast jump || additive || take_crits_projectile_blast_jump ||  
| 5218 || maxammo grenades2 increased || || percentage || mult_maxammo_grenades2 ||  
|-
|-
| 3239 || deflect on smack hidden || On Swing: Deflects airborne projectiles || additive || deflect_on_smack || Hidden
| 5220 || airblast extinguish disabled || || additive || airblast_extinguish_disabled ||  
|-
|-
| 3240 || deflect on swing || On Swing: Deflects airborne projectiles || additive || deflect_on_swing ||
| 5221 || custom lunchbox throwable type || || additive || custom_lunchbox_throwable_type ||  
|-
|-
| 3241 || bullet deflect duration on swing || || additive || bullet_deflect_duration_on_swing || Hidden
| 5222 || custom lunchbox throwable model || || additive || custom_lunchbox_throwable_model || Hidden
|-
|-
| 3242 || airblast no players || || additive || disable_airblasting_players || Hidden
| 5223 || mult lunchbox throwable velocity || || percentage || mult_lunchbox_throwable_velocity || Hidden
|-
|-
| 3243 || marked targets take extra healing || Marked allies receive 50% more healing for %s'''1''' seconds || additive || marked_target_bonusheal_duration ||
| 5224 || lunchbox add condition on eat || || additive || lunchbox_addcond || Uses a string.
|-
|-
| 3244 || scoped firerate penalty || %s'''1'''% fire rate while scoped || inverted_percentage || mult_postfiredelay_scoped ||
| 5225 || mod spread scale scoped override || || additive || mod_spread_scale_scoped_override ||  
|-
|-
| 3245 || Projectile speed increased hidden || || percentage || mult_projectile_speed || Hidden
| 5226 || mod sniper zoom while jumping || #Attrib_ZoomingCanJump || additive || mod_sniper_zoom_while_jumping || Note: Missing Localization String
Attribute 475?
|-
|-
| 3246 || soft zoom hidden || || additive || mod_sniper_soft_zoom || Hidden
| 5227 || mod sniper crit after zoom time || || additive || mod_sniper_crit_after_zoom_time ||  
|-
|-
| 3247 || no scope hidden || || additive || mod_no_scope || Hidden
| 5228 || mod ammo per reload || || additive || mod_ammo_per_reload || Hidden
|-
|-
| 3248 || override projectile type scoped || || additive || override_projectile_type_zoomed || Hidden
| 5229 || set reload single || || additive || set_reload_single ||  
|-
|-
| 3249 || hitscan hits allies || || additive || hitscan_hits_allies || Hidden
| 5230 || Reload time start || || inverted percentage || mult_reload_time_start ||  
|-
|-
| 3250 || silent killer no scream || Silent Killer: Killed target doesn't scream || additive || set_silent_killer_no_scream ||
| 5231 || Reload time refill || || inverted percentage || mult_reload_time_refill ||  
|-
|-
| 3251 || sentries no aggro || Sentries don't target you unless you've performed a disguise-breaking action in the last 3 seconds || additive || sentries_no_aggro ||
| 5232 || proj detonate with rocket radius || || additive || proj_detonate_with_rocket_radius ||  
|-
|-
| 3252 || burning targets charge crit DISPLAY ONLY || Burning targets charge up crit while active || additive || burn_targets_charge_crit_DISPLAY_ONLY ||
| 5233 || deflect on swing || #Attrib_DeflectOnSmack || additive || deflect_on_swing || Note: Missing Localization String
|-
|-
| 3253 || streak adds damage bonus DISPLAY ONLY || On Direct Hit: Gives +5 extra damage || additive || streak_adds_damage_bonus_DISPLAY_ONLY ||
| 5234 || deflect on smack hidden || #Attrib_DeflectOnSmack || additive || deflect_on_smack ||  
Hidden <br>
Note: Missing Localization String
|-
|-
| 3254 || heal on smack DISPLAY ONLY || Hit teammates at maximum charge to fully heal them || additive || heal_on_smack_DISPLAY_ONLY ||
| 5235 || add condition on swing || || additive || add_onswing_addcond ||  
|-
|-
| 3255 || wearable add cond on right click || || additive || add_wearable_cond_on_secondary_attack || Use [[List of Conditions]], Syntax: "<condition id> <duration> <recharge rate>"
| 5236 || add condition on miss || || additive || onmiss_addcond ||  
|-
|-
| 3256 || wearable cond on effect percent || || additive || add_wearable_cond_on_effect_percent || Use [[List of Conditions]], Syntax: "<condition id> <effect percent>(0-1)"
| 5237 || mult melee smack delay || || percentage || mult_melee_smack_delay ||  
|-
|-
| 3257 || set shield bash damage || || additive || add_set_shield_bash_damage || Add +1 to get correct value
| 5238 || mod melee crit swing custom damage || || additive || mod_melee_crit_swing_custom_damage || Hidden
|-
|-
| 3258 || shield bash aoe knockback || || additive || add_shield_bash_aoe_knockback ||
| 5239 || mod melee swing custom damage || || additive || mod_melee_swing_custom_damage || Hidden
|-
|-
| 3259 || mult shield bash damage || || percentage || mult_shield_bash_damage ||
| 5240 || brick explodes || || additive || brick_explode ||  
|-
|-
| 3260 || blast splash damage decreased hidden || %s'''1'''% explosion splash damage || percentage || mult_explosion_splash_damage || Hidden
| 5241 || sapper cant sap || || additive || sapper_cant_sap || Hidden
|-
|-
| 3261 || blast dmg to self increased hidden || +%s'''1'''% explosion splash damage || percentage || blast_dmg_to_self || Hidden
| 5242 || tranq melee boost || || additive || tranq_melee_boost || Hidden
|-
|-
| 3262 || damage penalty hidden || %s'''1'''% damage penalty || percentage || mult_dmg || Hidden
| 5243 || boost speed from patient || || additive || boost_speed_from_patient ||  
|-
|-
