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1.8.0: Difference between revisions

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{{Patch|before=1.7.3.1|after=1.8.0.1}}
{{Patch
 
|prev = 1.7.3.1
'''1.8.0''' was an update for Team Fortress 2 Classic. It was released on February 7, 2015. It featured multiple additions and many more bug fixes. The patch notes are on the [https://web.archive.org/web/20150901023803/http://tf2classic.com/wiki/Patch_1.8.0_-_Released_February_8th_2015 archived TF2C Wiki].
|next = 1.8.0.1
|date = February 7, 2015
|major =
|update =
|blogpost =
|archives = [https://web.archive.org/web/20150901023803/http://tf2classic.com/wiki/Patch_1.8.0_-_Released_February_8th_2015 archived TF2 Classic Wiki] and the [https://web.archive.org/web/20150213092008/http://unfgaming.net/tf2c/updates archived TF2 Classic website]
|new-weps = 2
|mapfix =
|wepfix = yes
|genfix = yes
|bugfix = yes
}}


== Changes ==
== Changes ==
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* Fixed [[Sniper Rifle|headshots]] and broken eyes. We're now using player models compiled by Dr.PySpy.
* Fixed [[Sniper Rifle|headshots]] and broken eyes. We're now using player models compiled by Dr.PySpy.
* Added chowder908's GRN and YLW [[Stickybomb Launcher|stickies]]
* Added chowder908's GRN and YLW [[Stickybomb Launcher|stickies]]
* Added new [[Cyclops]] and Beta [[RPG]] sounds by Omniary
* Added new [[Cyclops]] and [[RPG|Beta RPG]] sounds by Omniary
* The [[Cyclops]] is now named the [[Heavy Ordance]]{{sic}}
* The Cyclops is now named the Heavy Ordance{{sic}}
* The game description in the server browser is now set depending on the gamemode
* The game description in the server browser is now set depending on the gamemode
* Killer and assister in the killfeed are now properly colored
* Killer and assister in the killfeed are now properly colored
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* Additional model and texture fixes/improvements by Game Zombie
* Additional model and texture fixes/improvements by Game Zombie
* Model fixes by kida
* Model fixes by kida
* [[Engineer]] [[Shotgun]] missing a glove texture (I initially mapped it to use engineer_handr_green and _yellow, but apparently those don't exist and the viewmodels still use engineer_handr_red)
* [[Engineer]] Shotgun missing a glove texture (I initially mapped it to use engineer_handr_green and _yellow, but apparently those don't exist and the viewmodels still use engineer_handr_red)
* [[Engineer]] [[Pistol]] missing shell ejection
* Engineer [[Pistol]] missing shell ejection
* [[Demoman]] [[Grenade Launcher|Grenade_Launcher]]{{sic}} missing v_model and also fixed it using that messed up gold texture
* [[Demoman]] [[Grenade Launcher|Grenade_Launcher]]{{sic}} missing v_model and also fixed it using that messed up gold texture
* [[Sniper]] [[SMG]] missing shell ejection
* [[Sniper]] [[SMG]] missing shell ejection
* [[Medic]] [[Syringe Gun]] now doesn't have stretching polies{{sic}} when he goes to reload
* [[Medic]] [[Syringe Gun]] now doesn't have stretching polies{{sic}} when he goes to reload
[[Category:Patch Notes]]
[[Category:Updates]]