1.8.0: Difference between revisions
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{{Patch | |||
|prev = 1.7.3.1 | |||
|next = 1.8.0.1 | |||
|date = February 7, 2015 | |||
|major = | |||
|update = | |||
|blogpost = | |||
|archives = [https://web.archive.org/web/20150901023803/http://tf2classic.com/wiki/Patch_1.8.0_-_Released_February_8th_2015 archived TF2 Classic Wiki] and the [https://web.archive.org/web/20150213092008/http://unfgaming.net/tf2c/updates archived TF2 Classic website] | |||
|new-weps = 2 | |||
|mapfix = | |||
|wepfix = yes | |||
|genfix = yes | |||
|bugfix = yes | |||
}} | |||
== Changes == | == Changes == | ||
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* Fixed [[Sniper Rifle|headshots]] and broken eyes. We're now using player models compiled by Dr.PySpy. | * Fixed [[Sniper Rifle|headshots]] and broken eyes. We're now using player models compiled by Dr.PySpy. | ||
* Added chowder908's GRN and YLW [[Stickybomb Launcher|stickies]] | * Added chowder908's GRN and YLW [[Stickybomb Launcher|stickies]] | ||
* Added new [[Cyclops]] and | * Added new [[Cyclops]] and [[RPG|Beta RPG]] sounds by Omniary | ||
* The | * The Cyclops is now named the Heavy Ordance{{sic}} | ||
* The game description in the server browser is now set depending on the gamemode | * The game description in the server browser is now set depending on the gamemode | ||
* Killer and assister in the killfeed are now properly colored | * Killer and assister in the killfeed are now properly colored | ||
| Line 31: | Line 42: | ||
* Additional model and texture fixes/improvements by Game Zombie | * Additional model and texture fixes/improvements by Game Zombie | ||
* Model fixes by kida | * Model fixes by kida | ||
* [[Engineer]] | * [[Engineer]] Shotgun missing a glove texture (I initially mapped it to use engineer_handr_green and _yellow, but apparently those don't exist and the viewmodels still use engineer_handr_red) | ||
* | * Engineer [[Pistol]] missing shell ejection | ||
* [[Demoman]] [[Grenade Launcher|Grenade_Launcher]]{{sic}} missing v_model and also fixed it using that messed up gold texture | * [[Demoman]] [[Grenade Launcher|Grenade_Launcher]]{{sic}} missing v_model and also fixed it using that messed up gold texture | ||
* [[Sniper]] [[SMG]] missing shell ejection | * [[Sniper]] [[SMG]] missing shell ejection | ||
* [[Medic]] [[Syringe Gun]] now doesn't have stretching polies{{sic}} when he goes to reload | * [[Medic]] [[Syringe Gun]] now doesn't have stretching polies{{sic}} when he goes to reload | ||
Latest revision as of 23:10, 2 February 2025
| List of patches | ← 1.7.3.1 | 1.8.0 | 1.8.0.1 → |
|---|
1.8.0 was a minor update for Team Fortress 2 Classic. It was released on February 7, 2015. The patch notes can be found on the archived TF2 Classic Wiki and the archived TF2 Classic website. It featured some weapon changes, general changes, and bug fixes. It also featured the addition of 2 new weapons.
Changes
- Fixed team collisions
- Fixed the weapon menu bind
- Fixed the ammo hud being incorrectly positioned
- Added Colteh's fixed Tranquilizer model
- Fixed cap icons for GRN and YLW
- Fixed headshots and broken eyes. We're now using player models compiled by Dr.PySpy.
- Added chowder908's GRN and YLW stickies
- Added new Cyclops and Beta RPG sounds by Omniary
- The Cyclops is now named the Heavy Ordance(sic)
- The game description in the server browser is now set depending on the gamemode
- Killer and assister in the killfeed are now properly colored
- Certain weapons now have proper muzzle flash model scales (Thanks to Onefourth for messing with the values and finding the ones that look best)
- Fixed the Civilian crash
- Ported the Scoreboard from live TF2
- Sticky bombs(sic) and pipe bombs now properly use GRN and YLW skins
- Added a 4 team scoreboard (currently broken on 4:3 resolutions) (Bassed off of onefourth's concept image)
- Added a 4 team selection menu (models by sedimentarysocks, textures by onefourth)
- HUD Death Notice text is now no longer white.
- Fixed random team selection not choosing GRN or YLW
- Changed the YLW Death Notice color to be more visible
- Added dynamic lights for the muzzleflashes and the Flamethrower(sic)
- Fixed the missing Spy masks (Dr.PySpy)
- Added Medic Shotgun
- Added the Fishwhacker
- Modified the FGD
- Additional model and texture fixes/improvements by Game Zombie
- Model fixes by kida
- Engineer Shotgun missing a glove texture (I initially mapped it to use engineer_handr_green and _yellow, but apparently those don't exist and the viewmodels still use engineer_handr_red)
- Engineer Pistol missing shell ejection
- Demoman Grenade_Launcher(sic) missing v_model and also fixed it using that messed up gold texture
- Sniper SMG missing shell ejection
- Medic Syringe Gun now doesn't have stretching polies(sic) when he goes to reload