| 3263 || crit on objective || Deals crits to enemies capturing or defending objectives, or while you or the enemy are carrying the Flag || additive || crit_on_objectives ||
| 5244 || keep disguise on attack || || additive || keep_disguise_on_attack ||  
|-
|-
| 3264 || minicrit on objective || Deals mini-crits to enemies capturing or defending objectives, or while you or the enemy are carrying the Flag || additive || mini_crit_on_objectives ||
| 5245 || set rocket detonate mode || || additive || set_rocket_detonate_mode ||  
Hidden <br>
Modes: <br>
1 = Shatter on walls <br>
2 = Bouncy Rockets (explodes after 5 bounces) <br>
3 = Homing Rockets
|-
|-
| 3265 || sapper is radar || PLEASEWRITEMELATERTHANKS || additive || sapper_is_radar || Hidden
| 5246 || mod launches ball || || additive || mod_launches_ball ||  
Missing Translation String
Hidden <br>
Syntax: "<recharge cooldown> <addcond id> <addcond duration>" <br>
e.g. "10.0 5 3.0"
|-
|-
| 3266 || bomblets count mod mult hidden || PLEASEWRITEMELATERTHANKS || percentage || bomblets_count_mod || Hidden
| 5247 || mod set beam range || || percentage || mod_set_beam_range || Hidden
Missing Translation String
|-
|-
| 3269 || spawn entity on detonation || PLEASEWRITEMELATERTHANKS || additive || spawn_entity_on_detonation || Hidden
| 5248 || mod set healbomb lifetime || || percentage || mod_set_healbomb_lifetime || Hidden
Missing Translation String <br>
'''WARNING : MAY NOT WORK'''
|-
|-
| 3270 || apply cond on pickup wearer || PLEASEWRITEMELATERTHANKS || additive || apply_cond_on_pickup_wearer || Hidden
| 5249 || mod use custom ammo type || || additive || mod_use_custom_ammo_type ||  
Missing Translation String <br>
Hidden <br>
string syntax: <apply on bitflags> <condition enum> <duration> <br>
Modes: <br>
bitflags: 1 - apply to owners, 2 - apply to teammates, 4 - apply to enemies, 8 - respect disguises <br>
1 = Primary Ammo <br>
'''Only works on healthkits'''
2 = Secondary Ammo <br>
3 = Metal <br>
4 = Grenades1 <br>
5 = Grenades2
|-
|-
| 3271 || mirv drag mod mult hidden || || percentage || mirv_drag_mod ||
| 5250 || mod ubercharge cond || || additive || mod_ubercharge_cond || Hidden
|-
|-
| 3272 || weapon enemy knockback mod mult increased || +%s'''1'''% knockback on enemy || percentage || weapon_enemy_knockback_mod || Weapon attribute that modifies knockback when it's not self-damage
| 5251 || mod outline on hit || || additive || mod_outline_on_hit || Hidden
|-
|-
| 3273 || weapon enemy knockback mod mult decreased || %s'''1'''% knockback on enemy || inverted_percentage || weapon_enemy_knockback_mod || Hidden
| 5252 || set sentry bullet || || additive || set_sentry_bullet ||  
Weapon attribute that modifies knockback when it's not self-damage
Hidden <br>
Value is the projectile index from "override_projectile_type"
|-
|-
| 3274 || movespeed mult active penalty || %s'''1'''% slower move speed on active || percentage || mult_player_movespeed_active ||
| 5253 || set sentry rocket || || additive || set_sentry_rocket ||  
Hidden <br>
Value is the projectile index from "override_projectile_type"
|-
|-
| 3275 || sentry hit chance when shield charging mult || || percentage || sentry_hit_chance_shield_charge || Hidden
| 5254 || weapon exclusive to holiday || || additive || weapon_exclusive_to_holiday ||  
Hidden <br>
Modes: <br>
1 = TF Birthday <br>
2 = Halloween <br>
3 = Christmas <br>
4 = End of the Line <br>
5 = Invasion <br>
6 = Valentines <br>
7 = Pyromania <br>
8 = Full Moon <br>
9 = Halloween OR Full Moon <br>
10 = Halloween OR Full Moon OR Valentines <br>
11 = April Fools <br>
12 = Soldier Day (Rick May Passing) <br>
13 = Summer
|-
|-
| 3276 || heal on owner health pickup instead of recharge || || additive || heal_on_owned_health_pickup_no_recharge || Hidden
| 5255 || mod set fire arrows || || additive || mod_set_fire_arrows || Hidden
|-
|-
| 3277 || punch angle mod mult hidden || || percentage || punch_angle_mod || Hidden
| 5256 || mod projectiles per shot || || additive || mod_projectiles_per_shot ||
|-
|-
| 3278 || punch angle mod add hidden || || addititve || punch_angle_mod || Hidden
| 5257 || mod sustained fire accuracy || || additive || mod_sustained_fire_accuracy ||  
Syntax: "<accuracy multiplier> <time to reach multiplier>" <br>
e.g. "2.0 3.0"
|-
|-
| 3279 || punch angle is constant || || additive || punch_angle_is_constant || Hidden
| 5258 || mod sustained fire damage || || additive || mod_sustained_fire_damage ||  
Syntax: "<damage multiplier> <time to reach multiplier>" <br>
e.g. "2.0 3.0"
|-
|-
| 3280 || mirv detonate with rocket radius || || additive || mirv_detonate_with_rocket_radius || Hidden
| 5259 || mod set player scale on wearer || || percentage || mod_set_player_scale_on_wearer ||  
|-
|-
| 3281 || no headshot || No headshots || additive || no_headshot ||
| 5260 || mod set player scale on active || || percentage || mod_set_player_scale_on_active ||  
|-
|-
| 3282 || can headshot || Can headshot || additive || can_headshot ||
| 5261 || mod set sniper laser sight || || additive || mod_set_sniper_laser_sight ||  
|-
|-
| 3283 || headshot is minicrit || Headshots are minicrits || additive || headshot_is_minicrit ||  
| 5262 || mod set banner cond || || additive || mod_set_banner_cond || Hidden
|-
|-
| 3284 || dmg taken from fall reduced || +%s'''1'''% fall damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fall ||
