1.7.3: Difference between revisions
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VivaRomania (talk | contribs) Created page with "'''1.7.3''' was an update for Team Fortress 2 Classic. It was released on January 26, 2015. This update came after 1.7.2 and before 1.7.3.1. == Changes == * Fixed the jointeam unassigned intel exploit * Added kida23’s fixed models * Added chowder908’s modified player and v_models that allow for additional skins * Added NassimO’s GRN and YLW textures * Added hud_combattext and tf_dingaling (Billy2600) * Added a in-game weapon switching menu by MrModez. By..." |
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{{Patch | |||
|prev = 1.7.2 | |||
|next = 1.7.3.1 | |||
|date = January 26, 2015 | |||
|major = | |||
|update = | |||
|blogpost = | |||
|archives = [https://web.archive.org/web/20150213092008/http://unfgaming.net/tf2c/updates archived TF2 Classic website] | |||
|new-weps = 1 | |||
|mapfix = | |||
|wepfix = yes | |||
|genfix = yes | |||
|bugfix = yes | |||
}} | |||
== Changes == | == Changes == | ||
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* Added chowder908’s modified player and v_models that allow for additional skins | * Added chowder908’s modified player and v_models that allow for additional skins | ||
* Added NassimO’s GRN and YLW textures | * Added NassimO’s GRN and YLW textures | ||
* Added hud_combattext and tf_dingaling (Billy2600) | * Added {{code|hud_combattext}} and {{code|tf_dingaling}} (Billy2600) | ||
* Added a in-game weapon switching menu by MrModez. By default, it’s bound to | * Added a in-game weapon switching menu by MrModez. By default, it’s bound to {{Key input|Opens switch weapons menu|M}} | ||
* Removed tf2c_4play and replaced it with a map spefic{{sic}} keyvalue in tf_gamerules | * Removed {{code|tf2c_4play}} and replaced it with a map spefic{{sic}} keyvalue in {{code|tf_gamerules}} | ||
* Fixed the YLW dispenser using the GRN image | * Fixed the YLW dispenser using the GRN image | ||
* Fixed the GRN and YLW flamethrower fire | * Fixed the GRN and YLW flamethrower fire | ||
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* Fixed idle anims | * Fixed idle anims | ||
* Updated FGD | * Updated FGD | ||
* Added the | * Added the “{{code|YellowLevel}}” material proxy (you will no longer need to remove {{code|$yellow}} or {{code|YellowLevel}} from your vmts) | ||
* Fixed the beta RPG reload anim | * Fixed the beta RPG reload anim | ||
* Added the Cyclops | * Added the [[Cyclops]] | ||
* Textures by Nassim0 | * Textures by Nassim0 | ||
** Medic Backpack not done by Nassim0 yet, used RubberFruitFace’s GRN/YLW color masks | ** Medic Backpack not done by Nassim0 yet, used RubberFruitFace’s GRN/YLW color masks | ||
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** Engineer and Pyro “eyes” don’t go yellow. Needs a custom “eyes” texture with an alpha layer to prevent $color2 from affecting the eye coloration. | ** Engineer and Pyro “eyes” don’t go yellow. Needs a custom “eyes” texture with an alpha layer to prevent $color2 from affecting the eye coloration. | ||
** HWM models do not have 4 team skins so please refrain from using HWM player models for the time being. I tried, but there were compiling issues about flexes and well, fuck that shit. | ** HWM models do not have 4 team skins so please refrain from using HWM player models for the time being. I tried, but there were compiling issues about flexes and well, fuck that shit. | ||