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| {| class="wikitable" style="background-color:#ffffcc;" cellpadding="10"
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| |- style="font-size:20px;background-color:#ffffcc;"
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| ! class="header" | Scout !! Health !! Overheal
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| |- style="text-align: center"
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| | [[Image:Leaderboard class scout.png|20px]] '''Default''' || 125 || 185
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| |}
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| {| class="wikitable"
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| ! colspan="3" style="text-align: center;font-size: 16px;" | Properties
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| |-
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| | colspan="2" | Shot type || Hitscan
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| |-
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| | colspan="2" | Damage type || Bullet
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| |-
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| | colspan="2" | Ranged or Melee? || Ranged
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| |-
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| | colspan="3" style="text-align: center;font-size: 16px;" | '''Damage'''
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| |-
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| | Maximum ramp-up || 150% || 60
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| |-
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| | Base damage || 100% || 40
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| |-
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| | Maximum fall-off || 100% || 21
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| |-
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| | colspan="2" | Critical || 120
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| |-
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| | colspan="2" | Mini-crit || 54-81
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| |-
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| | colspan="3" style="text-align: center;font-size: 16px;" | '''Function times'''
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| |-
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| | colspan="2" | Attack interval || 0.5 s
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| |-
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| | colspan="2" | Reload || 1.133 s
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| |-
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| | colspan="2" | Spread recovery || 1.25 s
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| |-
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| | colspan="3" style="text-align: center;font-size: 12px;" | All values are approximate.
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| |-
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| |}
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