| 5263 || mod set banner flag model || || additive || mod_set_banner_flag_model || Hidden
|-
|-
| 3285 || dmg taken from fall increased || %s'''1'''% fall damage vulnerability on wearer || percentage || mult_dmgtaken_from_fall ||
| 5264 || custom banner sound || || additive || custom_banner_sound || Hidden
|-
|-
| 3286 || earthquake attack wearer || Taking fall damage creates an earthquake on wearer || additive || earthquake_attack_wearer || Syntax: "<range> <const damage> <multiplier of fall damage>"
| 5265 || generator sticks to walls || || additive || generator_sticks_to_walls || Hidden
|-
|-
| 3287 || earthquake attack active || Taking fall damage creates an earthquake while active || additive || earthquake_attack_active || Syntax: "<range> <const damage> <multiplier of fall damage>"
| 5266 || projectile scale increased || || percentage || mult_projectile_scale || Hidden
|-
|-
| 3288 || gravity mod wearer increased || +%s'''1'''% gravity on wearer || percentage || gravity_mod_wearer ||
| 5267 || land mines || Fires Landmines || additive || mod_sticky_is_landmine ||  
|-
|-
| 3289 || gravity mod wearer reduced || %s'''1'''% gravity on wearer || inverted_percentage || gravity_mod_wearer ||
| 5268 || auto jumping || Wearer can automatically jump by holding the jump button || additive || auto_jumping ||  
|-
|-
| 3290 || gravity mod active increased || +%s'''1'''% gravity while active || percentage || gravity_mod_active ||
| 5269 || mult spread scales speed || Up to %s'''1'''% more accurate based on current speed || inverted percentage || mult_spread_scales_speed ||  
|-
|-
| 3291 || gravity mod active reduced || %s'''1'''% gravity while active || inverted_percentage || gravity_mod_active ||
| 5270 || always draw tracer || || additive || mod_always_draw_tracer_effect ||  
Hidden <br>
Value is frequency, 1 being always
|-
|-
| 3292 || lunchbox add condition on eat || || additive || lunchbox_addcond || Hidden
| 5271 || never draw tracer || || additive || mod_never_draw_tracer_effect || Hidden
Syntax: "<condition id> <duration>" e.g. "5 2.0"
|-
|-
| 3293 || building add condition on death || || additive || building_maxlvl_lost_addcond || Hidden
| 5272 || duck jumping || Wearer can jump while crouching || additive || duck_jumping ||  
Syntax: "<condition id> <duration>" e.g. "5 2.0"
|-
|-
| 3294 || mod mini-crit simple airborne || Mini-crits airborne enemies || additive || mini_crit_airborne_simple ||
| 5273 || cloak regen disabled || No passive cloak regeneration || additive || mult_cloak_meter_regen_rate ||  
|-
|-
| 3295 || mod crit airborne || Crits targets launched airborne by explosions or jump pads || additive || crit_airborne || this one is for blastjumping, for actual airborne look for mini_crit_airborne_simple
| 5274 || disguise on hit || || additive || disguise_on_hit || Hidden
|-
|-
| 3296 || engy building health penalty || %s'''1'''% max building health || percentage || mult_engy_building_health ||
| 5275 || tranq recharge time || || additive || tranq_recharge_time || Hidden
|-
|-
| 3297 || engy sentry damage penalty || %s'''1'''% Sentry Gun damage penalty || percentage || mult_engy_sentry_damage ||
| 5276 || tranq2 on hit || || additive || mod_tranq2_onhit || Hidden
|-
|-
| 3298 || health regen delay time when damaged || Taking damage delays HP regen by %s'''1'''s || additive || mod_health_regen_hurt_delay ||
| 5277 || tranq building debuff || || additive || tranq_building_debuff || Hidden
|-
|-
| 3299 || proxy mine detection radius increased || || percentage || mult_proxymine_radius ||
| 5278 || deploy with empty clip || || additive || deploy_with_empty_clip || Hidden
|-
|-
| 3300 || proxy mine detection radius decreased || || percentage || mult_proxymine_radius ||
| 5279 || take minicrits projectile airborne || Take minicrits from projectiles while airborne || or || take_minicrits_projectile_airborne ||  
|-
|-
| 3301 || proxy mine detonation time decreased || || inverted_percentage || mult_proxymine_detonate_time ||
| 5280 || mult dmg crit || Critical hits deal %s'''1'''% increased damage || percentage || mult_dmg_crit ||  
|-
|-
| 3302 || proxy mine detonation time increased || || percentage || mult_proxymine_detonate_time ||
| 5281 || rocket gravity upward force || || additive percentage || mod_rocket_gravity_upward_force ||  
Hidden <br>
mod_rocket_gravity by default adds a upward force to the projectile, set to -100 to disable it
|-
|-
| 3303 || proxy mine no sound || || additive || mod_proxymine_no_sound || Hidden
| 5295 || set_reload_prefer_sequence || || additive || set_reload_prefer_sequence || Revert the reload behavior back to the animations time - 0.2 seconds
|-
|-
| 3304 || engy sentry knockback bonus || Attrib_SentryKnockback_Increased || percentage || mult_sentry_knockback || Missing Translation String
| 5296 || no headshot || || additive || no_headshot ||  
|-
|-
| 3305 || engy sentry knockback penalty || Attrib_SentryKnockback_Decreased || percentage || mult_sentry_knockback || Missing Translation String
| 5297 || set weapon range || || additive || set_weapon_range ||  
|-
|-
| 3306 || engy sentry turn rate bonus || Attrib_SentryTurnRate_Increased || percentage || mult_sentry_turnrate || Missing Translation String
|}
</div>
 
==Unlisted Attributes==
The following table contains a list of every unlisted attribute class in TF2C. Custom attributes must be created to use these.
