1.7.0: Difference between revisions
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{{Patch | |||
|prev = 1.6.7 | |||
|next = 1.7.1 | |||
|date = January 17, 2015 | |||
|major = | |||
|update = | |||
|blogpost = | |||
|archives = [https://web.archive.org/web/20150213092008/http://unfgaming.net/tf2c/updates archived TF2 Classic website] | |||
|new-weps = 2 | |||
|mapfix = | |||
|wepfix = yes | |||
|genfix = yes | |||
|bugfix = yes | |||
}} | |||
== Changes == | |||
* Added new particle effect for the [[Nail Gun|Nailgun]] (Right now we're using Aichtens particle effect) | |||
[[ | * Fixed the [[Tranquilizer Gun|tranq]] dart and viewmodel (Blaseth) | ||
[[ | * Added the [[Lead Pipe|leadpipe]] for the Heavy (Chowder908) | ||
** Right now, it's mainly just a reskin of the current heavy fists. However it seems the anims for it are broken as of right now. | |||
* Fixed the smoothing on the Scout SMG (Game Zombie) | |||
* Added fixed [[Syringe Gun|syringe gun]], [[Stickybomb Launcher|sticky launcher]], [[sniper rifle]], sniper [[SMG|smg]], soldier [[shotgun]] and [[Grenade Launcher|grenade launcher]] view models (Game Zombie) | |||
* Fixed Nailgun viewmodel anims (Sojas) | |||
* Added the weapon name to the weapon selection HUD | |||
* Unlocked a couple of movement related server variables: {{code|sv_stopspeed}}, {{code|sv_maxspeed}}, {{code|sv_accelerate}}, {{code|sv_airaccelerate}}, {{code|sv_wateraccelerate}}, {{code|sv_footsteps}}, {{code|sv_rollspeed}}, {{code|sv_rollangle}}, {{code|sv_friction}}, {{code|sv_bounce}}, {{code|sv_maxvelocity}}, {{code|sv_stepsize}}, {{code|sv_backspeed}}, {{code|sv_waterdist}} | |||
* Re enabled GRN and YLW (join with {{code|jointeam green}}, {{code|jointeam yellow}}) | |||
* Added a cvar to enable GRN and YLW teams ({{code|tf2c_4play}}) | |||
* Added the [[RPG|beta rocket launcher]] for the soldier (Blaseth). It has a clip size of 1 rocket, but it does 120 damage. | |||
* Modified intro | |||