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User:Ratboy Slim/Draft: Difference between revisions

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{{User:Ratboy Slim/Template:Sandbox
 
| shot-type = Hitscan
| damage-type = Bullet
| ranged-type = Ranged
| damage-column = true
| maximum-ramp-up = 60
| maximum-ramp-up-percentage = 150%
| base-damage = 40
| base-damage-percentage = 100%
| charged-damage = 120
| charged-damage-percentage = 300%
| maximum-fall-off = 21
| maximum-fall-off-percentage = 52.8%
| critical = 120
| critical-charged = 360
| mini-crit = 54
| mini-crit-ramp-up = 81
| mini-crit-charged = 162
| flame-damage-close = 6.5-13 / tick
| flame-damage-close-percentage = 100%
| flame-damage-far = 3.25-6.5 / tick
| flame-damage-far-percentage = 50%
| bullet-count = 1
| spread = 80:1
| status-effects-column = true
| effect = Bleed
| afterburn = 4 / tick
| afterburn-mini-crit = 5/ tick
| afterburn-duration = 4-10 s
| bleed = 4 / tick
| bleed-mini-crit =  5/tick
| bleed-duration = 8 s
| splash-column = true
| minimum-splash = 2.8m
| minimum-splash-percentage = 50%
| damage-reduction = 1% / 2.88
| self-damage = 27-89
| self-damage-rocket-jump = 27-46
| healing-column = true
| healing-in-combat = 24 / s
| healing-in-combat-percentage = 100%
| healing-out-of-combat = 72 / s
| healing-out-of-combat-percentage = 300%
| healing-self = 300
| healing-others = 50% of max health
| beam-connect-distance = 450 HU
| beam-disconnect-distance = 540 HU
| construction-column = true
| repair-per-hit = 102
| upgrade-per-hit = 25
| cost-per-repair = damage / 3
| cost-per-ammo = 1 / bullet, 40 / hit<br>2 / rocket, 16 / hit
| ammo-column = true
| loaded = 6
| carried = 24
| reload-type = Clip
| function-times-column = true
| attack-interval = 0.5s
| reload = 1.133 s
| first-reload = 1.09 s
| further-reloads = 0.67 s
| activation-time = 0.7 s
| spread-recovery = 1.25 s
| consumption-time = 4.3 s
| cloak-fade = 1.0 s
| uncloak-fade = 1.8 s
| charge-fill-speed = 2.5% / s (1.25% / s)
| charge-fill-time = 40 s (80 s)
| recharge-time = 12 s
| drop-expiry = 30 s
| airblast-interval = 0.75 s
| scoped-charge-delay = 1.3 s
| scoped-headshot-delay = 0.2 s
| aim-fatigue = 5 s
| taunt = Hadouken
| taunt-duration = 3.8 s
|}}