 
===Team Fortress 2===
<div style="max-width: 100%; overflow-x: scroll;">
{| class="wikitable sortable grid"
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Class
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Notes
|-
|-
| 3307 || engy sentry turn rate penalty || Attrib_SentryTurnRate_Decreased || percentage || mult_sentry_turnrate || Missing Translation String
| parachute_disabled || Will prevent the user from activating their parachute.
|-
|-
| 3308 || sapper cant sap || || additive || sapper_cant_sap || Hidden
| fires_milk_bolt || for Crossbow only<br>Alt-fire attack is infused with Mad-Milk, with Attribute value as cooldown.
|-
|-
| 3309 || sapper damages self || || additive || sapper_damages_self || Hidden
| force_distribute_currency_on_death || for MvM bots Only<br>Forces the money dropped by the bot with this attribute to be collected and turned into Red money.
|-
|-
| 3310 || grenade cook detonation time mult || || additive || grenade_cook_detonation_time_mult || Hidden
| airblast_dashes || for Flamethrower only<br>Will change airblast to push yourself instead of projectiles or players.
|-
|-
| 3311 || chekhov punch VISUAL ONLY CRIT ONLY AT FULL CAPACITY || Melee will crit only at full capacity || additive || VISUALONLY ||
| extra_damage_on_hit_penalty || TEMPTEXT
|-
|-
| 3313 || mod taunt kill fill stored crits || || additive || mod_taunt_kill_fill_stored_crits || Hidden
| extra_damage_on_hit || TEMPTEXT
|-
|-
| 3314 || mod melee crit swing custom damage || || additive || mod_melee_crit_swing_custom_damage || Hidden
| mod_teleporter_speed_boost || Applies a 4 second speed boost to the player who was teleported.
|-
|-
| 3315 || override mult deploy weapon time animation || || additive || override_mult_deploy_time_anim || Hidden
| can_breathe_under_water || Prevents to user from drowning.
It has to be additive that adds to zero because I want it to be able to accept 1.0 speed too
|-
|-
| 3316 || brick mini-crit long range || Long distance hits deal mini-crits || additive || mod_brick_minicrit_over_time ||
| cannot_swim || Decreases underwater x-y overspeed by 90% and forces you to sink.
|-
|-
| 4000 || minigun deployed crouchwalk || Can walk while crouching and deployed || additive || minigun_deployed_crouchwalk ||
| swimming mastery || Water does not slow the player down.
|-
|-
| 4001 || not crit vs burning flare || || additive || not_crit_vs_burning_flare ||
| scoreboard minigame || Players gain more points on kill and lose points on death<br>Adds <code>kills + captures + defenses + buildings destroyed - (3 * deaths)</code> on top of normal scoring.
|-
|-
| 4002 || apply self knockback airblast || Airblast deals knockback on user || additive || apply_self_knockback_airblast ||
| wet_immunity || prevents jars, and milk-bolts from applying "wet" conditions.
|-
|-
| 4003 || minigun jump while revved || Can jump while deployed || additive || minigun_jump_while_revved ||
| ability_master_sniper || for Sniper Rifles and Bows only<br>On Sniper Rifles: Applies 0.6x/0.3x multiplier to zoom/unzoom delay, and multiplies charge rate by 1.5x/3x.<br>On Bows: Applies 0.6x/0.3x multiplier to reload time. <br>Does not stack with the Haste powerup.
|-
|-
| 4004 || mod sniper zoom while jumping || Jumping does not unzoom || additive || mod_sniper_zoom_while_jumping ||
| last_shot_crits || Become crit-boosted when only one shot is left in your clip.
|-
|-
| 4005 || brick explodes || || additive || brick_explode ||
| add_give_health_to_teammate_on_hit || for Melee only<br>When hitting a teammate heal them for x health, without going over, and the user will take damage the same amount that was healed.
|-
|-
| 4006 || burning targets always charge crit || Burning targets charge up crit || additive || beacon_always_store_crits ||
| mod_minigun_can_holster_while_spinning || for Minigun only<br>Will allow the minigun to holster even if it is still spinning.
|-
|-
| 4007 || heal on kill on crit beacon || +%s'''1''' health restored on decapitation || additive || heal_on_kill_crit ||
| kill_combo_fire_rate_boost || On Kill: give x% fire rate bonus, stacks up-to 3 times but killing a different class clears the combo.
|-
|-
| 4008 || heal on kill on crit || +%s'''1''' health restored on crit kill || additive || heal_on_kill_crit ||
| mult_dispenser_rate || Multiplies the Ammo refill, Heal amount, and Metal gained per Refill.
