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1.7.0: Difference between revisions

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'''1.7.0''' was an update for Team Fortress 2 Classic. The patch notes are currently lost media.
{{Patch
|prev = 1.6.7
|next = 1.7.1
|date = January 17, 2015
|major =
|update =
|blogpost =
|archives = [https://web.archive.org/web/20150213092008/http://unfgaming.net/tf2c/updates archived TF2 Classic website]
|new-weps = 2
|mapfix =
|wepfix = yes
|genfix = yes
|bugfix = yes
}}


This update came after [[1.6.7]] and before [[1.7.1]].
== Changes ==
 
* Added new particle effect for the [[Nail Gun|Nailgun]] (Right now we're using Aichtens particle effect)
[[Category:Patch Notes]]
* Fixed the [[Tranquilizer Gun|tranq]] dart and viewmodel (Blaseth)
[[Category:Updates]]
* Added the [[Lead Pipe|leadpipe]] for the Heavy (Chowder908)
** Right now, it's mainly just a reskin of the current heavy fists. However it seems the anims for it are broken as of right now.
* Fixed the smoothing on the Scout SMG (Game Zombie)
* Added fixed [[Syringe Gun|syringe gun]], [[Stickybomb Launcher|sticky launcher]], [[sniper rifle]], sniper [[SMG|smg]], soldier [[shotgun]] and [[Grenade Launcher|grenade launcher]] view models (Game Zombie)
* Fixed Nailgun viewmodel anims (Sojas)
* Added the weapon name to the weapon selection HUD
* Unlocked a couple of movement related server variables: {{code|sv_stopspeed}}, {{code|sv_maxspeed}}, {{code|sv_accelerate}}, {{code|sv_airaccelerate}}, {{code|sv_wateraccelerate}}, {{code|sv_footsteps}}, {{code|sv_rollspeed}}, {{code|sv_rollangle}}, {{code|sv_friction}}, {{code|sv_bounce}}, {{code|sv_maxvelocity}}, {{code|sv_stepsize}}, {{code|sv_backspeed}}, {{code|sv_waterdist}}
* Re enabled GRN and YLW (join with {{code|jointeam green}}, {{code|jointeam yellow}})
* Added a cvar to enable GRN and YLW teams ({{code|tf2c_4play}})
* Added the [[RPG|beta rocket launcher]] for the soldier (Blaseth). It has a clip size of 1 rocket, but it does 120 damage.
* Modified intro