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1.7.3: Difference between revisions

From TF2 Classified Wiki
VivaRomania (talk | contribs)
Created page with "'''1.7.3''' was an update for Team Fortress 2 Classic. It was released on January 26, 2015. This update came after 1.7.2 and before 1.7.3.1. == Changes == * Fixed the jointeam unassigned intel exploit * Added kida23’s fixed models * Added chowder908’s modified player and v_models that allow for additional skins * Added NassimO’s GRN and YLW textures * Added hud_combattext and tf_dingaling (Billy2600) * Added a in-game weapon switching menu by MrModez. By..."
 
VivaRomania (talk | contribs)
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'''1.7.3''' was an update for Team Fortress 2 Classic. It was released on January 26, 2015.
{{Patch
 
|prev = 1.7.2
This update came after [[1.7.2]] and before [[1.7.3.1]].
|next = 1.7.3.1
|date = January 26, 2015
|major =
|update =
|blogpost =
|archives = [https://web.archive.org/web/20150213092008/http://unfgaming.net/tf2c/updates archived TF2 Classic website]
|new-weps = 1
|mapfix =
|wepfix = yes
|genfix = yes
|bugfix = yes
}}


== Changes ==
== Changes ==
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* Added chowder908’s modified player and v_models that allow for additional skins
* Added chowder908’s modified player and v_models that allow for additional skins
* Added NassimO’s GRN and YLW textures
* Added NassimO’s GRN and YLW textures
* Added hud_combattext and tf_dingaling (Billy2600)
* Added {{code|hud_combattext}} and {{code|tf_dingaling}} (Billy2600)
* Added a in-game weapon switching menu by MrModez. By default, it’s bound to m
* Added a in-game weapon switching menu by MrModez. By default, it’s bound to {{Key input|Opens switch weapons menu|M}}
* Removed tf2c_4play and replaced it with a map spefic{{sic}} keyvalue in tf_gamerules
* Removed {{code|tf2c_4play}} and replaced it with a map spefic{{sic}} keyvalue in {{code|tf_gamerules}}
* Fixed the YLW dispenser using the GRN image
* Fixed the YLW dispenser using the GRN image
* Fixed the GRN and YLW flamethrower fire
* Fixed the GRN and YLW flamethrower fire
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* Fixed idle anims
* Fixed idle anims
* Updated FGD
* Updated FGD
* Added the “YellowLevel” material proxy (you will no longer need to remove $yellow or YellowLevel from your vmts)
* Added the “{{code|YellowLevel}}” material proxy (you will no longer need to remove {{code|$yellow}} or {{code|YellowLevel}} from your vmts)
* Fixed the beta RPG reload anim
* Fixed the beta RPG reload anim
* Added the Cyclops
* Added the [[Cyclops]]
* Textures by Nassim0
* Textures by Nassim0
** Medic Backpack not done by Nassim0 yet, used RubberFruitFace’s GRN/YLW color masks
** Medic Backpack not done by Nassim0 yet, used RubberFruitFace’s GRN/YLW color masks
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** Engineer and Pyro “eyes” don’t go yellow. Needs a custom “eyes” texture with an alpha layer to prevent $color2 from affecting the eye coloration.
** Engineer and Pyro “eyes” don’t go yellow. Needs a custom “eyes” texture with an alpha layer to prevent $color2 from affecting the eye coloration.
** HWM models do not have 4 team skins so please refrain from using HWM player models for the time being. I tried, but there were compiling issues about flexes and well, fuck that shit.
** HWM models do not have 4 team skins so please refrain from using HWM player models for the time being. I tried, but there were compiling issues about flexes and well, fuck that shit.
[[Category:Patch Notes]]
[[Category:Updates]]