|-
|-
| 4009 || mod beacon max ticks || || additive || mod_beacon_max_ticks ||
| mvm_sentry_ammo || Multiplies the maximum shells a sentry can have. <br>Only applies when upgrading, or creating.
|-
|-
| 4010 || clipsize increase on kill cap || || additive || clipsize_increase_on_kill_cap ||
| build_small_sentries || Sentries are 20% smaller and require 25% less metal to upgrade.
|-
|-
| 4016 || rocket whistle || || additive || rocket_whistle ||
| mult_teleporter_recharge_rate || Multiplies the teleporter's recharge time. <br>If level 3 and attribute less than 0.25 then it will cause the pitch of recharging sound to go > 255.
|-
|-
| 4017 || chargeweapon no extra speed || || additive || chargeweapon_no_extra_speed ||
| disguise_as_dispenser_on_crouch || Will apply condition TF_COND_DISGUISED_AS_DISPENSER when the user is a Spy, while ducking, and on the ground.
|-
|-
| 4018 || grenade cook || || additive || grenade_cook ||
| ubercharge_transfer || TEMPTEXT
|-
|-
| 4019 || custom projectile origin offset || || additive || custom_projectile_origin_offset || Example: "23.5 8 -3"
| teleport_instead_of_die || x % chance to Instantly respawn if damage is lethal.<br>Note: this is checked Before ramp-up / falloff and will not entirely work.
origins:  <br>
nail-based: 16, 6, -8 <br>
grenade-based: 16, 8, -6 <br>
rocket-based: 23.5, 12, -3 <br>
arrow: 23.5, 8, -3 <br>
|-
|-
| 4020 || mod explosive bullet delay time || || additive || mod_explosive_bullet_delay_time ||
| mod_projectile_heat_seek_power || for Flares only<br>Will search if players are closer than 1024 hu and home in on them with attribute value as turning power.
|-
|-
| 4021 || set watch is speed VISUAL ONLY || Cloak Type: Speedy || additive || set_watch_is_speed_VISUAL_ONLY ||
| mult_dmg_vs_same_class || Multiplies damage against the same class<br>Should work with Civilian as it checks if attacker's class index == victim's class index.
|-
|-
| 4022 || lifesteal || On Hit: Absorb the health from your victim || additive || lifesteal ||
| uber_on_damage_taken || Will apply 3 seconds of Uber if the Random float is less than the attribute value.<br>Uber condition is TF_COND_INVULNERABLE_CARD_EFFECT.
|-
|-
| 4023 || lifesteal crit || On Crit: Absorb the health from your victim || additive || lifesteal_crit ||
| mult_dmgtaken_from_melee || Multiplies dmg taken from melee dmg by x%.
|-
|-
| 4024 || stickies dont stick || || additive || stickies_dont_stick ||
| mult_crit_when_health_is_below_percent || Will tell the game that you are crit boosted if health percent is less than attribute value and not 1.0.<br>health percent meaning 0.5 is half health.
|-
|-
| 4025 || melee range multiplier crit || || percentage || melee_range_multiplier_crit ||
| penetration_damage_penalty || On Successful bullet penetration: add a stacking damage multiplier of x% for that bullet.
|-
|-
| 4026 || mod use custom ammo type || || additive || mod_use_custom_ammo_type ||
| firing_forward_pull || Will apply a forward push of x speed when weapon is firing.
1: TF_AMMO_PRIMARY <br>
2: TF_AMMO_SECONDARY <br>
3: TF_AMMO_METAL <br>
4: TF_AMMO_GRENADES1 <br>
5: TF_AMMO_GRENADES2 <br>
|-
|-
| 4027 || maxammo grenades2 increased || Attrib_MaxammoGrenades2_Increased || percentage || mult_maxammo_grenades2 || Missing Translation String
| mod_soldier_buff_range || Multiplies banner range by x%.
|-
|-
| 4028 || mod dispenser cost || Attrib_DispenserBuildCost || percentage || mod_dispenser_cost || Missing Translation String
| mult_rocketjump_deploy_time || Multiplies deploy time by x% if Rocket jumping.
|-
|-
| 4029 || mod sentrygun cost || Attrib_SentrygunBuildCost || percentage || mod_sentrygun_cost || Missing Translation String
| aoe_heal_chance || On hit: refire time * (x/60) % chance for aoe heal for 1s (24 hp healed total).<br>Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s.
|-
|-
| 4030 || mod jumppad cost || Attrib_JumpPadBuildCost || percentage || mod_jumppad_cost || Missing Translation String
| crits_on_damage || On hit: refire time * (x/60) % chance for crit boost for 3s.<br>Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s.
|-
| 4031 || mod coilgun explode time || || additive || mod_coilgun_explode_time ||
|-
|-
| 4032 || custom lunchbox throwable type || || additive || custom_lunchbox_throwable_type ||
| stun_on_damage || On hit: refire time * (x/60) % chance for stun for 3s.<br>Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s.
