1.6.6: Difference between revisions
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{{Patch| | {{Patch | ||
|prev = 1.6.5 | |||
|next = 1.6.7 | |||
|date = January 15, 2015 | |||
|major = | |||
|update = | |||
|blogpost = | |||
|archives = [https://web.archive.org/web/20171216002248/http://tf2classic.com:80/wiki/Patch_1.6.6_-_Released_January_19th_2015 archived TF2 Classic Wiki] and the [https://web.archive.org/web/20150213092008/http://unfgaming.net/tf2c/updates archived TF2 Classic website] | |||
|new-weps = | |||
|mapfix = | |||
|wepfix = yes | |||
|genfix = | |||
|bugfix = yes | |||
}} | |||
== Changes == | == Changes == | ||
* Changed [[Tranquilizer]] damage, projectile speed and spread | * Changed [[Tranquilizer]] damage, projectile speed and spread | ||
* Fixed tf_weapon_criticals being at 0 giving constant [[Critical hits|crits]] | * Fixed {{code|tf_weapon_criticals}} being at 0 giving constant [[Critical hits|crits]] | ||
* Fixed [[Sniper]] [[Sniper Rifle|headshots]] not working properly | * Fixed [[Sniper]] [[Sniper Rifle|headshots]] not working properly | ||
* Fixed death notifications not showing the correct icons | * Fixed death notifications not showing the correct icons | ||
'''I've also added a tf2c_random_weapons server variable. It's incredibly buggy right now, but still go ahead and try it.''' | '''I've also added a {{code|tf2c_random_weapons}} server variable. It's incredibly buggy right now, but still go ahead and try it.''' | ||
Latest revision as of 23:09, 2 February 2025
| List of patches | ← 1.6.5 | 1.6.6 | 1.6.7 → |
|---|
1.6.6 was a minor update for Team Fortress 2 Classic. It was released on January 15, 2015. The patch notes can be found on the archived TF2 Classic Wiki and the archived TF2 Classic website. It featured some weapon changes, and bug fixes.
Changes
- Changed Tranquilizer damage, projectile speed and spread
- Fixed tf_weapon_criticals being at 0 giving constant crits
- Fixed Sniper headshots not working properly
- Fixed death notifications not showing the correct icons
I've also added a tf2c_random_weapons server variable. It's incredibly buggy right now, but still go ahead and try it.