2.0.0 (BETA 3): Difference between revisions
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Ratboy Slim (talk | contribs) Created page with "'''2.0.0 (BETA 3)''' was a minor update for Team Fortress 2 Classic. It was released on January 11, 2016. It featured some bug fixes, enhancements, and weapon changes. The patch notes are on the [https://web.archive.org/web/20161002162829/http://tf2classic.com/wiki/Patch_2.0.0_(BETA_3)_-_Released_January_11th_2016 archived TF2C Wiki]. This update came after 2.0.0 (BETA 2) and before 2.0.0 (BETA 4). == Changes == === General === Changed explosive self-damage to..." |
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{{Patch | |||
|prev = 2.0.0 (BETA 2) | |||
|next = 2.0.0 (BETA 4) | |||
|date = January 11, 2016 | |||
|major = | |||
|update = | |||
|blogpost = | |||
|archives = [https://web.archive.org/web/20161002162829/http://tf2classic.com/wiki/Patch_2.0.0_(BETA_3)_-_Released_January_11th_2016 archived TF2 Classic Wiki] | |||
|new-weps = 1 | |||
|mapfix = | |||
|wepfix = yes | |||
|genfix = yes | |||
|bugfix = yes | |||
}} | |||
== Changes == | == Changes == | ||
=== General === | === General === | ||
Changed explosive self-damage to always use same radius and damage amount regardless of attributes | * Changed explosive self-damage to always use same radius and damage amount regardless of attributes | ||
* Changed explosions to be actually spherical rather than square | |||
Changed explosions to be actually spherical rather than square | * Renamed {{code|tf2c_legacy_weapons}} cvar to {{code|tf2c_force_stock_weapons}} | ||
* Added player map inputs: | |||
Renamed tf2c_legacy_weapons cvar to tf2c_force_stock_weapons | ** {{code|SpeakResponseConcept}} | ||
** {{code|SetForcedTauntCam}} | |||
Added player map inputs: | ** {{code|IgnitePlayer}} | ||
* SpeakResponseConcept | ** {{code|ExtinguishPlayer}} | ||
* SetForcedTauntCam | * Servers can now allow players to switch to over-the-shoulder third person mode | ||
* IgnitePlayer | ** Server cvar {{code|tf2c_allow_thirdperson}} mode controls if third person mode is allowed | ||
* ExtinguishPlayer | ** Players can use {{code|cl_thirdperson}} cvar to switch to third person if they're allowed to | ||
* Server owners can now disable individual weapons by simply editing the items_game.txt file | |||
Servers can now allow players to switch to over-the-shoulder third person mode | * Raised [[Deathmatch]] overheal drain time to 30 seconds (from 20) | ||
* Server cvar tf2c_allow_thirdperson mode controls if third person mode is allowed | * Re-added player count to 2 team scoreboard | ||
* Players can use cl_thirdperson cvar to switch to third person if they're allowed to | * Raised FOV limit to 100 for real this time | ||
* Projectiles are now fired from the proper side if the viewmodel is flipped | |||
Server owners can now disable individual weapons by simply editing the items_game.txt file | * Added server tags for certain ConVars | ||
Raised [[Deathmatch]] overheal drain time to 30 seconds (from 20) | |||
Re-added player count to 2 team scoreboard | |||
Raised FOV limit to 100 for real this time | |||
Projectiles are now fired from the proper side if the viewmodel is flipped | |||
Added server tags for certain ConVars | |||
=== Weapons === | === Weapons === | ||
Added [[Gunboats]] for both the [[Soldier]] and the [[Demoman]] | * Added [[Gunboats]] for both the [[Soldier]] and the [[Demoman]] | ||
* Changed [[Jumping|rocket jumping]] behavior to behave like in live tf2 (less knockback if rocket jumping off the ground) | |||
Changed [[Jumping|rocket jumping]] behavior to behave like in live tf2 (less knockback if rocket jumping off the ground) | * Reduced attenuation of [[Spy]] [[Invis Watch|cloak]]\decloak sounds to match live TF2 | ||
* Removed [[Scout]]'s [[SMG]] | |||
Reduced attenuation of [[Spy]] [[Invis Watch|cloak]]\decloak sounds to match live TF2 | * Updated [[Double-Barrel]] Shotgun model | ||
* Updated [[Poacher's Pride]] description | |||
Removed [[Scout]]'s [[SMG]] | * Temporarily disabled the [[Overhealer]] | ||
Updated [[Double-Barrel]] Shotgun model | |||
Updated [[Poacher's Pride]] description | |||
Temporarily disabled the [[Overhealer]] | |||
=== Bugs/Exploits === | === Bugs/Exploits === | ||
Fixed [[Sentry Gun|sentries]] targeting [[Payload (objective)|payload carts]] | * Fixed [[Sentry Gun|sentries]] targeting [[Payload (objective)|payload carts]] | ||
* Fixed exploit related to hauling allowing players to build multiple [[buildings]] of the same type | |||
Fixed exploit related to hauling allowing players to build multiple [[buildings]] of the same type | * Fixed client crashing if player disconnects while [[Critical hits|crit]] boosted | ||
* Fixed a client crash related to chat in [[Deathmatch]] | |||
Fixed client crashing if player disconnects while [[Critical hits|crit]] boosted | * Fixed damage numbers showing "damage" done to invincible players | ||
* Fixed players being able to taunt while [[Invis Watch|cloaked]] | |||
Fixed a client crash related to chat in [[Deathmatch]] | * Fixed [[CTF]] HUD | ||
* Fixed taunt attacks completing even if taunt is interrupted | |||
Fixed damage numbers showing "damage" done to invincible players | * Fixed some taunt attacks hitting players through walls | ||
* Fixed [[Rocket Launcher|rockets]] and [[Flare Gun|flares]] not being removed on team change | |||
Fixed players being able to taunt while [[Invis Watch|cloaked]] | * Fixed a certain [[Knife|facestab]] case | ||
* Fixed [[Kritzkrieg]] sound getting stuck on if player respawns while crit boosted | |||
Fixed [[CTF]] HUD | * Fixed [[Poacher's Pride]] doing full damage on headshot | ||
Fixed taunt attacks completing even if taunt is interrupted | |||
Fixed some taunt attacks hitting players through walls | |||
Fixed [[Rocket Launcher|rockets]] and [[Flare Gun|flares]] not being removed on team change | |||
Fixed a certain [[Knife|facestab]] case | |||
Fixed [[Kritzkrieg]] sound getting stuck on if player respawns while crit boosted | |||
Fixed [[Poacher's Pride]] doing full damage on headshot | |||