1: small health pack <br>
2: medium health pack (default) <br>
3: large health pack <br>
|-
|-
| 4033 || custom lunchbox throwable model || || additive || custom_lunchbox_throwable_model || Hidden
| aoe_blast_on_damage || On hit: refire time * (x/60) % chance for 100 hu blast that stuns players for 2 seconds and applies bleed.<br>Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s.
|-
|-
| 4034 || mult lunchbox throwable velocity || || percentage || mult_lunchbox_throwable_velocity || Hidden
| ubercharge_ammo || Uses this much ubercharge % per shot instead of normal ammunition.<br>Also prevents switching to weapon if ubercharge % is less and attribute value.
|-
|-
| 4035 || mod coil max bounces || || additive || mod_coil_max_bounces ||
| mul_nonrocketjump_attackrate || Multiplies fire rate while not Rocket Jumping.
|-
|-
| 4036 || apply self knockback hidden || Applies reverse self-knockback on a shot || additive || apply_self_knockback || Applies on fire on non-melee weapons and on smack of melee weapons
| mult_dmg_with_reduced_health || for Melee only<br>Multiplier applied to damage proportion that is multiplied by "player maximum health" / "player current health".
|-
|-
| 4037 || weapon enemy knockback mod mult hidden || +%s'''1'''% knockback on enemy|| percentage || weapon_enemy_knockback_mod || Hidden
| mult_airblast_primary_refire_time || Multiplier of how fast primary fire specifically can be used after airblasting.<br>Primary attack delay = this * refire_time * base.
Weapon attribute that modifies knockback when it's not self-damage.
|-
|-
| 4038 || single wep deploy time hidden || This weapon deploys %s'''1'''% faster || inverted_percentage || mult_single_wep_deploy_time || Hidden
| mod_flamethrower_spinup_time || Spin up time for flamethrowers in seconds, like the delay between starting to rev up a minigun and being able to fire.
|-
|-
| 4039 || mod mini-crit airborne hidden || Mini-crits targets launched airborne by explosions or jump pads || additive || mini_crit_airborne || Hidden
| mult_airblast_cone_scale || Scales the cone used to push players by this amount.
|-
|-
| 4040 || mod mini-crit airborne simple min height hidden || Mini-crits airborne enemies || additive || mini_crit_airborne_simple_min_height || Hidden
| mult_sniper_charge_per_sec_with_enemy_under_crosshair || Sniper rifle charge rate when looking at the enemy. Still subject to the 200% charge rate limit.
|-
|-
| 4041 || mod mini-crit airborne on direct DISPLAY ONLY || Mini-crits airborne enemies on direct hit || additive || DISPLAY_ONLY ||
| sniper_beep_with_enemy_under_crosshair || Plays `doomsday.warhead` sound when an enemy appears under your crosshair.
|-
|-
| 4042 || modifier mini crit airborne direct hit only hidden || Mini-crits airborne enemies on direct hit only || additive || mod_minicrit_airborne_direct_hit_only || Hidden
| lifeleech_on_damage || Returns x% of damage dealt as health to the attacker.
|-
|-
| 4043 || lifesteal crit beacon || On Crit: Absorb the health from your victim || additive || lifesteal_crit_beacon ||
|}
|-
</div>
| 4044 || mult melee smack delay || || percentage || mult_melee_smack_delay ||
 
|-
===Team Fortress 2 Classified===
| 4045 || always draw tracer || || additive || mod_always_draw_tracer_effect || Hidden
<div style="max-width: 100%; overflow-x: scroll;">
|-
{| class="wikitable sortable grid"
| 4046 || mod ammo per reload || || additive || mod_ammo_per_reload || Hidden
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Class
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Notes
|-
|-
| 4047 || mult taser heal scale || || percentage || mult_taser_heal_scale || Hidden
| gravity_mod_wearer || TEMPTEXT
|-
|-
| 4048 || mod taser damage noscale || || additive || mod_taser_damage_noscale || Hidden
| add_civ_aura_override || TEMPTEXT
|-
|-
| 4049 || mod building upgrade full metal only || || additive || mod_building_upgrade_full_metal_only || Hidden
| add_civ_boost_enemies || TEMPTEXT
|-
|-
| 4050 || hide ammo hud || || additive || hide_ammo_hud || Hidden
| mult_minigun_spindown_time || TEMPTEXT
|-
|-
| 4051 || set watch panel || || additive || set_watch_panel || Hidden
| mod_sticky_no_detonation || TEMPTEXT
|-
|-
| 4052 || mod sniper zoom fov override || || additive || mod_sniper_zoom_fov_override ||
| no_melee_crit_from_tranq || TEMPTEXT
|-
|-
| 4053 || custom hand viewmodel || || additive || custom_hand_viewmodel || Hidden
| residual_heal_rate || TEMPTEXT
|-
|-
| 4054 || no melee crit from tranq || || additive || no_melee_crit_from_tranq || Hidden
| residual_heal_duration || TEMPTEXT
Applies to tranq provider player
|-
|-
| 4055 || hidden separator || || || hidden_separator || All attributes in a weapon after this one will be hidden from the tooltip
| mult_proxymine_detonate_time || TEMPTEXT
|-
|-
| 4056 || mod explosion no owner check || || additive || mod_explosion_no_owner_check || Hidden
| mod_proxymine_no_sound || TEMPTEXT
Ignores exception for explosion owner regarding radius and damage
|-
|-
| 4057 || never draw tracer || || additive || mod_never_draw_tracer_effect || Hidden
| mod_explosive_bullet_delay_time || TEMPTEXT
|-
|-
| 4058 || mirv impact || || additive || mirv_impact || Hidden
| stickies_dont_stick || TEMPTEXT
|-
|-
| 4059 || mult mirv impact damage || || percentage || mult_mirv_impact_damage || Hidden
| custom_magazine_model || TEMPTEXT
|-
|-
