1.2.0: Difference between revisions
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{{Patch| | {{Patch | ||
|prev = 1.1.0 | |||
|next = 1.3.0 | |||
|date = January 1, 2015 | |||
|major = | |||
|update = | |||
|blogpost = | |||
|archives = [https://web.archive.org/web/20171213122504/http://tf2classic.com:80/wiki/Patch_1.2.0_-_Released_January_1st_2015 archived TF2 Classic Wiki] | |||
|new-weps = | |||
|mapfix = | |||
|wepfix = | |||
|genfix = yes | |||
|bugfix = yes | |||
}} | |||
== Changes == | == Changes == | ||
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* Added a {{code|tf_beta_weapons}} cvar. When this is set to 1, it changes the Scouts{{sic}} primary weapon to the [[Nail Gun|Nailgun]]{{sic}} (later it'll be used for other beta weapons, and grenades). | * Added a {{code|tf_beta_weapons}} cvar. When this is set to 1, it changes the Scouts{{sic}} primary weapon to the [[Nail Gun|Nailgun]]{{sic}} (later it'll be used for other beta weapons, and grenades). | ||
** '''You'll equip it the next time you either visit a resupply cabinet, or the next time you respawn.''' | ** '''You'll equip it the next time you either visit a resupply cabinet, or the next time you respawn.''' | ||
Latest revision as of 23:08, 2 February 2025
| List of patches | ← 1.1.0 | 1.2.0 | 1.3.0 → |
|---|
1.2.0 was a minor update for Team Fortress 2 Classic. It was released on January 1, 2015. The patch notes can be found on the archived TF2 Classic Wiki. It featured some general changes, and bug fixes.
Changes
Here's another update.
- Fixed the Engineer crash (thanks chipsnapper2)
- Fixed crouching
- Changed the main menu logo to the TF2 Classic logo (by Annoyed Grunt)
- The Scout now uses the Scattergun by default
- Added a tf_beta_weapons cvar. When this is set to 1, it changes the Scouts(sic) primary weapon to the Nailgun(sic) (later it'll be used for other beta weapons, and grenades).
- You'll equip it the next time you either visit a resupply cabinet, or the next time you respawn.