| 4060 || chekhov punch VISUAL ONLY STORE 3 CRITS || On Hit: Store up to 3 critical hits || additive || VISUALONLY ||
| mod_proxymine_crouchwalk_ignore || TEMPTEXT
|-
|-
| 4061 || chekhov punch VISUAL ONLY CRITS CONSUMED BY ALL WEAPONS || Stored crits are consumed by all weapons || additive || VISUALONLY ||
| mod_proxymine_crouchwalk_ignore_owner || TEMPTEXT
|-
|-
| 4062 || add condition on hit weapon || || additive || add_onhit_addcond_weapon || Syntax: "<condition id> <duration>" e.g. "5 2.0"
| add_civ_boost_to_self || TEMPTEXT
Overrides add_onhit_addcond
|-
|-
| 4063 || add condition on hit self || || additive || add_onhit_addcond_self || Syntax: "<condition id> <duration>" e.g. "5 2.0"
| mult_dmgtaken_from_fall_active || TEMPTEXT
|-
|-
| 4064 || add condition on hit self weapon || || additive || add_onhit_addcond_self_weapon || Syntax: "<condition id> <duration>" e.g. "5 2.0"
| lunchbox_force_cooldown || TEMPTEXT
Overrides add_onhit_addcond_self
|-
|-
| 4065 || custom view punch on hit || On Hit: Shake victim's view || additive || add_custom_viewpunch_onhit || Syntax: "<range pitch> <range yaw> <range roll>" e.g. "45 60 40 40 0 0"
Picks random number in range
|-
| 4066 || mod launched cond no stomp || || additive || mod_launched_cond_no_stomp ||
|-
| 4067 || custom magazine model || || additive || custom_magazine_model || Hidden
|-
| 4068 || mod deflected projectiles ignite || Airblasted projectiles engulf enemies in flames || additive || mod_deflected_projectiles_ignite || Hidden
|-
| 4069 || set reload single || || additive || set_reload_single ||
Turns weapons that reload all at once into single reload. <br>
You have to use it alongside mult_reload_time_start / mult_reload_time_refill / mult_reload_time_noanimmod / mult_weapon_idle_time. <br>
Because otherwise the weapon script usually lacks those values and reloading animations look weird. <br>
Ill put on additive variants of these because multiplying by 0 equals 0. <br>
Which of these attributes you need to use depends on the weapon script <br>
|-
| 4070 || Reload time start || || inverted_percentage || mult_reload_time_start ||
|-
| 4071 || Reload time start additive || || additive || mult_reload_time_start ||
|-
| 4072 || Reload time no anim speed mod || || inverted_percentage || mult_reload_time_noanimmod ||
|-
| 4073 || Reload time no anim speed mod additive || || additive || mult_reload_time_noanimmod ||
|-
| 4074 || mult weapon idle time || || inverted_percentage || mult_weapon_idle_time ||
|-
| 4075 || mult weapon idle time additive || || additive || mult_weapon_idle_time ||
|-
| 4076 || Reload time refill || || inverted_percentage || mult_reload_time_refill ||
|-
| 4077 || Reload time refill additive || || additive || mult_reload_time_refill ||
|-
| 4078 || mult flame velocity || || percentage || mult_flame_velocity ||
|-
| 4079 || mod deflect no minicrit || || additive || mod_deflect_no_minicrit ||
|-
| 4080 || mod coil bounce damage || || additive || mod_coil_bounce_damage_penalty ||
|-
| 4081 || mod zoomed dont hide viewmodel || || additive || mod_zoomed_dont_hide_viewmodel ||
|-
| 4082 || mod spread scale scoped override || || additive || mod_spread_scale_scoped_override ||
|-
| 4083 || mult cloak capacity VISUAL ONLY || %s'''1'''% cloak capacity || percentage || VISUALONLY ||
|-
| 4084 || silent killer no pain scream || Silent Killer: No attack noise from damage dealt || additive || set_silent_killer_no_pain_scream ||
|-
| 4085 || mod proxymine crouchwalk ignore || Bombs can't detect crouching enemies || additive || mod_proxymine_crouchwalk_ignore ||
|-
| 4086 || mod proxymine crouchwalk ignore owner || Bombs can't detect crouching owner || additive || mod_proxymine_crouchwalk_ignore_owner ||
|-
| 4087 || mod sticky explode when shot || Bombs detonate when shot || additive || mod_sticky_explode_when_shot ||
|-
| 4088 || mult dmg crit multiplier || || percentage || mult_dmg_crit_multiplier ||
|-
| 4089 || heal on crit beacon simple || On Crit: Absorb the health from your victim || additive || heal_on_crit_beacon_simple ||
|-
| 4090 || beacon dont heal crit full || || additive || beacon_dont_heal_crit_full ||
|-
| 4091 || flat heal on afterburn on active harvester || Heal +%s'''1''' health each tick while chargin || additive || flat_heal_on_afterburn_active ||
|-
| 4092 || heal on crit beacon simple || Charged crit absorbs your victim's health || additive || heal_on_crit_beacon_simple ||
|-
| 4093 || mod lunchbox critboostable || || additive || mod_lunchbox_critboostable ||
|-
| 4094 || take crits from projectile airborne simple || || additive || take_crits_projectile_airborne_simple || Height in HU
|-
| 4095 || mod rocket gravity upward force || || percentage || mod_rocket_gravity_upward_force ||
|-
| 4096 || mod_melee_dont_deflect_projectiles || || additive || mod_melee_dont_deflect_projectiles ||
|-
| 4097 || deflect on smack hit player || || additive || deflect_on_smack_hit_player ||
|-
| 4098 || fishwhacker sweep || Deals knockback to nearby enemies || string || deflect_on_smack_hit_player ||
|-
| 4099 || mod melee swing custom damage || || additive || mod_melee_swing_custom_damage || Hidden
|-
| 4100 || linked item id || || additive || linked_item_id || Hidden
new (VERY EXPERIMENTAL!!!) meta-attribute: item links! <br>
Value is the item schema ID of the item that will be equipped alongside the original item <br>
linked items can have this attribute too to form a chain <br>
linked items can override any other item, including themselves or even their parent items <br>
linked items can override other linked items. latter loadout slots have priority <br>
linked items must have used_by_classes match the owner's class. (todo fix this for disguises???) <br>
Item assignment is done sequentially in the order of loadout slots <br>
the original item in a slot will not be assigned if a linked item already exists in that slot <br>
yes you can create infinite loops with this and freeze your game. with great power comes great responsibility <br>
'''WARNING!!!!!''' <br>
this has some very glaring bugs!!! but I'll leave it in for those willing to experiment <br>
TODO: fix this for 2.2.0!!! <br>
|-
| 4101 || builder medieval jump pads only || || additive || builder_medieval_jump_pads_only || Hidden
Give this to tf_weapon_builder. only works with allowed_in_medieval_mode on PDA and Builder <br>
If set, construction PDA doesn't deploy. instead it selects jump pad right away <br>
|-
| 4102 || mod sniper crit after zoom time || || additive || mod_sniper_crit_after_zoom_time || Default is 0.2s
|-
| 4103 || add civ boost to self || || additive || add_civ_boost_to_self ||
|-
| 4104 || umbrella recharge rate increased || +%s'''1'''% increase in recharge rate|| inverted_percentage || umbrella_recharge_rate ||
|-
| 4105 || upgrade rate decrease active || %s'''1'''% slower upgrade rat || inverted_percentage || upgrade_rate_mod_active ||
|-
| 4106 || damage force reduction self launch || %s'''1'''% reduction in push force taken from damage || percentage || damage_force_reduction_self_launch || For Twin Barrel to take increased knockback while doing a Twin Barrel jump.. not used (yet?)
|-
| 4107 || nader uber explain || Alt-Fire: Launch a device that grants invulnerability in a radius for %s'''1''' seconds || additive || ||
|-
| 4108 || adjust burst healing when stacking || || additive || apply_heal_explosion_stacking_adjust || Hidden
|-
| 4109 || take crits from projectile during blast jump anchor || Take crits from projectiles while airborne || additive || take_crits_projectile_blast_jump ||
|-
| 4110 || anchor earthquake || Creates an earthquake upon taking fall damage while active || additive || earthquake_attack_active ||
|-
| 4111 || cyclops detonate other grenades || Explosion detonates your own projectiles and destroys enemy stickybombs || additive || cyclops_detonate_other_grenades ||
|-
| 4112 || cyclops prevent fuse explain || Hold down fire key to prevent detonation || || ||
|-
| 4114 || rocket jump damage reduction weapon || %s'''1'''% blast damage from explosive jumps || percentage || rocket_jump_dmg_reduction_weapon ||
|-
| 4115 || extra wearable bodygroup toggle active || || additive || extra_wearable_bodygroup_toggle_active || Hidden
|-
| 4116 || stickybomb charge rate mine layer || No Stickybomb charge time || inverted_percentage || stickybomb_charge_rate ||
|-
| 4117 || class select override slot || Attrib_Class_Select_Override_Slot || additive || class_select_override_slot || Hidden
Missing Translation String
|-
| 4118 || nader direct hit explain || Bonus ÜberCharge and healing on direct hit || additive || ||
|-
| 4119 || earthquake attack mins || || additive || earthquake_attack_mins || Syntax: "<min damage> <min range>"
|-
| 4119 || adjust residual healing when stacking || || additive || apply_heal_explosion_residual_adjust || Hidden
|-
| 4120 || nader grenade explain || Fires special grenades that heal players || additive || ||
|-
| 4121 || hunting revolver explain || Reduced zoom level when scoped || additive || ||
|-
| 4122 || earthquake attack mins anchor || || additive || earthquake_attack_mins_anchor || Syntax: "<min multiplier> <min range>"
|-
| 4123 || mod burst fire charging || || additive || set_burstfire_charging || For pipebomb launcher only. burst count scales with charge, value is maximum
|-
| 5000 || longer damage falloff distance || +%s'''1'''% damage falloff distance || percentage || mult_falloff_distance || Hidden
|-
| 5001 || shorter damage falloff distance || %s'''1'''% damage falloff distance || inverted_percentage || mult_falloff_distance || Hidden
|-
| 5002 || less flinching when active || %s'''1'''% less flinching || inverted_percentage || mult_flinch_resist_active || '''TODO''': Localize
|-
| 5003 || more flinching when active || +%s'''1'''% more flinching || percentage || mult_flinch_resist_active || '''TODO''': Localize
|-
| 5004 || less flinching on wearer || %s'''1'''% less flinching on wearer || inverted_percentage || mult_flinch_resist_wearer || '''TODO''': Localize
|-
| 5005 || more flinching on wearer || +%s'''1'''% more flinching on wearer || percentage || mult_flinch_resist_wearer || '''TODO''': Localize
|-
| 5006 || less flinching when aiming || %s'''1'''% less flinching when aiming || inverted_percentage || mult_flinch_resist_aiming || '''TODO''': Localize
|-
| 5007 || more flinching when aiming || +%s'''1'''% more flinching when aiming || percentage || mult_flinch_resist_aiming || '''TODO''': Localize
|-
| 6001 || mod burst fire || Fires a %s'''1''' round burst || additive || set_burstfire ||
|-
| 6002 || fire rate burst || || perrcentage || mult_burstfiredelay ||
|-
| 6003 || crit duration penalty || || percentage || mult_rapidfire_crit_duration || Hidden
|-
|}
|}
</div>
</div>


[[Category:Lists]]
[[Category:Lists]]